1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
62 // a few defines to avoid nameclashes
63 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
65 #include "wx/mac/private.h"
68 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
71 // private manager flags (not yet on the public API)
72 enum wxAuiPrivateManagerOption
74 wxAUI_MGR_NO_DOCK_SIZE_LIMIT
= 1 << 28
80 class wxPseudoTransparentFrame
: public wxFrame
83 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
84 wxWindowID id
= wxID_ANY
,
85 const wxString
& title
= wxEmptyString
,
86 const wxPoint
& pos
= wxDefaultPosition
,
87 const wxSize
& size
= wxDefaultSize
,
88 long style
= wxDEFAULT_FRAME_STYLE
,
89 const wxString
&name
= wxT("frame"))
90 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
92 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
99 m_CanSetShape
= false; // have to wait for window create event on GTK
101 m_CanSetShape
= true;
103 m_Region
= wxRegion(0, 0, 0, 0);
107 virtual bool SetTransparent(wxByte alpha
)
111 int w
=100; // some defaults
113 GetClientSize(&w
, &h
);
119 // m_Region.Union(0, 0, 1, m_MaxWidth);
122 for (int y
=0; y
<m_MaxHeight
; y
++)
124 // Reverse the order of the bottom 4 bits
125 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
126 if ((j
*16+8)<m_Amount
)
127 m_Region
.Union(0, y
, m_MaxWidth
, 1);
136 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
140 if (m_Region
.IsEmpty())
144 dc
.SetBrush(wxColour(128, 192, 255));
146 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
148 dc
.SetPen(*wxTRANSPARENT_PEN
);
150 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
154 wxRect
rect(upd
.GetRect());
155 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
162 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
169 void OnSize(wxSizeEvent
& event
)
171 // We sometimes get surplus size events
172 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
173 (event
.GetSize().GetHeight() == m_lastHeight
))
178 m_lastWidth
= event
.GetSize().GetWidth();
179 m_lastHeight
= event
.GetSize().GetHeight();
181 SetTransparent(m_Amount
);
182 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
183 event
.GetSize().GetHeight());
194 int m_lastWidth
,m_lastHeight
;
198 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
199 DECLARE_EVENT_TABLE()
203 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
205 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
206 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
207 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
209 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
214 // -- static utility functions --
216 static wxBitmap
wxPaneCreateStippleBitmap()
218 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
219 wxImage
img(2,2,data
,true);
220 return wxBitmap(img
);
223 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
225 wxBitmap stipple
= wxPaneCreateStippleBitmap();
226 wxBrush
brush(stipple
);
228 dc
.SetPen(*wxTRANSPARENT_PEN
);
230 dc
.SetLogicalFunction(wxXOR
);
231 dc
.DrawRectangle(rect
);
236 // CopyDocksAndPanes() - this utility function creates copies of
237 // the dock and pane info. wxAuiDockInfo's usually contain pointers
238 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
239 // reconstruct that relationship in the new dock info and pane info arrays
241 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
242 wxAuiPaneInfoArray
& dest_panes
,
243 const wxAuiDockInfoArray
& src_docks
,
244 const wxAuiPaneInfoArray
& src_panes
)
246 dest_docks
= src_docks
;
247 dest_panes
= src_panes
;
248 int i
, j
, k
, dock_count
, pc1
, pc2
;
249 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
251 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
252 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
253 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
254 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
255 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
259 // GetMaxLayer() is an internal function which returns
260 // the highest layer inside the specified dock
261 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
, int dock_direction
)
263 int i
, dock_count
, max_layer
= 0;
264 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
266 wxAuiDockInfo
& dock
= docks
.Item(i
);
267 if (dock
.dock_direction
== dock_direction
&&
268 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
269 max_layer
= dock
.dock_layer
;
275 // GetMaxRow() is an internal function which returns
276 // the highest layer inside the specified dock
277 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
279 int i
, pane_count
, max_row
= 0;
280 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
282 wxAuiPaneInfo
& pane
= panes
.Item(i
);
283 if (pane
.dock_direction
== direction
&&
284 pane
.dock_layer
== layer
&&
285 pane
.dock_row
> max_row
)
286 max_row
= pane
.dock_row
;
293 // DoInsertDockLayer() is an internal function that inserts a new dock
294 // layer by incrementing all existing dock layer values by one
295 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
300 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
302 wxAuiPaneInfo
& pane
= panes
.Item(i
);
303 if (!pane
.IsFloating() &&
304 pane
.dock_direction
== dock_direction
&&
305 pane
.dock_layer
>= dock_layer
)
310 // DoInsertDockLayer() is an internal function that inserts a new dock
311 // row by incrementing all existing dock row values by one
312 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
318 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
320 wxAuiPaneInfo
& pane
= panes
.Item(i
);
321 if (!pane
.IsFloating() &&
322 pane
.dock_direction
== dock_direction
&&
323 pane
.dock_layer
== dock_layer
&&
324 pane
.dock_row
>= dock_row
)
329 // DoInsertDockLayer() is an internal function that inserts a space for
330 // another dock pane by incrementing all existing dock row values by one
331 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
338 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
340 wxAuiPaneInfo
& pane
= panes
.Item(i
);
341 if (!pane
.IsFloating() &&
342 pane
.dock_direction
== dock_direction
&&
343 pane
.dock_layer
== dock_layer
&&
344 pane
.dock_row
== dock_row
&&
345 pane
.dock_pos
>= dock_pos
)
350 // FindDocks() is an internal function that returns a list of docks which meet
351 // the specified conditions in the parameters and returns a sorted array
352 // (sorted by layer and then row)
353 static void FindDocks(wxAuiDockInfoArray
& docks
,
357 wxAuiDockInfoPtrArray
& arr
)
359 int begin_layer
= dock_layer
;
360 int end_layer
= dock_layer
;
361 int begin_row
= dock_row
;
362 int end_row
= dock_row
;
363 int dock_count
= docks
.GetCount();
364 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
366 // discover the maximum dock layer and the max row
367 for (i
= 0; i
< dock_count
; ++i
)
369 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
370 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
373 // if no dock layer was specified, search all dock layers
374 if (dock_layer
== -1)
377 end_layer
= max_layer
;
380 // if no dock row was specified, search all dock row
389 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
390 for (row
= begin_row
; row
<= end_row
; ++row
)
391 for (i
= 0; i
< dock_count
; ++i
)
393 wxAuiDockInfo
& d
= docks
.Item(i
);
394 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
396 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
402 // FindPaneInDock() looks up a specified window pointer inside a dock.
403 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
404 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
406 int i
, count
= dock
.panes
.GetCount();
407 for (i
= 0; i
< count
; ++i
)
409 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
410 if (p
->window
== window
)
416 // RemovePaneFromDocks() removes a pane window from all docks
417 // with a possible exception specified by parameter "ex_cept"
418 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
420 wxAuiDockInfo
* ex_cept
= NULL
)
423 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
425 wxAuiDockInfo
& d
= docks
.Item(i
);
428 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
434 // RenumberDockRows() takes a dock and assigns sequential numbers
435 // to existing rows. Basically it takes out the gaps; so if a
436 // dock has rows with numbers 0,2,5, they will become 0,1,2
437 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
439 int i
, dock_count
, j
, pane_count
;
440 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
442 wxAuiDockInfo
& dock
= *docks
.Item(i
);
444 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
445 dock
.panes
.Item(j
)->dock_row
= i
;
450 // SetActivePane() sets the active pane, as well as cycles through
451 // every other pane and makes sure that all others' active flags
453 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
456 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
458 wxAuiPaneInfo
& pane
= panes
.Item(i
);
459 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
460 if (pane
.window
== active_pane
)
461 pane
.state
|= wxAuiPaneInfo::optionActive
;
466 // this function is used to sort panes by dock position
467 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
469 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
473 // -- wxAuiManager class implementation --
476 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
477 EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton
)
478 EVT_AUI_RENDER(wxAuiManager::OnRender
)
479 EVT_PAINT(wxAuiManager::OnPaint
)
480 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
481 EVT_SIZE(wxAuiManager::OnSize
)
482 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
483 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
484 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
485 EVT_MOTION(wxAuiManager::OnMotion
)
486 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
487 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
492 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
494 m_action
= actionNone
;
495 m_last_mouse_move
= wxPoint();
496 m_hover_button
= NULL
;
497 m_art
= new wxAuiDefaultDockArt
;
501 m_has_maximized
= false;
506 SetManagedWindow(managed_wnd
);
510 wxAuiManager::~wxAuiManager()
515 // Creates a floating frame for the windows
516 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
, const wxAuiPaneInfo
& p
)
518 return new wxAuiFloatingFrame(parent
, this, p
);
521 // GetPane() looks up a wxAuiPaneInfo structure based
522 // on the supplied window pointer. Upon failure, GetPane()
523 // returns an empty wxAuiPaneInfo, a condition which can be checked
524 // by calling wxAuiPaneInfo::IsOk().
526 // The pane info's structure may then be modified. Once a pane's
527 // info is modified, wxAuiManager::Update() must be called to
528 // realize the changes in the UI.
530 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
533 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
535 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
536 if (p
.window
== window
)
539 return wxAuiNullPaneInfo
;
542 // this version of GetPane() looks up a pane based on a
543 // 'pane name', see above comment for more info
544 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
547 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
549 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
553 return wxAuiNullPaneInfo
;
556 // GetAllPanes() returns a reference to all the pane info structures
557 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
562 // HitTest() is an internal function which determines
563 // which UI item the specified coordinates are over
564 // (x,y) specify a position in client coordinates
565 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
567 wxAuiDockUIPart
* result
= NULL
;
570 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
572 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
574 // we are not interested in typeDock, because this space
575 // isn't used to draw anything, just for measurements;
576 // besides, the entire dock area is covered with other
577 // rectangles, which we are interested in.
