]>
git.saurik.com Git - wxWidgets.git/blob - docs/doxygen/mainpages/platdetails.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Platform details page of the Doxygen manual
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
12 @page page_port Platform Details
14 wxWidgets defines a common API across platforms, but uses the native graphical
15 user interface (GUI) on each platform, so your program will take on the native
16 look and feel that users are familiar with. Unfortunately native toolkits and
17 hardware do not always support the functionality that the wxWidgets API
18 requires. This chapter collects notes about differences among supported platforms
21 @li @ref page_port_wxgtk
22 @li @ref page_port_wxosx
23 @li @ref page_port_wxos2
24 @li @ref page_port_wxx11
25 @li @ref page_port_wxmotif
26 @li @ref page_port_wxmsw
27 @li @ref page_port_nativedocs
34 @section page_port_wxgtk wxGTK
37 <img src="logo_gtk.png" alt="GTK logo" title="GTK logo" class="logo">
40 wxGTK is a port of wxWidgets using the GTK+ library.
41 It makes use of GTK+'s native widgets wherever possible and uses
42 wxWidgets' generic controls when needed. GTK+ itself has been
43 ported to a number of systems, but so far only the original X11
44 version is supported. Support for other GTK+ backends is planned,
45 such as the new DirectFB backend.
47 All work is being done on GTK+ version 2.0 and above. Support for
48 GTK+ 1.2 will be deprecated in a later release.
50 You will need GTK+ 2.6 or higher which is available from:
54 The newer version of GTK+ you use, the more native widgets and
55 features will be utilized. We have gone to great lengths to
56 allow compiling wxWidgets applications with the latest version of
57 GTK+, with the resulting binary working on systems even with a
58 much earlier version of GTK+. You will have to ensure that the
59 application is launched with lazy symbol binding for that.
61 In order to configure wxWidgets to compile wxGTK you will
62 need use the @c --with-gtk argument to the @c configure script.
63 This is the default for many systems.
65 GTK+ 1.2 can still be used, albeit discouraged. For that you can
66 pass @c --with-gtk=1 to the @c configure script.
68 For further information, please see the files in @c docs/gtk
72 @section page_port_wxosx wxOSX
75 <img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
76 title="Mac OS X (Leopard) logo" class="logo">
79 @subsection page_port_wxosx_carbon wxOSX/Carbon
81 wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
82 Currently MacOS X 10.5 or higher are supported. wxOSX/Carbon can
83 be compiled both using Apple's command line developer tools
84 as well as Apple's Xcode IDE. wxOSX/Carbon supports both the Intel
85 and PowerPC architectures and can be used to produce
86 "universal binaries" in order create application which can run
87 both architecture. Unfortunately, wxOSX/Carbon does not support any
88 64-bit architecture since Apple decided not to port its Carbon
89 API entirely to 64-bit.
91 @note Carbon has been deprecated by Apple as of OS X 10.5 and will likely
92 be removed entirely in a future OS version. It's recommended you look into
93 switching your app over to wxOSX/Cocoa as soon as possible.
95 For further information, please see the files in @c docs/osx
100 @subsection page_port_wxosx_cocoa wxOSX/Cocoa
102 wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
103 platform. Currently MacOS X 10.5 or higher are supported.
104 In contrast to wxOSX/Carbon, it uses the Cocoa API
105 in place of Carbon. Much work has gone into this port and many
106 controls are functional, but the port has not reached the maturity
107 of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
108 on 64-bit architectures.
110 In order to configure wxWidgets to compile wxOSX/Cocoa you will
113 @verbatim configure --with-osx_cocoa @endverbatim
115 For further information, please see the files in @c docs/osx
118 @note There was a previous effort towards a Cocoa port called
119 wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
120 which uses OS X C APIs to share code, and while it is no longer being actively
121 developed, docs for it are available in @c docs/cocoa in the distribution.
125 @section page_port_wxos2 wxOS2
127 wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
128 This port is currently under construction and in beta phase.
130 For further information, please see the files in @c docs/os2
135 @section page_port_wxx11 wxX11
138 <img src="logo_x11.png" alt="X.org logo" title="X.org logo" class="logo">
141 wxX11 is a port of wxWidgets using X11 (The X Window System)
142 as the underlying graphics backend. wxX11 draws its widgets
143 using the wxUniversal widget set which is now part of wxWidgets.
144 wxX11 is well-suited for a number of special applications such
145 as those running on systems with few resources (PDAs) or for
146 applications which need to use a special themed look.
