no changes, just deTAbified and fixed really strange indentation of 'else' statements
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/panel.h"
34 #include "wx/settings.h"
35 #include "wx/app.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
39 #include "wx/mdi.h"
40 #include "wx/image.h"
41 #endif
42
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
44
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
52
53 wxAuiPaneInfo wxAuiNullPaneInfo;
54 wxAuiDockInfo wxAuiNullDockInfo;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
61
62 #ifdef __WXMAC__
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
65 #define __AIFF__
66 #include "wx/mac/private.h"
67 #endif
68
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
70 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
71
72
73
74 const int auiToolBarLayer = 10;
75
76
77 class wxPseudoTransparentFrame : public wxFrame
78 {
79 public:
80 wxPseudoTransparentFrame(wxWindow* parent = NULL,
81 wxWindowID id = wxID_ANY,
82 const wxString& title = wxEmptyString,
83 const wxPoint& pos = wxDefaultPosition,
84 const wxSize& size = wxDefaultSize,
85 long style = wxDEFAULT_FRAME_STYLE,
86 const wxString &name = wxT("frame"))
87 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
88 {
89 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
90 m_Amount=0;
91 m_MaxWidth=0;
92 m_MaxHeight=0;
93 m_lastWidth=0;
94 m_lastHeight=0;
95 #ifdef __WXGTK__
96 m_CanSetShape = false; // have to wait for window create event on GTK
97 #else
98 m_CanSetShape = true;
99 #endif
100 m_Region = wxRegion(0, 0, 0, 0);
101 SetTransparent(0);
102 }
103
104 virtual bool SetTransparent(wxByte alpha)
105 {
106 if (m_CanSetShape)
107 {
108 int w=100; // some defaults
109 int h=100;
110 GetClientSize(&w, &h);
111
112 m_MaxWidth = w;
113 m_MaxHeight = h;
114 m_Amount = alpha;
115 m_Region.Clear();
116 // m_Region.Union(0, 0, 1, m_MaxWidth);
117 if (m_Amount)
118 {
119 for (int y=0; y<m_MaxHeight; y++)
120 {
121 // Reverse the order of the bottom 4 bits
122 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
123 if ((j*16+8)<m_Amount)
124 m_Region.Union(0, y, m_MaxWidth, 1);
125 }
126 }
127 SetShape(m_Region);
128 Refresh();
129 }
130 return true;
131 }
132
133 void OnPaint(wxPaintEvent& WXUNUSED(event))
134 {
135 wxPaintDC dc(this);
136
137 if (m_Region.IsEmpty())
138 return;
139
140 #ifdef __WXMAC__
141 dc.SetBrush(wxColour(128, 192, 255));
142 #else
143 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
144 #endif
145 dc.SetPen(*wxTRANSPARENT_PEN);
146
147 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
148
149 while (upd)
150 {
151 wxRect rect(upd.GetRect());
152 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
153
154 upd++;
155 }
156 }
157
158 #ifdef __WXGTK__
159 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
160 {
161 m_CanSetShape=true;
162 SetTransparent(0);
163 }
164 #endif
165
166 void OnSize(wxSizeEvent& event)
167 {
168 // We sometimes get surplus size events
169 if ((event.GetSize().GetWidth() == m_lastWidth) &&
170 (event.GetSize().GetHeight() == m_lastHeight))
171 {
172 event.Skip();
173 return;
174 }
175 m_lastWidth = event.GetSize().GetWidth();
176 m_lastHeight = event.GetSize().GetHeight();
177
178 SetTransparent(m_Amount);
179 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
180 event.GetSize().GetHeight());
181 SetShape(m_Region);
182 Refresh();
183 event.Skip();
184 }
185
186 private:
187 wxByte m_Amount;
188 int m_MaxWidth;
189 int m_MaxHeight;
190 bool m_CanSetShape;
191 int m_lastWidth,m_lastHeight;
192
193 wxRegion m_Region;
194
195 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
196 DECLARE_EVENT_TABLE()
197 };
198
199
200 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
201
202 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
203 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
204 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
205 #ifdef __WXGTK__
206 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
207 #endif
208 END_EVENT_TABLE()
209
210
211 // -- static utility functions --
212
213 static wxBitmap wxPaneCreateStippleBitmap()
214 {
215 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
216 wxImage img(2,2,data,true);
217 return wxBitmap(img);
218 }
219
220 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
221 {
222 wxBitmap stipple = wxPaneCreateStippleBitmap();
223 wxBrush brush(stipple);
224 dc.SetBrush(brush);
225 dc.SetPen(*wxTRANSPARENT_PEN);
226
227 dc.SetLogicalFunction(wxXOR);
228 dc.DrawRectangle(rect);
229 }
230
231
232
233 // CopyDocksAndPanes() - this utility function creates copies of
234 // the dock and pane info. wxAuiDockInfo's usually contain pointers
235 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
236 // reconstruct that relationship in the new dock info and pane info arrays
237
238 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
239 wxAuiPaneInfoArray& dest_panes,
240 const wxAuiDockInfoArray& src_docks,
241 const wxAuiPaneInfoArray& src_panes)
242 {
243 dest_docks = src_docks;
244 dest_panes = src_panes;
245 int i, j, k, dock_count, pc1, pc2;
246 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
247 {
248 wxAuiDockInfo& dock = dest_docks.Item(i);
249 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
250 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
251 if (dock.panes.Item(j) == &src_panes.Item(k))
252 dock.panes.Item(j) = &dest_panes.Item(k);
253 }
254 }
255
256 // GetMaxLayer() is an internal function which returns
257 // the highest layer inside the specified dock
258 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
259 int dock_direction)
260 {
261 int i, dock_count, max_layer = 0;
262 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
263 {
264 wxAuiDockInfo& dock = docks.Item(i);
265 if (dock.dock_direction == dock_direction &&
266 dock.dock_layer > max_layer && !dock.fixed)
267 max_layer = dock.dock_layer;
268 }
269 return max_layer;
270 }
271
272
273 // GetMaxRow() is an internal function which returns
274 // the highest layer inside the specified dock
275 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
276 {
277 int i, pane_count, max_row = 0;
278 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
279 {
280 wxAuiPaneInfo& pane = panes.Item(i);
281 if (pane.dock_direction == direction &&
282 pane.dock_layer == layer &&
283 pane.dock_row > max_row)
284 max_row = pane.dock_row;
285 }
286 return max_row;
287 }
288
289
290
291 // DoInsertDockLayer() is an internal function that inserts a new dock
292 // layer by incrementing all existing dock layer values by one
293 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
294 int dock_direction,
295 int dock_layer)
296 {
297 int i, pane_count;
298 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
299 {
300 wxAuiPaneInfo& pane = panes.Item(i);
301 if (!pane.IsFloating() &&
302 pane.dock_direction == dock_direction &&
303 pane.dock_layer >= dock_layer)
304 pane.dock_layer++;
305 }
306 }
307
308 // DoInsertDockLayer() is an internal function that inserts a new dock
309 // row by incrementing all existing dock row values by one
310 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
311 int dock_direction,
312 int dock_layer,
313 int dock_row)
314 {
315 int i, pane_count;
316 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
317 {
318 wxAuiPaneInfo& pane = panes.Item(i);
319 if (!pane.IsFloating() &&
320 pane.dock_direction == dock_direction &&
321 pane.dock_layer == dock_layer &&
322 pane.dock_row >= dock_row)
323 pane.dock_row++;
324 }
325 }
326
327 // DoInsertDockLayer() is an internal function that inserts a space for
328 // another dock pane by incrementing all existing dock row values by one
329 static void DoInsertPane(wxAuiPaneInfoArray& panes,
330 int dock_direction,
331 int dock_layer,
332 int dock_row,
333 int dock_pos)
334 {
335 int i, pane_count;
336 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
337 {
338 wxAuiPaneInfo& pane = panes.Item(i);
339 if (!pane.IsFloating() &&
340 pane.dock_direction == dock_direction &&
341 pane.dock_layer == dock_layer &&
342 pane.dock_row == dock_row &&
343 pane.dock_pos >= dock_pos)
344 pane.dock_pos++;
345 }
346 }
347
348 // FindDocks() is an internal function that returns a list of docks which meet
349 // the specified conditions in the parameters and returns a sorted array
350 // (sorted by layer and then row)
351 static void FindDocks(wxAuiDockInfoArray& docks,
352 int dock_direction,
353 int dock_layer,
354 int dock_row,
355 wxAuiDockInfoPtrArray& arr)
356 {
357 int begin_layer = dock_layer;
358 int end_layer = dock_layer;
359 int begin_row = dock_row;
360 int end_row = dock_row;
361 int dock_count = docks.GetCount();
362 int layer, row, i, max_row = 0, max_layer = 0;
363
364 // discover the maximum dock layer and the max row
365 for (i = 0; i < dock_count; ++i)
366 {
367 max_row = wxMax(max_row, docks.Item(i).dock_row);
368 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
369 }
370
371 // if no dock layer was specified, search all dock layers
372 if (dock_layer == -1)
373 {
374 begin_layer = 0;
375 end_layer = max_layer;
376 }
377
378 // if no dock row was specified, search all dock row
379 if (dock_row == -1)
380 {
381 begin_row = 0;
382 end_row = max_row;
383 }
384
385 arr.Clear();
386
387 for (layer = begin_layer; layer <= end_layer; ++layer)
388 for (row = begin_row; row <= end_row; ++row)
389 for (i = 0; i < dock_count; ++i)
390 {
391 wxAuiDockInfo& d = docks.Item(i);
392 if (dock_direction == -1 || dock_direction == d.dock_direction)
393 {
394 if (d.dock_layer == layer && d.dock_row == row)
395 arr.Add(&d);
396 }
397 }
398 }
399
400 // FindPaneInDock() looks up a specified window pointer inside a dock.
401 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
402 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
403 {
404 int i, count = dock.panes.GetCount();
405 for (i = 0; i < count; ++i)
406 {
407 wxAuiPaneInfo* p = dock.panes.Item(i);
408 if (p->window == window)
409 return p;
410 }
411 return NULL;
412 }
413
414 // RemovePaneFromDocks() removes a pane window from all docks
415 // with a possible exception specified by parameter "ex_cept"
416 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
417 wxAuiPaneInfo& pane,
418 wxAuiDockInfo* ex_cept = NULL )
419 {
420 int i, dock_count;
421 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
422 {
423 wxAuiDockInfo& d = docks.Item(i);
424 if (&d == ex_cept)
425 continue;
426 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
427 if (pi)
428 d.panes.Remove(pi);
429 }
430 }
431
432 // RenumberDockRows() takes a dock and assigns sequential numbers
433 // to existing rows. Basically it takes out the gaps; so if a
434 // dock has rows with numbers 0,2,5, they will become 0,1,2
435 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
436 {
437 int i, dock_count, j, pane_count;
438 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
439 {
440 wxAuiDockInfo& dock = *docks.Item(i);
441 dock.dock_row = i;
442 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
443 dock.panes.Item(j)->dock_row = i;
444 }
445 }
446
447
448 // SetActivePane() sets the active pane, as well as cycles through
449 // every other pane and makes sure that all others' active flags
450 // are turned off
451 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
452 {
453 int i, pane_count;
454 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
455 {
456 wxAuiPaneInfo& pane = panes.Item(i);
457 pane.state &= ~wxAuiPaneInfo::optionActive;
458 if (pane.window == active_pane)
459 pane.state |= wxAuiPaneInfo::optionActive;
460 }
461 }
462
463
464 // this function is used to sort panes by dock position
465 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
466 {
467 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
468 }
469
470
471 // -- wxAuiManager class implementation --
472
473
474 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
475 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
476 EVT_AUI_RENDER(wxAuiManager::OnRender)
477 EVT_PAINT(wxAuiManager::OnPaint)
478 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
479 EVT_SIZE(wxAuiManager::OnSize)
480 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
481 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
482 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
483 EVT_MOTION(wxAuiManager::OnMotion)
484 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
485 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
486 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
487 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
488 END_EVENT_TABLE()
489
490
491 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
492 {
493 m_action = actionNone;
494 m_last_mouse_move = wxPoint();
495 m_hover_button = NULL;
496 m_art = new wxAuiDefaultDockArt;
497 m_hint_wnd = NULL;
498 m_flags = flags;
499 m_skipping = false;
500 m_has_maximized = false;
501 m_frame = NULL;
502 m_dock_constraint_x = 0.3;
503 m_dock_constraint_y = 0.3;
504 m_reserved = NULL;
505
506 if (managed_wnd)
507 {
508 SetManagedWindow(managed_wnd);
509 }
510 }
511
512 wxAuiManager::~wxAuiManager()
513 {
514 int i;
515 for (i = 0; i < m_panes.Count(); i++ )
516 {
517 wxAuiPaneInfo& pinfo = m_panes.Item(i);
518 if (pinfo.window && pinfo.window->GetParent() == 0)
519 delete pinfo.window;
520 }
521
522 delete m_art;
523 }
524
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
527 const wxAuiPaneInfo& pane_info)
528 {
529 return new wxAuiFloatingFrame(parent, this, pane_info);
530 }
531
532 // GetPane() looks up a wxAuiPaneInfo structure based
533 // on the supplied window pointer. Upon failure, GetPane()
534 // returns an empty wxAuiPaneInfo, a condition which can be checked
535 // by calling wxAuiPaneInfo::IsOk().
536 //
537 // The pane info's structure may then be modified. Once a pane's
538 // info is modified, wxAuiManager::Update() must be called to
539 // realize the changes in the UI.
540
541 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
542 {
543 int i, pane_count;
544 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
545 {
546 wxAuiPaneInfo& p = m_panes.Item(i);
547 if (p.window == window)
548 return p;
549 }
550 return wxAuiNullPaneInfo;
551 }
552
553 // this version of GetPane() looks up a pane based on a
554 // 'pane name', see above comment for more info
555 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
556 {
557 int i, pane_count;
558 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
559 {
560 wxAuiPaneInfo& p = m_panes.Item(i);
561 if (p.name == name)
562 return p;
563 }
564 return wxAuiNullPaneInfo;
565 }
566
567 // GetAllPanes() returns a reference to all the pane info structures
568 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
569 {
570 return m_panes;
571 }
572
573 // HitTest() is an internal function which determines
574 // which UI item the specified coordinates are over
575 // (x,y) specify a position in client coordinates
576 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
577 {
578 wxAuiDockUIPart* result = NULL;
579
580 int i, part_count;
581 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
582 {
583 wxAuiDockUIPart* item = &m_uiparts.Item(i);
584
585 // we are not interested in typeDock, because this space
586 // isn't used to draw anything, just for measurements;
587 // besides, the entire dock area is covered with other
588 // rectangles, which we are interested in.