578 if (item
->type
== wxAuiDockUIPart::typeDock
)
581 // if we already have a hit on a more specific item, we are not
582 // interested in a pane hit. If, however, we don't already have
583 // a hit, returning a pane hit is necessary for some operations
584 if ((item
->type
== wxAuiDockUIPart::typePane
||
585 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
588 // if the point is inside the rectangle, we have a hit
589 if (item
->rect
.Contains(x
,y
))
597 // SetFlags() and GetFlags() allow the owner to set various
598 // options which are global to wxAuiManager
599 void wxAuiManager::SetFlags(unsigned int flags
)
601 // find out if we have to call UpdateHintWindowConfig()
602 bool update_hint_wnd
= false;
603 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
604 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
605 wxAUI_MGR_RECTANGLE_HINT
;
606 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
607 update_hint_wnd
= true;
615 UpdateHintWindowConfig();
619 unsigned int wxAuiManager::GetFlags() const
625 // don't use these anymore as they are deprecated
626 // use Set/GetManagedFrame() instead
627 void wxAuiManager::SetFrame(wxFrame
* frame
)
629 SetManagedWindow((wxWindow
*)frame
);
632 wxFrame
* wxAuiManager::GetFrame() const
634 return (wxFrame
*)m_frame
;
638 void wxAuiManager::UpdateHintWindowConfig()
640 // find out if the the system can do transparent frames
641 bool can_do_transparent
= false;
643 wxWindow
* w
= m_frame
;
646 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
648 wxFrame
* f
= static_cast<wxFrame
*>(w
);
649 can_do_transparent
= f
->CanSetTransparent();
656 // if there is an existing hint window, delete it
659 m_hint_wnd
->Destroy();
666 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
668 // Make a window to use for a transparent hint
669 #if defined(__WXMSW__) || defined(__WXGTK__)
670 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
671 wxDefaultPosition
, wxSize(1,1),
672 wxFRAME_TOOL_WINDOW
|
673 wxFRAME_FLOAT_ON_PARENT
|
677 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
678 #elif defined(__WXMAC__)
679 // Using a miniframe with float and tool styles keeps the parent
680 // frame activated and highlighted as such...
681 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
682 wxDefaultPosition
, wxSize(1,1),
683 wxFRAME_FLOAT_ON_PARENT
684 | wxFRAME_TOOL_WINDOW
);
686 // Can't set the bg colour of a Frame in wxMac
687 wxPanel
* p
= new wxPanel(m_hint_wnd
);
689 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
690 // color that is really hard to see, especially transparent.
691 // Until a better system color is decided upon we'll just use
693 p
->SetBackgroundColour(*wxBLUE
);
699 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
700 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
702 // system can't support transparent fade, or the venetian
703 // blinds effect was explicitly requested
704 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
709 wxFRAME_TOOL_WINDOW
|
710 wxFRAME_FLOAT_ON_PARENT
|
713 m_hint_fademax
= 128;
719 // SetManagedWindow() is usually called once when the frame
720 // manager class is being initialized. "frame" specifies
721 // the frame which should be managed by the frame mananger
722 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
724 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
727 m_frame
->PushEventHandler(this);
730 // if the owner is going to manage an MDI parent frame,
731 // we need to add the MDI client window as the default
734 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
736 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
737 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
739 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
741 AddPane(client_window
,
742 wxAuiPaneInfo().Name(wxT("mdiclient")).
743 CenterPane().PaneBorder(false));
747 UpdateHintWindowConfig();
751 // UnInit() must be called, usually in the destructor
752 // of the frame class. If it is not called, usually this
753 // will result in a crash upon program exit
754 void wxAuiManager::UnInit()
758 m_frame
->RemoveEventHandler(this);
762 // GetManagedWindow() returns the window pointer being managed
763 wxWindow
* wxAuiManager::GetManagedWindow() const
768 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
773 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
775 // first, give the owner frame a chance to override
778 if (m_frame
->ProcessEvent(event
))
785 // SetArtProvider() instructs wxAuiManager to use the
786 // specified art provider for all drawing calls. This allows
787 // plugable look-and-feel features. The pointer that is
788 // passed to this method subsequently belongs to wxAuiManager,
789 // and is deleted in the frame manager destructor
790 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
792 // delete the last art provider, if any
795 // assign the new art provider
796 m_art
= art_provider
;
800 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
802 // check if the pane has a valid window
806 // check if the pane already exists
807 if (GetPane(pane_info
.window
).IsOk())
810 // if the new pane is docked then we should undo maximize
811 if(pane_info
.IsDocked())
812 RestoreMaximizedPane();
814 m_panes
.Add(pane_info
);
816 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
818 // set the pane window
819 pinfo
.window
= window
;
821 // if the pane's name identifier is blank, create a random string
822 if (pinfo
.name
.empty())
824 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
825 ((unsigned long)pinfo
.window
) & 0xffffffff,
826 (unsigned int)time(NULL
),
828 (unsigned int)GetTickCount(),
830 (unsigned int)clock(),
832 (unsigned long)m_panes
.GetCount());
835 // set initial proportion (if not already set)
836 if (pinfo
.dock_proportion
== 0)
837 pinfo
.dock_proportion
= 100000;
839 if (pinfo
.HasMaximizeButton())
841 wxAuiPaneButton button
;
842 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
843 pinfo
.buttons
.Add(button
);
846 if (pinfo
.HasPinButton())
848 wxAuiPaneButton button
;
849 button
.button_id
= wxAUI_BUTTON_PIN
;
850 pinfo
.buttons
.Add(button
);
853 if (pinfo
.HasCloseButton())
855 wxAuiPaneButton button
;
856 button
.button_id
= wxAUI_BUTTON_CLOSE
;
857 pinfo
.buttons
.Add(button
);
860 if (pinfo
.best_size
== wxDefaultSize
&&
863 pinfo
.best_size
= pinfo
.window
->GetClientSize();
865 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
867 // GetClientSize() doesn't get the best size for
868 // a toolbar under some newer versions of wxWidgets,
869 // so use GetBestSize()
870 pinfo
.best_size
= pinfo
.window
->GetBestSize();
872 // for some reason, wxToolBar::GetBestSize() is returning
873 // a size that is a pixel shy of the correct amount.
874 // I believe this to be the correct action, until
875 // wxToolBar::GetBestSize() is fixed. Is this assumption
880 if (pinfo
.min_size
!= wxDefaultSize
)
882 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
883 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
884 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
885 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
892 bool wxAuiManager::AddPane(wxWindow
* window
,
894 const wxString
& caption
)
897 pinfo
.Caption(caption
);
900 case wxTOP
: pinfo
.Top(); break;
901 case wxBOTTOM
: pinfo
.Bottom(); break;
902 case wxLEFT
: pinfo
.Left(); break;
903 case wxRIGHT
: pinfo
.Right(); break;
904 case wxCENTER
: pinfo
.CenterPane(); break;
906 return AddPane(window
, pinfo
);
909 bool wxAuiManager::AddPane(wxWindow
* window
,
910 const wxAuiPaneInfo
& pane_info
,
911 const wxPoint
& drop_pos
)
913 if (!AddPane(window
, pane_info
))
916 wxAuiPaneInfo
& pane
= GetPane(window
);
918 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
923 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
926 // shift the panes around, depending on the insert level
927 switch (insert_level
)
929 case wxAUI_INSERT_PANE
:
930 DoInsertPane(m_panes
,
931 pane_info
.dock_direction
,
932 pane_info
.dock_layer
,
936 case wxAUI_INSERT_ROW
:
937 DoInsertDockRow(m_panes
,
938 pane_info
.dock_direction
,
939 pane_info
.dock_layer
,
942 case wxAUI_INSERT_DOCK
:
943 DoInsertDockLayer(m_panes
,
944 pane_info
.dock_direction
,
945 pane_info
.dock_layer
);
949 // if the window already exists, we are basically just moving/inserting the
950 // existing window. If it doesn't exist, we need to add it and insert it
951 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
952 if (!existing_pane
.IsOk())
954 return AddPane(window
, pane_info
);
958 if (pane_info
.IsFloating())
960 existing_pane
.Float();
961 if (pane_info
.floating_pos
!= wxDefaultPosition
)
962 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
963 if (pane_info
.floating_size
!= wxDefaultSize
)
964 existing_pane
.FloatingSize(pane_info
.floating_size
);
968 // if the new pane is docked then we should undo maximize
969 RestoreMaximizedPane();
971 existing_pane
.Direction(pane_info
.dock_direction
);
972 existing_pane
.Layer(pane_info
.dock_layer
);
973 existing_pane
.Row(pane_info
.dock_row
);
974 existing_pane
.Position(pane_info
.dock_pos
);
982 // DetachPane() removes a pane from the frame manager. This
983 // method will not destroy the window that is removed.
