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Moved typedef to within public block to avoid compile error in VC++
[wxWidgets.git] / wxPython / contrib / glcanvas / msw / myglcanvas.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: glcanvas.cpp
3 // Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "glcanvas.h"
14 #endif
15
16 #include "wx/wxprec.h"
17
18 #if defined(__BORLANDC__)
19 #pragma hdrstop
20 #endif
21
22 #include <wx/setup.h>
23
24
25 #undef wxUSE_GLCANVAS
26 #define wxUSE_GLCANVAS 1
27 #if wxUSE_GLCANVAS
28
29 #ifndef WX_PRECOMP
30 #include <wx/frame.h>
31 #endif
32
33 #include <wx/msw/private.h>
34 #include <wx/settings.h>
35 #include <wx/log.h>
36
37 #include "myglcanvas.h"
38
39 static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
40 static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
41
42 LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
43 WPARAM wParam, LPARAM lParam);
44
45 /*
46 * GLContext implementation
47 */
48
49 wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
50 {
51 m_window = win;
52
53 m_hDC = win->GetHDC();
54
55 m_glContext = wglCreateContext((HDC) m_hDC);
56 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
57
58 wglMakeCurrent((HDC) m_hDC, m_glContext);
59 }
60
61 wxGLContext::wxGLContext(
62 bool isRGB, wxGLCanvas *win,
63 const wxPalette& palette,
64 const wxGLContext *other /* for sharing display lists */
65 )
66 {
67 m_window = win;
68
69 m_hDC = win->GetHDC();
70
71 m_glContext = wglCreateContext((HDC) m_hDC);
72 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
73
74 if( other != 0 )
75 wglShareLists( other->m_glContext, m_glContext );
76
77 wglMakeCurrent((HDC) m_hDC, m_glContext);
78 }
79
80 wxGLContext::~wxGLContext()
81 {
82 if (m_glContext)
83 {
84 wglMakeCurrent(NULL, NULL);
85 wglDeleteContext(m_glContext);
86 }
87 }
88
89 void wxGLContext::SwapBuffers()
90 {
91 if (m_glContext)
92 {
93 wglMakeCurrent((HDC) m_hDC, m_glContext);
94 ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
95 }
96 }
97
98 void wxGLContext::SetCurrent()
99 {
100 if (m_glContext)
101 {
102 wglMakeCurrent((HDC) m_hDC, m_glContext);
103 }
104
105 /*
106 setupPixelFormat(hDC);
107 setupPalette(hDC);
108 */
109 }
110
111 void wxGLContext::SetColour(const char *colour)
112 {
113 float r = 0.0;
114 float g = 0.0;
115 float b = 0.0;
116 wxColour *col = wxTheColourDatabase->FindColour(colour);
117 if (col)
118 {
119 r = (float)(col->Red()/256.0);
120 g = (float)(col->Green()/256.0);
121 b = (float)(col->Blue()/256.0);
122 glColor3f( r, g, b);
123 }
124 }
125
126
127 /*
128 * wxGLCanvas implementation
129 */
130
131 IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
132
133 BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
134 EVT_SIZE(wxGLCanvas::OnSize)
135 EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
136 EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
137 END_EVENT_TABLE()
138
139 wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
140 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
141 int *attribList, const wxPalette& palette) : wxWindow()
142 {
143 m_glContext = (wxGLContext*) NULL;
144
145 bool ret = Create(parent, id, pos, size, style, name);
146
147 if ( ret )
148 {
149 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
150 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
151 }
152
153 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
154
155 SetupPixelFormat(attribList);
156 SetupPalette(palette);
157
158 m_glContext = new wxGLContext(TRUE, this, palette);
159 }
160
161 wxGLCanvas::wxGLCanvas( wxWindow *parent,
162 const wxGLContext *shared, wxWindowID id,
163 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
164 int *attribList, const wxPalette& palette )
165 : wxWindow()
166 {
167 m_glContext = (wxGLContext*) NULL;
168
169 bool ret = Create(parent, id, pos, size, style, name);
170
171 if ( ret )
172 {
173 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
174 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
175 }
176
177 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
178
179 SetupPixelFormat(attribList);
180 SetupPalette(palette);
181
182 m_glContext = new wxGLContext(TRUE, this, palette, shared );
183 }
184
185 // Not very useful for wxMSW, but this is to be wxGTK compliant
186
187 wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
188 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
189 int *attribList, const wxPalette& palette ):
190 wxWindow()
191 {
192 m_glContext = (wxGLContext*) NULL;
193
194 bool ret = Create(parent, id, pos, size, style, name);
195
196 if ( ret )
197 {
198 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
199 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
200 }
201
202 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
203
204 SetupPixelFormat(attribList);
205 SetupPalette(palette);
206
207 wxGLContext *sharedContext=0;
208 if (shared) sharedContext=shared->GetContext();
209 m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
210 }
211
212 wxGLCanvas::~wxGLCanvas()
213 {
214 if (m_glContext)
215 delete m_glContext;
216
217 ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
218 }
219
220 // Replaces wxWindow::Create functionality, since we need to use a different
221 // window class
222 bool wxGLCanvas::Create(wxWindow *parent,
223 wxWindowID id,
224 const wxPoint& pos,
225 const wxSize& size,
226 long style,
227 const wxString& name)
228 {
229 static bool s_registeredGLCanvasClass = FALSE;
230
231 // We have to register a special window class because we need
232 // the CS_OWNDC style for GLCanvas.