148 In order to configure wxWidgets to compile wxX11 you will
151 @verbatim configure --with-x11 --with-universal @endverbatim
153 For further information, please see the files in @c docs/x11
154 in the distribution. There is also a page on the use of
155 wxWidgets for embedded applications on the wxWidgets web site.
159 @section page_port_wxmotif wxMotif
162 <img src="logo_motif.png" alt="Motif logo" title="Motif logo" class="logo">
165 wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
166 Motif libraries provide a clean and fast user interface at the expense
167 of the beauty and candy of newer interfaces like GTK.
169 For further information, please see the files in @c docs/motif
175 @section page_port_wxmsw wxMSW
178 <img src="logo_win.png" alt="Windows logo" title="Windows logo" class="logo">
181 wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
182 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and
183 ME through the MSLU extension library). wxMSW ensures native look and feel for
184 XP when using wxWidgets version 2.3.3 or higher.wxMSW can be compiled with a
185 great variety of compilers including Microsoft Studio VC++, Borland 5.5,
186 MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
189 For further information, please see the files in docs/msw
192 @subsection page_port_wxmsw_themedborders Themed borders on Windows
194 Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
195 use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
196 with an extra 1-pixel border in the window client background colour (usually white) to
197 separate the client area's scrollbars from the border.
199 If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
200 the control themed borders automatically, where previously they would take the Windows 95-style
201 sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox
202 already paint themed borders where appropriate. To use themed borders on other windows, such
203 as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
205 In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
206 and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
207 This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
208 definitely be @e no border.
210 @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
212 The way that wxMSW decides whether to apply a themed border is as follows.
213 The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
214 passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
215 If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
217 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
218 which is a virtual function that tells wxWidgets whether a control can have a theme
219 applied explicitly (some native controls already paint a theme in which case we should not
220 apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
221 we wish to create a window with no border (for example, notebook pages). So wxPanel
222 overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
223 returning wxBORDER_NONE.
225 @subsection page_port_wxmsw_wince wxWinCE
227 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
228 most of wxMSW is common to Win32 and Windows CE but there are
229 some simplifications, enhancements, and differences in
232 For building instructions, see docs/msw/wince in the
233 distribution, also the section about Visual Studio 2005 project
234 files below. The rest of this section documents issues you
235 need to be aware of when programming for Windows CE devices.
237 @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
239 Mobile applications generally have fewer features and
240 simpler user interfaces. Simply omit whole sizers, static
241 lines and controls in your dialogs, and use comboboxes instead
242 of listboxes where appropriate. You also need to reduce
243 the amount of spacing used by sizers, for which you can
244 use a macro such as this:
247 #if defined(__WXWINCE__)
248 #define wxLARGESMALL(large,small) small
250 #define wxLARGESMALL(large,small) large
254 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
257 There is only ever one instance of a Windows CE application running,
258 and wxWidgets will take care of showing the current instance and
259 shutting down the second instance if necessary.
261 You can test the return value of wxSystemSettings::GetScreenType()
262 for a qualitative assessment of what kind of display is available,
263 or use wxGetDisplaySize() if you need more information.
265 You can also use wxGetOsVersion to test for a version of Windows CE at
266 run-time (see the next section). However, because different builds
267 are currently required to target different kinds of device, these
268 values are hard-wired according to the build, and you cannot
269 dynamically adapt the same executable for different major Windows CE
270 platforms. This would require a different approach to the way
271 wxWidgets adapts its behaviour (such as for menubars) to suit the
274 See the "Life!" example (demos/life) for an example of
275 an application that has been tailored for PocketPC and Smartphone use.
277 @note don't forget to have this line in your .rc file, as for
278 desktop Windows applications:
280 @verbatim #include "wx/msw/wx.rc" @endverbatim
282 @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
284 Use these preprocessor symbols to test for the different types of device or SDK:
286 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
287 @li @b __PDA__ Generic mobile devices with no phone
288 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
289 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
290 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
291 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
292 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
293 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
295 wxGetOsVersion will return these values:
297 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
298 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
299 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
302 @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
304 Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
305 level windows but instead will scale window content.
307 If the screen orientation changes, the windows will automatically be resized
308 so no further action needs to be taken (unless you want to change the layout
309 according to the orientation, which you could detect in idle time, for example).
310 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
311 accordingly (see wxTopLevelWindow::HandleSettingChange()).
313 @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
315 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
316 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
317 event to force the application to close down.