984 bool wxAuiManager::DetachPane(wxWindow
* window
)
987 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
989 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
990 if (p
.window
== window
)
994 // we have a floating frame which is being detached. We need to
995 // reparent it to m_frame and destroy the floating frame
998 p
.window
->SetSize(1,1);
1000 if (p
.frame
->IsShown())
1001 p
.frame
->Show(false);
1003 // reparent to m_frame and destroy the pane
1004 if(m_action_window
== p
.frame
)
1006 m_action_window
= NULL
;
1009 p
.window
->Reparent(m_frame
);
1010 p
.frame
->SetSizer(NULL
);
1015 // make sure there are no references to this pane in our uiparts,
1016 // just in case the caller doesn't call Update() immediately after
1017 // the DetachPane() call. This prevets obscure crashes which would
1018 // happen at window repaint if the caller forgets to call Update()
1020 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1022 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1023 if (part
.pane
== &p
)
1025 m_uiparts
.RemoveAt(pi
);
1032 m_panes
.RemoveAt(i
);
1039 // ClosePane() destroys or hides the pane depending on its
1041 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1043 // if we were maximized, restore
1044 if (pane_info
.IsMaximized())
1046 RestorePane(pane_info
);
1049 // first, hide the window
1050 if (pane_info
.window
&& pane_info
.window
->IsShown())
1052 pane_info
.window
->Show(false);
1055 // make sure that we are the parent of this window
1056 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1058 pane_info
.window
->Reparent(m_frame
);
1061 // if we have a frame, destroy it
1062 if (pane_info
.frame
)
1064 pane_info
.frame
->Destroy();
1065 pane_info
.frame
= NULL
;
1068 // now we need to either destroy or hide the pane
1069 if (pane_info
.IsDestroyOnClose())
1071 wxWindow
* window
= pane_info
.window
;
1084 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1088 // un-maximize and hide all other panes
1089 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1091 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1100 // mark ourselves maximized
1101 pane_info
.Maximize();
1103 m_has_maximized
= true;
1105 // last, show the window
1106 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1108 pane_info
.window
->Show(true);
1112 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1116 // restore all the panes
1117 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1119 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1126 // mark ourselves non-maximized
1127 pane_info
.Restore();
1128 m_has_maximized
= false;
1130 // last, show the window
1131 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1133 pane_info
.window
->Show(true);
1137 void wxAuiManager::RestoreMaximizedPane()
1141 // restore all the panes
1142 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1144 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1153 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1154 // in the input string. This is an internal functions which is
1155 // used for saving perspectives
1156 static wxString
EscapeDelimiters(const wxString
& s
)
1159 result
.Alloc(s
.length());
1160 const wxChar
* ch
= s
.c_str();
1163 if (*ch
== wxT(';') || *ch
== wxT('|'))
1164 result
+= wxT('\\');
1171 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1173 wxString result
= wxT("name=");
1174 result
+= EscapeDelimiters(pane
.name
);
1177 result
+= wxT("caption=");
1178 result
+= EscapeDelimiters(pane
.caption
);
1181 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1182 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1183 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1184 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1185 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1186 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1187 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1188 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1189 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1190 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1191 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1192 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1193 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1194 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1195 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1196 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1201 // Load a "pane" with the pane infor settings in pane_part
1202 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1204 // replace escaped characters so we can
1205 // split up the string easily
1206 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1207 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1211 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1212 pane_part
= pane_part
.AfterFirst(wxT(';'));
1213 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1214 wxString value
= val_part
.AfterFirst(wxT('='));
1215 val_name
.MakeLower();
1216 val_name
.Trim(true);
1217 val_name
.Trim(false);
1221 if (val_name
.empty())
1224 if (val_name
== wxT("name"))
1226 else if (val_name
== wxT("caption"))
1227 pane
.caption
= value
;
1228 else if (val_name
== wxT("state"))
1229 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1230 else if (val_name
== wxT("dir"))
1231 pane
.dock_direction
= wxAtoi(value
.c_str());
1232 else if (val_name
== wxT("layer"))
1233 pane
.dock_layer
= wxAtoi(value
.c_str());
1234 else if (val_name
== wxT("row"))
1235 pane
.dock_row
= wxAtoi(value
.c_str());
1236 else if (val_name
== wxT("pos"))
1237 pane
.dock_pos
= wxAtoi(value
.c_str());
1238 else if (val_name
== wxT("prop"))
1239 pane
.dock_proportion
= wxAtoi(value
.c_str());
1240 else if (val_name
== wxT("bestw"))
1241 pane
.best_size
.x
= wxAtoi(value
.c_str());
1242 else if (val_name
== wxT("besth"))
1243 pane
.best_size
.y
= wxAtoi(value
.c_str());
1244 else if (val_name
== wxT("minw"))
1245 pane
.min_size
.x
= wxAtoi(value
.c_str());
1246 else if (val_name
== wxT("minh"))
1247 pane
.min_size
.y
= wxAtoi(value
.c_str());
1248 else if (val_name
== wxT("maxw"))
1249 pane
.max_size
.x
= wxAtoi(value
.c_str());
1250 else if (val_name
== wxT("maxh"))
1251 pane
.max_size
.y
= wxAtoi(value
.c_str());
1252 else if (val_name
== wxT("floatx"))
1253 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1254 else if (val_name
== wxT("floaty"))
1255 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1256 else if (val_name
== wxT("floatw"))
1257 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1258 else if (val_name
== wxT("floath"))
1259 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1261 wxFAIL_MSG(wxT("Bad Perspective String"));
1265 // replace escaped characters so we can
1266 // split up the string easily
1267 pane
.name
.Replace(wxT("\a"), wxT("|"));
1268 pane
.name
.Replace(wxT("\b"), wxT(";"));
1269 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1270 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1271 pane_part
.Replace(wxT("\a"), wxT("|"));
1272 pane_part
.Replace(wxT("\b"), wxT(";"));
1278 // SavePerspective() saves all pane information as a single string.
1279 // This string may later be fed into LoadPerspective() to restore
1280 // all pane settings. This save and load mechanism allows an
1281 // exact pane configuration to be saved and restored at a later time
1283 wxString
wxAuiManager::SavePerspective()
1287 result
= wxT("layout1|");
1289 int pane_i
, pane_count
= m_panes
.GetCount();
1290 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1292 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1293 result
+= SavePaneInfo(pane
)+wxT("|");
1296 int dock_i
, dock_count
= m_docks
.GetCount();
1297 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1299 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1301 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1302 dock
.dock_direction
, dock
.dock_layer
,
1303 dock
.dock_row
, dock
.size
);
1309 // LoadPerspective() loads a layout which was saved with SavePerspective()
1310 // If the "update" flag parameter is true, the GUI will immediately be updated
1312 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1314 wxString input
= layout
;
1317 // check layout string version
1318 part
= input
.BeforeFirst(wxT('|'));
1319 input
= input
.AfterFirst(wxT('|'));
1322 if (part
!= wxT("layout1"))
1325 // mark all panes currently managed as docked and hidden
1326 int pane_i
, pane_count
= m_panes
.GetCount();
1327 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1328 m_panes
.Item(pane_i
).Dock().Hide();
1330 // clear out the dock array; this will be reconstructed
1333 // replace escaped characters so we can
1334 // split up the string easily
1335 input
.Replace(wxT("\\|"), wxT("\a"));
1336 input
.Replace(wxT("\\;"), wxT("\b"));
1342 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1343 input
= input
.AfterFirst(wxT('|'));
1344 pane_part
.Trim(true);
1346 // if the string is empty, we're done parsing
1347 if (pane_part
.empty())
1350 if (pane_part
.Left(9) == wxT("dock_size"))
1352 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1353 wxString value
= pane_part
.AfterFirst(wxT('='));
1355 long dir
, layer
, row
, size
;
1356 wxString piece
= val_name
.AfterFirst(wxT('('));
1357 piece
= piece
.BeforeLast(wxT(')'));
1358 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1359 piece
= piece
.AfterFirst(wxT(','));
1360 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1361 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1362 value
.ToLong(&size
);
1365 dock
.dock_direction
= dir
;
1366 dock
.dock_layer
= layer
;
1367 dock
.dock_row
= row
;
1373 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1374 // name so it can be called by external callers
1375 pane_part
.Replace(wxT("\a"), wxT("|"));
1376 pane_part
.Replace(wxT("\b"), wxT(";"));
1378 LoadPaneInfo(pane_part
, pane
);
1380 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1383 // the pane window couldn't be found
1384 // in the existing layout
1398 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1399 wxArrayInt
& positions
,
1402 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1403 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1404 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1409 int offset
, action_pane
= -1;
1410 int pane_i
, pane_count
= dock
.panes
.GetCount();
1412 // find the pane marked as our action pane
1413 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1415 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1417 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1419 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1420 action_pane
= pane_i
;
1424 // set up each panes default position, and
1425 // determine the size (width or height, depending
1426 // on the dock's orientation) of each pane
1427 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1429 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1430 positions
.Add(pane
.dock_pos
);
1433 if (pane
.HasBorder())
1434 size
+= (pane_border_size
*2);
1436 if (dock
.IsHorizontal())
1438 if (pane
.HasGripper() && !pane
.HasGripperTop())
1439 size
+= gripper_size
;
1440 size
+= pane
.best_size
.x
;
1444 if (pane
.HasGripper() && pane
.HasGripperTop())
1445 size
+= gripper_size
;
1447 if (pane
.HasCaption())
1448 size
+= caption_size
;
1449 size
+= pane
.best_size
.y
;
1455 // if there is no action pane, just return the default
1456 // positions (as specified in pane.pane_pos)
1457 if (action_pane
== -1)
1461 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1463 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1468 positions
[pane_i
] -= -amount
;
1470 offset
+= sizes
[pane_i
];
1473 // if the dock mode is fixed, make sure none of the panes
1474 // overlap; we will bump panes that overlap
1476 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1478 int amount
= positions
[pane_i
] - offset
;
1482 positions
[pane_i
] += -amount
;
1484 offset
+= sizes
[pane_i
];
1489 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1490 wxAuiDockInfo
& dock
,
1491 wxAuiPaneInfo
& pane
,
1492 wxAuiDockUIPartArray
& uiparts
,
1495 wxAuiDockUIPart part
;
1496 wxSizerItem
* sizer_item
;
1498 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1499 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1500 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1501 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1503 // find out the orientation of the item (orientation for panes
1504 // is the same as the dock's orientation)
1506 if (dock
.IsHorizontal())
1507 orientation
= wxHORIZONTAL
;
1509 orientation
= wxVERTICAL
;
1511 // this variable will store the proportion
1512 // value that the pane will receive
1513 int pane_proportion
= pane
.dock_proportion
;
1515 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1516 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1518 if (pane
.HasGripper())
1520 if (pane
.HasGripperTop())
1521 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1523 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1525 part
.type
= wxAuiDockUIPart::typeGripper
;
1529 part
.orientation
= orientation
;
1530 part
.cont_sizer
= horz_pane_sizer
;
1531 part
.sizer_item
= sizer_item
;
1535 if (pane
.HasCaption())
1537 // create the caption sizer
1538 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1540 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1542 part
.type
= wxAuiDockUIPart::typeCaption
;
1546 part
.orientation
= orientation
;
1547 part
.cont_sizer
= vert_pane_sizer
;
1548 part
.sizer_item
= sizer_item
;
1549 int caption_part_idx
= uiparts
.GetCount();
1552 // add pane buttons to the caption
1553 int i
, button_count
;
1554 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1555 i
< button_count
; ++i
)
1557 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1559 sizer_item
= caption_sizer
->Add(pane_button_size
,
1563 part
.type
= wxAuiDockUIPart::typePaneButton
;
1566 part
.button
= &button
;
1567 part
.orientation
= orientation
;
1568 part
.cont_sizer
= caption_sizer
;
1569 part
.sizer_item
= sizer_item
;
1573 // if we have buttons, add a little space to the right
1574 // of them to ease visual crowding
1575 if (button_count
>= 1)
1577 caption_sizer
->Add(3,1);
1580 // add the caption sizer
1581 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1583 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1586 // add the pane window itself
1589 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1593 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1594 // Don't do this because it breaks the pane size in floating windows
1595 // BIW: Right now commenting this out is causing problems with
1596 // an mdi client window as the center pane.
