Get/SetTitle only for wxTopLevelWindow (wxOS2 part).
[wxWidgets.git] / include / wx / window.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28
29 #include "wx/validate.h" // for wxDefaultValidator (always include it)
30
31 #if wxUSE_PALETTE
32 #include "wx/palette.h"
33 #endif // wxUSE_PALETTE
34
35 #if wxUSE_ACCEL
36 #include "wx/accel.h"
37 #endif // wxUSE_ACCEL
38
39 #if wxUSE_ACCESSIBILITY
40 #include "wx/access.h"
41 #endif
42
43 // when building wxUniv/Foo we don't want the code for native menu use to be
44 // compiled in - it should only be used when building real wxFoo
45 #ifdef __WXUNIVERSAL__
46 #define wxUSE_MENUS_NATIVE 0
47 #else // !__WXUNIVERSAL__
48 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
49 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
50
51 // ----------------------------------------------------------------------------
52 // forward declarations
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxCaret;
56 class WXDLLEXPORT wxControl;
57 class WXDLLEXPORT wxCursor;
58 class WXDLLEXPORT wxDC;
59 class WXDLLEXPORT wxDropTarget;
60 class WXDLLEXPORT wxItemResource;
61 class WXDLLEXPORT wxLayoutConstraints;
62 class WXDLLEXPORT wxResourceTable;
63 class WXDLLEXPORT wxSizer;
64 class WXDLLEXPORT wxToolTip;
65 class WXDLLEXPORT wxWindowBase;
66 class WXDLLEXPORT wxWindow;
67
68 #if wxUSE_ACCESSIBILITY
69 class WXDLLEXPORT wxAccessible;
70 #endif
71
72 // ----------------------------------------------------------------------------
73 // helper stuff used by wxWindow
74 // ----------------------------------------------------------------------------
75
76 // struct containing all the visual attributes of a control
77 struct WXDLLEXPORT wxVisualAttributes
78 {
79 // the font used for control label/text inside it
80 wxFont font;
81
82 // the foreground colour
83 wxColour colFg;
84
85 // the background colour, may be wxNullColour if the controls background
86 // colour is not solid
87 wxColour colBg;
88 };
89
90 // different window variants, on platforms like eg mac uses different
91 // rendering sizes
92 enum wxWindowVariant
93 {
94 wxWINDOW_VARIANT_NORMAL, // Normal size
95 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
96 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
97 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
98 wxWINDOW_VARIANT_MAX
99 };
100
101 #if wxUSE_SYSTEM_OPTIONS
102 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // (pseudo)template list classes
107 // ----------------------------------------------------------------------------
108
109 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
110
111 // ----------------------------------------------------------------------------
112 // global variables
113 // ----------------------------------------------------------------------------
114
115 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
116
117 // ----------------------------------------------------------------------------
118 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
119 // interface of this class.
120 //
121 // Event handler: windows have themselves as their event handlers by default,
122 // but their event handlers could be set to another object entirely. This
123 // separation can reduce the amount of derivation required, and allow
124 // alteration of a window's functionality (e.g. by a resource editor that
125 // temporarily switches event handlers).
126 // ----------------------------------------------------------------------------
127
128 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
129 {
130 public:
131 // creating the window
132 // -------------------
133
134 // default ctor, initializes everything which can be initialized before
135 // Create()
136 wxWindowBase() ;
137
138 // pseudo ctor (can't be virtual, called from ctor)
139 bool CreateBase(wxWindowBase *parent,
140 wxWindowID winid,
141 const wxPoint& pos = wxDefaultPosition,
142 const wxSize& size = wxDefaultSize,
143 long style = 0,
144 const wxValidator& validator = wxDefaultValidator,
145 const wxString& name = wxPanelNameStr);
146
147 virtual ~wxWindowBase();
148
149 // deleting the window
150 // -------------------
151
152 // ask the window to close itself, return true if the event handler
153 // honoured our request
154 bool Close( bool force = false );
155
156 // the following functions delete the C++ objects (the window itself
157 // or its children) as well as the GUI windows and normally should
158 // never be used directly
159
160 // delete window unconditionally (dangerous!), returns true if ok
161 virtual bool Destroy();
162 // delete all children of this window, returns true if ok
163 bool DestroyChildren();
164
165 // is the window being deleted?
166 bool IsBeingDeleted() const { return m_isBeingDeleted; }
167
168 // window attributes
169 // -----------------
170
171 #if !defined(__WXMSW__) && \
172 !defined(__WXMGL__) && \
173 !defined(__WXMOTIF__) && \
174 !defined(__WXPM__) && \
175 !defined(__WXGTK__)
176
177 // FIXME: This is work in progress about moving SetTitle/GetTitle from wxWindow
178 // to wxTopLevelWindow so initially enabled in wxMSW only to observe results
179 // and continue on other platforms
180
181 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
182 virtual wxString GetTitle() const { return wxEmptyString; }
183
184 // label is just the same as the title (but for, e.g., buttons it
185 // makes more sense to speak about labels)
186 virtual void SetLabel(const wxString& label) { SetTitle(label); }
187 virtual wxString GetLabel() const { return GetTitle(); }
188 #else
189 // label is just the same as the title (but for, e.g., buttons it
190 // makes more sense to speak about labels)
191 virtual void SetLabel(const wxString& label) = 0;
192 virtual wxString GetLabel() const = 0;
193 #endif
194
195 // the window name is used for ressource setting in X, it is not the
196 // same as the window title/label
197 virtual void SetName( const wxString &name ) { m_windowName = name; }
198 virtual wxString GetName() const { return m_windowName; }
199
200 // sets the window variant, calls internally DoSetVariant if variant has changed
201 void SetWindowVariant( wxWindowVariant variant ) ;
202 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
203
204
205 // window id uniquely identifies the window among its siblings unless
206 // it is wxID_ANY which means "don't care"
207 void SetId( wxWindowID winid ) { m_windowId = winid; }
208 wxWindowID GetId() const { return m_windowId; }
209
210 // generate a control id for the controls which were not given one by
211 // user
212 static int NewControlId() { return --ms_lastControlId; }
213 // get the id of the control following the one with the given
214 // (autogenerated) id
215 static int NextControlId(int winid) { return winid - 1; }
216 // get the id of the control preceding the one with the given
217 // (autogenerated) id
218 static int PrevControlId(int winid) { return winid + 1; }
219
220 // moving/resizing
221 // ---------------
222