589 if (item->type == wxAuiDockUIPart::typeDock)
590 continue;
591
592 // if we already have a hit on a more specific item, we are not
593 // interested in a pane hit. If, however, we don't already have
594 // a hit, returning a pane hit is necessary for some operations
595 if ((item->type == wxAuiDockUIPart::typePane ||
596 item->type == wxAuiDockUIPart::typePaneBorder) && result)
597 continue;
598
599 // if the point is inside the rectangle, we have a hit
600 if (item->rect.Contains(x,y))
601 result = item;
602 }
603
604 return result;
605 }
606
607
608 // SetFlags() and GetFlags() allow the owner to set various
609 // options which are global to wxAuiManager
610 void wxAuiManager::SetFlags(unsigned int flags)
611 {
612 // find out if we have to call UpdateHintWindowConfig()
613 bool update_hint_wnd = false;
614 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
615 wxAUI_MGR_VENETIAN_BLINDS_HINT |
616 wxAUI_MGR_RECTANGLE_HINT;
617 if ((flags & hint_mask) != (m_flags & hint_mask))
618 update_hint_wnd = true;
619
620
621 // set the new flags
622 m_flags = flags;
623
624 if (update_hint_wnd)
625 {
626 UpdateHintWindowConfig();
627 }
628 }
629
630 unsigned int wxAuiManager::GetFlags() const
631 {
632 return m_flags;
633 }
634
635
636 // don't use these anymore as they are deprecated
637 // use Set/GetManagedFrame() instead
638 void wxAuiManager::SetFrame(wxFrame* frame)
639 {
640 SetManagedWindow((wxWindow*)frame);
641 }
642
643 wxFrame* wxAuiManager::GetFrame() const
644 {
645 return (wxFrame*)m_frame;
646 }
647
648
649 // this function will return the aui manager for a given
650 // window. The |window| parameter should be any child window
651 // or grand-child window (and so on) of the frame/window
652 // managed by wxAuiManager. The |window| parameter does not
653 // need to be managed by the manager itself.
654 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
655 {
656 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
657 evt.SetManager(NULL);
658 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
659 if (!window->ProcessEvent(evt))
660 return NULL;
661
662 return evt.GetManager();
663 }
664
665
666 void wxAuiManager::UpdateHintWindowConfig()
667 {
668 // find out if the the system can do transparent frames
669 bool can_do_transparent = false;
670
671 wxWindow* w = m_frame;
672 while (w)
673 {
674 if (w->IsKindOf(CLASSINFO(wxFrame)))
675 {
676 wxFrame* f = static_cast<wxFrame*>(w);
677 can_do_transparent = f->CanSetTransparent();
678 break;
679 }
680
681 w = w->GetParent();
682 }
683
684 // if there is an existing hint window, delete it
685 if (m_hint_wnd)
686 {
687 m_hint_wnd->Destroy();
688 m_hint_wnd = NULL;
689 }
690
691 m_hint_fademax = 50;
692 m_hint_wnd = NULL;
693
694 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
695 {
696 // Make a window to use for a transparent hint
697 #if defined(__WXMSW__) || defined(__WXGTK__)
698 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
699 wxDefaultPosition, wxSize(1,1),
700 wxFRAME_TOOL_WINDOW |
701 wxFRAME_FLOAT_ON_PARENT |
702 wxFRAME_NO_TASKBAR |
703 wxNO_BORDER);
704
705 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
706 #elif defined(__WXMAC__)
707 // Using a miniframe with float and tool styles keeps the parent
708 // frame activated and highlighted as such...
709 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
710 wxDefaultPosition, wxSize(1,1),
711 wxFRAME_FLOAT_ON_PARENT
712 | wxFRAME_TOOL_WINDOW );
713
714 // Can't set the bg colour of a Frame in wxMac
715 wxPanel* p = new wxPanel(m_hint_wnd);
716
717 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
718 // color that is really hard to see, especially transparent.
719 // Until a better system color is decided upon we'll just use
720 // blue.
721 p->SetBackgroundColour(*wxBLUE);
722 #endif
723
724 }
725 else
726 {
727 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
728 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
729 {
730 // system can't support transparent fade, or the venetian
731 // blinds effect was explicitly requested
732 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
733 wxID_ANY,
734 wxEmptyString,
735 wxDefaultPosition,
736 wxSize(1,1),
737 wxFRAME_TOOL_WINDOW |
738 wxFRAME_FLOAT_ON_PARENT |
739 wxFRAME_NO_TASKBAR |
740 wxNO_BORDER);
741 m_hint_fademax = 128;
742 }
743 }
744 }
745
746
747 // SetManagedWindow() is usually called once when the frame
748 // manager class is being initialized. "frame" specifies
749 // the frame which should be managed by the frame mananger
750 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
751 {
752 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
753
754 m_frame = wnd;
755 m_frame->PushEventHandler(this);
756
757 #if wxUSE_MDI
758 // if the owner is going to manage an MDI parent frame,
759 // we need to add the MDI client window as the default
760 // center pane
761
762 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
763 {
764 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
765 wxWindow* client_window = mdi_frame->GetClientWindow();
766
767 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
768
769 AddPane(client_window,
770 wxAuiPaneInfo().Name(wxT("mdiclient")).
771 CenterPane().PaneBorder(false));
772 }
773 #endif
774
775 UpdateHintWindowConfig();
776 }
777
778
779 // UnInit() must be called, usually in the destructor
780 // of the frame class. If it is not called, usually this
781 // will result in a crash upon program exit
782 void wxAuiManager::UnInit()
783 {
784 if (m_frame)
785 {
786 m_frame->RemoveEventHandler(this);
787 }
788 }
789
790 // GetManagedWindow() returns the window pointer being managed
791 wxWindow* wxAuiManager::GetManagedWindow() const
792 {
793 return m_frame;
794 }
795
796 wxAuiDockArt* wxAuiManager::GetArtProvider() const
797 {
798 return m_art;
799 }
800
801 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
802 {
803 // first, give the owner frame a chance to override
804 if (m_frame)
805 {
806 if (m_frame->ProcessEvent(event))
807 return;
808 }
809
810 ProcessEvent(event);
811 }
812
813 // SetArtProvider() instructs wxAuiManager to use the
814 // specified art provider for all drawing calls. This allows
815 // plugable look-and-feel features. The pointer that is
816 // passed to this method subsequently belongs to wxAuiManager,
817 // and is deleted in the frame manager destructor
818 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
819 {
820 // delete the last art provider, if any
821 delete m_art;
822
823 // assign the new art provider
824 m_art = art_provider;
825 }
826
827
828 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
829 {
830 // check if the pane has a valid window
831 if (!window)
832 return false;
833
834 // check if the window is already managed by us
835 if (GetPane(pane_info.window).IsOk())
836 return false;
837
838 // check if the pane name already exists, this could reveal a
839 // bug in the library user's application
840 bool already_exists = false;
841 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
842 {
843 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
844 already_exists = true;
845 }
846
847 // if the new pane is docked then we should undo maximize
848 if (pane_info.IsDocked())
849 RestoreMaximizedPane();
850
851 m_panes.Add(pane_info);
852
853 wxAuiPaneInfo& pinfo = m_panes.Last();
854
855 // set the pane window
856 pinfo.window = window;
857
858
859 // if the pane's name identifier is blank, create a random string
860 if (pinfo.name.empty() || already_exists)
861 {
862 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
863 ((unsigned long)pinfo.window) & 0xffffffff,
864 (unsigned int)time(NULL),
865 #ifdef __WXWINCE__
866 (unsigned int)GetTickCount(),
867 #else
868 (unsigned int)clock(),
869 #endif
870 (unsigned long)m_panes.GetCount());
871 }
872
873 // set initial proportion (if not already set)
874 if (pinfo.dock_proportion == 0)
875 pinfo.dock_proportion = 100000;
876
877 if (pinfo.HasMaximizeButton())
878 {
879 wxAuiPaneButton button;
880 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
881 pinfo.buttons.Add(button);
882 }
883
884 if (pinfo.HasPinButton())
885 {
886 wxAuiPaneButton button;
887 button.button_id = wxAUI_BUTTON_PIN;
888 pinfo.buttons.Add(button);
889 }
890
891 if (pinfo.HasCloseButton())
892 {
893 wxAuiPaneButton button;
894 button.button_id = wxAUI_BUTTON_CLOSE;
895 pinfo.buttons.Add(button);
896 }
897
898 if (pinfo.best_size == wxDefaultSize &&
899 pinfo.window)
900 {
901 pinfo.best_size = pinfo.window->GetClientSize();
902
903 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
904 {
905 // GetClientSize() doesn't get the best size for
906 // a toolbar under some newer versions of wxWidgets,
907 // so use GetBestSize()
908 pinfo.best_size = pinfo.window->GetBestSize();
909
910 // for some reason, wxToolBar::GetBestSize() is returning
911 // a size that is a pixel shy of the correct amount.
912 // I believe this to be the correct action, until
913 // wxToolBar::GetBestSize() is fixed. Is this assumption
914 // correct?
915 pinfo.best_size.y++;
916 }
917
918 if (pinfo.min_size != wxDefaultSize)
919 {
920 if (pinfo.best_size.x < pinfo.min_size.x)
921 pinfo.best_size.x = pinfo.min_size.x;
922 if (pinfo.best_size.y < pinfo.min_size.y)
923 pinfo.best_size.y = pinfo.min_size.y;
924 }
925 }
926
927 return true;
928 }
929
930 bool wxAuiManager::AddPane(wxWindow* window,
931 int direction,
932 const wxString& caption)
933 {
934 wxAuiPaneInfo pinfo;
935 pinfo.Caption(caption);
936 switch (direction)
937 {
938 case wxTOP: pinfo.Top(); break;
939 case wxBOTTOM: pinfo.Bottom(); break;
940 case wxLEFT: pinfo.Left(); break;
941 case wxRIGHT: pinfo.Right(); break;
942 case wxCENTER: pinfo.CenterPane(); break;
943 }
944 return AddPane(window, pinfo);
945 }
946
947 bool wxAuiManager::AddPane(wxWindow* window,
948 const wxAuiPaneInfo& pane_info,
949 const wxPoint& drop_pos)
950 {
951 if (!AddPane(window, pane_info))
952 return false;
953
954 wxAuiPaneInfo& pane = GetPane(window);
955
956 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
957
958 return true;
959 }
960
961 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
962 int insert_level)
963 {
964 // shift the panes around, depending on the insert level
965 switch (insert_level)
966 {
967 case wxAUI_INSERT_PANE:
968 DoInsertPane(m_panes,
969 pane_info.dock_direction,
970 pane_info.dock_layer,
971 pane_info.dock_row,
972 pane_info.dock_pos);
973 break;
974 case wxAUI_INSERT_ROW:
975 DoInsertDockRow(m_panes,
976 pane_info.dock_direction,
977 pane_info.dock_layer,
978 pane_info.dock_row);
979 break;
980 case wxAUI_INSERT_DOCK:
981 DoInsertDockLayer(m_panes,
982 pane_info.dock_direction,
983 pane_info.dock_layer);
984 break;
985 }
986
987 // if the window already exists, we are basically just moving/inserting the
988 // existing window. If it doesn't exist, we need to add it and insert it
989 wxAuiPaneInfo& existing_pane = GetPane(window);
990 if (!existing_pane.IsOk())
991 {
992 return AddPane(window, pane_info);
993 }
994 else
995 {
996 if (pane_info.IsFloating())
997 {
998 existing_pane.Float();
999 if (pane_info.floating_pos != wxDefaultPosition)
1000 existing_pane.FloatingPosition(pane_info.floating_pos);
1001 if (pane_info.floating_size != wxDefaultSize)
1002 existing_pane.FloatingSize(pane_info.floating_size);
1003 }
1004 else
1005 {
1006 // if the new pane is docked then we should undo maximize
1007 RestoreMaximizedPane();
1008
1009 existing_pane.Direction(pane_info.dock_direction);
1010 existing_pane.Layer(pane_info.dock_layer);
1011 existing_pane.Row(pane_info.dock_row);
1012 existing_pane.Position(pane_info.dock_pos);
1013 }
1014 }
1015
1016 return true;
1017 }
1018
1019
1020 // DetachPane() removes a pane from the frame manager. This
1021 // method will not destroy the window that is removed.