319 @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
321 Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
322 memory conditions. Your application should release memory and close dialogs,
323 and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
324 (@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
325 in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
327 @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
329 Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
330 under Smartphone and PocketPC. You should first register each required button with
331 wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
334 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
335 win->UnregisterHotKey(0);
338 You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
339 since other applications will grab the buttons.
341 There is currently no method of finding out the names of the special
342 buttons or how many there are.
344 @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
346 PocketPC dialogs have an OK button on the caption, and so you should generally
347 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
348 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
349 to make up for it). When the user clicks on the OK button, your dialog will receive
350 a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
351 with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
352 have wxWidgets simply call Close to dismiss the dialog).
354 Smartphone dialogs do @e not have an OK button on the caption, and are closed
355 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
356 and wxTopLevelWindow::SetRightMenu(), for example:
359 #ifdef __SMARTPHONE__
360 SetLeftMenu(wxID_OK);
361 SetRightMenu(wxID_CANCEL, _("Cancel"));
362 #elif defined(__POCKETPC__)
363 // No OK/Cancel buttons on PocketPC, OK on caption will close
365 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
369 For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
370 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
371 to eliminate spurious borders. You can do this by using a negative spacing in your
372 sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
373 provided, to show settings in the correct style on PocketPC and on other platforms.
375 Notifications (bubble HTML text with optional buttons and links) will also be
376 implemented in the future for PocketPC.
378 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
379 frames and dialogs are normally full-screen, and a modeless dialog is normally
380 intended to co-exist with the main application frame.
382 @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
384 On PocketPC, a frame must always have a menubar, even if it's empty.
385 An empty menubar/toolbar is automatically provided for dialogs, to hide
386 any existing menubar for the duration of the dialog.
388 Menubars and toolbars are implemented using a combined control,
389 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
390 and toolbar. However, there are some restrictions:
392 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
393 because this uses the special wxToolMenuBar class (derived from wxToolBar)
394 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
395 using the wxToolBar class as usual, for example to implement an optional
396 formatting toolbar above the menubar as Pocket Word does. But don't assign
397 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
398 for the main frame toolbar.
399 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
400 @li For speed, colours are not remapped to the system colours as they are
401 in wxMSW. Provide the tool bitmaps either with the correct system button background,
402 or with transparency (for example, using XPMs).
403 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
406 Unlike in all other ports, a wxDialog has a wxToolBar automatically created
407 for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
408 and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
411 @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
413 On Smartphone, there are only two menu buttons, so a menubar is simulated
414 using a nested menu on the right menu button. Any toolbars are simply ignored on
417 @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
419 The guidelines state that applications should not have a Quit menu item,
420 since the user should not have to know whether an application is in memory
421 or not. The close button on a window does not call the window's
422 close handler; it simply hides the window. However, the guidelines say that
423 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
424 defines this accelerator by default and if your application handles
425 wxID_EXIT, it will do the right thing.
427 @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
429 To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
430 a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
431 never be sent. This API is subject to change.
433 Context menus are not supported in Smartphone.
435 @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
437 These controls and styles are specific to wxWinCE:
439 @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
440 be created, which capitalizes the first letter.
442 These controls are missing from wxWinCE:
444 @li MDI classes MDI is not supported under Windows CE.
445 @li wxMiniFrame Not supported under Windows CE.
447 Tooltips are not currently supported for controls, since on PocketPC controls with
448 tooltips are distinct controls, and it will be hard to add dynamic
451 Control borders on PocketPC and Smartphone should normally be specified with
452 @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
453 appropriately by virtue of their GetDefaultBorder() function, but if you
454 wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
455 which will give a simple border on PocketPC and Smartphone, and the sunken border on
458 @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
460 You can use the help controller wxWinceHelpController which controls
461 simple @c .htm files, usually installed in the Windows directory.
462 See the Windows CE reference for how to format the HTML files.
464 @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
466 To install your application, you need to build a CAB file using
467 the parameters defined in a special .inf file. The CabWiz program
468 in your SDK will compile the CAB file from the .inf file and
469 files that it specifies.
471 For delivery, you can simply ask the user to copy the CAB file to the
472 device and execute the CAB file using File Explorer. Or, you can
473 write a program for the desktop PC that will find the ActiveSync
474 Application Manager and install the CAB file on the device,
475 which is obviously much easier for the user.
477 Here are some links that may help.
479 @li A setup builder that takes CABs and builds a setup program is at
480 http://www.eskimo.com/~scottlu/win/index.html.