223 // set the window size and/or position
224 void SetSize( int x, int y, int width, int height,
225 int sizeFlags = wxSIZE_AUTO )
226 { DoSetSize(x, y, width, height, sizeFlags); }
227
228 void SetSize( int width, int height )
229 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
230
231 void SetSize( const wxSize& size )
232 { SetSize( size.x, size.y); }
233
234 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
235 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
236
237 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
238 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
239
240 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
241 { Move(pt.x, pt.y, flags); }
242
243 // Z-order
244 virtual void Raise() = 0;
245 virtual void Lower() = 0;
246
247 // client size is the size of area available for subwindows
248 void SetClientSize( int width, int height )
249 { DoSetClientSize(width, height); }
250
251 void SetClientSize( const wxSize& size )
252 { DoSetClientSize(size.x, size.y); }
253
254 void SetClientSize(const wxRect& rect)
255 { SetClientSize( rect.width, rect.height ); }
256
257 // get the window position and/or size (pointers may be NULL)
258 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
259 wxPoint GetPosition() const
260 {
261 int w, h;
262 DoGetPosition(&w, &h);
263
264 return wxPoint(w, h);
265 }
266
267 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
268
269 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
270 wxSize GetSize() const
271 {
272 int w, h;
273 DoGetSize(& w, & h);
274 return wxSize(w, h);
275 }
276
277 wxRect GetRect() const
278 {
279 int x, y, w, h;
280 GetPosition(& x, & y);
281 GetSize(& w, & h);
282
283 return wxRect(x, y, w, h);
284 }
285
286 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
287 wxSize GetClientSize() const
288 {
289 int w, h;
290 DoGetClientSize(& w, & h);
291
292 return wxSize(w, h);
293 }
294
295 // get the origin of the client area of the window relative to the
296 // window top left corner (the client area may be shifted because of
297 // the borders, scrollbars, other decorations...)
298 virtual wxPoint GetClientAreaOrigin() const;
299
300 // get the client rectangle in window (i.e. client) coordinates
301 wxRect GetClientRect() const
302 {
303 return wxRect(GetClientAreaOrigin(), GetClientSize());
304 }
305
306 // get the size best suited for the window (in fact, minimal
307 // acceptable size using which it will still look "nice" in
308 // most situations)
309 wxSize GetBestSize() const
310 {
311 if (m_bestSizeCache.IsFullySpecified())
312 return m_bestSizeCache;
313 return DoGetBestSize();
314 }
315 void GetBestSize(int *w, int *h) const
316 {
317 wxSize s = GetBestSize();
318 if ( w )
319 *w = s.x;
320 if ( h )
321 *h = s.y;
322 }
323
324 // reset the cached best size value so it will be recalculated the
325 // next time it is needed.
326 void InvalidateBestSize();
327 void CacheBestSize(const wxSize& size) const
328 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
329
330 // There are times (and windows) where 'Best' size and 'Min' size
331 // are vastly out of sync. This should be remedied somehow, but in
332 // the meantime, this method will return the larger of BestSize
333 // (the window's smallest legible size), and any user specified
334 // MinSize hint.
335 wxSize GetAdjustedBestSize() const
336 {
337 wxSize s( GetBestSize() );
338 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
339 }
340
341 // This function will merge the window's best size into the window's
342 // minimum size, giving priority to the min size components, and
343 // returns the results.
344 wxSize GetBestFittingSize() const;
345
346 // A 'Smart' SetSize that will fill in default size values with 'best'
347 // size. Sets the minsize to what was passed in.
348 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
349
350 // the generic centre function - centers the window on parent by`
351 // default or on screen if it doesn't have parent or
352 // wxCENTER_ON_SCREEN flag is given
353 void Centre( int direction = wxBOTH );
354 void Center( int direction = wxBOTH ) { Centre(direction); }
355
356 // centre on screen (only works for top level windows)
357 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
358 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
359
360 // centre with respect to the the parent window
361 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
362 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
363
364 // set window size to wrap around its children
365 virtual void Fit();
366
367 // set virtual size to satisfy children
368 virtual void FitInside();
369
370 // set min/max size of the window
371 virtual void SetSizeHints( int minW, int minH,
372 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
373 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
374 {
375 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
376 }
377
378 void SetSizeHints( const wxSize& minSize,
379 const wxSize& maxSize=wxDefaultSize,
380 const wxSize& incSize=wxDefaultSize)
381 {
382 DoSetSizeHints(minSize.x, minSize.y,
383 maxSize.x, maxSize.y,
384 incSize.x, incSize.y);
385 }
386
387 virtual void DoSetSizeHints(int minW, int minH,
388 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
389 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
390
391 virtual void SetVirtualSizeHints( int minW, int minH,
392 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
393 void SetVirtualSizeHints( const wxSize& minSize,
394 const wxSize& maxSize=wxDefaultSize)
395 {
396 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
397 }
398
399 virtual int GetMinWidth() const { return m_minWidth; }
400 virtual int GetMinHeight() const { return m_minHeight; }
401 int GetMaxWidth() const { return m_maxWidth; }
402 int GetMaxHeight() const { return m_maxHeight; }
403
404 // Override this method to control the values given to Sizers etc.
405 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
406 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
407
408 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
409 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
410
411 // Methods for accessing the virtual size of a window. For most
412 // windows this is just the client area of the window, but for
413 // some like scrolled windows it is more or less independent of
414 // the screen window size. You may override the DoXXXVirtual
415 // methods below for classes where that is is the case.
416
417 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
418 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
419
420 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
421 void GetVirtualSize( int *x, int *y ) const
422 {
423 wxSize s( DoGetVirtualSize() );
424
425 if( x )
426 *x = s.GetWidth();
427 if( y )
428 *y = s.GetHeight();
429 }
430
431 // Override these methods for windows that have a virtual size
432 // independent of their client size. eg. the virtual area of a
433 // wxScrolledWindow.