1022 bool wxAuiManager::DetachPane(wxWindow* window)
1023 {
1024 int i, count;
1025 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1026 {
1027 wxAuiPaneInfo& p = m_panes.Item(i);
1028 if (p.window == window)
1029 {
1030 if (p.frame)
1031 {
1032 // we have a floating frame which is being detached. We need to
1033 // reparent it to m_frame and destroy the floating frame
1034
1035 // reduce flicker
1036 p.window->SetSize(1,1);
1037
1038 if (p.frame->IsShown())
1039 p.frame->Show(false);
1040
1041 // reparent to m_frame and destroy the pane
1042 if (m_action_window == p.frame)
1043 {
1044 m_action_window = NULL;
1045 }
1046
1047 p.window->Reparent(m_frame);
1048 p.frame->SetSizer(NULL);
1049 p.frame->Destroy();
1050 p.frame = NULL;
1051 }
1052
1053 // make sure there are no references to this pane in our uiparts,
1054 // just in case the caller doesn't call Update() immediately after
1055 // the DetachPane() call. This prevets obscure crashes which would
1056 // happen at window repaint if the caller forgets to call Update()
1057 int pi, part_count;
1058 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1059 {
1060 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1061 if (part.pane == &p)
1062 {
1063 m_uiparts.RemoveAt(pi);
1064 part_count--;
1065 pi--;
1066 continue;
1067 }
1068 }
1069
1070 m_panes.RemoveAt(i);
1071 return true;
1072 }
1073 }
1074 return false;
1075 }
1076
1077 // ClosePane() destroys or hides the pane depending on its
1078 // flags
1079 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1080 {
1081 // if we were maximized, restore
1082 if (pane_info.IsMaximized())
1083 {
1084 RestorePane(pane_info);
1085 }
1086
1087 // first, hide the window
1088 if (pane_info.window && pane_info.window->IsShown())
1089 {
1090 pane_info.window->Show(false);
1091 }
1092
1093 // make sure that we are the parent of this window
1094 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1095 {
1096 pane_info.window->Reparent(m_frame);
1097 }
1098
1099 // if we have a frame, destroy it
1100 if (pane_info.frame)
1101 {
1102 pane_info.frame->Destroy();
1103 pane_info.frame = NULL;
1104 }
1105
1106 // now we need to either destroy or hide the pane
1107 if (pane_info.IsDestroyOnClose())
1108 {
1109 wxWindow * window = pane_info.window;
1110 DetachPane(window);
1111 if (window)
1112 {
1113 window->Destroy();
1114 }
1115 }
1116 else
1117 {
1118 pane_info.Hide();
1119 }
1120 }
1121
1122 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1123 {
1124 int i, pane_count;
1125
1126 // un-maximize and hide all other panes
1127 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1128 {
1129 wxAuiPaneInfo& p = m_panes.Item(i);
1130 if (!p.IsToolbar())
1131 {
1132 p.Restore();
1133
1134 // save hidden state
1135 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1136 p.HasFlag(wxAuiPaneInfo::optionHidden));
1137
1138 // hide the pane, because only the newly
1139 // maximized pane should show
1140 p.Hide();
1141 }
1142 }
1143
1144 // mark ourselves maximized
1145 pane_info.Maximize();
1146 pane_info.Show();
1147 m_has_maximized = true;
1148
1149 // last, show the window
1150 if (pane_info.window && !pane_info.window->IsShown())
1151 {
1152 pane_info.window->Show(true);
1153 }
1154 }
1155
1156 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1157 {
1158 int i, pane_count;
1159
1160 // restore all the panes
1161 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1162 {
1163 wxAuiPaneInfo& p = m_panes.Item(i);
1164 if (!p.IsToolbar())
1165 {
1166 p.SetFlag(wxAuiPaneInfo::optionHidden,
1167 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1168 }
1169 }
1170
1171 // mark ourselves non-maximized
1172 pane_info.Restore();
1173 m_has_maximized = false;
1174
1175 // last, show the window
1176 if (pane_info.window && !pane_info.window->IsShown())
1177 {
1178 pane_info.window->Show(true);
1179 }
1180 }
1181
1182 void wxAuiManager::RestoreMaximizedPane()
1183 {
1184 int i, pane_count;
1185
1186 // restore all the panes
1187 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1188 {
1189 wxAuiPaneInfo& p = m_panes.Item(i);
1190 if (p.IsMaximized())
1191 {
1192 RestorePane(p);
1193 break;
1194 }
1195 }
1196 }
1197
1198 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1199 // in the input string. This is an internal functions which is
1200 // used for saving perspectives
1201 static wxString EscapeDelimiters(const wxString& s)
1202 {
1203 wxString result;
1204 result.Alloc(s.length());
1205 const wxChar* ch = s.c_str();
1206 while (*ch)
1207 {
1208 if (*ch == wxT(';') || *ch == wxT('|'))
1209 result += wxT('\\');
1210 result += *ch;
1211 ++ch;
1212 }
1213 return result;
1214 }
1215
1216 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1217 {
1218 wxString result = wxT("name=");
1219 result += EscapeDelimiters(pane.name);
1220 result += wxT(";");
1221
1222 result += wxT("caption=");
1223 result += EscapeDelimiters(pane.caption);
1224 result += wxT(";");
1225
1226 result += wxString::Format(wxT("state=%u;"), pane.state);
1227 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1228 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1229 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1230 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1231 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1232 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1233 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1234 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1235 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1236 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1237 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1238 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1239 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1240 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1241 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1242
1243 return result;
1244 }
1245
1246 // Load a "pane" with the pane infor settings in pane_part
1247 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1248 {
1249 // replace escaped characters so we can
1250 // split up the string easily
1251 pane_part.Replace(wxT("\\|"), wxT("\a"));
1252 pane_part.Replace(wxT("\\;"), wxT("\b"));
1253
1254 while(1)
1255 {
1256 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1257 pane_part = pane_part.AfterFirst(wxT(';'));
1258 wxString val_name = val_part.BeforeFirst(wxT('='));
1259 wxString value = val_part.AfterFirst(wxT('='));
1260 val_name.MakeLower();
1261 val_name.Trim(true);
1262 val_name.Trim(false);
1263 value.Trim(true);
1264 value.Trim(false);
1265
1266 if (val_name.empty())
1267 break;
1268
1269 if (val_name == wxT("name"))
1270 pane.name = value;
1271 else if (val_name == wxT("caption"))
1272 pane.caption = value;
1273 else if (val_name == wxT("state"))
1274 pane.state = (unsigned int)wxAtoi(value.c_str());
1275 else if (val_name == wxT("dir"))
1276 pane.dock_direction = wxAtoi(value.c_str());
1277 else if (val_name == wxT("layer"))
1278 pane.dock_layer = wxAtoi(value.c_str());
1279 else if (val_name == wxT("row"))
1280 pane.dock_row = wxAtoi(value.c_str());
1281 else if (val_name == wxT("pos"))
1282 pane.dock_pos = wxAtoi(value.c_str());
1283 else if (val_name == wxT("prop"))
1284 pane.dock_proportion = wxAtoi(value.c_str());
1285 else if (val_name == wxT("bestw"))
1286 pane.best_size.x = wxAtoi(value.c_str());
1287 else if (val_name == wxT("besth"))
1288 pane.best_size.y = wxAtoi(value.c_str());
1289 else if (val_name == wxT("minw"))
1290 pane.min_size.x = wxAtoi(value.c_str());
1291 else if (val_name == wxT("minh"))
1292 pane.min_size.y = wxAtoi(value.c_str());
1293 else if (val_name == wxT("maxw"))
1294 pane.max_size.x = wxAtoi(value.c_str());
1295 else if (val_name == wxT("maxh"))
1296 pane.max_size.y = wxAtoi(value.c_str());
1297 else if (val_name == wxT("floatx"))
1298 pane.floating_pos.x = wxAtoi(value.c_str());
1299 else if (val_name == wxT("floaty"))
1300 pane.floating_pos.y = wxAtoi(value.c_str());
1301 else if (val_name == wxT("floatw"))
1302 pane.floating_size.x = wxAtoi(value.c_str());
1303 else if (val_name == wxT("floath"))
1304 pane.floating_size.y = wxAtoi(value.c_str());
1305 else {
1306 wxFAIL_MSG(wxT("Bad Perspective String"));
1307 }
1308 }
1309
1310 // replace escaped characters so we can
1311 // split up the string easily
1312 pane.name.Replace(wxT("\a"), wxT("|"));
1313 pane.name.Replace(wxT("\b"), wxT(";"));
1314 pane.caption.Replace(wxT("\a"), wxT("|"));
1315 pane.caption.Replace(wxT("\b"), wxT(";"));
1316 pane_part.Replace(wxT("\a"), wxT("|"));
1317 pane_part.Replace(wxT("\b"), wxT(";"));
1318
1319 return;
1320 }
1321
1322
1323 // SavePerspective() saves all pane information as a single string.
1324 // This string may later be fed into LoadPerspective() to restore
1325 // all pane settings. This save and load mechanism allows an
1326 // exact pane configuration to be saved and restored at a later time
1327
1328 wxString wxAuiManager::SavePerspective()
1329 {
1330 wxString result;
1331 result.Alloc(500);
1332 result = wxT("layout2|");
1333
1334 int pane_i, pane_count = m_panes.GetCount();
1335 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1336 {
1337 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1338 result += SavePaneInfo(pane)+wxT("|");
1339 }
1340
1341 int dock_i, dock_count = m_docks.GetCount();
1342 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1343 {
1344 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1345
1346 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1347 dock.dock_direction, dock.dock_layer,
1348 dock.dock_row, dock.size);
1349 }
1350
1351 return result;
1352 }
1353
1354 // LoadPerspective() loads a layout which was saved with SavePerspective()
1355 // If the "update" flag parameter is true, the GUI will immediately be updated
1356
1357 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1358 {
1359 wxString input = layout;
1360 wxString part;
1361
1362 // check layout string version
1363 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1364 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1365 part = input.BeforeFirst(wxT('|'));
1366 input = input.AfterFirst(wxT('|'));
1367 part.Trim(true);
1368 part.Trim(false);
1369 if (part != wxT("layout2"))
1370 return false;
1371
1372 // mark all panes currently managed as docked and hidden
1373 int pane_i, pane_count = m_panes.GetCount();
1374 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1375 m_panes.Item(pane_i).Dock().Hide();
1376
1377 // clear out the dock array; this will be reconstructed
1378 m_docks.Clear();
1379
1380 // replace escaped characters so we can
1381 // split up the string easily
1382 input.Replace(wxT("\\|"), wxT("\a"));
1383 input.Replace(wxT("\\;"), wxT("\b"));
1384
1385 while (1)
1386 {
1387 wxAuiPaneInfo pane;
1388
1389 wxString pane_part = input.BeforeFirst(wxT('|'));
1390 input = input.AfterFirst(wxT('|'));
1391 pane_part.Trim(true);
1392
1393 // if the string is empty, we're done parsing
1394 if (pane_part.empty())
1395 break;
1396
1397 if (pane_part.Left(9) == wxT("dock_size"))
1398 {
1399 wxString val_name = pane_part.BeforeFirst(wxT('='));
1400 wxString value = pane_part.AfterFirst(wxT('='));
1401
1402 long dir, layer, row, size;
1403 wxString piece = val_name.AfterFirst(wxT('('));
1404 piece = piece.BeforeLast(wxT(')'));
1405 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1406 piece = piece.AfterFirst(wxT(','));
1407 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1408 piece.AfterFirst(wxT(',')).ToLong(&row);
1409 value.ToLong(&size);
1410
1411 wxAuiDockInfo dock;
1412 dock.dock_direction = dir;
1413 dock.dock_layer = layer;
1414 dock.dock_row = row;
1415 dock.size = size;
1416 m_docks.Add(dock);
1417 continue;
1418 }
1419
1420 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1421 // name so it can be called by external callers
1422 pane_part.Replace(wxT("\a"), wxT("|"));
1423 pane_part.Replace(wxT("\b"), wxT(";"));
1424
1425 LoadPaneInfo(pane_part, pane);
1426
1427 wxAuiPaneInfo& p = GetPane(pane.name);
1428 if (!p.IsOk())
1429 {
1430 // the pane window couldn't be found
1431 // in the existing layout
1432 return false;
1433 }
1434
1435 p.SafeSet(pane);
1436
1437 }
1438
1439 if (update)
1440 Update();
1441
1442 return true;
1443 }
1444
1445 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1446 wxArrayInt& positions,
1447 wxArrayInt& sizes)
1448 {
1449 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1450 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1451 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1452
1453 positions.Empty();
1454 sizes.Empty();
1455
1456 int offset, action_pane = -1;
1457 int pane_i, pane_count = dock.panes.GetCount();
1458
1459 // find the pane marked as our action pane
1460 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1461 {
1462 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1463
1464 if (pane.state & wxAuiPaneInfo::actionPane)
1465 {
1466 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1467 action_pane = pane_i;
1468 }
1469 }
1470
1471 // set up each panes default position, and
1472 // determine the size (width or height, depending
1473 // on the dock's orientation) of each pane
1474 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1475 {
1476 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1477 positions.Add(pane.dock_pos);
1478 int size = 0;
1479
1480 if (pane.HasBorder())
1481 size += (pane_border_size*2);
1482
1483 if (dock.IsHorizontal())
1484 {
1485 if (pane.HasGripper() && !pane.HasGripperTop())
1486 size += gripper_size;
1487 size += pane.best_size.x;
1488 }
1489 else
1490 {
1491 if (pane.HasGripper() && pane.HasGripperTop())
1492 size += gripper_size;
1493
1494 if (pane.HasCaption())
1495 size += caption_size;
1496 size += pane.best_size.y;
1497 }
1498
1499 sizes.Add(size);
1500 }
1501
1502 // if there is no action pane, just return the default
1503 // positions (as specified in pane.pane_pos)
1504 if (action_pane == -1)
1505 return;
1506
1507 offset = 0;
1508 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1509 {
1510 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1511
1512 if (amount >= 0)
1513 offset += amount;
1514 else
1515 positions[pane_i] -= -amount;
1516
1517 offset += sizes[pane_i];
1518 }
1519
1520 // if the dock mode is fixed, make sure none of the panes
1521 // overlap; we will bump panes that overlap
1522 offset = 0;
1523 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1524 {
1525 int amount = positions[pane_i] - offset;
1526 if (amount >= 0)
1527 offset += amount;
1528 else
1529 positions[pane_i] += -amount;
1530
1531 offset += sizes[pane_i];
1532 }
1533 }
1534
1535
1536 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1537 wxAuiDockInfo& dock,
1538 wxAuiPaneInfo& pane,
1539 wxAuiDockUIPartArray& uiparts,
1540 bool spacer_only)
1541 {
1542 wxAuiDockUIPart part;
1543 wxSizerItem* sizer_item;
1544
1545 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1546 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1547 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1548 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1549
1550 // find out the orientation of the item (orientation for panes
1551 // is the same as the dock's orientation)
1552 int orientation;
1553 if (dock.IsHorizontal())
1554 orientation = wxHORIZONTAL;
1555 else
1556 orientation = wxVERTICAL;
1557
1558 // this variable will store the proportion
1559 // value that the pane will receive
1560 int pane_proportion = pane.dock_proportion;
1561
1562 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1563 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1564
1565 if (pane.HasGripper())
1566 {
1567 if (pane.HasGripperTop())
1568 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1569 else
1570 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1571
1572 part.type = wxAuiDockUIPart::typeGripper;
1573 part.dock = &dock;
1574 part.pane = &pane;
1575 part.button = NULL;
1576 part.orientation = orientation;
1577 part.cont_sizer = horz_pane_sizer;
1578 part.sizer_item = sizer_item;
1579 uiparts.Add(part);
1580 }
1581
1582 if (pane.HasCaption())
1583 {
1584 // create the caption sizer
1585 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1586
1587 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1588
1589 part.type = wxAuiDockUIPart::typeCaption;
1590 part.dock = &dock;
1591 part.pane = &pane;
1592 part.button = NULL;
1593 part.orientation = orientation;
1594 part.cont_sizer = vert_pane_sizer;
1595 part.sizer_item = sizer_item;
1596 int caption_part_idx = uiparts.GetCount();
1597 uiparts.Add(part);
1598
1599 // add pane buttons to the caption
1600 int i, button_count;
1601 for (i = 0, button_count = pane.buttons.GetCount();
1602 i < button_count; ++i)
1603 {
1604 wxAuiPaneButton& button = pane.buttons.Item(i);
1605
1606 sizer_item = caption_sizer->Add(pane_button_size,
1607 caption_size,
1608 0, wxEXPAND);
1609
1610 part.type = wxAuiDockUIPart::typePaneButton;
1611 part.dock = &dock;
1612 part.pane = &pane;
1613 part.button = &button;
1614 part.orientation = orientation;
1615 part.cont_sizer = caption_sizer;
1616 part.sizer_item = sizer_item;
1617 uiparts.Add(part);
1618 }
1619
1620 // if we have buttons, add a little space to the right
1621 // of them to ease visual crowding
1622 if (button_count >= 1)
1623 {
1624 caption_sizer->Add(3,1);
1625 }
1626
1627 // add the caption sizer
1628 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1629
1630 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1631 }
1632
1633 // add the pane window itself
1634 if (spacer_only)
1635 {
1636 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1637 }
1638 else
1639 {
1640 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1641 // Don't do this because it breaks the pane size in floating windows
1642 // BIW: Right now commenting this out is causing problems with
1643 // an mdi client window as the center pane.
