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fix client to screen (and vice versa) conversion
[wxWidgets.git] / src / generic / splash.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: splash.cpp
3 // Purpose: wxSplashScreen class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 28/6/2000
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 #if wxUSE_SPLASH
20
21 #ifdef __WXGTK20__
22 #include <gtk/gtk.h>
23 #endif
24
25 #ifndef WX_PRECOMP
26 #include "wx/dcmemory.h"
27 #include "wx/dcclient.h"
28 #endif
29
30 #include "wx/splash.h"
31
32
33 /*
34 * wxSplashScreen
35 */
36
37 #define wxSPLASH_TIMER_ID 9999
38
39 IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame)
40
41 BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
42 EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify)
43 EVT_CLOSE(wxSplashScreen::OnCloseWindow)
44 END_EVENT_TABLE()
45
46 /* Note that unless we pass a non-default size to the frame, SetClientSize
47 * won't work properly under Windows, and the splash screen frame is sized
48 * slightly too small.
49 */
50
51 wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
52 wxFrame(parent, id, wxEmptyString, wxPoint(0,0), wxSize(100, 100), style)
53 {
54 // At least for GTK+ 2.0, this hint is not available.
55 #if defined(__WXGTK20__)
56 #if GTK_CHECK_VERSION(2,2,0)
57 gtk_window_set_type_hint(GTK_WINDOW(m_widget),
58 GDK_WINDOW_TYPE_HINT_SPLASHSCREEN);
59 #endif
60 #endif
61
62 m_window = NULL;
63 m_splashStyle = splashStyle;
64 m_milliseconds = milliseconds;
65
66 m_window = new wxSplashScreenWindow(bitmap, this, wxID_ANY, pos, size, wxNO_BORDER);
67
68 SetClientSize(bitmap.GetWidth(), bitmap.GetHeight());
69
70 if (m_splashStyle & wxSPLASH_CENTRE_ON_PARENT)
71 CentreOnParent();
72 else if (m_splashStyle & wxSPLASH_CENTRE_ON_SCREEN)
73 CentreOnScreen();
74
75 if (m_splashStyle & wxSPLASH_TIMEOUT)
76 {
77 m_timer.SetOwner(this, wxSPLASH_TIMER_ID);
78 m_timer.Start(milliseconds, true);
79 }
80
81 Show(true);
82 m_window->SetFocus();
83 #if defined( __WXMSW__ ) || defined(__WXMAC__)
84 Update(); // Without this, you see a blank screen for an instant
85 #else
86 wxYieldIfNeeded(); // Should eliminate this
87 #endif
88 }
89
90 wxSplashScreen::~wxSplashScreen()
91 {
92 m_timer.Stop();
93 }
94
95 void wxSplashScreen::OnNotify(wxTimerEvent& WXUNUSED(event))
96 {
97 Close(true);
98 }
99
100 void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
101 {
102 m_timer.Stop();
103 this->Destroy();
104 }
105
106 /*
107 * wxSplashScreenWindow
108 */
109
110 BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
111 #ifdef __WXGTK__
112 EVT_PAINT(wxSplashScreenWindow::OnPaint)
113 #endif
114 EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
115 EVT_CHAR(wxSplashScreenWindow::OnChar)
116 EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
117 END_EVENT_TABLE()
118
119 wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
120 wxWindow(parent, id, pos, size, style)
121 {
122 m_bitmap = bitmap;
123
124 #if !defined(__WXGTK__) && wxUSE_PALETTE
125 bool hiColour = (wxDisplayDepth() >= 16) ;
126
127 if (bitmap.GetPalette() && !hiColour)
128 {
129 SetPalette(* bitmap.GetPalette());
130 }
131 #endif
132
133 }
134
135 // VZ: why don't we do it under wxGTK?
136 #if !defined(__WXGTK__) && wxUSE_PALETTE
137 #define USE_PALETTE_IN_SPLASH
138 #endif
139
140 static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
141 {
142 wxMemoryDC dcMem;
143
144 #ifdef USE_PALETTE_IN_SPLASH
145 bool hiColour = (wxDisplayDepth() >= 16) ;
146
147 if (bitmap.GetPalette() && !hiColour)
148 {
149 dcMem.SetPalette(* bitmap.GetPalette());
150 }
151 #endif // USE_PALETTE_IN_SPLASH
152
153 dcMem.SelectObject(bitmap);
154 dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
155 dcMem.SelectObject(wxNullBitmap);
156
157 #ifdef USE_PALETTE_IN_SPLASH
158 if (bitmap.GetPalette() && !hiColour)
159 {
160 dcMem.SetPalette(wxNullPalette);
161 }
162 #endif // USE_PALETTE_IN_SPLASH
163 }
164
165 void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
166 {
167 wxPaintDC dc(this);
168 if (m_bitmap.Ok())
169 wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
170 }
171
172 void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
173 {
174 if (event.GetDC())
175 {
176 if (m_bitmap.Ok())
177 {
178 wxDrawSplashBitmap(* event.GetDC(), m_bitmap, 0, 0);
179 }
180 }
181 else
182 {
183 wxClientDC dc(this);
184 if (m_bitmap.Ok())
185 {
186 wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
187 }
188 }
189 }
190
191 void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent& event)
192 {
193 if (event.LeftDown() || event.RightDown())
194 GetParent()->Close(true);
195 }
196
197 void wxSplashScreenWindow::OnChar(wxKeyEvent& WXUNUSED(event))
198 {
199 GetParent()->Close(true);
200 }
201
202 #endif // wxUSE_SPLASH