1597 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1600 part
.type
= wxAuiDockUIPart::typePane
;
1604 part
.orientation
= orientation
;
1605 part
.cont_sizer
= vert_pane_sizer
;
1606 part
.sizer_item
= sizer_item
;
1610 // determine if the pane should have a minimum size; if the pane is
1611 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1612 // if the pane.min_size is set, we must use that value as well
1614 wxSize min_size
= pane
.min_size
;
1617 if (min_size
== wxDefaultSize
)
1619 min_size
= pane
.best_size
;
1620 pane_proportion
= 0;
1624 if (min_size
!= wxDefaultSize
)
1626 vert_pane_sizer
->SetItemMinSize(
1627 vert_pane_sizer
->GetChildren().GetCount()-1,
1628 min_size
.x
, min_size
.y
);
1632 // add the verticle sizer (caption, pane window) to the
1633 // horizontal sizer (gripper, verticle sizer)
1634 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1636 // finally, add the pane sizer to the dock sizer
1638 if (pane
.HasBorder())
1640 // allowing space for the pane's border
1641 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1642 wxEXPAND
| wxALL
, pane_border_size
);
1644 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1648 part
.orientation
= orientation
;
1649 part
.cont_sizer
= cont
;
1650 part
.sizer_item
= sizer_item
;
1655 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1659 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1660 wxAuiDockInfo
& dock
,
1661 wxAuiDockUIPartArray
& uiparts
,
1664 wxSizerItem
* sizer_item
;
1665 wxAuiDockUIPart part
;
1667 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1668 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1670 // resizable bottom and right docks have a sash before them
1671 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1672 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1674 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1676 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1677 part
.orientation
= orientation
;
1681 part
.cont_sizer
= cont
;
1682 part
.sizer_item
= sizer_item
;
1686 // create the sizer for the dock
1687 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1689 // add each pane to the dock
1690 bool has_maximized_pane
= false;
1691 int pane_i
, pane_count
= dock
.panes
.GetCount();
1695 wxArrayInt pane_positions
, pane_sizes
;
1697 // figure out the real pane positions we will
1698 // use, without modifying the each pane's pane_pos member
1699 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1702 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1704 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1705 int pane_pos
= pane_positions
.Item(pane_i
);
1706 if(pane
.IsMaximized()) {
1707 has_maximized_pane
= true;
1710 int amount
= pane_pos
- offset
;
1713 if (dock
.IsVertical())
1714 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1716 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1718 part
.type
= wxAuiDockUIPart::typeBackground
;
1722 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1723 part
.cont_sizer
= dock_sizer
;
1724 part
.sizer_item
= sizer_item
;
1730 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1732 offset
+= pane_sizes
.Item(pane_i
);
1735 // at the end add a very small stretchable background area
1736 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1738 part
.type
= wxAuiDockUIPart::typeBackground
;
1742 part
.orientation
= orientation
;
1743 part
.cont_sizer
= dock_sizer
;
1744 part
.sizer_item
= sizer_item
;
1749 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1751 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1752 if(pane
.IsMaximized()) {
1753 has_maximized_pane
= true;
1756 // if this is not the first pane being added,
1757 // we need to add a pane sizer
1758 if (!m_has_maximized
&& pane_i
> 0)
1760 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1762 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1764 part
.pane
= dock
.panes
.Item(pane_i
-1);
1766 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1767 part
.cont_sizer
= dock_sizer
;
1768 part
.sizer_item
= sizer_item
;
1772 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1776 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1777 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1779 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1781 part
.type
= wxAuiDockUIPart::typeDock
;
1785 part
.orientation
= orientation
;
1786 part
.cont_sizer
= cont
;
1787 part
.sizer_item
= sizer_item
;
1790 if (dock
.IsHorizontal())
1791 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1793 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1795 // top and left docks have a sash after them
1796 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1797 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1799 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1801 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1805 part
.orientation
= orientation
;
1806 part
.cont_sizer
= cont
;
1807 part
.sizer_item
= sizer_item
;
1812 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1813 wxAuiDockInfoArray
& docks
,
1814 wxAuiDockUIPartArray
& uiparts
,
1817 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1819 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1820 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1821 wxSize cli_size
= m_frame
->GetClientSize();
1822 int i
, dock_count
, pane_count
;
1825 // empty all docks out
1826 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1827 docks
.Item(i
).panes
.Empty();
1830 // iterate through all known panes, filing each
1831 // of them into the appropriate dock. If the
1832 // pane does not exist in the dock, add it
1833 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1835 wxAuiPaneInfo
& p
= panes
.Item(i
);
1837 // find any docks in this layer
1838 wxAuiDockInfo
* dock
;
1839 wxAuiDockInfoPtrArray arr
;
1840 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1842 if (arr
.GetCount() > 0)
1848 // dock was not found, so we need to create a new one
1850 d
.dock_direction
= p
.dock_direction
;
1851 d
.dock_layer
= p
.dock_layer
;
1852 d
.dock_row
= p
.dock_row
;
1854 dock
= &docks
.Last();
1858 if (p
.IsDocked() && p
.IsShown())
1860 // remove the pane from any existing docks except this one
1861 RemovePaneFromDocks(docks
, p
, dock
);
1863 // pane needs to be added to the dock,
1864 // if it doesn't already exist
1865 if (!FindPaneInDock(*dock
, p
.window
))
1866 dock
->panes
.Add(&p
);
1870 // remove the pane from any existing docks
1871 RemovePaneFromDocks(docks
, p
);
1876 // remove any empty docks
1877 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1879 if (docks
.Item(i
).panes
.GetCount() == 0)
1883 // configure the docks further
1884 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1886 wxAuiDockInfo
& dock
= docks
.Item(i
);
1887 int j
, dock_pane_count
= dock
.panes
.GetCount();
1889 // sort the dock pane array by the pane's
1890 // dock position (dock_pos), in ascending order
1891 dock
.panes
.Sort(PaneSortFunc
);
1893 // for newly created docks, set up their initial size
1898 for (j
= 0; j
< dock_pane_count
; ++j
)
1900 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1901 wxSize pane_size
= pane
.best_size
;
1902 if (pane_size
== wxDefaultSize
)
1903 pane_size
= pane
.min_size
;
1904 if (pane_size
== wxDefaultSize
)
1905 pane_size
= pane
.window
->GetSize();
1907 if (dock
.IsHorizontal())
1908 size
= wxMax(pane_size
.y
, size
);
1910 size
= wxMax(pane_size
.x
, size
);
1913 // add space for the border (two times), but only
1914 // if at least one pane inside the dock has a pane border
1915 for (j
= 0; j
< dock_pane_count
; ++j
)
1917 if (dock
.panes
.Item(j
)->HasBorder())
1919 size
+= (pane_border_size
*2);
1924 // if pane is on the top or bottom, add the caption height,
1925 // but only if at least one pane inside the dock has a caption
1926 if (dock
.IsHorizontal())
1928 for (j
= 0; j
< dock_pane_count
; ++j
)
1930 if (dock
.panes
.Item(j
)->HasCaption())
1932 size
+= caption_size
;
1938 if (!(m_flags
& wxAUI_MGR_NO_DOCK_SIZE_LIMIT
))
1940 // new dock's size may not be more than 1/3 of the frame size
1941 if (dock
.IsHorizontal())
1942 size
= wxMin(size
, cli_size
.y
/3);
1944 size
= wxMin(size
, cli_size
.x
/3);
1953 // determine the dock's minimum size
1954 bool plus_border
= false;
1955 bool plus_caption
= false;
1956 int dock_min_size
= 0;
1957 for (j
= 0; j
< dock_pane_count
; ++j
)
1959 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1960 if (pane
.min_size
!= wxDefaultSize
)
1962 if (pane
.HasBorder())
1964 if (pane
.HasCaption())
1965 plus_caption
= true;
1966 if (dock
.IsHorizontal())
1968 if (pane
.min_size
.y
> dock_min_size
)
1969 dock_min_size
= pane
.min_size
.y
;
1973 if (pane
.min_size
.x
> dock_min_size
)
1974 dock_min_size
= pane
.min_size
.x
;
1980 dock_min_size
+= (pane_border_size
*2);
1981 if (plus_caption
&& dock
.IsHorizontal())
1982 dock_min_size
+= (caption_size
);
1984 dock
.min_size
= dock_min_size
;
1987 // if the pane's current size is less than it's
1988 // minimum, increase the dock's size to it's minimum
1989 if (dock
.size
< dock
.min_size
)
1990 dock
.size
= dock
.min_size
;
1993 // determine the dock's mode (fixed or proportional);
1994 // determine whether the dock has only toolbars
1995 bool action_pane_marked
= false;
1997 dock
.toolbar
= true;
1998 for (j
= 0; j
< dock_pane_count
; ++j
)
2000 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2001 if (!pane
.IsFixed())
2003 if (!pane
.IsToolbar())
2004 dock
.toolbar
= false;
2005 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2006 action_pane_marked
= true;
2010 // if the dock mode is proportional and not fixed-pixel,
2011 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2012 // e.g. remove gaps like 1, 2, 30, 500
2015 for (j
= 0; j
< dock_pane_count
; ++j
)
2017 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2022 // if the dock mode is fixed, and none of the panes
2023 // are being moved right now, make sure the panes
2024 // do not overlap each other. If they do, we will
2025 // adjust the panes' positions
2026 if (dock
.fixed
&& !action_pane_marked
)
2028 wxArrayInt pane_positions
, pane_sizes
;
2029 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2032 for (j
= 0; j
< dock_pane_count
; ++j
)
2034 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2035 pane
.dock_pos
= pane_positions
[j
];
2037 int amount
= pane
.dock_pos
- offset
;
2041 pane
.dock_pos
+= -amount
;
2043 offset
+= pane_sizes
[j
];
2048 // discover the maximum dock layer
2050 for (i
= 0; i
< dock_count
; ++i
)
2051 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2054 // clear out uiparts
2057 // create a bunch of box sizers,
2058 // from the innermost level outwards.
2059 wxSizer
* cont
= NULL
;
2060 wxSizer
* middle
= NULL
;
2064 for (layer
= 0; layer
<= max_layer
; ++layer
)
2066 wxAuiDockInfoPtrArray arr
;
2068 // find any docks in this layer
2069 FindDocks(docks
, -1, layer
, -1, arr
);
2071 // if there aren't any, skip to the next layer
2075 wxSizer
* old_cont
= cont
;
2077 // create a container which will hold this layer's
2078 // docks (top, bottom, left, right)
2079 cont
= new wxBoxSizer(wxVERTICAL
);
2082 // find any top docks in this layer
2083 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2084 RenumberDockRows(arr
);
2087 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2088 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2092 // fill out the middle layer (which consists
2093 // of left docks, content area and right docks)
2095 middle
= new wxBoxSizer(wxHORIZONTAL
);
2097 // find any left docks in this layer
2098 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2099 RenumberDockRows(arr
);
2102 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2103 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2106 // add content dock (or previous layer's sizer
2110 // find any center docks
2111 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2114 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2115 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2117 else if (!m_has_maximized
)
2119 // there are no center docks, add a background area
2120 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2121 wxAuiDockUIPart part
;
2122 part
.type
= wxAuiDockUIPart::typeBackground
;
2126 part
.cont_sizer
= middle
;
2127 part
.sizer_item
= sizer_item
;
2133 middle
->Add(old_cont
, 1, wxEXPAND
);
2136 // find any right docks in this layer
2137 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2138 RenumberDockRows(arr
);
2141 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2142 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2145 cont
->Add(middle
, 1, wxEXPAND
);
2149 // find any bottom docks in this layer
2150 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2151 RenumberDockRows(arr
);
2154 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2155 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2162 // no sizer available, because there are no docks,
2163 // therefore we will create a simple background area
2164 cont
= new wxBoxSizer(wxVERTICAL
);
2165 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2166 wxAuiDockUIPart part
;
2167 part
.type
= wxAuiDockUIPart::typeBackground
;
2171 part
.cont_sizer
= middle
;
2172 part
.sizer_item
= sizer_item
;
2176 container
->Add(cont
, 1, wxEXPAND
);
2181 // Update() updates the layout. Whenever changes are made to
2182 // one or more panes, this function should be called. It is the
2183 // external entry point for running the layout engine.
2185 void wxAuiManager::Update()
2188 int i
, pane_count
= m_panes
.GetCount();
2191 // destroy floating panes which have been
2192 // redocked or are becoming non-floating
2193 for (i
= 0; i
< pane_count
; ++i
)
2195 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2197 if (!p
.IsFloating() && p
.frame
)
2199 // because the pane is no longer in a floating, we need to
2200 // reparent it to m_frame and destroy the floating frame
2203 p
.window
->SetSize(1,1);
2206 // the following block is a workaround for bug #1531361
2207 // (see wxWidgets sourceforge page). On wxGTK (only), when
2208 // a frame is shown/hidden, a move event unfortunately
2209 // also gets fired. Because we may be dragging around
2210 // a pane, we need to cancel that action here to prevent
2211 // a spurious crash.
2212 if (m_action_window
== p
.frame
)
2214 if (wxWindow::GetCapture() == m_frame
)
2215 m_frame
->ReleaseMouse();
2216 m_action
= actionNone
;
2217 m_action_window
= NULL
;
2221 if (p
.frame
->IsShown())
2222 p
.frame
->Show(false);
2224 // reparent to m_frame and destroy the pane
2225 if(m_action_window
== p
.frame
)
2227 m_action_window
= NULL
;
2230 p
.window
->Reparent(m_frame
);
2231 p
.frame
->SetSizer(NULL
);
2238 // delete old sizer first
2239 m_frame
->SetSizer(NULL
);
2241 // create a layout for all of the panes
2242 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2244 // hide or show panes as necessary,
2245 // and float panes as necessary
2246 for (i
= 0; i
< pane_count
; ++i
)
2248 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2252 if (p
.frame
== NULL
)
2254 // we need to create a frame for this
2255 // pane, which has recently been floated
2256 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2258 // on MSW and Mac, if the owner desires transparent dragging, and
2259 // the dragging is happening right now, then the floating
2260 // window should have this style by default
2261 if (m_action
== actionDragFloatingPane
&&
2262 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2263 frame
->SetTransparent(150);
2265 frame
->SetPaneWindow(p
);
2268 if (p
.IsShown() && !frame
->IsShown())
2273 // frame already exists, make sure it's position
2274 // and size reflect the information in wxAuiPaneInfo
2275 if (p
.frame
->GetPosition() != p
.floating_pos
)
2277 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2278 wxDefaultCoord
, wxDefaultCoord
,
2279 wxSIZE_USE_EXISTING
);
2280 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2283 if (p
.frame
->IsShown() != p
.IsShown())
2284 p
.frame
->Show(p
.IsShown());
2289 if (p
.window
->IsShown() != p
.IsShown())
2290 p
.window
->Show(p
.IsShown());
2293 // if "active panes" are no longer allowed, clear
2294 // any optionActive values from the pane states
2295 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2297 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2302 // keep track of the old window rectangles so we can
2303 // refresh those windows whose rect has changed
2304 wxAuiRectArray old_pane_rects
;
2305 for (i
= 0; i
< pane_count
; ++i
)
2308 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2310 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2313 old_pane_rects
.Add(r
);
2319 // apply the new sizer
2320 m_frame
->SetSizer(sizer
);
2321 m_frame
->SetAutoLayout(false);
2326 // now that the frame layout is done, we need to check
2327 // the new pane rectangles against the old rectangles that
2328 // we saved a few lines above here. If the rectangles have
2329 // changed, the corresponding panes must also be updated
2330 for (i
= 0; i
< pane_count
; ++i
)
2332 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2333 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2335 if (p
.rect
!= old_pane_rects
[i
])
2337 p
.window
->Refresh();
2346 // set frame's minimum size
2349 // N.B. More work needs to be done on frame minimum sizes;
2350 // this is some intresting code that imposes the minimum size,
2351 // but we may want to include a more flexible mechanism or
2352 // options for multiple minimum-size modes, e.g. strict or lax
2353 wxSize min_size = sizer->GetMinSize();
2354 wxSize frame_size = m_frame->GetSize();
2355 wxSize client_size = m_frame->GetClientSize();
2357 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2358 min_size.y+frame_size.y-client_size.y );
2360 m_frame->SetMinSize(minframe_size);
2362 if (frame_size.x < minframe_size.x ||
2363 frame_size.y < minframe_size.y)
2364 sizer->Fit(m_frame);
2369 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2370 // on the frame's main sizer, then measures all the various UI items
2371 // and updates their internal rectangles. This should always be called
2372 // instead of calling m_frame->Layout() directly
2374 void wxAuiManager::DoFrameLayout()
2379 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2381 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2383 // get the rectangle of the UI part
2384 // originally, this code looked like this:
2385 // part.rect = wxRect(part.sizer_item->GetPosition(),
2386 // part.sizer_item->GetSize());
2387 // this worked quite well, with one exception: the mdi
2388 // client window had a "deferred" size variable
2389 // that returned the wrong size. It looks like
2390 // a bug in wx, because the former size of the window
2391 // was being returned. So, we will retrieve the part's
2392 // rectangle via other means
2395 part
.rect
= part
.sizer_item
->GetRect();
2396 int flag
= part
.sizer_item
->GetFlag();
2397 int border
= part
.sizer_item
->GetBorder();
2400 part
.rect
.y
-= border
;
2401 part
.rect
.height
+= border
;
2405 part
.rect
.x
-= border
;
2406 part
.rect
.width
+= border
;
2408 if (flag
& wxBOTTOM
)
2409 part
.rect
.height
+= border
;
2411 part
.rect
.width
+= border
;
2414 if (part
.type
== wxAuiDockUIPart::typeDock
)
2415 part
.dock
->rect
= part
.rect
;
2416 if (part
.type
== wxAuiDockUIPart::typePane
)
2417 part
.pane
->rect
= part
.rect
;
2421 // GetPanePart() looks up the pane the pane border UI part (or the regular
2422 // pane part if there is no border). This allows the caller to get the exact
2423 // rectangle of the pane in question, including decorations like
2424 // caption and border (if any).
2426 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2429 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2431 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2432 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2433 part
.pane
&& part
.pane
->window
== wnd
)
2436 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2438 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2439 if (part
.type
== wxAuiDockUIPart::typePane
&&
2440 part
.pane
&& part
.pane
->window
== wnd
)
2448 // GetDockPixelOffset() is an internal function which returns
2449 // a dock's offset in pixels from the left side of the window
2450 // (for horizontal docks) or from the top of the window (for
2451 // vertical docks). This value is necessary for calculating
2452 // fixel-pane/toolbar offsets when they are dragged.
2454 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2456 // the only way to accurately calculate the dock's
2457 // offset is to actually run a theoretical layout
2459 int i
, part_count
, dock_count
;
2460 wxAuiDockInfoArray docks
;
2461 wxAuiPaneInfoArray panes
;
2462 wxAuiDockUIPartArray uiparts
;
2463 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2466 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2467 wxSize client_size
= m_frame
->GetClientSize();
2468 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2471 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2473 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2474 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2475 part
.sizer_item
->GetSize());
2476 if (part
.type
== wxAuiDockUIPart::typeDock
)
2477 part
.dock
->rect
= part
.rect
;
2482 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2484 wxAuiDockInfo
& dock
= docks
.Item(i
);
2485 if (test
.dock_direction
== dock
.dock_direction
&&
2486 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2488 if (dock
.IsVertical())
2500 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2501 // if a dock operation is allowed, the new dock position is copied into
2502 // the target info. If the operation was allowed, the function returns true.
2504 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2505 const wxAuiPaneInfo
& new_pos
)
2507 bool allowed
= false;
2508 switch (new_pos
.dock_direction
)
2510 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2511 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2512 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2513 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2523 // DoDrop() is an important function. It basically takes a mouse position,
2524 // and determines where the pane's new position would be. If the pane is to be
2525 // dropped, it performs the drop operation using the specified dock and pane
2526 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2527 // scenario can be performed, giving precise coordinates for drop hints.
2528 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2529 // as parameters, the changes will be made to the main state arrays
2531 const int auiInsertRowPixels
= 10;
2532 const int auiNewRowPixels
= 40;
2533 const int auiLayerInsertPixels
= 40;
2534 const int auiLayerInsertOffset
= 5;
2536 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2537 wxAuiPaneInfoArray
& panes
,
2538 wxAuiPaneInfo
& target
,
2540 const wxPoint
& offset
)
2542 wxSize cli_size
= m_frame
->GetClientSize();
2544 wxAuiPaneInfo drop
= target
;
2547 // The result should always be shown
2551 // Check to see if the pane has been dragged outside of the window
2552 // (or near to the outside of the window), if so, dock it along the edge
2555 int layer_insert_offset
= auiLayerInsertOffset
;
2556 if (target
.IsToolbar())
2557 layer_insert_offset
= 0;
2559 if (pt
.x
< layer_insert_offset
&&
2560 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2562 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2563 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2564 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2568 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2569 return ProcessDockResult(target
, drop
);
2571 else if (pt
.y
< layer_insert_offset
&&
2572 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2574 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2575 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2576 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2580 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2581 return ProcessDockResult(target
, drop
);
2583 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2584 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2586 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2587 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2588 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2590 drop
.Dock().Right().
2593 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2594 return ProcessDockResult(target
, drop
);
2596 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2597 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2599 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2600 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2601 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2603 drop
.Dock().Bottom().
2606 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2607 return ProcessDockResult(target
, drop
);
2610 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2613 if (drop
.IsToolbar())
2615 if (!part
|| !part
->dock
)
2618 // calculate the offset from where the dock begins
2619 // to the point where the user dropped the pane
2620 int dock_drop_offset
= 0;
2621 if (part
->dock
->IsHorizontal())
2622 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2624 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2627 // toolbars may only be moved in and to fixed-pane docks,
2628 // otherwise we will try to float the pane. Also, the pane
2629 // should float if being dragged over center pane windows
2630 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2632 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2638 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2639 (drop
.IsFloatable() ||
2640 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2641 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2648 return ProcessDockResult(target
, drop
);
2651 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2653 return ProcessDockResult(target
, drop
);
2662 m_last_rect
= part
->dock
->rect
;
2663 m_last_rect
.Inflate( 15, 15 );
2667 Direction(part
->dock
->dock_direction
).
2668 Layer(part
->dock
->dock_layer
).
2669 Row(part
->dock
->dock_row
).
2670 Position(dock_drop_offset
);
2673 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2674 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2675 ) && part
->dock
->panes
.GetCount() > 1)
2677 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2678 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2680 int row
= drop
.dock_row
;
2681 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2682 part
->dock
->dock_layer
,
2683 part
->dock
->dock_row
);
2684 drop
.dock_row
= row
;
2688 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2689 part
->dock
->dock_layer
,
2690 part
->dock
->dock_row
+1);
2691 drop
.dock_row
= part
->dock
->dock_row
+1;
2696 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2697 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2698 ) && part
->dock
->panes
.GetCount() > 1)
2700 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2701 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2703 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2704 part
->dock
->dock_layer
,
2705 part
->dock
->dock_row
+1);
2706 drop
.dock_row
= part
->dock
->dock_row
+1;
2710 int row
= drop
.dock_row
;
2711 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2712 part
->dock
->dock_layer
,
2713 part
->dock
->dock_row
);
2714 drop
.dock_row
= row
;
2718 return ProcessDockResult(target
, drop
);
2727 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2728 part
->type
== wxAuiDockUIPart::typeCaption
||
2729 part
->type
== wxAuiDockUIPart::typeGripper
||
2730 part
->type
== wxAuiDockUIPart::typePaneButton
||
2731 part
->type
== wxAuiDockUIPart::typePane
||
2732 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2733 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2734 part
->type
== wxAuiDockUIPart::typeBackground
)
2736 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2738 if (part
->dock
->panes
.GetCount() != 1)
2740 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2747 // If a normal frame is being dragged over a toolbar, insert it
2748 // along the edge under the toolbar, but over all other panes.
2749 // (this could be done much better, but somehow factoring this
2750 // calculation with the one at the beginning of this function)
2751 if (part
->dock
&& part
->dock
->toolbar
)
2755 switch (part
->dock
->dock_direction
)
2757 case wxAUI_DOCK_LEFT
:
2758 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2759 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2760 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2762 case wxAUI_DOCK_TOP
:
2763 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2764 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2765 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2767 case wxAUI_DOCK_RIGHT
:
2768 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2769 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2770 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2772 case wxAUI_DOCK_BOTTOM
:
2773 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2774 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2775 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2779 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2782 Direction(part
->dock
->dock_direction
).
2783 Layer(layer
).Row(0).Position(0);
2784 return ProcessDockResult(target
, drop
);
2791 part
= GetPanePart(part
->pane
->window
);
2795 bool insert_dock_row
= false;
2796 int insert_row
= part
->pane
->dock_row
;
2797 int insert_dir
= part
->pane
->dock_direction
;
2798 int insert_layer
= part
->pane
->dock_layer
;
2800 switch (part
->pane
->dock_direction
)
2802 case wxAUI_DOCK_TOP
:
2803 if (pt
.y
>= part
->rect
.y
&&
2804 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2805 insert_dock_row
= true;
2807 case wxAUI_DOCK_BOTTOM
:
2808 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2809 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2810 insert_dock_row
= true;
2812 case wxAUI_DOCK_LEFT
:
2813 if (pt
.x
>= part
->rect
.x
&&
2814 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2815 insert_dock_row
= true;
2817 case wxAUI_DOCK_RIGHT
:
2818 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2819 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2820 insert_dock_row
= true;
2822 case wxAUI_DOCK_CENTER
:
2824 // "new row pixels" will be set to the default, but
2825 // must never exceed 20% of the window size
2826 int new_row_pixels_x
= auiNewRowPixels
;
2827 int new_row_pixels_y
= auiNewRowPixels
;
2829 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2830 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2832 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2833 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2836 // determine if the mouse pointer is in a location that
2837 // will cause a new row to be inserted. The hot spot positions
2838 // are along the borders of the center pane
2841 insert_dock_row
= true;
2842 if (pt
.x
>= part
->rect
.x
&&
2843 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2844 insert_dir
= wxAUI_DOCK_LEFT
;
2846 if (pt
.y
>= part
->rect
.y
&&
2847 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2848 insert_dir
= wxAUI_DOCK_TOP
;
2850 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2851 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2852 insert_dir
= wxAUI_DOCK_RIGHT
;
2854 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2855 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2856 insert_dir
= wxAUI_DOCK_BOTTOM
;
2860 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2864 if (insert_dock_row
)
2866 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2867 drop
.Dock().Direction(insert_dir
).
2868 Layer(insert_layer
).
2871 return ProcessDockResult(target
, drop
);
2874 // determine the mouse offset and the pane size, both in the
2875 // direction of the dock itself, and perpendicular to the dock
2879 if (part
->orientation
== wxVERTICAL
)
2881 offset
= pt
.y
- part
->rect
.y
;
2882 size
= part
->rect
.GetHeight();
2886 offset
= pt
.x
- part
->rect
.x
;
2887 size
= part
->rect
.GetWidth();
2890 int drop_position
= part
->pane
->dock_pos
;
2892 // if we are in the top/left part of the pane,
2893 // insert the pane before the pane being hovered over
2894 if (offset
<= size
/2)
2896 drop_position
= part
->pane
->dock_pos
;
2898 part
->pane
->dock_direction
,
2899 part
->pane
->dock_layer
,
2900 part
->pane
->dock_row
,
2901 part
->pane
->dock_pos
);
2904 // if we are in the bottom/right part of the pane,
2905 // insert the pane before the pane being hovered over
2906 if (offset
> size
/2)
2908 drop_position
= part
->pane
->dock_pos
+1;
2910 part
->pane
->dock_direction
,
2911 part
->pane
->dock_layer
,
2912 part
->pane
->dock_row
,
2913 part
->pane
->dock_pos
+1);
2917 Direction(part
->dock
->dock_direction
).
2918 Layer(part
->dock
->dock_layer
).
2919 Row(part
->dock
->dock_row
).
2920 Position(drop_position
);
2921 return ProcessDockResult(target
, drop
);
2928 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2930 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2932 m_hint_fadetimer
.Stop();
2936 m_hint_fadeamt
+= 4;
2937 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2940 void wxAuiManager::ShowHint(const wxRect
& rect
)
2944 // if the hint rect is the same as last time, don't do anything
2945 if (m_last_hint
== rect
)
2949 m_hint_fadeamt
= m_hint_fademax
;
2951 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
2952 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2953 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
2957 m_hint_wnd
->SetSize(rect
);
2959 if (!m_hint_wnd
->IsShown())
2962 // if we are dragging a floating pane, set the focus
2963 // back to that floating pane (otherwise it becomes unfocused)
2964 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2965 m_action_window
->SetFocus();
2967 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2968 m_hint_wnd
->Raise();
2971 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
2973 // start fade in timer
2974 m_hint_fadetimer
.SetOwner(this, 101);
2975 m_hint_fadetimer
.Start(5);
2978 else // Not using a transparent hint window...
2980 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
2983 if (m_last_hint
!= rect
)
2985 // remove the last hint rectangle
2991 wxScreenDC screendc
;
2992 wxRegion
clip(1, 1, 10000, 10000);
2994 // clip all floating windows, so we don't draw over them
2996 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2998 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3000 if (pane
.IsFloating() &&
3001 pane
.frame
->IsShown())
3003 wxRect rect
= pane
.frame
->GetRect();
3005 // wxGTK returns the client size, not the whole frame size
3011 clip
.Subtract(rect
);
3015 // As we can only hide the hint by redrawing the managed window, we
3016 // need to clip the region to the managed window too or we get
3017 // nasty redrawn problems.
3018 clip
.Intersect(m_frame
->GetRect());
3020 screendc
.SetClippingRegion(clip
);
3022 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3023 wxBrush
brush(stipple
);
3024 screendc
.SetBrush(brush
);
3025 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3027 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3028 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3029 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3030 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3034 void wxAuiManager::HideHint()
3036 // hides a transparent window hint, if there is one
3039 if (m_hint_wnd
->IsShown())
3040 m_hint_wnd
->Show(false);
3041 m_hint_wnd
->SetTransparent(0);
3042 m_hint_fadetimer
.Stop();
3043 m_last_hint
= wxRect();
3047 // hides a painted hint by redrawing the frame window
3048 if (!m_last_hint
.IsEmpty())
3052 m_last_hint
= wxRect();
3059 // CalculateHintRect() calculates the drop hint rectangle. The method
3060 // first calls DoDrop() to determine the exact position the pane would
3061 // be at were if dropped. If the pane would indeed become docked at the
3062 // specified drop point, the the rectangle hint will be returned in
3063 // screen coordinates. Otherwise, an empty rectangle is returned.
3064 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3065 // the mouse position, in client coordinates. |offset| describes the offset
3066 // that the mouse is from the upper-left corner of the item being dragged
3068 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3070 const wxPoint
& offset
)
3074 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3075 // we will create a new temporary layout and then measure the resulting
3076 // rectangle; we will create a copy of the docking structures (m_dock)
3077 // so that we don't modify the real thing on screen
3079 int i
, pane_count
, part_count
;
3080 wxAuiDockInfoArray docks
;
3081 wxAuiPaneInfoArray panes
;
3082 wxAuiDockUIPartArray uiparts
;
3083 wxAuiPaneInfo hint
= GetPane(pane_window
);
3084 hint
.name
= wxT("__HINT__");
3090 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3092 // remove any pane already there which bears the same window;
3093 // this happens when you are moving a pane around in a dock
3094 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3096 if (panes
.Item(i
).window
== pane_window
)
3098 RemovePaneFromDocks(docks
, panes
.Item(i
));
3104 // find out where the new pane would be
3105 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3112 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3113 wxSize client_size
= m_frame
->GetClientSize();
3114 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3117 for (i
= 0, part_count
= uiparts
.GetCount();
3118 i
< part_count
; ++i
)
3120 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3122 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3123 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3125 rect
= wxRect(part
.sizer_item
->GetPosition(),
3126 part
.sizer_item
->GetSize());
3138 // actually show the hint rectangle on the screen
3139 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3144 // DrawHintRect() calculates the hint rectangle by calling
3145 // CalculateHintRect(). If there is a rectangle, it shows it
3146 // by calling ShowHint(), otherwise it hides any hint
3147 // rectangle currently shown
3148 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3150 const wxPoint
& offset
)
3152 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3164 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3166 // try to find the pane
3167 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3168 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3170 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3171 pane
.frame
->SetTransparent(150);
3174 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3176 // try to find the pane
3177 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3178 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3180 wxPoint pt
= ::wxGetMousePosition();
3183 // Adapt pt to direction
3186 // move to pane's upper border
3188 pos
= wnd
->ClientToScreen( pos
);
3190 // and some more pixels for the title bar
3195 // move to pane's left border
3197 pos
= wnd
->ClientToScreen( pos
);
3202 // move to pane's right border
3203 wxPoint
pos( wnd
->GetSize().x
, 0 );
3204 pos
= wnd
->ClientToScreen( pos
);
3209 // move to pane's bottom border
3210 wxPoint
pos( 0, wnd
->GetSize().y
);
3211 pos
= wnd
->ClientToScreen( pos
);
3218 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3220 // calculate the offset from the upper left-hand corner
3221 // of the frame to the mouse pointer
3222 wxPoint frame_pos
= pane
.frame
->GetPosition();
3223 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3225 // no hint for toolbar floating windows
3226 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3228 if (m_action
== actionDragFloatingPane
)
3230 wxAuiDockInfoArray docks
;
3231 wxAuiPaneInfoArray panes
;
3232 wxAuiDockUIPartArray uiparts
;
3233 wxAuiPaneInfo hint
= pane
;
3235 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3237 // find out where the new pane would be
3238 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3240 if (hint
.IsFloating())
3244 m_action
= actionDragToolbarPane
;
3245 m_action_window
= pane
.window
;
3254 // if a key modifier is pressed while dragging the frame,
3255 // don't dock the window
3256 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3263 DrawHintRect(wnd
, client_pt
, action_offset
);
3266 // this cleans up some screen artifacts that are caused on GTK because
3267 // we aren't getting the exact size of the window (see comment
3277 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3279 // try to find the pane
3280 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3281 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3283 wxPoint pt
= ::wxGetMousePosition();
3286 // Adapt pt to direction
3289 // move to pane's upper border
3291 pos
= wnd
->ClientToScreen( pos
);
3293 // and some more pixels for the title bar
3298 // move to pane's left border
3300 pos
= wnd
->ClientToScreen( pos
);
3305 // move to pane's right border
3306 wxPoint
pos( wnd
->GetSize().x
, 0 );
3307 pos
= wnd
->ClientToScreen( pos
);
3312 // move to pane's bottom border
3313 wxPoint
pos( 0, wnd
->GetSize().y
);
3314 pos
= wnd
->ClientToScreen( pos
);
3321 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3323 // calculate the offset from the upper left-hand corner
3324 // of the frame to the mouse pointer
3325 wxPoint frame_pos
= pane
.frame
->GetPosition();
3326 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3329 // if a key modifier is pressed while dragging the frame,
3330 // don't dock the window
3331 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3333 // do the drop calculation
3334 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3337 // if the pane is still floating, update it's floating
3338 // position (that we store)
3339 if (pane
.IsFloating())
3341 pane
.floating_pos
= pane
.frame
->GetPosition();
3343 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3344 pane
.frame
->SetTransparent(255);
3346 else if (m_has_maximized
)
3348 RestoreMaximizedPane();
3356 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3358 // try to find the pane
3359 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3360 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3362 pane
.floating_size
= size
;
3366 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3368 // try to find the pane
3369 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3370 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3373 // fire pane close event
3374 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3376 e
.SetCanVeto(evt
.CanVeto());
3392 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3394 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3396 // try to find the pane
3397 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3399 SetActivePane(m_panes
, wnd
);
3404 // OnRender() draws all of the pane captions, sashes,
3405 // backgrounds, captions, grippers, pane borders and buttons.
3406 // It renders the entire user interface.
3408 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3410 wxDC
* dc
= evt
.GetDC();
3416 for (i
= 0, part_count
= m_uiparts
.GetCount();
3417 i
< part_count
; ++i
)
3419 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3421 // don't draw hidden pane items
3422 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3427 case wxAuiDockUIPart::typeDockSizer
:
3428 case wxAuiDockUIPart::typePaneSizer
:
3429 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3431 case wxAuiDockUIPart::typeBackground
:
3432 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3434 case wxAuiDockUIPart::typeCaption
:
3435 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3437 case wxAuiDockUIPart::typeGripper
:
3438 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3440 case wxAuiDockUIPart::typePaneBorder
:
3441 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3443 case wxAuiDockUIPart::typePaneButton
:
3444 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3445 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3452 // Render() fire a render event, which is normally handled by
3453 // wxAuiManager::OnRender(). This allows the render function to
3454 // be overridden via the render event. This can be useful for paintin
3455 // custom graphics in the main window. Default behavior can be
3456 // invoked in the overridden function by calling OnRender()
3458 void wxAuiManager::Render(wxDC
* dc
)
3460 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3465 void wxAuiManager::Repaint(wxDC
* dc
)
3470 m_frame
->Refresh() ;
3476 m_frame
->GetClientSize(&w
, &h
);
3478 // figure out which dc to use; if one
3479 // has been specified, use it, otherwise
3481 wxClientDC
* client_dc
= NULL
;
3484 client_dc
= new wxClientDC(m_frame
);
3488 // if the frame has a toolbar, the client area
3489 // origin will not be (0,0).
3490 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3491 if (pt
.x
!= 0 || pt
.y
!= 0)
3492 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3494 // render all the items
3497 // if we created a client_dc, delete it
3502 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3504 wxPaintDC
dc(m_frame
);
3508 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3517 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3525 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3527 // for MDI parent frames, this event must not
3528 // be "skipped". In other words, the parent frame
3529 // must not be allowed to resize the client window
3530 // after we are finished processing sizing changes
3539 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3542 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3543 wxCursor cursor
= wxNullCursor
;
3547 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3548 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3550 // a dock may not be resized if it has a single
3551 // pane which is not resizable
3552 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3553 part
->dock
->panes
.GetCount() == 1 &&
3554 part
->dock
->panes
.Item(0)->IsFixed())
3557 // panes that may not be resized do not get a sizing cursor
3558 if (part
->pane
&& part
->pane
->IsFixed())
3561 if (part
->orientation
== wxVERTICAL
)
3562 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3564 cursor
= wxCursor(wxCURSOR_SIZENS
);
3566 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3568 cursor
= wxCursor(wxCURSOR_SIZING
);
3572 event
.SetCursor(cursor
);
3577 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3578 const wxMouseEvent
& event
)
3580 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3581 if (!hit_test
|| !button_ui_part
)
3584 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3586 if (hit_test
== button_ui_part
)
3588 if (event
.LeftDown())
3589 state
= wxAUI_BUTTON_STATE_PRESSED
;
3591 state
= wxAUI_BUTTON_STATE_HOVER
;
3595 if (event
.LeftDown())
3596 state
= wxAUI_BUTTON_STATE_HOVER
;
3599 // now repaint the button with hover state
3600 wxClientDC
cdc(m_frame
);
3602 // if the frame has a toolbar, the client area
3603 // origin will not be (0,0).
3604 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3605 if (pt
.x
!= 0 || pt
.y
!= 0)
3606 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3610 m_art
->DrawPaneButton(cdc
, m_frame
,
3611 button_ui_part
->button
->button_id
,
3613 button_ui_part
->rect
,
3618 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3620 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3623 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3624 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3626 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3629 // a dock may not be resized if it has a single
3630 // pane which is not resizable
3631 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3632 part
->dock
->panes
.GetCount() == 1 &&
3633 part
->dock
->panes
.Item(0)->IsFixed())
3636 // panes that may not be resized should be ignored here
3637 if (part
->pane
&& part
->pane
->IsFixed())
3640 m_action
= actionResize
;
3641 m_action_part
= part
;
3642 m_action_hintrect
= wxRect();
3643 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3644 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3645 event
.m_y
- part
->rect
.y
);
3646 m_frame
->CaptureMouse();
3648 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3650 m_action
= actionClickButton
;
3651 m_action_part
= part
;
3652 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3653 m_frame
->CaptureMouse();
3655 UpdateButtonOnScreen(part
, event
);
3657 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3658 part
->type
== wxAuiDockUIPart::typeGripper
)
3660 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3663 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3665 // set the caption as active
3666 SetActivePane(m_panes
, part
->pane
->window
);
3670 m_action
= actionClickCaption
;
3671 m_action_part
= part
;
3672 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3673 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3674 event
.m_y
- part
->rect
.y
);
3675 m_frame
->CaptureMouse();
3695 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3697 if (m_action
== actionResize
)
3699 m_frame
->ReleaseMouse();
3701 // get rid of the hint rectangle
3703 DrawResizeHint(dc
, m_action_hintrect
);
3705 // resize the dock or the pane
3706 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3708 wxRect
& rect
= m_action_part
->dock
->rect
;
3710 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3711 event
.m_y
- m_action_offset
.y
);
3713 switch (m_action_part
->dock
->dock_direction
)
3715 case wxAUI_DOCK_LEFT
:
3716 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3718 case wxAUI_DOCK_TOP
:
3719 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3721 case wxAUI_DOCK_RIGHT
:
3722 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3723 new_pos
.x
- m_action_part
->rect
.GetWidth();
3725 case wxAUI_DOCK_BOTTOM
:
3726 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3727 new_pos
.y
- m_action_part
->rect
.GetHeight();
3734 else if (m_action_part
&&
3735 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3737 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3738 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3740 int total_proportion
= 0;
3741 int dock_pixels
= 0;
3742 int new_pixsize
= 0;
3744 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3745 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3746 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3748 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3749 event
.m_y
- m_action_offset
.y
);
3751 // determine the pane rectangle by getting the pane part
3752 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3753 wxASSERT_MSG(pane_part
,
3754 wxT("Pane border part not found -- shouldn't happen"));
3756 // determine the new pixel size that the user wants;
3757 // this will help us recalculate the pane's proportion
3758 if (dock
.IsHorizontal())
3759 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3761 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3763 // determine the size of the dock, based on orientation
3764 if (dock
.IsHorizontal())
3765 dock_pixels
= dock
.rect
.GetWidth();
3767 dock_pixels
= dock
.rect
.GetHeight();
3769 // determine the total proportion of all resizable panes,
3770 // and the total size of the dock minus the size of all
3772 int i
, dock_pane_count
= dock
.panes
.GetCount();
3773 int pane_position
= -1;
3774 for (i
= 0; i
< dock_pane_count
; ++i
)
3776 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3777 if (p
.window
== pane
.window
)
3780 // while we're at it, subtract the pane sash
3781 // width from the dock width, because this would
3782 // skew our proportion calculations
3784 dock_pixels
-= sash_size
;
3786 // also, the whole size (including decorations) of
3787 // all fixed panes must also be subtracted, because they
3788 // are not part of the proportion calculation
3791 if (dock
.IsHorizontal())
3792 dock_pixels
-= p
.best_size
.x
;
3794 dock_pixels
-= p
.best_size
.y
;
3798 total_proportion
+= p
.dock_proportion
;
3802 // find a pane in our dock to 'steal' space from or to 'give'
3803 // space to -- this is essentially what is done when a pane is
3804 // resized; the pane should usually be the first non-fixed pane
3805 // to the right of the action pane
3806 int borrow_pane
= -1;
3807 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3809 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3818 // demand that the pane being resized is found in this dock
3819 // (this assert really never should be raised)
3820 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3822 // prevent division by zero
3823 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3825 m_action
= actionNone
;
3829 // calculate the new proportion of the pane
3830 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3832 // default minimum size
3835 // check against the pane's minimum size, if specified. please note
3836 // that this is not enough to ensure that the minimum size will
3837 // not be violated, because the whole frame might later be shrunk,
3838 // causing the size of the pane to violate it's minimum size
3839 if (pane
.min_size
.IsFullySpecified())
3843 if (pane
.HasBorder())
3844 min_size
+= (pane_border_size
*2);
3846 // calculate minimum size with decorations (border,caption)
3847 if (pane_part
->orientation
== wxVERTICAL
)
3849 min_size
+= pane
.min_size
.y
;
3850 if (pane
.HasCaption())
3851 min_size
+= caption_size
;
3855 min_size
+= pane
.min_size
.x
;
3860 // for some reason, an arithmatic error somewhere is causing
3861 // the proportion calculations to always be off by 1 pixel;
3862 // for now we will add the 1 pixel on, but we really should
3863 // determine what's causing this.
3866 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3868 if (new_proportion
< min_proportion
)
3869 new_proportion
= min_proportion
;
3873 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3875 // borrow the space from our neighbor pane to the
3876 // right or bottom (depending on orientation)
3877 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3878 pane
.dock_proportion
= new_proportion
;
3885 else if (m_action
== actionClickButton
)
3887 m_hover_button
= NULL
;
3888 m_frame
->ReleaseMouse();
3889 UpdateButtonOnScreen(m_action_part
, event
);
3891 // make sure we're still over the item that was originally clicked
3892 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3894 // fire button-click event
3895 wxAuiManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3896 e
.SetPane(m_action_part
->pane
);
3897 e
.SetButton(m_action_part
->button
->button_id
);
3901 else if (m_action
== actionClickCaption
)
3903 m_frame
->ReleaseMouse();
3905 else if (m_action
== actionDragFloatingPane
)
3907 m_frame
->ReleaseMouse();
3909 else if (m_action
== actionDragToolbarPane
)
3911 m_frame
->ReleaseMouse();
3913 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
3914 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3916 // save the new positions
3917 wxAuiDockInfoPtrArray docks
;
3918 FindDocks(m_docks
, pane
.dock_direction
,
3919 pane
.dock_layer
, pane
.dock_row
, docks
);
3920 if (docks
.GetCount() == 1)
3922 wxAuiDockInfo
& dock
= *docks
.Item(0);
3924 wxArrayInt pane_positions
, pane_sizes
;
3925 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3927 int i
, dock_pane_count
= dock
.panes
.GetCount();
3928 for (i
= 0; i
< dock_pane_count
; ++i
)
3929 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3932 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
3940 m_action
= actionNone
;
3941 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3945 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
3947 // sometimes when Update() is called from inside this method,
3948 // a spurious mouse move event is generated; this check will make
3949 // sure that only real mouse moves will get anywhere in this method;
3950 // this appears to be a bug somewhere, and I don't know where the
3951 // mouse move event is being generated. only verified on MSW
3953 wxPoint mouse_pos
= event
.GetPosition();
3954 if (m_last_mouse_move
== mouse_pos
)
3956 m_last_mouse_move
= mouse_pos
;
3959 if (m_action
== actionResize
)
3961 wxPoint pos
= m_action_part
->rect
.GetPosition();
3962 if (m_action_part
->orientation
== wxHORIZONTAL
)
3963 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3965 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3967 wxRect
rect(m_frame
->ClientToScreen(pos
),
3968 m_action_part
->rect
.GetSize());
3971 if (!m_action_hintrect
.IsEmpty())
3972 DrawResizeHint(dc
, m_action_hintrect
);
3973 DrawResizeHint(dc
, rect
);
3974 m_action_hintrect
= rect
;
3976 else if (m_action
== actionClickCaption
)
3978 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3979 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3981 // caption has been clicked. we need to check if the mouse
3982 // is now being dragged. if it is, we need to change the
3983 // mouse action to 'drag'
3984 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3985 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3987 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
3989 if (!pane_info
->IsToolbar())
3991 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3992 pane_info
->IsFloatable())
3994 m_action
= actionDragFloatingPane
;
3996 // set initial float position
3997 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3998 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3999 pt
.y
- m_action_offset
.y
);
4002 if(pane_info
->IsMaximized()) {
4003 RestorePane(*pane_info
);
4008 m_action_window
= pane_info
->frame
;
4010 // action offset is used here to make it feel "natural" to the user
4011 // to drag a docked pane and suddenly have it become a floating frame.
4012 // Sometimes, however, the offset where the user clicked on the docked
4013 // caption is bigger than the width of the floating frame itself, so
4014 // in that case we need to set the action offset to a sensible value
4015 wxSize frame_size
= m_action_window
->GetSize();
4016 if (frame_size
.x
<= m_action_offset
.x
)
4017 m_action_offset
.x
= 30;
4022 m_action
= actionDragToolbarPane
;
4023 m_action_window
= pane_info
->window
;
4027 else if (m_action
== actionDragFloatingPane
)
4029 if(m_action_window
) {
4030 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4031 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4032 pt
.y
- m_action_offset
.y
);
4035 else if (m_action
== actionDragToolbarPane
)
4037 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4038 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4040 pane
.state
|= wxAuiPaneInfo::actionPane
;
4042 wxPoint pt
= event
.GetPosition();
4043 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4045 // if DoDrop() decided to float the pane, set up
4046 // the floating pane's initial position
4047 if (pane
.IsFloating())
4049 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4050 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4051 pt
.y
- m_action_offset
.y
);
4054 // this will do the actiual move operation;
4055 // in the case that the pane has been floated,
4056 // this call will create the floating pane
4057 // and do the reparenting
4060 // if the pane has been floated, change the mouse
4061 // action actionDragFloatingPane so that subsequent
4062 // EVT_MOTION() events will move the floating pane
4063 if (pane
.IsFloating())
4065 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4066 m_action
= actionDragFloatingPane
;
4067 m_action_window
= pane
.frame
;
4072 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4073 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4075 if (part
!= m_hover_button
)
4077 // make the old button normal
4080 UpdateButtonOnScreen(m_hover_button
, event
);
4084 // mouse is over a button, so repaint the
4085 // button in hover mode
4086 UpdateButtonOnScreen(part
, event
);
4087 m_hover_button
= part
;
4095 m_hover_button
= NULL
;
4106 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4110 m_hover_button
= NULL
;
4115 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4117 // when a child pane has it's focus set, we should change the
4118 // pane's active state to reflect this. (this is only true if
4119 // active panes are allowed by the owner)
4120 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4122 if (GetPane(event
.GetWindow()).IsOk())
4124 SetActivePane(m_panes
, event
.GetWindow());
4133 // OnPaneButton() is an event handler that is called
4134 // when a pane button has been pressed.
4135 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4137 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4139 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4141 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4143 // fire pane close event
4144 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
4145 e
.SetPane(evt
.pane
);
4154 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4156 // fire pane close event
4157 wxAuiManagerEvent
e(wxEVT_AUI_PANEMAXIMIZE
);
4158 e
.SetPane(evt
.pane
);
4167 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4169 // fire pane close event
4170 wxAuiManagerEvent
e(wxEVT_AUI_PANERESTORE
);
4171 e
.SetPane(evt
.pane
);
4180 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4182 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&