1644 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1645 }
1646
1647 part.type = wxAuiDockUIPart::typePane;
1648 part.dock = &dock;
1649 part.pane = &pane;
1650 part.button = NULL;
1651 part.orientation = orientation;
1652 part.cont_sizer = vert_pane_sizer;
1653 part.sizer_item = sizer_item;
1654 uiparts.Add(part);
1655
1656
1657 // determine if the pane should have a minimum size; if the pane is
1658 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1659 // if the pane.min_size is set, we must use that value as well
1660
1661 wxSize min_size = pane.min_size;
1662 if (pane.IsFixed())
1663 {
1664 if (min_size == wxDefaultSize)
1665 {
1666 min_size = pane.best_size;
1667 pane_proportion = 0;
1668 }
1669 }
1670
1671 if (min_size != wxDefaultSize)
1672 {
1673 vert_pane_sizer->SetItemMinSize(
1674 vert_pane_sizer->GetChildren().GetCount()-1,
1675 min_size.x, min_size.y);
1676 }
1677
1678
1679 // add the verticle sizer (caption, pane window) to the
1680 // horizontal sizer (gripper, verticle sizer)
1681 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1682
1683 // finally, add the pane sizer to the dock sizer
1684
1685 if (pane.HasBorder())
1686 {
1687 // allowing space for the pane's border
1688 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1689 wxEXPAND | wxALL, pane_border_size);
1690
1691 part.type = wxAuiDockUIPart::typePaneBorder;
1692 part.dock = &dock;
1693 part.pane = &pane;
1694 part.button = NULL;
1695 part.orientation = orientation;
1696 part.cont_sizer = cont;
1697 part.sizer_item = sizer_item;
1698 uiparts.Add(part);
1699 }
1700 else
1701 {
1702 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1703 }
1704 }
1705
1706 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1707 wxAuiDockInfo& dock,
1708 wxAuiDockUIPartArray& uiparts,
1709 bool spacer_only)
1710 {
1711 wxSizerItem* sizer_item;
1712 wxAuiDockUIPart part;
1713
1714 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1715 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1716
1717 // resizable bottom and right docks have a sash before them
1718 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1719 dock.dock_direction == wxAUI_DOCK_RIGHT))
1720 {
1721 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1722
1723 part.type = wxAuiDockUIPart::typeDockSizer;
1724 part.orientation = orientation;
1725 part.dock = &dock;
1726 part.pane = NULL;
1727 part.button = NULL;
1728 part.cont_sizer = cont;
1729 part.sizer_item = sizer_item;
1730 uiparts.Add(part);
1731 }
1732
1733 // create the sizer for the dock
1734 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1735
1736 // add each pane to the dock
1737 bool has_maximized_pane = false;
1738 int pane_i, pane_count = dock.panes.GetCount();
1739
1740 if (dock.fixed)
1741 {
1742 wxArrayInt pane_positions, pane_sizes;
1743
1744 // figure out the real pane positions we will
1745 // use, without modifying the each pane's pane_pos member
1746 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1747
1748 int offset = 0;
1749 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1750 {
1751 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1752 int pane_pos = pane_positions.Item(pane_i);
1753
1754 if (pane.IsMaximized())
1755 has_maximized_pane = true;
1756
1757
1758 int amount = pane_pos - offset;
1759 if (amount > 0)
1760 {
1761 if (dock.IsVertical())
1762 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1763 else
1764 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1765
1766 part.type = wxAuiDockUIPart::typeBackground;
1767 part.dock = &dock;
1768 part.pane = NULL;
1769 part.button = NULL;
1770 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1771 part.cont_sizer = dock_sizer;
1772 part.sizer_item = sizer_item;
1773 uiparts.Add(part);
1774
1775 offset += amount;
1776 }
1777
1778 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1779
1780 offset += pane_sizes.Item(pane_i);
1781 }
1782
1783 // at the end add a very small stretchable background area
1784 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1785
1786 part.type = wxAuiDockUIPart::typeBackground;
1787 part.dock = &dock;
1788 part.pane = NULL;
1789 part.button = NULL;
1790 part.orientation = orientation;
1791 part.cont_sizer = dock_sizer;
1792 part.sizer_item = sizer_item;
1793 uiparts.Add(part);
1794 }
1795 else
1796 {
1797 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1798 {
1799 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1800
1801 if (pane.IsMaximized())
1802 has_maximized_pane = true;
1803
1804 // if this is not the first pane being added,
1805 // we need to add a pane sizer
1806 if (!m_has_maximized && pane_i > 0)
1807 {
1808 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1809
1810 part.type = wxAuiDockUIPart::typePaneSizer;
1811 part.dock = &dock;
1812 part.pane = dock.panes.Item(pane_i-1);
1813 part.button = NULL;
1814 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1815 part.cont_sizer = dock_sizer;
1816 part.sizer_item = sizer_item;
1817 uiparts.Add(part);
1818 }
1819
1820 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1821 }
1822 }
1823
1824 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1825 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1826 else
1827 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1828
1829 part.type = wxAuiDockUIPart::typeDock;
1830 part.dock = &dock;
1831 part.pane = NULL;
1832 part.button = NULL;
1833 part.orientation = orientation;
1834 part.cont_sizer = cont;
1835 part.sizer_item = sizer_item;
1836 uiparts.Add(part);
1837
1838 if (dock.IsHorizontal())
1839 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1840 else
1841 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1842
1843 // top and left docks have a sash after them
1844 if (!m_has_maximized &&
1845 !dock.fixed &&
1846 (dock.dock_direction == wxAUI_DOCK_TOP ||
1847 dock.dock_direction == wxAUI_DOCK_LEFT))
1848 {
1849 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1850
1851 part.type = wxAuiDockUIPart::typeDockSizer;
1852 part.dock = &dock;
1853 part.pane = NULL;
1854 part.button = NULL;
1855 part.orientation = orientation;
1856 part.cont_sizer = cont;
1857 part.sizer_item = sizer_item;
1858 uiparts.Add(part);
1859 }
1860 }
1861
1862 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1863 wxAuiDockInfoArray& docks,
1864 wxAuiDockUIPartArray& uiparts,
1865 bool spacer_only)
1866 {
1867 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1868
1869 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1870 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1871 wxSize cli_size = m_frame->GetClientSize();
1872 int i, dock_count, pane_count;
1873
1874
1875 // empty all docks out
1876 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1877 {
1878 wxAuiDockInfo& dock = docks.Item(i);
1879
1880 // empty out all panes, as they will be readded below
1881 dock.panes.Empty();
1882
1883 if (dock.fixed)
1884 {
1885 // always reset fixed docks' sizes, because
1886 // the contained windows may have been resized
1887 dock.size = 0;
1888 }
1889 }
1890
1891
1892 // iterate through all known panes, filing each
1893 // of them into the appropriate dock. If the
1894 // pane does not exist in the dock, add it
1895 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1896 {
1897 wxAuiPaneInfo& p = panes.Item(i);
1898
1899 // find any docks with the same dock direction, dock layer, and
1900 // dock row as the pane we are working on
1901 wxAuiDockInfo* dock;
1902 wxAuiDockInfoPtrArray arr;
1903 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1904
1905 if (arr.GetCount() > 0)
1906 {
1907 // found the right dock
1908 dock = arr.Item(0);
1909 }
1910 else
1911 {
1912 // dock was not found, so we need to create a new one
1913 wxAuiDockInfo d;
1914 d.dock_direction = p.dock_direction;
1915 d.dock_layer = p.dock_layer;
1916 d.dock_row = p.dock_row;
1917 docks.Add(d);
1918 dock = &docks.Last();
1919 }
1920
1921
1922 if (p.IsDocked() && p.IsShown())
1923 {
1924 // remove the pane from any existing docks except this one
1925 RemovePaneFromDocks(docks, p, dock);
1926
1927 // pane needs to be added to the dock,
1928 // if it doesn't already exist
1929 if (!FindPaneInDock(*dock, p.window))
1930 dock->panes.Add(&p);
1931 }
1932 else
1933 {
1934 // remove the pane from any existing docks
1935 RemovePaneFromDocks(docks, p);
1936 }
1937
1938 }
1939
1940 // remove any empty docks
1941 for (i = docks.GetCount()-1; i >= 0; --i)
1942 {
1943 if (docks.Item(i).panes.GetCount() == 0)
1944 docks.RemoveAt(i);
1945 }
1946
1947 // configure the docks further
1948 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1949 {
1950 wxAuiDockInfo& dock = docks.Item(i);
1951 int j, dock_pane_count = dock.panes.GetCount();
1952
1953 // sort the dock pane array by the pane's
1954 // dock position (dock_pos), in ascending order
1955 dock.panes.Sort(PaneSortFunc);
1956
1957 // for newly created docks, set up their initial size
1958 if (dock.size == 0)
1959 {
1960 int size = 0;
1961
1962 for (j = 0; j < dock_pane_count; ++j)
1963 {
1964 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1965 wxSize pane_size = pane.best_size;
1966 if (pane_size == wxDefaultSize)
1967 pane_size = pane.min_size;
1968 if (pane_size == wxDefaultSize)
1969 pane_size = pane.window->GetSize();
1970
1971 if (dock.IsHorizontal())
1972 size = wxMax(pane_size.y, size);
1973 else
1974 size = wxMax(pane_size.x, size);
1975 }
1976
1977 // add space for the border (two times), but only
1978 // if at least one pane inside the dock has a pane border
1979 for (j = 0; j < dock_pane_count; ++j)
1980 {
1981 if (dock.panes.Item(j)->HasBorder())
1982 {
1983 size += (pane_border_size*2);
1984 break;
1985 }
1986 }
1987
1988 // if pane is on the top or bottom, add the caption height,
1989 // but only if at least one pane inside the dock has a caption
1990 if (dock.IsHorizontal())
1991 {
1992 for (j = 0; j < dock_pane_count; ++j)
1993 {
1994 if (dock.panes.Item(j)->HasCaption())
1995 {
1996 size += caption_size;
1997 break;
1998 }
1999 }
2000 }
2001
2002
2003 // new dock's size may not be more than the dock constraint
2004 // parameter specifies. See SetDockSizeConstraint()
2005
2006 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2007 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2008
2009 if (dock.IsHorizontal())
2010 size = wxMin(size, max_dock_y_size);
2011 else
2012 size = wxMin(size, max_dock_x_size);
2013
2014 // absolute minimum size for a dock is 10 pixels
2015 if (size < 10)
2016 size = 10;
2017
2018 dock.size = size;
2019 }
2020
2021
2022 // determine the dock's minimum size
2023 bool plus_border = false;
2024 bool plus_caption = false;
2025 int dock_min_size = 0;
2026 for (j = 0; j < dock_pane_count; ++j)
2027 {
2028 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2029 if (pane.min_size != wxDefaultSize)
2030 {
2031 if (pane.HasBorder())
2032 plus_border = true;
2033 if (pane.HasCaption())
2034 plus_caption = true;
2035 if (dock.IsHorizontal())
2036 {
2037 if (pane.min_size.y > dock_min_size)
2038 dock_min_size = pane.min_size.y;
2039 }
2040 else
2041 {
2042 if (pane.min_size.x > dock_min_size)
2043 dock_min_size = pane.min_size.x;
2044 }
2045 }
2046 }
2047
2048 if (plus_border)
2049 dock_min_size += (pane_border_size*2);
2050 if (plus_caption && dock.IsHorizontal())
2051 dock_min_size += (caption_size);
2052
2053 dock.min_size = dock_min_size;
2054
2055
2056 // if the pane's current size is less than it's
2057 // minimum, increase the dock's size to it's minimum
2058 if (dock.size < dock.min_size)
2059 dock.size = dock.min_size;
2060
2061
2062 // determine the dock's mode (fixed or proportional);
2063 // determine whether the dock has only toolbars
2064 bool action_pane_marked = false;
2065 dock.fixed = true;
2066 dock.toolbar = true;
2067 for (j = 0; j < dock_pane_count; ++j)
2068 {
2069 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2070 if (!pane.IsFixed())
2071 dock.fixed = false;
2072 if (!pane.IsToolbar())
2073 dock.toolbar = false;
2074 if (pane.state & wxAuiPaneInfo::actionPane)
2075 action_pane_marked = true;
2076 }
2077
2078
2079 // if the dock mode is proportional and not fixed-pixel,
2080 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2081 // e.g. remove gaps like 1, 2, 30, 500
2082 if (!dock.fixed)
2083 {
2084 for (j = 0; j < dock_pane_count; ++j)
2085 {
2086 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2087 pane.dock_pos = j;
2088 }
2089 }
2090
2091 // if the dock mode is fixed, and none of the panes
2092 // are being moved right now, make sure the panes
2093 // do not overlap each other. If they do, we will
2094 // adjust the positions of the panes
2095 if (dock.fixed && !action_pane_marked)
2096 {
2097 wxArrayInt pane_positions, pane_sizes;
2098 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2099
2100 int offset = 0;
2101 for (j = 0; j < dock_pane_count; ++j)
2102 {
2103 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2104 pane.dock_pos = pane_positions[j];
2105
2106 int amount = pane.dock_pos - offset;
2107 if (amount >= 0)
2108 offset += amount;
2109 else
2110 pane.dock_pos += -amount;
2111
2112 offset += pane_sizes[j];
2113 }
2114 }
2115 }
2116
2117 // discover the maximum dock layer
2118 int max_layer = 0;
2119 for (i = 0; i < dock_count; ++i)
2120 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2121
2122
2123 // clear out uiparts
2124 uiparts.Empty();
2125
2126 // create a bunch of box sizers,
2127 // from the innermost level outwards.
2128 wxSizer* cont = NULL;
2129 wxSizer* middle = NULL;
2130 int layer = 0;
2131 int row, row_count;
2132
2133 for (layer = 0; layer <= max_layer; ++layer)
2134 {
2135 wxAuiDockInfoPtrArray arr;
2136
2137 // find any docks in this layer
2138 FindDocks(docks, -1, layer, -1, arr);
2139
2140 // if there aren't any, skip to the next layer
2141 if (arr.IsEmpty())
2142 continue;
2143
2144 wxSizer* old_cont = cont;
2145
2146 // create a container which will hold this layer's
2147 // docks (top, bottom, left, right)
2148 cont = new wxBoxSizer(wxVERTICAL);
2149
2150
2151 // find any top docks in this layer
2152 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2153 RenumberDockRows(arr);
2154 if (!arr.IsEmpty())
2155 {
2156 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2157 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2158 }
2159
2160
2161 // fill out the middle layer (which consists
2162 // of left docks, content area and right docks)
2163
2164 middle = new wxBoxSizer(wxHORIZONTAL);
2165
2166 // find any left docks in this layer
2167 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2168 RenumberDockRows(arr);
2169 if (!arr.IsEmpty())
2170 {
2171 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2172 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2173 }
2174
2175 // add content dock (or previous layer's sizer
2176 // to the middle
2177 if (!old_cont)
2178 {
2179 // find any center docks
2180 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2181 if (!arr.IsEmpty())
2182 {
2183 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2184 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2185 }
2186 else if (!m_has_maximized)
2187 {
2188 // there are no center docks, add a background area
2189 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2190 wxAuiDockUIPart part;
2191 part.type = wxAuiDockUIPart::typeBackground;
2192 part.pane = NULL;
2193 part.dock = NULL;
2194 part.button = NULL;
2195 part.cont_sizer = middle;
2196 part.sizer_item = sizer_item;
2197 uiparts.Add(part);
2198 }
2199 }
2200 else
2201 {
2202 middle->Add(old_cont, 1, wxEXPAND);
2203 }
2204
2205 // find any right docks in this layer
2206 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2207 RenumberDockRows(arr);
2208 if (!arr.IsEmpty())
2209 {
2210 for (row = arr.GetCount()-1; row >= 0; --row)
2211 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2212 }
2213
2214 cont->Add(middle, 1, wxEXPAND);
2215
2216
2217
2218 // find any bottom docks in this layer
2219 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2220 RenumberDockRows(arr);
2221 if (!arr.IsEmpty())
2222 {
2223 for (row = arr.GetCount()-1; row >= 0; --row)
2224 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2225 }
2226
2227 }
2228
2229 if (!cont)
2230 {
2231 // no sizer available, because there are no docks,
2232 // therefore we will create a simple background area
2233 cont = new wxBoxSizer(wxVERTICAL);
2234 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2235 wxAuiDockUIPart part;
2236 part.type = wxAuiDockUIPart::typeBackground;
2237 part.pane = NULL;
2238 part.dock = NULL;
2239 part.button = NULL;
2240 part.cont_sizer = middle;
2241 part.sizer_item = sizer_item;
2242 uiparts.Add(part);
2243 }
2244
2245 container->Add(cont, 1, wxEXPAND);
2246 return container;
2247 }
2248
2249
2250 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2251 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2252 // not be larger than half of the window's size
2253
2254 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2255 {
2256 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2257 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2258 }
2259
2260 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2261 {
2262 if (width_pct)
2263 *width_pct = m_dock_constraint_x;
2264
2265 if (height_pct)
2266 *height_pct = m_dock_constraint_y;
2267 }
2268
2269
2270
2271 // Update() updates the layout. Whenever changes are made to
2272 // one or more panes, this function should be called. It is the
2273 // external entry point for running the layout engine.