481 @li Sample installation files can be found in
482 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
483 @li An installer generator using wxPython can be found at
484 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
485 @li Miscellaneous Windows CE resources can be found at
486 http://www.orbworks.com/pcce/resources.html.
487 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
488 http://www.pocketpcdn.com/articles/creatingsetup.html.
489 @li Microsoft instructions are at
490 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
491 @li Troubleshooting WinCE application installations:
492 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
494 You may also check out <tt>demos/life/setup/wince</tt> which contains
495 scripts to create a PocketPC installation for ARM-based
496 devices. In particular, @c build.bat builds the distribution and
497 copies it to a directory called @c Deliver.
499 @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
501 Allowing the user to access files on memory cards, or on arbitrary
502 parts of the filesystem, is a pain; the standard file dialog only
503 shows folders under My Documents or folders on memory cards
504 (not the system or card root directory, for example). This is
505 a known problem for PocketPC developers.
507 If you need a file dialog that allows access to all folders,
508 you can use wxGenericFileDialog instead. You will need to include
509 @c wx/generic/filedlgg.h.
511 @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
513 <b>Run-time type information</b>
515 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
516 an extra library, @c ccrtrtti.lib, and link with it. At the time of
517 writing you can get it from here:
520 http://support.microsoft.com/kb/830482/en-us
523 Otherwise you will get linker errors similar to this:
526 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
529 <b>Windows Mobile 5.0 emulator</b>
531 Note that there is no separate emulator configuration for Windows Mobile 5.0: the
532 emulator runs the ARM code directly.
534 <b>Visual Studio 2005 project files</b>
536 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
537 doesn't do a perfect job of converting the project files from eVC++ format.
539 When you have converted the wxWidgets workspace, edit the configuration properties
540 for each configuration and in the Librarian, add a relative path ..\\..\\lib to
541 each library path. For example:
542 <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
544 Then, for a sample you want to compile, edit the configuration properties
546 <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
547 is in the Linker/General/Additional Library Directories property.
548 Also change the Linker/Input/Additional Dependencies property to something like
549 <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
550 commctrl.lib winsock.lib wininet.lib</tt>
551 (since the library names in the wxWidgets workspace were changed by VS 2005).
553 Alternately, you could edit all the names to be identical to the original eVC++
554 names, but this will probably be more fiddly.
556 @subsubsection page_port_wxmsw_wince_issues Remaining issues
558 These are some of the remaining problems to be sorted out, and features
561 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
562 the command bar on Mobile 5, so the menubar functions need to be rewritten
563 to get the individual menus without use of a menubar handle. Also the
564 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
566 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
567 layout seems slow. Some analysis is required.
568 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
569 icons, should be implemented. This will be quite straightforward.
570 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
571 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
572 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
573 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
574 show the SIP automatically using the @c WC_SIPREF control.
575 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
576 the correct size on the emulator, but too small on a VGA Pocket Loox device.
577 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
578 missing styles are implemented with @c WM_PAINT.
579 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
580 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
581 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
583 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
584 tooltips, with the tooltip separated from the label with a double tilde. We need to support
585 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
586 so an extra style may be required.)
587 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
588 between controls. The focus handling in wxWidgets needs investigation. See in particular
589 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
590 sets the focus to the first child of the dialog.
591 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
592 by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
593 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
594 than preprocessor tests, so that the same WinCE application can run on different
595 versions of the operating system.
596 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
597 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
598 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
599 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
600 on deactivation and activation.
601 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
602 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
603 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
604 a generic plugin that takes registry information from a given application, with
605 options to display information in a particular way using icons and text from
606 a specified location.
607 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
608 between desktop and mobile applications, in particular for sizer layout.
609 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
610 should be catered for, either by hard-wiring the capability into all dialogs and panels,
611 or by providing a standard component and sizer.
614 @section page_port_nativedocs Documentation for the native toolkits
616 It's sometimes useful to interface directly with the underlying toolkit
617 used by wxWidgets to e.g. use toolkit-specific features.
618 In such case (or when you want to e.g. write a port-specific patch) it can be
619 necessary to use the underlying toolkit API directly:
621 - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
622 - wxGTK port uses GTK+ and other lower-level libraries; see
623 - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
624 - GDK docs at http://library.gnome.org/devel/gdk/unstable/
625 - GLib docs at http://library.gnome.org/devel/glib/unstable/
626 - GObject docs at http://library.gnome.org/devel/gobject/unstable/
627 - Pango docs at http://library.gnome.org/devel/pango/unstable/
628 - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
629 - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa