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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page overview_thread Multithreading overview
12
13 Classes: #wxThread, #wxMutex,
14 #wxCriticalSection,
15 #wxCondition
16
17 wxWidgets provides a complete set of classes encapsulating objects necessary in
18 multithreaded (MT) programs: the #thread class itself and different
19 synchronization objects: #mutexes and
20 @ref criticalsection_overview with
21 #conditions. The thread API in wxWidgets resembles to
22 POSIX1.c threads API (a.k.a. pthreads), although several functions have
23 different names and some features inspired by Win32 thread API are there as
24 well.
25
26 These classes will hopefully make writing MT programs easier and they also
27 provide some extra error checking (compared to the native (be it Win32 or Posix)
28 thread API), however it is still a non-trivial undertaking especially for large
29 projects. Before starting an MT application (or starting to add MT features to
30 an existing one) it is worth asking oneself if there is no easier and safer way
31 to implement the same functionality. Of course, in some situations threads
32 really make sense (classical example is a server application which launches a
33 new thread for each new client), but in others it might be a very poor choice
34 (example: launching a separate thread when doing a long computation to show a
35 progress dialog). Other implementation choices are available: for the progress
36 dialog example it is far better to do the calculations in the
37 @ref idleevent_overview or even simply do everything at once
38 but call wxWindow::Update() periodically to update
39 the screen.
40
41 If you do decide to use threads in your application, it is strongly recommended
42 that no more than one thread calls GUI functions. The thread sample shows that
43 it @e is possible for many different threads to call GUI functions at once
44 (all the threads created in the sample access GUI), but it is a very poor design
45 choice for anything except an example. The design which uses one GUI thread and
46 several worker threads which communicate with the main one using events is much
47 more robust and will undoubtedly save you countless problems (example: under
48 Win32 a thread can only access GDI objects such as pens, brushes, c created by
49 itself and not by the other threads).
50
51 For communication between secondary threads and the main thread, you may use
52 wxEvtHandler::AddPendingEvent
53 or its short version #wxPostEvent. These functions
54 have a thread-safe implementation so that they can be used as they are for
55 sending events from one thread to another. However there is no built in method
56 to send messages to the worker threads and you will need to use the available
57 synchronization classes to implement the solution which suits your needs
58 yourself. In particular, please note that it is not enough to derive
59 your class from #wxThread and
60 #wxEvtHandler to send messages to it: in fact, this does
61 not work at all.
62
63 */
64
65