434
435 virtual void DoSetVirtualSize( int x, int y );
436 virtual wxSize DoGetVirtualSize() const;
437
438 // Return the largest of ClientSize and BestSize (as determined
439 // by a sizer, interior children, or other means)
440
441 virtual wxSize GetBestVirtualSize() const
442 {
443 wxSize client( GetClientSize() );
444 wxSize best( GetBestSize() );
445
446 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
447 }
448
449 // window state
450 // ------------
451
452 // returns true if window was shown/hidden, false if the nothing was
453 // done (window was already shown/hidden)
454 virtual bool Show( bool show = true );
455 bool Hide() { return Show(false); }
456
457 // returns true if window was enabled/disabled, false if nothing done
458 virtual bool Enable( bool enable = true );
459 bool Disable() { return Enable(false); }
460
461 virtual bool IsShown() const { return m_isShown; }
462 virtual bool IsEnabled() const { return m_isEnabled; }
463
464 // get/set window style (setting style won't update the window and so
465 // is only useful for internal usage)
466 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
467 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
468
469 // just some (somewhat shorter) synonims
470 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
471 long GetWindowStyle() const { return GetWindowStyleFlag(); }
472
473 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
474 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
475
476 // extra style: the less often used style bits which can't be set with
477 // SetWindowStyleFlag()
478 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
479 long GetExtraStyle() const { return m_exStyle; }
480
481 // make the window modal (all other windows unresponsive)
482 virtual void MakeModal(bool modal = true);
483
484
485 // (primitive) theming support
486 // ---------------------------
487
488 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
489 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
490
491
492 // focus and keyboard handling
493 // ---------------------------
494
495 // set focus to this window
496 virtual void SetFocus() = 0;
497
498 // set focus to this window as the result of a keyboard action
499 virtual void SetFocusFromKbd() { SetFocus(); }
500
501 // return the window which currently has the focus or NULL
502 static wxWindow *FindFocus();
503
504 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
505
506 // can this window have focus?
507 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
508
509 // can this window be given focus by keyboard navigation? if not, the
510 // only way to give it focus (provided it accepts it at all) is to
511 // click it
512 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
513
514 // NB: these methods really don't belong here but with the current
515 // class hierarchy there is no other place for them :-(
516
517 // get the default child of this parent, i.e. the one which is
518 // activated by pressing <Enter>
519 virtual wxWindow *GetDefaultItem() const { return NULL; }
520
521 // set this child as default, return the old default
522 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
523 { return NULL; }
524
525 // set this child as temporary default
526 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
527
528 // navigates in the specified direction by sending a wxNavigationKeyEvent
529 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
530
531 // move this window just before/after the specified one in tab order
532 // (the other window must be our sibling!)
533 void MoveBeforeInTabOrder(wxWindow *win)
534 { DoMoveInTabOrder(win, MoveBefore); }
535 void MoveAfterInTabOrder(wxWindow *win)
536 { DoMoveInTabOrder(win, MoveAfter); }
537
538
539 // parent/children relations
540 // -------------------------
541
542 // get the list of children
543 const wxWindowList& GetChildren() const { return m_children; }
544 wxWindowList& GetChildren() { return m_children; }
545
546 // needed just for extended runtime
547 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
548
549 // get the parent or the parent of the parent
550 wxWindow *GetParent() const { return m_parent; }
551 inline wxWindow *GetGrandParent() const;
552
553 // is this window a top level one?
554 virtual bool IsTopLevel() const;
555
556 // it doesn't really change parent, use Reparent() instead
557 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
558 // change the real parent of this window, return true if the parent
559 // was changed, false otherwise (error or newParent == oldParent)
560 virtual bool Reparent( wxWindowBase *newParent );
561
562 // implementation mostly
563 virtual void AddChild( wxWindowBase *child );
564 virtual void RemoveChild( wxWindowBase *child );
565
566 // looking for windows
567 // -------------------
568
569 // find window among the descendants of this one either by id or by
570 // name (return NULL if not found)
571 wxWindow *FindWindow(long winid) const;
572 wxWindow *FindWindow(const wxString& name) const;
573
574 // Find a window among any window (all return NULL if not found)
575 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
576 static wxWindow *FindWindowByName( const wxString& name,
577 const wxWindow *parent = NULL );
578 static wxWindow *FindWindowByLabel( const wxString& label,
579 const wxWindow *parent = NULL );
580
581 // event handler stuff
582 // -------------------
583
584 // get the current event handler
585 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
586
587 // replace the event handler (allows to completely subclass the
588 // window)
589 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
590
591 // push/pop event handler: allows to chain a custom event handler to
592 // alreasy existing ones
593 void PushEventHandler( wxEvtHandler *handler );
594 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
595
596 // find the given handler in the event handler chain and remove (but
597 // not delete) it from the event handler chain, return true if it was
598 // found and false otherwise (this also results in an assert failure so
599 // this function should only be called when the handler is supposed to
600 // be there)
601 bool RemoveEventHandler(wxEvtHandler *handler);
602
603 // validators
604 // ----------
605
606 #if wxUSE_VALIDATORS
607 // a window may have an associated validator which is used to control
608 // user input
609 virtual void SetValidator( const wxValidator &validator );
610 virtual wxValidator *GetValidator() { return m_windowValidator; }
611 #endif // wxUSE_VALIDATORS
612
613
614 // dialog oriented functions
615 // -------------------------
616
617 // validate the correctness of input, return true if ok
618 virtual bool Validate();
619
620 // transfer data between internal and GUI representations
621 virtual bool TransferDataToWindow();
622 virtual bool TransferDataFromWindow();
623
624 virtual void InitDialog();
625
626 #if wxUSE_ACCEL
627 // accelerators
628 // ------------
629 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
630 { m_acceleratorTable = accel; }
631 wxAcceleratorTable *GetAcceleratorTable()
632 { return &m_acceleratorTable; }
633
634 #endif // wxUSE_ACCEL
635
636 #if wxUSE_HOTKEY
637 // hot keys (system wide accelerators)
638 // -----------------------------------
639
640 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
641 virtual bool UnregisterHotKey(int hotkeyId);
642 #endif // wxUSE_HOTKEY
643
644
645 // dialog units translations
646 // -------------------------
647
648 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
649 wxPoint ConvertDialogToPixels( const wxPoint& pt );
650 wxSize ConvertPixelsToDialog( const wxSize& sz )
651 {
652 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
653
654 return wxSize(pt.x, pt.y);
655 }
656
657 wxSize ConvertDialogToPixels( const wxSize& sz )
658 {
659 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
660
661 return wxSize(pt.x, pt.y);
662 }
663
664 // mouse functions
665 // ---------------
666
667 // move the mouse to the specified position
668 virtual void WarpPointer(int x, int y) = 0;
669
670 // start or end mouse capture, these functions maintain the stack of
671 // windows having captured the mouse and after calling ReleaseMouse()
672 // the mouse is not released but returns to the window which had had
673 // captured it previously (if any)
674 void CaptureMouse();
675 void ReleaseMouse();
676
677 // get the window which currently captures the mouse or NULL
678 static wxWindow *GetCapture();
679
680 // does this window have the capture?
681 virtual bool HasCapture() const
682 { return (wxWindow *)this == GetCapture(); }
683
684 // painting the window
685 // -------------------
686
687 // mark the specified rectangle (or the whole window) as "dirty" so it
688 // will be repainted
689 virtual void Refresh( bool eraseBackground = true,
690 const wxRect *rect = (const wxRect *) NULL ) = 0;
691
692 // a less awkward wrapper for Refresh
693 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
694 {
695 Refresh(eraseBackground, &rect);
696 }
697
698 // repaint all invalid areas of the window immediately
699 virtual void Update() { }
700
701 // clear the window background
702 virtual void ClearBackground();
703
704 // freeze the window: don't redraw it until it is thawed
705 virtual void Freeze() { }
706
707 // thaw the window: redraw it after it had been frozen
708 virtual void Thaw() { }
709
710 // adjust DC for drawing on this window
711 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
712
713 // the update region of the window contains the areas which must be
714 // repainted by the program
715 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
716 wxRegion& GetUpdateRegion() { return m_updateRegion; }
717
718 // get the update rectangleregion bounding box in client coords
719 wxRect GetUpdateClientRect() const;
720
721 // these functions verify whether the given point/rectangle belongs to
722 // (or at least intersects with) the update region
723 bool IsExposed( int x, int y ) const;
724 bool IsExposed( int x, int y, int w, int h ) const;
725
726 bool IsExposed( const wxPoint& pt ) const
727 { return IsExposed(pt.x, pt.y); }
728 bool IsExposed( const wxRect& rect ) const
729 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
730
731 // colours, fonts and cursors
732 // --------------------------
733
734 // get the default attributes for the controls of this class: we
735 // provide a virtual function which can be used to query the default
736 // attributes of an existing control and a static function which can
737 // be used even when no existing object of the given class is
738 // available, but which won't return any styles specific to this
739 // particular control, of course (e.g. "Ok" button might have
740 // different -- bold for example -- font)
741 virtual wxVisualAttributes GetDefaultAttributes() const
742 {
743 return GetClassDefaultAttributes(GetWindowVariant());
744 }
745
746 static wxVisualAttributes
747 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
748
749 // set/retrieve the window colours (system defaults are used by
750 // default): SetXXX() functions return true if colour was changed,
751 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
752 // value to prevent it from being inherited by our children
753 virtual bool SetBackgroundColour(const wxColour& colour);
754 void SetOwnBackgroundColour(const wxColour& colour)
755 {
756 if ( SetBackgroundColour(colour) )
757 m_inheritBgCol = false;
758 }
759 wxColour GetBackgroundColour() const;
760 bool InheritsBackgroundColour() const
761 {
762 return m_inheritBgCol;
763 }
764 bool UseBgCol() const
765 {
766 return m_hasBgCol;
767 }
768
769 virtual bool SetForegroundColour(const wxColour& colour);
770 void SetOwnForegroundColour(const wxColour& colour)
771 {
772 if ( SetForegroundColour(colour) )
773 m_inheritFgCol = false;
774 }
775 wxColour GetForegroundColour() const;
776
777 // Set/get the background style.
778 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
779 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
780 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
781
782 // returns true if the control has "transparent" areas such as a
783 // wxStaticText and wxCheckBox and the background should be adapted
784 // from a parent window
785 virtual bool HasTransparentBackground() { return false; }
786
787 // set/retrieve the font for the window (SetFont() returns true if the
788 // font really changed)
789 virtual bool SetFont(const wxFont& font) = 0;
790 void SetOwnFont(const wxFont& font)
791 {
792 if ( SetFont(font) )
793 m_inheritFont = false;
794 }
795 wxFont GetFont() const;
796
797 // set/retrieve the cursor for this window (SetCursor() returns true
798 // if the cursor was really changed)
799 virtual bool SetCursor( const wxCursor &cursor );
800 const wxCursor& GetCursor() const { return m_cursor; }
801
802 #if wxUSE_CARET
803 // associate a caret with the window
804 void SetCaret(wxCaret *caret);
805 // get the current caret (may be NULL)
806 wxCaret *GetCaret() const { return m_caret; }
807 #endif // wxUSE_CARET
808
809 // get the (average) character size for the current font
810 virtual int GetCharHeight() const = 0;
811 virtual int GetCharWidth() const = 0;
812
813 // get the width/height/... of the text using current or specified
814 // font
815 virtual void GetTextExtent(const wxString& string,
816 int *x, int *y,
817 int *descent = (int *) NULL,
818 int *externalLeading = (int *) NULL,
819 const wxFont *theFont = (const wxFont *) NULL)
820 const = 0;
821
822 // client <-> screen coords
823 // ------------------------
824
825 // translate to/from screen/client coordinates (pointers may be NULL)
826 void ClientToScreen( int *x, int *y ) const
827 { DoClientToScreen(x, y); }
828 void ScreenToClient( int *x, int *y ) const
829 { DoScreenToClient(x, y); }
830
831 // wxPoint interface to do the same thing
832 wxPoint ClientToScreen(const wxPoint& pt) const
833 {
834 int x = pt.x, y = pt.y;
835 DoClientToScreen(&x, &y);
836
837 return wxPoint(x, y);
838 }
839
840 wxPoint ScreenToClient(const wxPoint& pt) const
841 {
842 int x = pt.x, y = pt.y;
843 DoScreenToClient(&x, &y);
844
845 return wxPoint(x, y);
846 }
847
848 // test where the given (in client coords) point lies
849 wxHitTest HitTest(wxCoord x, wxCoord y) const
850 { return DoHitTest(x, y); }
851
852 wxHitTest HitTest(const wxPoint& pt) const
853 { return DoHitTest(pt.x, pt.y); }
854
855 // misc
856 // ----
857
858 // get the window border style from the given flags: this is different from
859 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
860 // translate wxBORDER_DEFAULT to something reasonable
861 wxBorder GetBorder(long flags) const;
862
863 // get border for the flags of this window
864 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
865
866 // send wxUpdateUIEvents to this window, and children if recurse is true
867 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
868
869 // do the window-specific processing after processing the update event
870 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
871
872 #if wxUSE_MENUS
873 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
874 { return DoPopupMenu(menu, pos.x, pos.y); }
875 bool PopupMenu(wxMenu *menu, int x, int y)
876 { return DoPopupMenu(menu, x, y); }
877 #endif // wxUSE_MENUS
878
879 // scrollbars
880 // ----------
881
882 // does the window have the scrollbar for this orientation?