233
234 /*
235 From Angel Popov <jumpo@bitex.com>
236
237 Here are two snips from a dicussion in the OpenGL Gamedev list that explains
238 how this problem can be fixed:
239
240 "There are 5 common DCs available in Win95. These are aquired when you call
241 GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
242 OWNDC flagged windows do not get their DC from the common DC pool, the issue
243 is they require 800 bytes each from the limited 64Kb local heap for GDI."
244
245 "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
246 do), Win95 will actually "steal" it from you. MakeCurrent fails,
247 apparently, because Windows re-assigns the HDC to a different window. The
248 only way to prevent this, the only reliable means, is to set CS_OWNDC."
249 */
250
251 if (!s_registeredGLCanvasClass)
252 {
253 WNDCLASS wndclass;
254
255 // the fields which are common to all classes
256 wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
257 wndclass.cbClsExtra = 0;
258 wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
259 wndclass.hInstance = wxhInstance;
260 wndclass.hIcon = (HICON) NULL;
261 wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
262 wndclass.lpszMenuName = NULL;
263
264 // Register the GLCanvas class name
265 wndclass.hbrBackground = (HBRUSH)NULL;
266 wndclass.lpszClassName = wxGLCanvasClassName;
267 wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
268
269 if ( !::RegisterClass(&wndclass) )
270 {
271 wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
272 return FALSE;
273 }
274
275 // Register the GLCanvas class name for windows which don't do full repaint
276 // on resize
277 wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
278 wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
279
280 if ( !::RegisterClass(&wndclass) )
281 {
282 wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
283
284 ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
285
286 return FALSE;
287 }
288
289 s_registeredGLCanvasClass = TRUE;
290 }
291
292 wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
293
294 if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
295 return FALSE;
296
297 parent->AddChild(this);
298
299 DWORD msflags = 0;
300 if ( style & wxBORDER )
301 msflags |= WS_BORDER;
302 if ( style & wxTHICK_FRAME )
303 msflags |= WS_THICKFRAME;
304
305 /*
306 A general rule with OpenGL and Win32 is that any window that will have a
307 HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
308 You can find references about this within the knowledge base and most OpenGL
309 books that contain the wgl function descriptions.
310 */
311
312 msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
313
314 bool want3D;
315 WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
316
317 // Even with extended styles, need to combine with WS_BORDER
318 // for them to look right.
319 if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
320 (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
321 {
322 msflags |= WS_BORDER;
323 }
324
325 return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
326 }
327
328 static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
329 {
330 if (attribList) {
331 pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
332 pfd.iPixelType = PFD_TYPE_COLORINDEX;
333 pfd.cColorBits = 0;
334 int arg=0;
335
336 while( (attribList[arg]!=0) )
337 {
338 switch( attribList[arg++] )
339 {
340 case WX_GL_RGBA:
341 pfd.iPixelType = PFD_TYPE_RGBA;
342 break;
343 case WX_GL_BUFFER_SIZE:
344 pfd.cColorBits = attribList[arg++];
345 break;
346 case WX_GL_LEVEL:
347 // this member looks like it may be obsolete
348 if (attribList[arg] > 0) {
349 pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE;
350 } else if (attribList[arg] < 0) {
351 pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
352 } else {
353 pfd.iLayerType = (BYTE)PFD_MAIN_PLANE;
354 }
355 arg++;
356 break;
357 case WX_GL_DOUBLEBUFFER:
358 pfd.dwFlags |= PFD_DOUBLEBUFFER;
359 break;
360 case WX_GL_STEREO:
361 pfd.dwFlags |= PFD_STEREO;
362 break;
363 case WX_GL_AUX_BUFFERS:
364 pfd.cAuxBuffers = attribList[arg++];
365 break;
366 case WX_GL_MIN_RED:
367 pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
368 break;
369 case WX_GL_MIN_GREEN:
370 pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
371 break;
372 case WX_GL_MIN_BLUE:
373 pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
374 break;
375 case WX_GL_MIN_ALPHA:
376 // doesn't count in cColorBits
377 pfd.cAlphaBits = attribList[arg++];
378 break;
379 case WX_GL_DEPTH_SIZE:
380 pfd.cDepthBits = attribList[arg++];
381 break;
382 case WX_GL_STENCIL_SIZE:
383 pfd.cStencilBits = attribList[arg++];
384 break;
385 case WX_GL_MIN_ACCUM_RED:
386 pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
387 break;
388 case WX_GL_MIN_ACCUM_GREEN:
389 pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
390 break;
391 case WX_GL_MIN_ACCUM_BLUE:
392 pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
393 break;
394 case WX_GL_MIN_ACCUM_ALPHA:
395 pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
396 break;
397 default:
398 break;
399 }
400 }
401 }
402 }
403
404 void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
405 {
406 int pixelFormat;
407 PIXELFORMATDESCRIPTOR pfd = {
408 sizeof(PIXELFORMATDESCRIPTOR), /* size */
409 1, /* version */
410 PFD_SUPPORT_OPENGL |
411 PFD_DRAW_TO_WINDOW |
412 PFD_DOUBLEBUFFER, /* support double-buffering */
413 PFD_TYPE_RGBA, /* color type */
414 16, /* prefered color depth */
415 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
416 0, /* no alpha buffer */
417 0, /* alpha bits (ignored) */
418 0, /* no accumulation buffer */
419 0, 0, 0, 0, /* accum bits (ignored) */
420 16, /* depth buffer */
421 0, /* no stencil buffer */
422 0, /* no auxiliary buffers */
423 PFD_MAIN_PLANE, /* main layer */
424 0, /* reserved */
425 0, 0, 0, /* no layer, visible, damage masks */
426 };
427
428 AdjustPFDForAttributes(pfd, attribList);
429
430 pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
431 if (pixelFormat == 0) {
432 wxLogWarning(_("ChoosePixelFormat failed."));
433 }
434 else {
435 if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
436 wxLogWarning(_("SetPixelFormat failed."));
437 }
438 }
439 }
440
441 void wxGLCanvas::SetupPalette(const wxPalette& palette)
442 {
443 int pixelFormat = GetPixelFormat((HDC) m_hDC);
444 PIXELFORMATDESCRIPTOR pfd;
445
446 DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
447
448 if (pfd.dwFlags & PFD_NEED_PALETTE)
449 {
450 }
451 else
452 {
453 return;
454 }
455
456 m_palette = palette;
457
458 if ( !m_palette.Ok() )
459 {
460 m_palette = CreateDefaultPalette();
461 }
462
463 if (m_palette.Ok())
464 {
465 SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
466 RealizePalette((HDC) m_hDC);
467 }
468 }
469
470 wxPalette wxGLCanvas::CreateDefaultPalette()
471 {
472 PIXELFORMATDESCRIPTOR pfd;
473 int paletteSize;
474 int pixelFormat = GetPixelFormat((HDC) m_hDC);
475
476 DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
477
478 paletteSize = 1 << pfd.cColorBits;
479
480 LOGPALETTE* pPal =
481 (LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
482 pPal->palVersion = 0x300;
483 pPal->palNumEntries = paletteSize;
484
485 /* build a simple RGB color palette */
486 {
487 int redMask = (1 << pfd.cRedBits) - 1;
488 int greenMask = (1 << pfd.cGreenBits) - 1;
489 int blueMask = (1 << pfd.cBlueBits) - 1;
490 int i;
491
492 for (i=0; i<paletteSize; ++i) {
493 pPal->palPalEntry[i].peRed =
494 (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
495 pPal->palPalEntry[i].peGreen =
496 (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
497 pPal->palPalEntry[i].peBlue =
498 (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
499 pPal->palPalEntry[i].peFlags = 0;
500 }
501 }
502
503 HPALETTE hPalette = CreatePalette(pPal);
504 free(pPal);
505
506 wxPalette palette;
507 palette.SetHPALETTE((WXHPALETTE) hPalette);
508
509 return palette;
510 }
511
512 void wxGLCanvas::SwapBuffers()
513 {
514 if (m_glContext)
515 m_glContext->SwapBuffers();
516 }
517
518 void wxGLCanvas::OnSize(wxSizeEvent& event)
519 {
520 }
521
522 void wxGLCanvas::SetCurrent()
523 {
524 if (m_glContext)
525 {
526 m_glContext->SetCurrent();
527 }
528 }
529
530 void wxGLCanvas::SetColour(const char *colour)
531 {
532 if (m_glContext)
533 m_glContext->SetColour(colour);
534 }
535
536 // TODO: Have to have this called by parent frame (?)
537 // So we need wxFrame to call OnQueryNewPalette for all children...
538 void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
539 {
540 /* realize palette if this is the current window */
541 if ( GetPalette()->Ok() ) {
542 ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
543 ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
544 ::RealizePalette((HDC) GetHDC());
545 Refresh();
546 event.SetPaletteRealized(TRUE);
547 }
548 else
549 event.SetPaletteRealized(FALSE);
550 }
551
552 // I think this doesn't have to be propagated to child windows.
553 void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
554 {
555 /* realize palette if this is *not* the current window */
556 if ( GetPalette() &&
557 GetPalette()->Ok() && (this != event.GetChangedWindow()) )
558 {
559 ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
560 ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
561 ::RealizePalette((HDC) GetHDC());
562 Refresh();
563 }
564 }
565
566 /* Give extensions proper function names. */
567
568 /* EXT_vertex_array */
569 void glArrayElementEXT(GLint i)
570 {
571 }
572
573 void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
574 {
575 }
576
577 void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
578 {
579 #ifdef GL_EXT_vertex_array
580 static PFNGLDRAWARRAYSEXTPROC proc = 0;
581
582 if ( !proc )
583 {
584 proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
585 }
586
587 if ( proc )
588 (* proc) (mode, first, count);
589 #endif
590 }
591
592 void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
593 {
594 }
595
596 void glGetPointervEXT(GLenum pname, GLvoid* *params)
597 {
598 }
599
600 void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
601 {
602 }
603
604 void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
605 {
606 #ifdef GL_EXT_vertex_array
607 static PFNGLNORMALPOINTEREXTPROC proc = 0;
608
609 if ( !proc )
610 {
611 proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
612 }
613
614 if ( proc )
615 (* proc) (type, stride, count, pointer);
616 #endif
617 }
618
619 void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
620 {
621 }
622
623 void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
624 {
625 #ifdef GL_EXT_vertex_array
626 static PFNGLVERTEXPOINTEREXTPROC proc = 0;
627
628 if ( !proc )
629 {
630 proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
631 }
632 if ( proc )
633 (* proc) (size, type, stride, count, pointer);
634 #endif
635 }
636
637 /* EXT_color_subtable */
638 void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
639 {
640 }
641
642 /* EXT_color_table */
643 void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
644 {
645 }
646
647 void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
648 {
649 }
650
651 void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
652 {
653 }
654
655 void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
656 {
657 }
658
659 void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
660 {
661 }
662
663 /* SGI_compiled_vertex_array */
664 void glLockArraysSGI(GLint first, GLsizei count)
665 {
666 }
667
668 void glUnlockArraysSGI()
669 {
670 }
671
672
673 /* SGI_cull_vertex */
674 void glCullParameterdvSGI(GLenum pname, GLdouble* params)
675 {
676 }
677
678 void glCullParameterfvSGI(GLenum pname, GLfloat* params)
679 {
680 }
681
682 /* SGI_index_func */
683 void glIndexFuncSGI(GLenum func, GLclampf ref)
684 {
685 }
686
687 /* SGI_index_material */
688 void glIndexMaterialSGI(GLenum face, GLenum mode)
689 {
690 }
691
692 /* WIN_swap_hint */
693 void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
694 {
695 }
696
697
698 //---------------------------------------------------------------------------
699 // wxGLApp
700 //---------------------------------------------------------------------------
701
702 IMPLEMENT_CLASS(wxGLApp, wxApp)
703
704 bool wxGLApp::InitGLVisual(int *attribList)
705 {
706 int pixelFormat;
707 PIXELFORMATDESCRIPTOR pfd = {
708 sizeof(PIXELFORMATDESCRIPTOR), /* size */
709 1, /* version */
710 PFD_SUPPORT_OPENGL |
711 PFD_DRAW_TO_WINDOW |
712 PFD_DOUBLEBUFFER, /* support double-buffering */
713 PFD_TYPE_RGBA, /* color type */
714 16, /* prefered color depth */
715 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
716 0, /* no alpha buffer */
717 0, /* alpha bits (ignored) */
718 0, /* no accumulation buffer */
719 0, 0, 0, 0, /* accum bits (ignored) */
720 16, /* depth buffer */
721 0, /* no stencil buffer */
722 0, /* no auxiliary buffers */
723 PFD_MAIN_PLANE, /* main layer */
724 0, /* reserved */
725 0, 0, 0, /* no layer, visible, damage masks */
726 };
727
728 AdjustPFDForAttributes(pfd, attribList);
729
730 // use DC for whole (root) screen, since no windows have yet been created
731 pixelFormat = ChoosePixelFormat((HDC) ::GetDC(NULL), &pfd);
732
733 if (pixelFormat == 0) {
734 wxLogError(_("Failed to initialize OpenGL"));
735 return FALSE;
736 }
737
738 return TRUE;
739 }
740
741 wxGLApp::~wxGLApp()
742 {
743 }
744
745 #endif
746 // wxUSE_GLCANVAS