2274
2275 void wxAuiManager::Update()
2276 {
2277 wxSizer* sizer;
2278 int i, pane_count = m_panes.GetCount();
2279
2280
2281 // destroy floating panes which have been
2282 // redocked or are becoming non-floating
2283 for (i = 0; i < pane_count; ++i)
2284 {
2285 wxAuiPaneInfo& p = m_panes.Item(i);
2286
2287 if (!p.IsFloating() && p.frame)
2288 {
2289 // because the pane is no longer in a floating, we need to
2290 // reparent it to m_frame and destroy the floating frame
2291
2292 // reduce flicker
2293 p.window->SetSize(1,1);
2294
2295
2296 // the following block is a workaround for bug #1531361
2297 // (see wxWidgets sourceforge page). On wxGTK (only), when
2298 // a frame is shown/hidden, a move event unfortunately
2299 // also gets fired. Because we may be dragging around
2300 // a pane, we need to cancel that action here to prevent
2301 // a spurious crash.
2302 if (m_action_window == p.frame)
2303 {
2304 if (wxWindow::GetCapture() == m_frame)
2305 m_frame->ReleaseMouse();
2306 m_action = actionNone;
2307 m_action_window = NULL;
2308 }
2309
2310 // hide the frame
2311 if (p.frame->IsShown())
2312 p.frame->Show(false);
2313
2314 // reparent to m_frame and destroy the pane
2315 if (m_action_window == p.frame)
2316 {
2317 m_action_window = NULL;
2318 }
2319
2320 p.window->Reparent(m_frame);
2321 p.frame->SetSizer(NULL);
2322 p.frame->Destroy();
2323 p.frame = NULL;
2324 }
2325 }
2326
2327
2328 // delete old sizer first
2329 m_frame->SetSizer(NULL);
2330
2331 // create a layout for all of the panes
2332 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2333
2334 // hide or show panes as necessary,
2335 // and float panes as necessary
2336 for (i = 0; i < pane_count; ++i)
2337 {
2338 wxAuiPaneInfo& p = m_panes.Item(i);
2339
2340 if (p.IsFloating())
2341 {
2342 if (p.frame == NULL)
2343 {
2344 // we need to create a frame for this
2345 // pane, which has recently been floated
2346 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2347
2348 // on MSW and Mac, if the owner desires transparent dragging, and
2349 // the dragging is happening right now, then the floating
2350 // window should have this style by default
2351 if (m_action == actionDragFloatingPane &&
2352 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2353 frame->SetTransparent(150);
2354
2355 frame->SetPaneWindow(p);
2356 p.frame = frame;
2357
2358 if (p.IsShown() && !frame->IsShown())
2359 frame->Show();
2360 }
2361 else
2362 {
2363 // frame already exists, make sure it's position
2364 // and size reflect the information in wxAuiPaneInfo
2365 if (p.frame->GetPosition() != p.floating_pos)
2366 {
2367 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2368 p.floating_size.x, p.floating_size.y,
2369 wxSIZE_USE_EXISTING);
2370 /*
2371 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2372 wxDefaultCoord, wxDefaultCoord,
2373 wxSIZE_USE_EXISTING);
2374 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2375 */
2376 }
2377
2378 if (p.frame->IsShown() != p.IsShown())
2379 p.frame->Show(p.IsShown());
2380 }
2381 }
2382 else
2383 {
2384 if (p.window->IsShown() != p.IsShown())
2385 p.window->Show(p.IsShown());
2386 }
2387
2388 // if "active panes" are no longer allowed, clear
2389 // any optionActive values from the pane states
2390 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2391 {
2392 p.state &= ~wxAuiPaneInfo::optionActive;
2393 }
2394 }
2395
2396
2397 // keep track of the old window rectangles so we can
2398 // refresh those windows whose rect has changed
2399 wxAuiRectArray old_pane_rects;
2400 for (i = 0; i < pane_count; ++i)
2401 {
2402 wxRect r;
2403 wxAuiPaneInfo& p = m_panes.Item(i);
2404
2405 if (p.window && p.IsShown() && p.IsDocked())
2406 r = p.rect;
2407
2408 old_pane_rects.Add(r);
2409 }
2410
2411
2412
2413
2414 // apply the new sizer
2415 m_frame->SetSizer(sizer);
2416 m_frame->SetAutoLayout(false);
2417 DoFrameLayout();
2418
2419
2420
2421 // now that the frame layout is done, we need to check
2422 // the new pane rectangles against the old rectangles that
2423 // we saved a few lines above here. If the rectangles have
2424 // changed, the corresponding panes must also be updated
2425 for (i = 0; i < pane_count; ++i)
2426 {
2427 wxAuiPaneInfo& p = m_panes.Item(i);
2428 if (p.window && p.window->IsShown() && p.IsDocked())
2429 {
2430 if (p.rect != old_pane_rects[i])
2431 {
2432 p.window->Refresh();
2433 p.window->Update();
2434 }
2435 }
2436 }
2437
2438
2439 Repaint();
2440
2441 // set frame's minimum size
2442
2443 /*
2444 // N.B. More work needs to be done on frame minimum sizes;
2445 // this is some intresting code that imposes the minimum size,
2446 // but we may want to include a more flexible mechanism or
2447 // options for multiple minimum-size modes, e.g. strict or lax
2448 wxSize min_size = sizer->GetMinSize();
2449 wxSize frame_size = m_frame->GetSize();
2450 wxSize client_size = m_frame->GetClientSize();
2451
2452 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2453 min_size.y+frame_size.y-client_size.y );
2454
2455 m_frame->SetMinSize(minframe_size);
2456
2457 if (frame_size.x < minframe_size.x ||
2458 frame_size.y < minframe_size.y)
2459 sizer->Fit(m_frame);
2460 */
2461 }
2462
2463
2464 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2465 // on the frame's main sizer, then measures all the various UI items
2466 // and updates their internal rectangles. This should always be called
2467 // instead of calling m_frame->Layout() directly
2468
2469 void wxAuiManager::DoFrameLayout()
2470 {
2471 m_frame->Layout();
2472
2473 int i, part_count;
2474 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2475 {
2476 wxAuiDockUIPart& part = m_uiparts.Item(i);
2477
2478 // get the rectangle of the UI part
2479 // originally, this code looked like this:
2480 // part.rect = wxRect(part.sizer_item->GetPosition(),
2481 // part.sizer_item->GetSize());
2482 // this worked quite well, with one exception: the mdi
2483 // client window had a "deferred" size variable
2484 // that returned the wrong size. It looks like
2485 // a bug in wx, because the former size of the window
2486 // was being returned. So, we will retrieve the part's
2487 // rectangle via other means
2488
2489
2490 part.rect = part.sizer_item->GetRect();
2491 int flag = part.sizer_item->GetFlag();
2492 int border = part.sizer_item->GetBorder();
2493 if (flag & wxTOP)
2494 {
2495 part.rect.y -= border;
2496 part.rect.height += border;
2497 }
2498 if (flag & wxLEFT)
2499 {
2500 part.rect.x -= border;
2501 part.rect.width += border;
2502 }
2503 if (flag & wxBOTTOM)
2504 part.rect.height += border;
2505 if (flag & wxRIGHT)
2506 part.rect.width += border;
2507
2508
2509 if (part.type == wxAuiDockUIPart::typeDock)
2510 part.dock->rect = part.rect;
2511 if (part.type == wxAuiDockUIPart::typePane)
2512 part.pane->rect = part.rect;
2513 }
2514 }
2515
2516 // GetPanePart() looks up the pane the pane border UI part (or the regular
2517 // pane part if there is no border). This allows the caller to get the exact
2518 // rectangle of the pane in question, including decorations like
2519 // caption and border (if any).
2520
2521 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2522 {
2523 int i, part_count;
2524 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2525 {
2526 wxAuiDockUIPart& part = m_uiparts.Item(i);
2527 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2528 part.pane && part.pane->window == wnd)
2529 return &part;
2530 }
2531 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2532 {
2533 wxAuiDockUIPart& part = m_uiparts.Item(i);
2534 if (part.type == wxAuiDockUIPart::typePane &&
2535 part.pane && part.pane->window == wnd)
2536 return &part;
2537 }
2538 return NULL;
2539 }
2540
2541
2542
2543 // GetDockPixelOffset() is an internal function which returns
2544 // a dock's offset in pixels from the left side of the window
2545 // (for horizontal docks) or from the top of the window (for
2546 // vertical docks). This value is necessary for calculating
2547 // fixel-pane/toolbar offsets when they are dragged.
2548
2549 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2550 {
2551 // the only way to accurately calculate the dock's
2552 // offset is to actually run a theoretical layout
2553
2554 int i, part_count, dock_count;
2555 wxAuiDockInfoArray docks;
2556 wxAuiPaneInfoArray panes;
2557 wxAuiDockUIPartArray uiparts;
2558 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2559 panes.Add(test);
2560
2561 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2562 wxSize client_size = m_frame->GetClientSize();
2563 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2564 sizer->Layout();
2565
2566 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2567 {
2568 wxAuiDockUIPart& part = uiparts.Item(i);
2569 part.rect = wxRect(part.sizer_item->GetPosition(),
2570 part.sizer_item->GetSize());
2571 if (part.type == wxAuiDockUIPart::typeDock)
2572 part.dock->rect = part.rect;
2573 }
2574
2575 delete sizer;
2576
2577 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2578 {
2579 wxAuiDockInfo& dock = docks.Item(i);
2580 if (test.dock_direction == dock.dock_direction &&
2581 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2582 {
2583 if (dock.IsVertical())
2584 return dock.rect.y;
2585 else
2586 return dock.rect.x;
2587 }
2588 }
2589
2590 return 0;
2591 }
2592
2593
2594
2595 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2596 // if a dock operation is allowed, the new dock position is copied into
2597 // the target info. If the operation was allowed, the function returns true.
2598
2599 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2600 const wxAuiPaneInfo& new_pos)
2601 {
2602 bool allowed = false;
2603 switch (new_pos.dock_direction)
2604 {
2605 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2606 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2607 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2608 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2609 }
2610
2611 if (allowed)
2612 target = new_pos;
2613
2614 return allowed;
2615 }
2616
2617
2618 // DoDrop() is an important function. It basically takes a mouse position,
2619 // and determines where the pane's new position would be. If the pane is to be
2620 // dropped, it performs the drop operation using the specified dock and pane
2621 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2622 // scenario can be performed, giving precise coordinates for drop hints.
2623 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2624 // as parameters, the changes will be made to the main state arrays
2625
2626 const int auiInsertRowPixels = 10;
2627 const int auiNewRowPixels = 40;
2628 const int auiLayerInsertPixels = 40;
2629 const int auiLayerInsertOffset = 5;
2630
2631 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2632 wxAuiPaneInfoArray& panes,
2633 wxAuiPaneInfo& target,
2634 const wxPoint& pt,
2635 const wxPoint& offset)
2636 {
2637 wxSize cli_size = m_frame->GetClientSize();
2638
2639 wxAuiPaneInfo drop = target;
2640
2641
2642 // The result should always be shown
2643 drop.Show();
2644
2645
2646 // Check to see if the pane has been dragged outside of the window
2647 // (or near to the outside of the window), if so, dock it along the edge
2648
2649
2650 int layer_insert_offset = auiLayerInsertOffset;
2651 if (drop.IsToolbar())
2652 layer_insert_offset = 0;
2653
2654
2655 if (pt.x < layer_insert_offset &&
2656 pt.x > layer_insert_offset-auiLayerInsertPixels)
2657 {
2658 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2659 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2660 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2661
2662 if (drop.IsToolbar())
2663 new_layer = auiToolBarLayer;
2664
2665 drop.Dock().Left().
2666 Layer(new_layer).
2667 Row(0).
2668 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2669 return ProcessDockResult(target, drop);
2670 }
2671 else if (pt.y < layer_insert_offset &&
2672 pt.y > layer_insert_offset-auiLayerInsertPixels)
2673 {
2674 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2675 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2676 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2677
2678 if (drop.IsToolbar())
2679 new_layer = auiToolBarLayer;
2680
2681 drop.Dock().Top().
2682 Layer(new_layer).
2683 Row(0).
2684 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2685 return ProcessDockResult(target, drop);
2686 }
2687 else if (pt.x >= cli_size.x - layer_insert_offset &&
2688 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2689 {
2690 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2691 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2692 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2693
2694 if (drop.IsToolbar())
2695 new_layer = auiToolBarLayer;
2696
2697 drop.Dock().Right().
2698 Layer(new_layer).
2699 Row(0).
2700 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2701 return ProcessDockResult(target, drop);
2702 }
2703 else if (pt.y >= cli_size.y - layer_insert_offset &&
2704 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2705 {
2706 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2707 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2708 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2709
2710 if (drop.IsToolbar())
2711 new_layer = auiToolBarLayer;
2712
2713 drop.Dock().Bottom().
2714 Layer(new_layer).
2715 Row(0).
2716 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2717 return ProcessDockResult(target, drop);
2718 }
2719
2720
2721 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2722
2723
2724 if (drop.IsToolbar())
2725 {
2726 if (!part || !part->dock)
2727 return false;
2728
2729 // calculate the offset from where the dock begins
2730 // to the point where the user dropped the pane
2731 int dock_drop_offset = 0;
2732 if (part->dock->IsHorizontal())
2733 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2734 else
2735 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2736
2737
2738 // toolbars may only be moved in and to fixed-pane docks,
2739 // otherwise we will try to float the pane. Also, the pane
2740 // should float if being dragged over center pane windows
2741 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2742 {
2743 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2744 {
2745 m_skipping = true;
2746 }
2747 else
2748 {
2749 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2750 (drop.IsFloatable() ||
2751 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2752 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2753 {
2754 drop.Float();
2755 }
2756
2757 m_skipping = false;
2758
2759 return ProcessDockResult(target, drop);
2760 }
2761
2762 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2763
2764 return ProcessDockResult(target, drop);
2765 }
2766 else
2767 {
2768 m_skipping = false;
2769 }
2770
2771 if (!m_skipping)
2772 {
2773 m_last_rect = part->dock->rect;
2774 m_last_rect.Inflate( 15, 15 );
2775 }
2776
2777 drop.Dock().