883 bool HasScrollbar(int orient) const
884 {
885 return (m_windowStyle &
886 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
887 }
888
889 // configure the window scrollbars
890 virtual void SetScrollbar( int orient,
891 int pos,
892 int thumbvisible,
893 int range,
894 bool refresh = true ) = 0;
895 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
896 virtual int GetScrollPos( int orient ) const = 0;
897 virtual int GetScrollThumb( int orient ) const = 0;
898 virtual int GetScrollRange( int orient ) const = 0;
899
900 // scroll window to the specified position
901 virtual void ScrollWindow( int dx, int dy,
902 const wxRect* rect = (wxRect *) NULL ) = 0;
903
904 // scrolls window by line/page: note that not all controls support this
905 //
906 // return true if the position changed, false otherwise
907 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
908 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
909
910 // convenient wrappers for ScrollLines/Pages
911 bool LineUp() { return ScrollLines(-1); }
912 bool LineDown() { return ScrollLines(1); }
913 bool PageUp() { return ScrollPages(-1); }
914 bool PageDown() { return ScrollPages(1); }
915
916 // context-sensitive help
917 // ----------------------
918
919 // these are the convenience functions wrapping wxHelpProvider methods
920
921 #if wxUSE_HELP
922 // associate this help text with this window
923 void SetHelpText(const wxString& text);
924 // associate this help text with all windows with the same id as this
925 // one
926 void SetHelpTextForId(const wxString& text);
927 // get the help string associated with this window (may be empty)
928 wxString GetHelpText() const;
929 #else
930 // silently ignore SetHelpText() calls
931 void SetHelpText(const wxString& WXUNUSED(text)) { }
932 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
933 #endif // wxUSE_HELP
934
935 // tooltips
936 // --------
937
938 #if wxUSE_TOOLTIPS
939 // the easiest way to set a tooltip for a window is to use this method
940 void SetToolTip( const wxString &tip );
941 // attach a tooltip to the window
942 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
943 // get the associated tooltip or NULL if none
944 wxToolTip* GetToolTip() const { return m_tooltip; }
945 wxString GetToolTipText() const ;
946 #else
947 // make it much easier to compile apps in an environment
948 // that doesn't support tooltips, such as PocketPC
949 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
950 #endif // wxUSE_TOOLTIPS
951
952 // drag and drop
953 // -------------
954 #if wxUSE_DRAG_AND_DROP
955 // set/retrieve the drop target associated with this window (may be
956 // NULL; it's owned by the window and will be deleted by it)
957 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
958 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
959 #endif // wxUSE_DRAG_AND_DROP
960
961 // constraints and sizers
962 // ----------------------
963 #if wxUSE_CONSTRAINTS
964 // set the constraints for this window or retrieve them (may be NULL)
965 void SetConstraints( wxLayoutConstraints *constraints );
966 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
967
968 // implementation only
969 void UnsetConstraints(wxLayoutConstraints *c);
970 wxWindowList *GetConstraintsInvolvedIn() const
971 { return m_constraintsInvolvedIn; }
972 void AddConstraintReference(wxWindowBase *otherWin);
973 void RemoveConstraintReference(wxWindowBase *otherWin);
974 void DeleteRelatedConstraints();
975 void ResetConstraints();
976
977 // these methods may be overriden for special layout algorithms
978 virtual void SetConstraintSizes(bool recurse = true);
979 virtual bool LayoutPhase1(int *noChanges);
980 virtual bool LayoutPhase2(int *noChanges);
981 virtual bool DoPhase(int phase);
982
983 // these methods are virtual but normally won't be overridden
984 virtual void SetSizeConstraint(int x, int y, int w, int h);
985 virtual void MoveConstraint(int x, int y);
986 virtual void GetSizeConstraint(int *w, int *h) const ;
987 virtual void GetClientSizeConstraint(int *w, int *h) const ;
988 virtual void GetPositionConstraint(int *x, int *y) const ;
989
990 #endif // wxUSE_CONSTRAINTS
991
992 // when using constraints or sizers, it makes sense to update
993 // children positions automatically whenever the window is resized
994 // - this is done if autoLayout is on
995 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
996 bool GetAutoLayout() const { return m_autoLayout; }
997
998 // lay out the window and its children
999 virtual bool Layout();
1000
1001 // sizers
1002 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1003 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1004
1005 wxSizer *GetSizer() const { return m_windowSizer; }
1006
1007 // Track if this window is a member of a sizer
1008 void SetContainingSizer(wxSizer* sizer);
1009 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1010
1011 // accessibility
1012 // ----------------------
1013 #if wxUSE_ACCESSIBILITY
1014 // Override to create a specific accessible object.
1015 virtual wxAccessible* CreateAccessible();
1016
1017 // Sets the accessible object.
1018 void SetAccessible(wxAccessible* accessible) ;
1019
1020 // Returns the accessible object.
1021 wxAccessible* GetAccessible() { return m_accessible; };
1022
1023 // Returns the accessible object, creating if necessary.
