first round, connecting overviews properly to main page
[wxWidgets.git] / docs / doxygen / overviews / windowsizing.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: windowsizing
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page overview_windowsizing Window Sizing Overview
12
13 It can sometimes be confusing to keep track of the various
14 size-related attributes of a #wxWindow, how they
15 relate to each other, and how they interact with sizers. This document
16 will attempt to clear the fog a little, and give some simple
17 explanations of things.
18 @b BestSize: The best size of a widget depends on what kind of widget it
19 is, and usually also on the contents of the widget. For example a
20 #wxListBox's best size will be calculated based on
21 how many items it has, up to a certain limit, or a
22 #wxButton's best size will be calculated based on
23 its label size, but normally won't be smaller than the platform
24 default button size (unless a style flag overrides that). Get the
25 picture? There is a special virtual method in the C++ window classes
26 called @c DoGetBestSize() that a class needs to override if it
27 wants to calculate its own best size based on its content. The default
28 @c DoGetBestSize() is designed for use in container windows,
29 such as #wxPanel, and works something like this:
30
31
32 If the window has a sizer then it is used to calculate the best size.
33 Otherwise if the window has layout constraints then that is used to calculate the best size.
34 Otherwise if the window has children then the best size is set to be large enough to show all the children.
35 Otherwise if there are no children then the window's min size will be used for the best size.
36 Otherwise if there is no min size set, then the current size is used for the best size.
37
38
39 @b MinSize: The min size of a widget is a size that is normally
40 explicitly set by the programmer either with the @c SetMinSize()
41 method or the @c SetSizeHints() method. Most controls will also
42 set the min size to the size given in the control's constructor if a
43 non-default value is passed. Top-level windows such as
44 #wxFrame will not allow the user to resize the frame
45 below the min size.
46 @b Size: The size of a widget can be explicitly set or fetched with
47 the @c SetSize() or @c GetSize() methods. This size value
48 is the size that the widget is currently using on screen and is the
49 way to change the size of something that is not being managed by a
50 sizer.
51 @b ClientSize: The client size represents the widget's area inside
52 of any borders belonging to the widget and is the area that can be
53 drawn upon in a @c EVT_PAINT event. If a widget doesn't have a
54 border then its client size is the same as its size.
55 @b InitialSize: The initial size of a widget is the size given to
56 the constructor of the widget, if any. As mentioned above most
57 controls will also set this size value as the control's min size. If
58 the size passed to the constructor is the default
59 @c wxDefaultSize, or if the size is not fully specified (such as
60 @c wxSize(150,-1)) then most controls will fill in the missing
61 size components using the best size and will set the initial size of
62 the control to the resulting size.
63 @b GetEffectiveMinSize(): (formerly @c GetBestFittingSize) A
64 blending of the widget's min size and best size, giving precedence to
65 the min size. For example, if a widget's min size is set to (150, -1)
66 and the best size is (80, 22) then the best fitting size is (150,
67 22). If the min size is (50, 20) then the best fitting size is (50,
68 20). This method is what is called by the sizers when determining what
69 the requirements of each item in the sizer is, and is used for
70 calculating the overall minimum needs of the sizer.
71 @b SetInitialSize(size): (formerly @c SetBestFittingSize)
72 This is a little different than the typical size setters. Rather than
73 just setting an "initial size" attribute it actually sets the minsize
74 to the value passed in, blends that value with the best size, and then
75 sets the size of the widget to be the result. So you can consider this
76 method to be a "Smart SetSize". This method is what is called by the
77 constructor of most controls to set the minsize and initial size of
78 the control.
79 @b window.Fit(): The @c Fit() method sets the size of a
80 window to fit around its children. If it has no children then nothing
81 is done, if it does have children then the size of the window is set
82 to the window's best size.
83 @b sizer.Fit(window): This sets the size of the window to be large
84 enough to accommodate the minimum size needed by the sizer, (along with
85 a few other constraints...) If the sizer is the one that is assigned
86 to the window then this should be equivalent to @c window.Fit().
87 @b sizer.Layout(): Recalculates the minimum space needed by each
88 item in the sizer, and then lays out the items within the space
89 currently allotted to the sizer.
90 @b window.Layout(): If the window has a sizer then it sets the
91 space given to the sizer to the current size of the window, which
92 results in a call to @c sizer.Layout(). If the window has layout
93 constraints instead of a sizer then the constraints algorithm is
94 run. The @c Layout() method is what is called by the default
95 @c EVT_SIZE handler for container windows.
96
97 */
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