2778 Direction(part->dock->dock_direction).
2779 Layer(part->dock->dock_layer).
2780 Row(part->dock->dock_row).
2781 Position(dock_drop_offset);
2782
2783 if ((
2784 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2785 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2786 ) && part->dock->panes.GetCount() > 1)
2787 {
2788 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2789 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2790 {
2791 int row = drop.dock_row;
2792 DoInsertDockRow(panes, part->dock->dock_direction,
2793 part->dock->dock_layer,
2794 part->dock->dock_row);
2795 drop.dock_row = row;
2796 }
2797 else
2798 {
2799 DoInsertDockRow(panes, part->dock->dock_direction,
2800 part->dock->dock_layer,
2801 part->dock->dock_row+1);
2802 drop.dock_row = part->dock->dock_row+1;
2803 }
2804 }
2805
2806 if ((
2807 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2808 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2809 ) && part->dock->panes.GetCount() > 1)
2810 {
2811 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2812 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2813 {
2814 DoInsertDockRow(panes, part->dock->dock_direction,
2815 part->dock->dock_layer,
2816 part->dock->dock_row+1);
2817 drop.dock_row = part->dock->dock_row+1;
2818 }
2819 else
2820 {
2821 int row = drop.dock_row;
2822 DoInsertDockRow(panes, part->dock->dock_direction,
2823 part->dock->dock_layer,
2824 part->dock->dock_row);
2825 drop.dock_row = row;
2826 }
2827 }
2828
2829 return ProcessDockResult(target, drop);
2830 }
2831
2832
2833
2834
2835 if (!part)
2836 return false;
2837
2838 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2839 part->type == wxAuiDockUIPart::typeCaption ||
2840 part->type == wxAuiDockUIPart::typeGripper ||
2841 part->type == wxAuiDockUIPart::typePaneButton ||
2842 part->type == wxAuiDockUIPart::typePane ||
2843 part->type == wxAuiDockUIPart::typePaneSizer ||
2844 part->type == wxAuiDockUIPart::typeDockSizer ||
2845 part->type == wxAuiDockUIPart::typeBackground)
2846 {
2847 if (part->type == wxAuiDockUIPart::typeDockSizer)
2848 {
2849 if (part->dock->panes.GetCount() != 1)
2850 return false;
2851 part = GetPanePart(part->dock->panes.Item(0)->window);
2852 if (!part)
2853 return false;
2854 }
2855
2856
2857
2858 // If a normal frame is being dragged over a toolbar, insert it
2859 // along the edge under the toolbar, but over all other panes.
2860 // (this could be done much better, but somehow factoring this
2861 // calculation with the one at the beginning of this function)
2862 if (part->dock && part->dock->toolbar)
2863 {
2864 int layer = 0;
2865
2866 switch (part->dock->dock_direction)
2867 {
2868 case wxAUI_DOCK_LEFT:
2869 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2870 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2871 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2872 break;
2873 case wxAUI_DOCK_TOP:
2874 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2875 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2876 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2877 break;
2878 case wxAUI_DOCK_RIGHT:
2879 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2880 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2881 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2882 break;
2883 case wxAUI_DOCK_BOTTOM:
2884 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2885 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2886 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2887 break;
2888 }
2889
2890 DoInsertDockRow(panes, part->dock->dock_direction,
2891 layer, 0);
2892 drop.Dock().
2893 Direction(part->dock->dock_direction).
2894 Layer(layer).Row(0).Position(0);
2895 return ProcessDockResult(target, drop);
2896 }
2897
2898
2899 if (!part->pane)
2900 return false;
2901
2902 part = GetPanePart(part->pane->window);
2903 if (!part)
2904 return false;
2905
2906 bool insert_dock_row = false;
2907 int insert_row = part->pane->dock_row;
2908 int insert_dir = part->pane->dock_direction;
2909 int insert_layer = part->pane->dock_layer;
2910
2911 switch (part->pane->dock_direction)
2912 {
2913 case wxAUI_DOCK_TOP:
2914 if (pt.y >= part->rect.y &&
2915 pt.y < part->rect.y+auiInsertRowPixels)
2916 insert_dock_row = true;
2917 break;
2918 case wxAUI_DOCK_BOTTOM:
2919 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2920 pt.y <= part->rect.y + part->rect.height)
2921 insert_dock_row = true;
2922 break;
2923 case wxAUI_DOCK_LEFT:
2924 if (pt.x >= part->rect.x &&
2925 pt.x < part->rect.x+auiInsertRowPixels)
2926 insert_dock_row = true;
2927 break;
2928 case wxAUI_DOCK_RIGHT:
2929 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2930 pt.x <= part->rect.x+part->rect.width)
2931 insert_dock_row = true;
2932 break;
2933 case wxAUI_DOCK_CENTER:
2934 {
2935 // "new row pixels" will be set to the default, but
2936 // must never exceed 20% of the window size
2937 int new_row_pixels_x = auiNewRowPixels;
2938 int new_row_pixels_y = auiNewRowPixels;
2939
2940 if (new_row_pixels_x > (part->rect.width*20)/100)
2941 new_row_pixels_x = (part->rect.width*20)/100;
2942
2943 if (new_row_pixels_y > (part->rect.height*20)/100)
2944 new_row_pixels_y = (part->rect.height*20)/100;
2945
2946
2947 // determine if the mouse pointer is in a location that
2948 // will cause a new row to be inserted. The hot spot positions
2949 // are along the borders of the center pane
2950
2951 insert_layer = 0;
2952 insert_dock_row = true;
2953 const wxRect& pr = part->rect;
2954 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
2955 insert_dir = wxAUI_DOCK_LEFT;
2956 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
2957 insert_dir = wxAUI_DOCK_TOP;
2958 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
2959 pt.x < pr.x + pr.width)
2960 insert_dir = wxAUI_DOCK_RIGHT;
2961 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
2962 pt.y < pr.y + pr.height)
2963 insert_dir = wxAUI_DOCK_BOTTOM;
2964 else
2965 return false;
2966
2967 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2968 }
2969 }
2970
2971 if (insert_dock_row)
2972 {
2973 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2974 drop.Dock().Direction(insert_dir).
2975 Layer(insert_layer).
2976 Row(insert_row).
2977 Position(0);
2978 return ProcessDockResult(target, drop);
2979 }
2980
2981 // determine the mouse offset and the pane size, both in the
2982 // direction of the dock itself, and perpendicular to the dock
2983
2984 int offset, size;
2985
2986 if (part->orientation == wxVERTICAL)
2987 {
2988 offset = pt.y - part->rect.y;
2989 size = part->rect.GetHeight();
2990 }
2991 else
2992 {
2993 offset = pt.x - part->rect.x;
2994 size = part->rect.GetWidth();
2995 }
2996
2997 int drop_position = part->pane->dock_pos;
2998
2999 // if we are in the top/left part of the pane,
3000 // insert the pane before the pane being hovered over
3001 if (offset <= size/2)
3002 {
3003 drop_position = part->pane->dock_pos;
3004 DoInsertPane(panes,
3005 part->pane->dock_direction,
3006 part->pane->dock_layer,
3007 part->pane->dock_row,
3008 part->pane->dock_pos);
3009 }
3010
3011 // if we are in the bottom/right part of the pane,
3012 // insert the pane before the pane being hovered over
3013 if (offset > size/2)
3014 {
3015 drop_position = part->pane->dock_pos+1;
3016 DoInsertPane(panes,
3017 part->pane->dock_direction,
3018 part->pane->dock_layer,
3019 part->pane->dock_row,
3020 part->pane->dock_pos+1);
3021 }
3022
3023 drop.Dock().
3024 Direction(part->dock->dock_direction).
3025 Layer(part->dock->dock_layer).
3026 Row(part->dock->dock_row).
3027 Position(drop_position);
3028 return ProcessDockResult(target, drop);
3029 }
3030
3031 return false;
3032 }
3033
3034
3035 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3036 {
3037 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3038 {
3039 m_hint_fadetimer.Stop();
3040 return;
3041 }
3042
3043 m_hint_fadeamt += 4;
3044 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3045 }
3046
3047 void wxAuiManager::ShowHint(const wxRect& rect)
3048 {
3049 if (m_hint_wnd)
3050 {
3051 // if the hint rect is the same as last time, don't do anything
3052 if (m_last_hint == rect)
3053 return;
3054 m_last_hint = rect;
3055
3056 m_hint_fadeamt = m_hint_fademax;
3057
3058 if ((m_flags & wxAUI_MGR_HINT_FADE)
3059 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3060 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3061 )
3062 m_hint_fadeamt = 0;
3063
3064 m_hint_wnd->SetSize(rect);
3065
3066 if (!m_hint_wnd->IsShown())
3067 m_hint_wnd->Show();
3068
3069 // if we are dragging a floating pane, set the focus
3070 // back to that floating pane (otherwise it becomes unfocused)
3071 if (m_action == actionDragFloatingPane && m_action_window)
3072 m_action_window->SetFocus();
3073
3074 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3075 m_hint_wnd->Raise();
3076
3077
3078 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3079 {
3080 // start fade in timer
3081 m_hint_fadetimer.SetOwner(this, 101);
3082 m_hint_fadetimer.Start(5);
3083 }
3084 }
3085 else // Not using a transparent hint window...
3086 {
3087 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3088 return;
3089
3090 if (m_last_hint != rect)
3091 {
3092 // remove the last hint rectangle
3093 m_last_hint = rect;
3094 m_frame->Refresh();
3095 m_frame->Update();
3096 }
3097
3098 wxScreenDC screendc;
3099 wxRegion clip(1, 1, 10000, 10000);
3100
3101 // clip all floating windows, so we don't draw over them
3102 int i, pane_count;
3103 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3104 {
3105 wxAuiPaneInfo& pane = m_panes.Item(i);
3106
3107 if (pane.IsFloating() &&
3108 pane.frame->IsShown())
3109 {
3110 wxRect rect = pane.frame->GetRect();
3111 #ifdef __WXGTK__
3112 // wxGTK returns the client size, not the whole frame size
3113 rect.width += 15;
3114 rect.height += 35;
3115 rect.Inflate(5);
3116 #endif
3117
3118 clip.Subtract(rect);
3119 }
3120 }
3121
3122 // As we can only hide the hint by redrawing the managed window, we
3123 // need to clip the region to the managed window too or we get
3124 // nasty redrawn problems.
3125 clip.Intersect(m_frame->GetRect());
3126
3127 screendc.SetClippingRegion(clip);
3128
3129 wxBitmap stipple = wxPaneCreateStippleBitmap();
3130 wxBrush brush(stipple);
3131 screendc.SetBrush(brush);
3132 screendc.SetPen(*wxTRANSPARENT_PEN);
3133
3134 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3135 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3136 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3137 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3138 }
3139 }
3140
3141 void wxAuiManager::HideHint()
3142 {
3143 // hides a transparent window hint, if there is one
3144 if (m_hint_wnd)
3145 {
3146 if (m_hint_wnd->IsShown())
3147 m_hint_wnd->Show(false);
3148 m_hint_wnd->SetTransparent(0);
3149 m_hint_fadetimer.Stop();
3150 m_last_hint = wxRect();
3151 return;
3152 }
3153
3154 // hides a painted hint by redrawing the frame window
3155 if (!m_last_hint.IsEmpty())
3156 {
3157 m_frame->Refresh();
3158 m_frame->Update();
3159 m_last_hint = wxRect();
3160 }
3161 }
3162
3163
3164
3165 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3166 const wxPoint& offset)
3167 {
3168 wxAuiPaneInfo& pane = GetPane(pane_window);
3169 if (!pane.IsOk())
3170 return;
3171
3172 if (pane.IsToolbar())
3173 {
3174 m_action = actionDragToolbarPane;
3175 }
3176 else
3177 {
3178 m_action = actionDragFloatingPane;
3179 }
3180
3181 m_action_window = pane_window;
3182 m_action_offset = offset;
3183 m_frame->CaptureMouse();
3184 }
3185
3186
3187 // CalculateHintRect() calculates the drop hint rectangle. The method
3188 // first calls DoDrop() to determine the exact position the pane would
3189 // be at were if dropped. If the pane would indeed become docked at the
3190 // specified drop point, the the rectangle hint will be returned in
3191 // screen coordinates. Otherwise, an empty rectangle is returned.
3192 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3193 // the mouse position, in client coordinates. |offset| describes the offset
3194 // that the mouse is from the upper-left corner of the item being dragged
3195
3196 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3197 const wxPoint& pt,
3198 const wxPoint& offset)
3199 {
3200 wxRect rect;
3201
3202 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3203 // we will create a new temporary layout and then measure the resulting
3204 // rectangle; we will create a copy of the docking structures (m_dock)
3205 // so that we don't modify the real thing on screen
3206
3207 int i, pane_count, part_count;
3208 wxAuiDockInfoArray docks;
3209 wxAuiPaneInfoArray panes;
3210 wxAuiDockUIPartArray uiparts;
3211 wxAuiPaneInfo hint = GetPane(pane_window);
3212 hint.name = wxT("__HINT__");
3213 hint.Show();
3214
3215 if (!hint.IsOk())
3216 return rect;
3217
3218 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3219
3220 // remove any pane already there which bears the same window;
3221 // this happens when you are moving a pane around in a dock
3222 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3223 {
3224 if (panes.Item(i).window == pane_window)
3225 {
3226 RemovePaneFromDocks(docks, panes.Item(i));
3227 panes.RemoveAt(i);
3228 break;
3229 }
3230 }
3231
3232 // find out where the new pane would be
3233 if (!DoDrop(docks, panes, hint, pt, offset))
3234 {
3235 return rect;
3236 }
3237
3238 panes.Add(hint);
3239
3240 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3241 wxSize client_size = m_frame->GetClientSize();
3242 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3243 sizer->Layout();
3244
3245 for (i = 0, part_count = uiparts.GetCount();
3246 i < part_count; ++i)
3247 {
3248 wxAuiDockUIPart& part = uiparts.Item(i);
3249
3250 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3251 part.pane && part.pane->name == wxT("__HINT__"))
3252 {
3253 rect = wxRect(part.sizer_item->GetPosition(),
3254 part.sizer_item->GetSize());
3255 break;
3256 }
3257 }
3258
3259 delete sizer;
3260
3261 if (rect.IsEmpty())
3262 {
3263 return rect;
3264 }
3265
3266 // actually show the hint rectangle on the screen
3267 m_frame->ClientToScreen(&rect.x, &rect.y);
3268
3269 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3270 {
3271 // Mirror rectangle in RTL mode
3272 rect.x -= rect.GetWidth();
3273 }
3274
3275 return rect;
3276 }
3277
3278 // DrawHintRect() calculates the hint rectangle by calling
3279 // CalculateHintRect(). If there is a rectangle, it shows it
3280 // by calling ShowHint(), otherwise it hides any hint
3281 // rectangle currently shown
3282 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3283 const wxPoint& pt,
3284 const wxPoint& offset)
3285 {
3286 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3287
3288 if (rect.IsEmpty())
3289 {
3290 HideHint();
3291 }
3292 else
3293 {
3294 ShowHint(rect);
3295 }
3296 }
3297
3298 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3299 {
3300 // try to find the pane
3301 wxAuiPaneInfo& pane = GetPane(wnd);
3302 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3303
3304 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3305 pane.frame->SetTransparent(150);
3306 }
3307
3308 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3309 {
3310 // try to find the pane
3311 wxAuiPaneInfo& pane = GetPane(wnd);
3312 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3313
3314 wxPoint pt = ::wxGetMousePosition();
3315
3316 #if 0
3317 // Adapt pt to direction
3318 if (dir == wxNORTH)
3319 {
3320 // move to pane's upper border
3321 wxPoint pos( 0,0 );
3322 pos = wnd->ClientToScreen( pos );
3323 pt.y = pos.y;
3324 // and some more pixels for the title bar
3325 pt.y -= 5;
3326 }
3327 else if (dir == wxWEST)
3328 {
3329 // move to pane's left border
3330 wxPoint pos( 0,0 );
3331 pos = wnd->ClientToScreen( pos );
3332 pt.x = pos.x;
3333 }
3334 else if (dir == wxEAST)
3335 {
3336 // move to pane's right border
3337 wxPoint pos( wnd->GetSize().x, 0 );
3338 pos = wnd->ClientToScreen( pos );
3339 pt.x = pos.x;
3340 }
3341 else if (dir == wxSOUTH)
3342 {
3343 // move to pane's bottom border
3344 wxPoint pos( 0, wnd->GetSize().y );
3345 pos = wnd->ClientToScreen( pos );
3346 pt.y = pos.y;
3347 }
3348 #else
3349 wxUnusedVar(dir);
3350 #endif
3351
3352 wxPoint client_pt = m_frame->ScreenToClient(pt);
3353
3354 // calculate the offset from the upper left-hand corner
3355 // of the frame to the mouse pointer
3356 wxPoint frame_pos = pane.frame->GetPosition();
3357 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3358
3359 // no hint for toolbar floating windows
3360 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3361 {
3362 if (m_action == actionDragFloatingPane)
3363 {
3364 wxAuiDockInfoArray docks;
3365 wxAuiPaneInfoArray panes;
3366 wxAuiDockUIPartArray uiparts;
3367 wxAuiPaneInfo hint = pane;
3368
3369 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3370
3371 // find out where the new pane would be
3372 if (!DoDrop(docks, panes, hint, client_pt))
3373 return;
3374 if (hint.IsFloating())
3375 return;
3376
3377 pane = hint;
3378 m_action = actionDragToolbarPane;
3379 m_action_window = pane.window;
3380
3381 Update();
3382 }
3383
3384 return;
3385 }
3386
3387
3388 // if a key modifier is pressed while dragging the frame,
3389 // don't dock the window
3390 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
3391 {
3392 HideHint();
3393 return;
3394 }
3395
3396
3397 DrawHintRect(wnd, client_pt, action_offset);
3398
3399 #ifdef __WXGTK__
3400 // this cleans up some screen artifacts that are caused on GTK because
3401 // we aren't getting the exact size of the window (see comment
3402 // in DrawHintRect)
3403 //Refresh();
3404 #endif
3405
3406
3407 // reduces flicker
3408 m_frame->Update();
3409 }
3410
3411 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3412 {
3413 // try to find the pane
3414 wxAuiPaneInfo& pane = GetPane(wnd);
3415 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3416
3417 wxPoint pt = ::wxGetMousePosition();
3418
3419 #if 0
3420 // Adapt pt to direction
3421 if (dir == wxNORTH)
3422 {
3423 // move to pane's upper border
3424 wxPoint pos( 0,0 );
3425 pos = wnd->ClientToScreen( pos );
3426 pt.y = pos.y;
3427 // and some more pixels for the title bar
3428 pt.y -= 10;
3429 }
3430 else if (dir == wxWEST)
3431 {
3432 // move to pane's left border
3433 wxPoint pos( 0,0 );
3434 pos = wnd->ClientToScreen( pos );
3435 pt.x = pos.x;
3436 }
3437 else if (dir == wxEAST)
3438 {
3439 // move to pane's right border
3440 wxPoint pos( wnd->GetSize().x, 0 );
3441 pos = wnd->ClientToScreen( pos );
3442 pt.x = pos.x;
3443 }
3444 else if (dir == wxSOUTH)
3445 {
3446 // move to pane's bottom border
3447 wxPoint pos( 0, wnd->GetSize().y );
3448 pos = wnd->ClientToScreen( pos );
3449 pt.y = pos.y;
3450 }
3451 #else
3452 wxUnusedVar(dir);
3453 #endif
3454
3455 wxPoint client_pt = m_frame->ScreenToClient(pt);
3456
3457 // calculate the offset from the upper left-hand corner
3458 // of the frame to the mouse pointer
3459 wxPoint frame_pos = pane.frame->GetPosition();
3460 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3461
3462
3463 // if a key modifier is pressed while dragging the frame,
3464 // don't dock the window
3465 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
3466 {
3467 // do the drop calculation
3468 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3469 }
3470
3471 // if the pane is still floating, update it's floating
3472 // position (that we store)
3473 if (pane.IsFloating())
3474 {
3475 pane.floating_pos = pane.frame->GetPosition();
3476
3477 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3478 pane.frame->SetTransparent(255);
3479 }
3480 else if (m_has_maximized)
3481 {
3482 RestoreMaximizedPane();
3483 }
3484
3485 Update();
3486
3487 HideHint();
3488 }
3489
3490 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3491 {
3492 // try to find the pane
3493 wxAuiPaneInfo& pane = GetPane(wnd);
3494 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3495
3496 pane.floating_size = size;
3497 }
3498
3499
3500 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3501 {
3502 // try to find the pane
3503 wxAuiPaneInfo& pane = GetPane(wnd);
3504 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3505
3506
3507 // fire pane close event
3508 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3509 e.SetPane(&pane);
3510 e.SetCanVeto(evt.CanVeto());
3511 ProcessMgrEvent(e);
3512
3513 if (e.GetVeto())
3514 {
3515 evt.Veto();
3516 return;
3517 }
3518 else
3519 {
3520 ClosePane(pane);
3521 }
3522 }
3523
3524
3525
3526 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3527 {
3528 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3529 {
3530 // try to find the pane
3531 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
3532
3533 SetActivePane(m_panes, wnd);
3534 Repaint();
3535 }
3536 }
3537
3538 // OnRender() draws all of the pane captions, sashes,
3539 // backgrounds, captions, grippers, pane borders and buttons.
3540 // It renders the entire user interface.
3541
3542 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3543 {
3544 wxDC* dc = evt.GetDC();
3545
3546 #ifdef __WXMAC__
3547 dc->Clear() ;
3548 #endif
3549 int i, part_count;
3550 for (i = 0, part_count = m_uiparts.GetCount();
3551 i < part_count; ++i)
3552 {
3553 wxAuiDockUIPart& part = m_uiparts.Item(i);
3554
3555 // don't draw hidden pane items
3556 if (part.sizer_item && !part.sizer_item->IsShown())
3557 continue;
3558
3559 switch (part.type)
3560 {
3561 case wxAuiDockUIPart::typeDockSizer:
3562 case wxAuiDockUIPart::typePaneSizer:
3563 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3564 break;
3565 case wxAuiDockUIPart::typeBackground:
3566 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3567 break;
3568 case wxAuiDockUIPart::typeCaption:
3569 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3570 break;
3571 case wxAuiDockUIPart::typeGripper:
3572 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3573 break;
3574 case wxAuiDockUIPart::typePaneBorder:
3575 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3576 break;
3577 case wxAuiDockUIPart::typePaneButton:
3578 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3579 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3580 break;
3581 }
3582 }
3583 }
3584
3585
3586 // Render() fire a render event, which is normally handled by
3587 // wxAuiManager::OnRender(). This allows the render function to
3588 // be overridden via the render event. This can be useful for paintin
3589 // custom graphics in the main window. Default behavior can be
3590 // invoked in the overridden function by calling OnRender()
3591
3592 void wxAuiManager::Render(wxDC* dc)
3593 {
3594 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3595 e.SetManager(this);
3596 e.SetDC(dc);
3597 ProcessMgrEvent(e);
3598 }
3599
3600 void wxAuiManager::Repaint(wxDC* dc)
3601 {
3602 #ifdef __WXMAC__
3603 if ( dc == NULL )
3604 {
3605 m_frame->Refresh() ;
3606 m_frame->Update() ;
3607 return ;
3608 }
3609 #endif
3610 int w, h;
3611 m_frame->GetClientSize(&w, &h);
3612
3613 // figure out which dc to use; if one
3614 // has been specified, use it, otherwise
3615 // make a client dc
3616 wxClientDC* client_dc = NULL;
3617 if (!dc)
3618 {
3619 client_dc = new wxClientDC(m_frame);
3620 dc = client_dc;
3621 }
3622
3623 // if the frame has a toolbar, the client area
3624 // origin will not be (0,0).
3625 wxPoint pt = m_frame->GetClientAreaOrigin();
3626 if (pt.x != 0 || pt.y != 0)
3627 dc->SetDeviceOrigin(pt.x, pt.y);
3628
3629 // render all the items
3630 Render(dc);
3631
3632 // if we created a client_dc, delete it
3633 if (client_dc)
3634 delete client_dc;
3635 }
3636
3637 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3638 {
3639 wxPaintDC dc(m_frame);
3640 Repaint(&dc);
3641 }
3642
3643 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3644 {
3645 #ifdef __WXMAC__
3646 event.Skip() ;
3647 #else
3648 wxUnusedVar(event);
3649 #endif
3650 }
3651
3652 void wxAuiManager::OnSize(wxSizeEvent& event)
3653 {
3654 if (m_frame)
3655 {
3656 DoFrameLayout();
3657 Repaint();
3658
3659 #if wxUSE_MDI
3660 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3661 {
3662 // for MDI parent frames, this event must not
3663 // be "skipped". In other words, the parent frame
3664 // must not be allowed to resize the client window
3665 // after we are finished processing sizing changes
3666 return;
3667 }
3668 #endif
3669 }
3670 event.Skip();
3671 }
3672
3673 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3674 {
3675 // get the window we are managing, if none, return NULL
3676 wxWindow* window = GetManagedWindow();
3677 if (!window)
3678 {
3679 evt.SetManager(NULL);
3680 return;
3681 }
3682
3683 // if we are managing a child frame, get the 'real' manager
3684 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3685 {
3686 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3687 evt.SetManager(float_frame->GetOwnerManager());
3688 return;
3689 }
3690
3691 // return pointer to ourself
3692 evt.SetManager(this);
3693 }
3694
3695 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3696 {
3697 // determine cursor
3698 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3699 wxCursor cursor = wxNullCursor;
3700
3701 if (part)
3702 {
3703 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3704 part->type == wxAuiDockUIPart::typePaneSizer)
3705 {
3706 // a dock may not be resized if it has a single
3707 // pane which is not resizable
3708 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3709 part->dock->panes.GetCount() == 1 &&
3710 part->dock->panes.Item(0)->IsFixed())
3711 return;
3712
3713 // panes that may not be resized do not get a sizing cursor
3714 if (part->pane && part->pane->IsFixed())
3715 return;
3716
3717 if (part->orientation == wxVERTICAL)
3718 cursor = wxCursor(wxCURSOR_SIZEWE);
3719 else
3720 cursor = wxCursor(wxCURSOR_SIZENS);
3721 }
3722 else if (part->type == wxAuiDockUIPart::typeGripper)
3723 {
3724 cursor = wxCursor(wxCURSOR_SIZING);
3725 }
3726 }
3727
3728 event.SetCursor(cursor);
3729 }
3730
3731
3732
3733 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3734 const wxMouseEvent& event)
3735 {
3736 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3737 if (!hit_test || !button_ui_part)
3738 return;
3739
3740 int state = wxAUI_BUTTON_STATE_NORMAL;
3741
3742 if (hit_test == button_ui_part)
3743 {
3744 if (event.LeftDown())
3745 state = wxAUI_BUTTON_STATE_PRESSED;
3746 else
3747 state = wxAUI_BUTTON_STATE_HOVER;
3748 }
3749 else
3750 {
3751 if (event.LeftDown())
3752 state = wxAUI_BUTTON_STATE_HOVER;
3753 }
3754
3755 // now repaint the button with hover state
3756 wxClientDC cdc(m_frame);
3757
3758 // if the frame has a toolbar, the client area
3759 // origin will not be (0,0).
3760 wxPoint pt = m_frame->GetClientAreaOrigin();
3761 if (pt.x != 0 || pt.y != 0)
3762 cdc.SetDeviceOrigin(pt.x, pt.y);
3763
3764 if (hit_test->pane)
3765 {
3766 m_art->DrawPaneButton(cdc, m_frame,
3767 button_ui_part->button->button_id,
3768 state,
3769 button_ui_part->rect,
3770 *hit_test->pane);
3771 }
3772 }
3773
3774 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3775 {
3776 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3777 if (part)
3778 {
3779 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3780 part->type == wxAuiDockUIPart::typePaneSizer)
3781 {
3782 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3783 return;
3784
3785 // a dock may not be resized if it has a single
3786 // pane which is not resizable
3787 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3788 part->dock->panes.GetCount() == 1 &&
3789 part->dock->panes.Item(0)->IsFixed())
3790 return;
3791
3792 // panes that may not be resized should be ignored here
3793 if (part->pane && part->pane->IsFixed())
3794 return;
3795
3796 m_action = actionResize;
3797 m_action_part = part;
3798 m_action_hintrect = wxRect();
3799 m_action_start = wxPoint(event.m_x, event.m_y);
3800 m_action_offset = wxPoint(event.m_x - part->rect.x,
3801 event.m_y - part->rect.y);
3802 m_frame->CaptureMouse();
3803 }
3804 else if (part->type == wxAuiDockUIPart::typePaneButton)
3805 {
3806 m_action = actionClickButton;
3807 m_action_part = part;
3808 m_action_start = wxPoint(event.m_x, event.m_y);
3809 m_frame->CaptureMouse();
3810
3811 UpdateButtonOnScreen(part, event);
3812 }
3813 else if (part->type == wxAuiDockUIPart::typeCaption ||
3814 part->type == wxAuiDockUIPart::typeGripper)
3815 {
3816 // if we are managing a wxAuiFloatingFrame window, then
3817 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3818 // We want to initiate a toolbar drag in our owner manager
3819 wxWindow* managed_wnd = GetManagedWindow();
3820
3821 if (part->pane &&
3822 part->pane->window &&
3823 managed_wnd &&
3824 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3825 {
3826 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3827 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3828 owner_mgr->StartPaneDrag(part->pane->window,
3829 wxPoint(event.m_x - part->rect.x,
3830 event.m_y - part->rect.y));
3831 return;
3832 }
3833
3834
3835
3836 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3837 return;
3838
3839 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3840 {
3841 // set the caption as active
3842 SetActivePane(m_panes, part->pane->window);
3843 Repaint();
3844 }
3845
3846 m_action = actionClickCaption;
3847 m_action_part = part;
3848 m_action_start = wxPoint(event.m_x, event.m_y);
3849 m_action_offset = wxPoint(event.m_x - part->rect.x,
3850 event.m_y - part->rect.y);
3851 m_frame->CaptureMouse();
3852 }
3853 #ifdef __WXMAC__
3854 else
3855 {
3856 event.Skip();
3857 }
3858 #endif
3859 }
3860 #ifdef __WXMAC__
3861 else
3862 {
3863 event.Skip();
3864 }
3865 #else
3866 event.Skip();
3867 #endif
3868 }
3869
3870
3871 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3872 {
3873 if (m_action == actionResize)
3874 {
3875 m_frame->ReleaseMouse();
3876
3877 // get rid of the hint rectangle
3878 wxScreenDC dc;
3879 DrawResizeHint(dc, m_action_hintrect);
3880
3881 // resize the dock or the pane
3882 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3883 {
3884 wxRect& rect = m_action_part->dock->rect;
3885
3886 wxPoint new_pos(event.m_x - m_action_offset.x,
3887 event.m_y - m_action_offset.y);
3888
3889 switch (m_action_part->dock->dock_direction)
3890 {
3891 case wxAUI_DOCK_LEFT:
3892 m_action_part->dock->size = new_pos.x - rect.x;
3893 break;
3894 case wxAUI_DOCK_TOP:
3895 m_action_part->dock->size = new_pos.y - rect.y;
3896 break;
3897 case wxAUI_DOCK_RIGHT:
3898 m_action_part->dock->size = rect.x + rect.width -
3899 new_pos.x - m_action_part->rect.GetWidth();
3900 break;
3901 case wxAUI_DOCK_BOTTOM:
3902 m_action_part->dock->size = rect.y + rect.height -
3903 new_pos.y - m_action_part->rect.GetHeight();
3904 break;
3905 }
3906
3907 Update();
3908 Repaint(NULL);
3909 }
3910 else if (m_action_part &&
3911 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3912 {
3913 wxAuiDockInfo& dock = *m_action_part->dock;
3914 wxAuiPaneInfo& pane = *m_action_part->pane;
3915
3916 int total_proportion = 0;
3917 int dock_pixels = 0;
3918 int new_pixsize = 0;
3919
3920 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
3921 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
3922 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
3923
3924 wxPoint new_pos(event.m_x - m_action_offset.x,
3925 event.m_y - m_action_offset.y);
3926
3927 // determine the pane rectangle by getting the pane part
3928 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3929 wxASSERT_MSG(pane_part,
3930 wxT("Pane border part not found -- shouldn't happen"));
3931
3932 // determine the new pixel size that the user wants;
3933 // this will help us recalculate the pane's proportion
3934 if (dock.IsHorizontal())
3935 new_pixsize = new_pos.x - pane_part->rect.x;
3936 else
3937 new_pixsize = new_pos.y - pane_part->rect.y;
3938
3939 // determine the size of the dock, based on orientation
3940 if (dock.IsHorizontal())
3941 dock_pixels = dock.rect.GetWidth();
3942 else
3943 dock_pixels = dock.rect.GetHeight();
3944
3945 // determine the total proportion of all resizable panes,
3946 // and the total size of the dock minus the size of all
3947 // the fixed panes
3948 int i, dock_pane_count = dock.panes.GetCount();
3949 int pane_position = -1;
3950 for (i = 0; i < dock_pane_count; ++i)
3951 {
3952 wxAuiPaneInfo& p = *dock.panes.Item(i);
3953 if (p.window == pane.window)
3954 pane_position = i;
3955
3956 // while we're at it, subtract the pane sash
3957 // width from the dock width, because this would
3958 // skew our proportion calculations
3959 if (i > 0)
3960 dock_pixels -= sash_size;
3961
3962 // also, the whole size (including decorations) of
3963 // all fixed panes must also be subtracted, because they
3964 // are not part of the proportion calculation
3965 if (p.IsFixed())
3966 {
3967 if (dock.IsHorizontal())
3968 dock_pixels -= p.best_size.x;
3969 else
3970 dock_pixels -= p.best_size.y;
3971 }
3972 else
3973 {
3974 total_proportion += p.dock_proportion;
3975 }
3976 }
3977
3978 // find a pane in our dock to 'steal' space from or to 'give'
3979 // space to -- this is essentially what is done when a pane is
3980 // resized; the pane should usually be the first non-fixed pane
3981 // to the right of the action pane
3982 int borrow_pane = -1;
3983 for (i = pane_position+1; i < dock_pane_count; ++i)
3984 {
3985 wxAuiPaneInfo& p = *dock.panes.Item(i);
3986 if (!p.IsFixed())
3987 {
3988 borrow_pane = i;
3989 break;
3990 }
3991 }
3992
3993
3994 // demand that the pane being resized is found in this dock
3995 // (this assert really never should be raised)
3996 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3997
3998 // prevent division by zero
3999 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4000 {
4001 m_action = actionNone;
4002 return;
4003 }
4004
4005 // calculate the new proportion of the pane
4006 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4007
4008 // default minimum size
4009 int min_size = 0;
4010
4011 // check against the pane's minimum size, if specified. please note
4012 // that this is not enough to ensure that the minimum size will
4013 // not be violated, because the whole frame might later be shrunk,
4014 // causing the size of the pane to violate it's minimum size
4015 if (pane.min_size.IsFullySpecified())
4016 {
4017 min_size = 0;
4018
4019 if (pane.HasBorder())
4020 min_size += (pane_border_size*2);
4021
4022 // calculate minimum size with decorations (border,caption)
4023 if (pane_part->orientation == wxVERTICAL)
4024 {
4025 min_size += pane.min_size.y;
4026 if (pane.HasCaption())
4027 min_size += caption_size;
4028 }
4029 else
4030 {
4031 min_size += pane.min_size.x;
4032 }
4033 }
4034
4035
4036 // for some reason, an arithmatic error somewhere is causing
4037 // the proportion calculations to always be off by 1 pixel;
4038 // for now we will add the 1 pixel on, but we really should
4039 // determine what's causing this.
4040 min_size++;
4041
4042 int min_proportion = (min_size*total_proportion)/dock_pixels;
4043
4044 if (new_proportion < min_proportion)
4045 new_proportion = min_proportion;
4046
4047
4048
4049 int prop_diff = new_proportion - pane.dock_proportion;
4050
4051 // borrow the space from our neighbor pane to the
4052 // right or bottom (depending on orientation)
4053 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4054 pane.dock_proportion = new_proportion;
4055
4056 // repaint
4057 Update();
4058 Repaint(NULL);
4059 }
4060 }
4061 else if (m_action == actionClickButton)
4062 {
4063 m_hover_button = NULL;
4064 m_frame->ReleaseMouse();
4065 UpdateButtonOnScreen(m_action_part, event);
4066
4067 // make sure we're still over the item that was originally clicked
4068 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4069 {
4070 // fire button-click event
4071 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4072 e.SetManager(this);
4073 e.SetPane(m_action_part->pane);
4074 e.SetButton(m_action_part->button->button_id);
4075 ProcessMgrEvent(e);
4076 }
4077 }
4078 else if (m_action == actionClickCaption)
4079 {
4080 m_frame->ReleaseMouse();
4081 }
4082 else if (m_action == actionDragFloatingPane)
4083 {
4084 m_frame->ReleaseMouse();
4085 }
4086 else if (m_action == actionDragToolbarPane)
4087 {
4088 m_frame->ReleaseMouse();
4089
4090 wxAuiPaneInfo& pane = GetPane(m_action_window);
4091 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4092
4093 // save the new positions
4094 wxAuiDockInfoPtrArray docks;
4095 FindDocks(m_docks, pane.dock_direction,
4096 pane.dock_layer, pane.dock_row, docks);
4097 if (docks.GetCount() == 1)
4098 {
4099 wxAuiDockInfo& dock = *docks.Item(0);
4100
4101 wxArrayInt pane_positions, pane_sizes;
4102 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4103
4104 int i, dock_pane_count = dock.panes.GetCount();
4105 for (i = 0; i < dock_pane_count; ++i)
4106 dock.panes.Item(i)->dock_pos = pane_positions[i];
4107 }
4108
4109 pane.state &= ~wxAuiPaneInfo::actionPane;
4110 Update();
4111 }
4112 else
4113 {
4114 event.Skip();
4115 }
4116
4117 m_action = actionNone;
4118 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4119 }
4120
4121
4122 void wxAuiManager::OnMotion(wxMouseEvent& event)
4123 {
4124 // sometimes when Update() is called from inside this method,
4125 // a spurious mouse move event is generated; this check will make
4126 // sure that only real mouse moves will get anywhere in this method;
4127 // this appears to be a bug somewhere, and I don't know where the
4128 // mouse move event is being generated. only verified on MSW
4129
4130 wxPoint mouse_pos = event.GetPosition();
4131 if (m_last_mouse_move == mouse_pos)
4132 return;
4133 m_last_mouse_move = mouse_pos;
4134
4135
4136 if (m_action == actionResize)
4137 {
4138 wxPoint pos = m_action_part->rect.GetPosition();
4139 if (m_action_part->orientation == wxHORIZONTAL)
4140 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4141 else
4142 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4143
4144 wxRect rect(m_frame->ClientToScreen(pos),
4145 m_action_part->rect.GetSize());
4146
4147 wxScreenDC dc;
4148 if (!m_action_hintrect.IsEmpty())
4149 DrawResizeHint(dc, m_action_hintrect);
4150 DrawResizeHint(dc, rect);
4151 m_action_hintrect = rect;
4152 }
4153 else if (m_action == actionClickCaption)
4154 {
4155 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4156 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4157
4158 // caption has been clicked. we need to check if the mouse
4159 // is now being dragged. if it is, we need to change the
4160 // mouse action to 'drag'
4161 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4162 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4163 {
4164 wxAuiPaneInfo* pane_info = m_action_part->pane;
4165
4166 if (!pane_info->IsToolbar())
4167 {
4168 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4169 pane_info->IsFloatable())
4170 {
4171 m_action = actionDragFloatingPane;
4172
4173 // set initial float position
4174 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4175 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4176 pt.y - m_action_offset.y);
4177
4178 // float the window
4179 if (pane_info->IsMaximized())
4180 RestorePane(*pane_info);
4181 pane_info->Float();
4182 Update();
4183
4184 m_action_window = pane_info->frame;
4185
4186 // action offset is used here to make it feel "natural" to the user
4187 // to drag a docked pane and suddenly have it become a floating frame.
4188 // Sometimes, however, the offset where the user clicked on the docked
4189 // caption is bigger than the width of the floating frame itself, so
4190 // in that case we need to set the action offset to a sensible value
4191 wxSize frame_size = m_action_window->GetSize();
4192 if (frame_size.x <= m_action_offset.x)
4193 m_action_offset.x = 30;
4194 }
4195 }
4196 else
4197 {
4198 m_action = actionDragToolbarPane;
4199 m_action_window = pane_info->window;
4200 }
4201 }
4202 }
4203 else if (m_action == actionDragFloatingPane)
4204 {
4205 if (m_action_window)
4206 {
4207 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4208 m_action_window->Move(pt.x - m_action_offset.x,
4209 pt.y - m_action_offset.y);
4210 }
4211 }
4212 else if (m_action == actionDragToolbarPane)
4213 {
4214 wxAuiPaneInfo& pane = GetPane(m_action_window);
4215 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4216
4217 pane.state |= wxAuiPaneInfo::actionPane;
4218
4219 wxPoint pt = event.GetPosition();
4220 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4221
4222 // if DoDrop() decided to float the pane, set up
4223 // the floating pane's initial position
4224 if (pane.IsFloating())
4225 {
4226 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4227 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4228 pt.y - m_action_offset.y);
4229 }
4230
4231 // this will do the actiual move operation;
4232 // in the case that the pane has been floated,
4233 // this call will create the floating pane
4234 // and do the reparenting
4235 Update();
4236
4237 // if the pane has been floated, change the mouse
4238 // action actionDragFloatingPane so that subsequent
4239 // EVT_MOTION() events will move the floating pane
4240 if (pane.IsFloating())
4241 {
4242 pane.state &= ~wxAuiPaneInfo::actionPane;
4243 m_action = actionDragFloatingPane;
4244 m_action_window = pane.frame;
4245 }
4246 }
4247 else
4248 {
4249 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4250 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4251 {
4252 if (part != m_hover_button)
4253 {
4254 // make the old button normal
4255 if (m_hover_button)
4256 {
4257 UpdateButtonOnScreen(m_hover_button, event);
4258 Repaint();
4259 }
4260
4261 // mouse is over a button, so repaint the
4262 // button in hover mode
4263 UpdateButtonOnScreen(part, event);
4264 m_hover_button = part;
4265
4266 }
4267 }
4268 else
4269 {
4270 if (m_hover_button)
4271 {
4272 m_hover_button = NULL;
4273 Repaint();
4274 }
4275 else
4276 {
4277 event.Skip();
4278 }
4279 }
4280 }
4281 }
4282
4283 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4284 {
4285 if (m_hover_button)
4286 {
4287 m_hover_button = NULL;
4288 Repaint();
4289 }
4290 }
4291
4292 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4293 {
4294 // when a child pane has it's focus set, we should change the
4295 // pane's active state to reflect this. (this is only true if
4296 // active panes are allowed by the owner)
4297 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4298 {
4299 if (GetPane(event.GetWindow()).IsOk())
4300 {
4301 SetActivePane(m_panes, event.GetWindow());
4302 m_frame->Refresh();
4303 }
4304 }
4305
4306 event.Skip();
4307 }
4308
4309
4310 // OnPaneButton() is an event handler that is called
4311 // when a pane button has been pressed.
4312 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4313 {
4314 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4315
4316 wxAuiPaneInfo& pane = *(evt.pane);
4317
4318 if (evt.button == wxAUI_BUTTON_CLOSE)
4319 {
4320 // fire pane close event
4321 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4322 e.SetManager(this);
4323 e.SetPane(evt.pane);
4324 ProcessMgrEvent(e);
4325
4326 if (!e.GetVeto())
4327 {
4328 ClosePane(pane);
4329 Update();
4330 }
4331 }
4332 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4333 {
4334 // fire pane close event
4335 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4336 e.SetManager(this);
4337 e.SetPane(evt.pane);
4338 ProcessMgrEvent(e);
4339
4340 if (!e.GetVeto())
4341 {
4342 MaximizePane(pane);
4343 Update();
4344 }
4345 }
4346 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4347 {
4348 // fire pane close event
4349 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4350 e.SetManager(this);
4351 e.SetPane(evt.pane);
4352 ProcessMgrEvent(e);
4353
4354 if (!e.GetVeto())
4355 {
4356 RestorePane(pane);
4357 Update();
4358 }
4359 }
4360 else if (evt.button == wxAUI_BUTTON_PIN)
4361 {
4362 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4363 pane.IsFloatable())
4364 pane.Float();
4365 Update();
4366 }
4367 }
4368
4369 #endif // wxUSE_AUI