1024 wxAccessible* GetOrCreateAccessible() ;
1025 #endif
1026
1027 // implementation
1028 // --------------
1029
1030 // event handlers
1031 void OnSysColourChanged( wxSysColourChangedEvent& event );
1032 void OnInitDialog( wxInitDialogEvent &event );
1033 void OnMiddleClick( wxMouseEvent& event );
1034 #if wxUSE_HELP
1035 void OnHelp(wxHelpEvent& event);
1036 #endif // wxUSE_HELP
1037
1038 // virtual function for implementing internal idle
1039 // behaviour
1040 virtual void OnInternalIdle() {}
1041
1042 // call internal idle recursively
1043 // void ProcessInternalIdle() ;
1044
1045 // get the handle of the window for the underlying window system: this
1046 // is only used for wxWin itself or for user code which wants to call
1047 // platform-specific APIs
1048 virtual WXWidget GetHandle() const = 0;
1049 // associate the window with a new native handle
1050 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1051 // dissociate the current native handle from the window
1052 virtual void DissociateHandle() { }
1053
1054 #if wxUSE_PALETTE
1055 // Store the palette used by DCs in wxWindow so that the dcs can share
1056 // a palette. And we can respond to palette messages.
1057 wxPalette GetPalette() const { return m_palette; }
1058
1059 // When palette is changed tell the DC to set the system palette to the
1060 // new one.
1061 void SetPalette(const wxPalette& pal);
1062
1063 // return true if we have a specific palette
1064 bool HasCustomPalette() const { return m_hasCustomPalette; }
1065
1066 // return the first parent window with a custom palette or NULL
1067 wxWindow *GetAncestorWithCustomPalette() const;
1068 #endif // wxUSE_PALETTE
1069
1070 // inherit the parents visual attributes if they had been explicitly set
1071 // by the user (i.e. we don't inherit default attributes) and if we don't
1072 // have our own explicitly set
1073 virtual void InheritAttributes();
1074
1075 // returns false from here if this window doesn't want to inherit the
1076 // parents colours even if InheritAttributes() would normally do it
1077 //
1078 // this just provides a simple way to customize InheritAttributes()
1079 // behaviour in the most common case
1080 virtual bool ShouldInheritColours() const { return false; }
1081
1082 // Reserved for future use
1083 virtual void ReservedWindowFunc1() {}
1084 virtual void ReservedWindowFunc2() {}
1085 virtual void ReservedWindowFunc3() {}
1086 virtual void ReservedWindowFunc4() {}
1087 virtual void ReservedWindowFunc5() {}
1088 virtual void ReservedWindowFunc6() {}
1089 virtual void ReservedWindowFunc7() {}
1090 virtual void ReservedWindowFunc8() {}
1091 virtual void ReservedWindowFunc9() {}
1092
1093 protected:
1094 // event handling specific to wxWindow
1095 virtual bool TryValidator(wxEvent& event);
1096 virtual bool TryParent(wxEvent& event);
1097
1098 // common part of MoveBefore/AfterInTabOrder()
1099 enum MoveKind
1100 {
1101 MoveBefore, // insert before the given window
1102 MoveAfter // insert after the given window
1103 };
1104 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1105
1106 #if wxUSE_CONSTRAINTS
1107 // satisfy the constraints for the windows but don't set the window sizes
1108 void SatisfyConstraints();
1109 #endif // wxUSE_CONSTRAINTS
1110
1111 // Send the wxWindowDestroyEvent
1112 void SendDestroyEvent();
1113
1114 // returns the main window of composite control; this is the window
1115 // that FindFocus returns if the focus is in one of composite control's
1116 // windows
1117 virtual wxWindow *GetMainWindowOfCompositeControl()
1118 { return (wxWindow*)this; }
1119
1120 // the window id - a number which uniquely identifies a window among
1121 // its siblings unless it is wxID_ANY
1122 wxWindowID m_windowId;
1123
1124 // the parent window of this window (or NULL) and the list of the children
1125 // of this window
1126 wxWindow *m_parent;
1127 wxWindowList m_children;
1128
1129 // the minimal allowed size for the window (no minimal size if variable(s)
1130 // contain(s) wxDefaultCoord)
1131 int m_minWidth,
1132 m_minHeight,
1133 m_maxWidth,
1134 m_maxHeight;
1135
1136 // event handler for this window: usually is just 'this' but may be
1137 // changed with SetEventHandler()
1138 wxEvtHandler *m_eventHandler;
1139
1140 #if wxUSE_VALIDATORS
1141 // associated validator or NULL if none
1142 wxValidator *m_windowValidator;
1143 #endif // wxUSE_VALIDATORS
1144
1145 #if wxUSE_DRAG_AND_DROP
1146 wxDropTarget *m_dropTarget;
1147 #endif // wxUSE_DRAG_AND_DROP
1148
1149 // visual window attributes
1150 wxCursor m_cursor;
1151 wxFont m_font; // see m_hasFont
1152 wxColour m_backgroundColour, // m_hasBgCol
1153 m_foregroundColour; // m_hasFgCol
1154
1155 #if wxUSE_CARET
1156 wxCaret *m_caret;
1157 #endif // wxUSE_CARET
1158
1159 // the region which should be repainted in response to paint event
1160 wxRegion m_updateRegion;
1161
1162 #if wxUSE_ACCEL
1163 // the accelerator table for the window which translates key strokes into
1164 // command events
1165 wxAcceleratorTable m_acceleratorTable;
1166 #endif // wxUSE_ACCEL
1167
1168 // the tooltip for this window (may be NULL)
1169 #if wxUSE_TOOLTIPS
1170 wxToolTip *m_tooltip;
1171 #endif // wxUSE_TOOLTIPS
1172
1173 // constraints and sizers
1174 #if wxUSE_CONSTRAINTS
1175 // the constraints for this window or NULL
1176 wxLayoutConstraints *m_constraints;
1177
1178 // constraints this window is involved in
1179 wxWindowList *m_constraintsInvolvedIn;
1180 #endif // wxUSE_CONSTRAINTS
1181
1182 // this window's sizer
1183 wxSizer *m_windowSizer;
1184
1185 // The sizer this window is a member of, if any
1186 wxSizer *m_containingSizer;
1187
1188 // Layout() window automatically when its size changes?
1189 bool m_autoLayout:1;
1190
1191 // window state
1192 bool m_isShown:1;
1193 bool m_isEnabled:1;
1194 bool m_isBeingDeleted:1;
1195
1196 // was the window colours/font explicitly changed by user?
1197 bool m_hasBgCol:1;
1198 bool m_hasFgCol:1;
1199 bool m_hasFont:1;
1200
1201 // and should it be inherited by children?
1202 bool m_inheritBgCol:1;
1203 bool m_inheritFgCol:1;
1204 bool m_inheritFont:1;
1205
1206 // window attributes
1207 long m_windowStyle,
1208 m_exStyle;
1209 wxString m_windowName;
1210 bool m_themeEnabled;
1211 wxBackgroundStyle m_backgroundStyle;
1212 #if wxUSE_PALETTE
1213 wxPalette m_palette;
1214 bool m_hasCustomPalette;
1215 #endif // wxUSE_PALETTE
1216
1217 #if wxUSE_ACCESSIBILITY
1218 wxAccessible* m_accessible;
1219 #endif
1220
1221 // Virtual size (scrolling)
1222 wxSize m_virtualSize;
1223
1224 int m_minVirtualWidth; // VirtualSizeHints
1225 int m_minVirtualHeight;
1226 int m_maxVirtualWidth;
1227 int m_maxVirtualHeight;
1228
1229 wxWindowVariant m_windowVariant ;
1230
1231 // override this to change the default (i.e. used when no style is
1232 // specified) border for the window class
1233 virtual wxBorder GetDefaultBorder() const;
1234
1235 // Get the default size for the new window if no explicit size given. TLWs
1236 // have their own default size so this is just for non top-level windows.
1237 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1238 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1239
1240
1241 // Used to save the results of DoGetBestSize so it doesn't need to be
1242 // recalculated each time the value is needed.
1243 wxSize m_bestSizeCache;
1244
1245 // keep the old name for compatibility, at least until all the internal
1246 // usages of it are changed to SetBestFittingSize
1247 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1248
1249 // set the initial window size if none is given (i.e. at least one of the
1250 // components of the size passed to ctor/Create() is wxDefaultCoord)
1251 //
1252 // normally just calls SetBestSize() for controls, but can be overridden
1253 // not to do it for the controls which have to do some additional
1254 // initialization (e.g. add strings to list box) before their best size
1255 // can be accurately calculated
1256 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1257
1258
1259
1260 // more pure virtual functions
1261 // ---------------------------
1262
1263 // NB: we must have DoSomething() function when Something() is an overloaded
1264 // method: indeed, we can't just have "virtual Something()" in case when
1265 // the function is overloaded because then we'd have to make virtual all
1266 // the variants (otherwise only the virtual function may be called on a
1267 // pointer to derived class according to C++ rules) which is, in
1268 // general, absolutely not needed. So instead we implement all
1269 // overloaded Something()s in terms of DoSomething() which will be the
1270 // only one to be virtual.
1271
1272 // coordinates translation
1273 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1274 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1275
1276 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1277
1278 // capture/release the mouse, used by Capture/ReleaseMouse()
1279 virtual void DoCaptureMouse() = 0;
1280 virtual void DoReleaseMouse() = 0;
1281
1282 // retrieve the position/size of the window
1283 virtual void DoGetPosition( int *x, int *y ) const = 0;
1284 virtual void DoGetSize( int *width, int *height ) const = 0;
1285 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1286
1287 // get the size which best suits the window: for a control, it would be
1288 // the minimal size which doesn't truncate the control, for a panel - the
1289 // same size as it would have after a call to Fit()
1290 virtual wxSize DoGetBestSize() const;
1291
1292 // called from DoGetBestSize() to convert best virtual size (returned by
1293 // the window sizer) to the best size for the window itself; this is
1294 // overridden at wxScrolledWindow level to clump down virtual size to real
1295 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1296 {
1297 return size;
1298 }
1299
1300 // this is the virtual function to be overriden in any derived class which
1301 // wants to change how SetSize() or Move() works - it is called by all
1302 // versions of these functions in the base class
1303 virtual void DoSetSize(int x, int y,
1304 int width, int height,
1305 int sizeFlags = wxSIZE_AUTO) = 0;
1306
1307 // same as DoSetSize() for the client size
1308 virtual void DoSetClientSize(int width, int height) = 0;
1309
1310 // move the window to the specified location and resize it: this is called
1311 // from both DoSetSize() and DoSetClientSize() and would usually just
1312 // reposition this window except for composite controls which will want to
1313 // arrange themselves inside the given rectangle
1314 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1315
1316 #if wxUSE_TOOLTIPS
1317 virtual void DoSetToolTip( wxToolTip *tip );
1318 #endif // wxUSE_TOOLTIPS
1319
1320 #if wxUSE_MENUS
1321 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1322 #endif // wxUSE_MENUS
1323
1324 // Makes an adjustment to the window position to make it relative to the
1325 // parents client area, e.g. if the parent is a frame with a toolbar, its
1326 // (0, 0) is just below the toolbar
1327 virtual void AdjustForParentClientOrigin(int& x, int& y,
1328 int sizeFlags = 0) const;
1329
1330 // implements the window variants
1331 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1332
1333 // Reserved for future use
1334 void* m_windowReserved;
1335
1336 private:
1337 // contains the last id generated by NewControlId
1338 static int ms_lastControlId;
1339
1340 // the stack of windows which have captured the mouse
1341 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1342
1343 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1344 DECLARE_NO_COPY_CLASS(wxWindowBase)
1345 DECLARE_EVENT_TABLE()
1346 };
1347
1348 // ----------------------------------------------------------------------------
1349 // now include the declaration of wxWindow class
1350 // ----------------------------------------------------------------------------
1351
1352 // include the declaration of the platform-specific class
1353 #if defined(__WXPALMOS__)
1354 #ifdef __WXUNIVERSAL__
1355 #define wxWindowNative wxWindowPalm
1356 #else // !wxUniv
1357 #define wxWindowPalm wxWindow
1358 #endif // wxUniv/!wxUniv
1359 #include "wx/palmos/window.h"
1360 #elif defined(__WXMSW__)
1361 #ifdef __WXUNIVERSAL__
1362 #define wxWindowNative wxWindowMSW
1363 #else // !wxUniv
1364 #define wxWindowMSW wxWindow
1365 #endif // wxUniv/!wxUniv
1366 #include "wx/msw/window.h"
1367 #elif defined(__WXMOTIF__)
1368 #include "wx/motif/window.h"
1369 #elif defined(__WXGTK__)
1370 #ifdef __WXUNIVERSAL__
1371 #define wxWindowNative wxWindowGTK
1372 #else // !wxUniv
1373 #define wxWindowGTK wxWindow
1374 #endif // wxUniv
1375 #include "wx/gtk/window.h"
1376 #elif defined(__WXX11__)
1377 #ifdef __WXUNIVERSAL__
1378 #define wxWindowNative wxWindowX11
1379 #else // !wxUniv
1380 #define wxWindowX11 wxWindow
1381 #endif // wxUniv
1382 #include "wx/x11/window.h"
1383 #elif defined(__WXMGL__)
1384 #ifdef __WXUNIVERSAL__
1385 #define wxWindowNative wxWindowMGL
1386 #else // !wxUniv
1387 #define wxWindowMGL wxWindow
1388 #endif // wxUniv
1389 #include "wx/mgl/window.h"
1390 #elif defined(__WXMAC__)
1391 #ifdef __WXUNIVERSAL__
1392 #define wxWindowNative wxWindowMac
1393 #else // !wxUniv
1394 #define wxWindowMac wxWindow
1395 #endif // wxUniv
1396 #include "wx/mac/window.h"
1397 #elif defined(__WXCOCOA__)
1398 #ifdef __WXUNIVERSAL__
1399 #define wxWindowNative wxWindowCocoa
1400 #else // !wxUniv
1401 #define wxWindowCocoa wxWindow
1402 #endif // wxUniv
1403 #include "wx/cocoa/window.h"
1404 #elif defined(__WXPM__)
1405 #ifdef __WXUNIVERSAL__
1406 #define wxWindowNative wxWindowOS2
1407 #else // !wxUniv
1408 #define wxWindowOS2 wxWindow
1409 #endif // wxUniv/!wxUniv
1410 #include "wx/os2/window.h"
1411 #endif
1412
1413 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1414 // for the native ports we already have defined it above
1415 #if defined(__WXUNIVERSAL__)
1416 #ifndef wxWindowNative
1417 #error "wxWindowNative must be defined above!"
1418 #endif
1419
1420 #include "wx/univ/window.h"
1421 #endif // wxUniv
1422
1423 // ----------------------------------------------------------------------------
1424 // inline functions which couldn't be declared in the class body because of
1425 // forward dependencies
1426 // ----------------------------------------------------------------------------
1427
1428 inline wxWindow *wxWindowBase::GetGrandParent() const
1429 {
1430 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1431 }
1432
1433 // ----------------------------------------------------------------------------
1434 // global functions
1435 // ----------------------------------------------------------------------------
1436
1437 // Find the wxWindow at the current mouse position, also returning the mouse
1438 // position.
1439 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1440
1441 // Get the current mouse position.
1442 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1443
1444 // get the currently active window of this application or NULL
1445 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1446
1447 // get the (first) top level parent window
1448 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1449
1450 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1451 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1452
1453 #if wxUSE_ACCESSIBILITY
1454 // ----------------------------------------------------------------------------
1455 // accessible object for windows
1456 // ----------------------------------------------------------------------------
1457
1458 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1459 {
1460 public:
1461 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1462 virtual ~wxWindowAccessible() {}
1463
1464 // Overridables
1465
1466 // Can return either a child object, or an integer
1467 // representing the child element, starting from 1.
1468 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1469
1470 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1471 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1472
1473 // Navigates from fromId to toId/toObject.
1474 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1475 int* toId, wxAccessible** toObject);
1476
1477 // Gets the name of the specified object.
1478 virtual wxAccStatus GetName(int childId, wxString* name);
1479
1480 // Gets the number of children.
1481 virtual wxAccStatus GetChildCount(int* childCount);
1482
1483 // Gets the specified child (starting from 1).
1484 // If *child is NULL and return value is wxACC_OK,
1485 // this means that the child is a simple element and
1486 // not an accessible object.
1487 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1488
1489 // Gets the parent, or NULL.
1490 virtual wxAccStatus GetParent(wxAccessible** parent);
1491
1492 // Performs the default action. childId is 0 (the action for this object)
1493 // or > 0 (the action for a child).
1494 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1495 // window (e.g. an edit control).
1496 virtual wxAccStatus DoDefaultAction(int childId);
1497
1498 // Gets the default action for this object (0) or > 0 (the action for a child).
1499 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1500 // string if there is no action.
1501 // The retrieved string describes the action that is performed on an object,
1502 // not what the object does as a result. For example, a toolbar button that prints
1503 // a document has a default action of "Press" rather than "Prints the current document."
1504 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1505
1506 // Returns the description for this object or a child.
1507 virtual wxAccStatus GetDescription(int childId, wxString* description);
1508
1509 // Returns help text for this object or a child, similar to tooltip text.
1510 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1511
1512 // Returns the keyboard shortcut for this object or child.
1513 // Return e.g. ALT+K
1514 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1515
1516 // Returns a role constant.
1517 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1518
1519 // Returns a state constant.
1520 virtual wxAccStatus GetState(int childId, long* state);
1521
1522 // Returns a localized string representing the value for the object
1523 // or child.
1524 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1525
1526 // Selects the object or child.
1527 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1528
1529 // Gets the window with the keyboard focus.
1530 // If childId is 0 and child is NULL, no object in
1531 // this subhierarchy has the focus.
1532 // If this object has the focus, child should be 'this'.
1533 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1534
1535 // Gets a variant representing the selected children
1536 // of this object.
1537 // Acceptable values:
1538 // - a null variant (IsNull() returns true)
1539 // - a list variant (GetType() == wxT("list")
1540 // - an integer representing the selected child element,
1541 // or 0 if this object is selected (GetType() == wxT("long")
1542 // - a "void*" pointer to a wxAccessible child object
1543 virtual wxAccStatus GetSelections(wxVariant* selections);
1544 };
1545
1546 #endif // wxUSE_ACCESSIBILITY
1547
1548
1549 #endif // _WX_WINDOW_H_BASE_