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New implementation for printing circles and epllipses.
[wxWidgets.git] / include / wx / msw / gdiobj.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/gdiobj.h
3 // Purpose: wxGDIObject class: base class for other GDI classes
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GDIOBJ_H_
13 #define _WX_GDIOBJ_H_
14
15 #include "wx/object.h" // base class
16
17 // ----------------------------------------------------------------------------
18 // wxGDIRefData is the base class for wxXXXData structures which contain the
19 // real data for the GDI object and are shared among all wxWin objects sharing
20 // the same native GDI object
21 // ----------------------------------------------------------------------------
22
23 class WXDLLEXPORT wxGDIRefData : public wxObjectRefData
24 {
25 // this class is intentionally left blank
26 };
27
28 // ----------------------------------------------------------------------------
29 // wxGDIObject
30 // ----------------------------------------------------------------------------
31
32 class WXDLLEXPORT wxGDIObject : public wxObject
33 {
34 public:
35 wxGDIObject() { m_visible = false; };
36
37 // Creates the resource
38 virtual bool RealizeResource() { return false; };
39
40 // Frees the resource
41 virtual bool FreeResource(bool WXUNUSED(force) = false) { return false; }
42
43 virtual bool IsFree() const { return false; }
44
45 bool IsNull() const { return (m_refData == 0); }
46
47 // Returns handle.
48 virtual WXHANDLE GetResourceHandle() const { return 0; }
49
50 virtual bool GetVisible() { return m_visible; }
51 virtual void SetVisible(bool v) { m_visible = v; }
52
53 protected:
54 bool m_visible; // true only if we should delete this object ourselves
55
56 private:
57 DECLARE_DYNAMIC_CLASS(wxGDIObject)
58 };
59
60 #endif
61 // _WX_GDIOBJ_H_