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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 #ifdef __GNUG__
17 #pragma interface "appbase.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // typedefs
22 // ----------------------------------------------------------------------------
23
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27 #else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32 #endif
33
34 class WXDLLEXPORT wxCmdLineParser;
35
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
39
40 #include "wx/event.h" // for the base class
41
42 #if wxUSE_GUI
43 #include "wx/window.h" // for wxTopLevelWindows
44 #endif // wxUSE_GUI
45
46 #if wxUSE_LOG
47 #include "wx/log.h"
48 #endif
49
50 // ----------------------------------------------------------------------------
51 // constants
52 // ----------------------------------------------------------------------------
53
54 static const int wxPRINT_WINDOWS = 1;
55 static const int wxPRINT_POSTSCRIPT = 2;
56
57 // ----------------------------------------------------------------------------
58 // support for framebuffer ports
59 // ----------------------------------------------------------------------------
60
61 #if wxUSE_GUI
62 // VS: Fullscreen/framebuffer application needs to choose display mode prior
63 // to wxWindows initialization. This class holds information about display
64 // mode. It is used by wxApp::Set/GetDisplayMode.
65 class WXDLLEXPORT wxDisplayModeInfo
66 {
67 public:
68 wxDisplayModeInfo() : m_ok(FALSE) {}
69 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
70 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
71
72 unsigned GetWidth() const { return m_width; }
73 unsigned GetHeight() const { return m_height; }
74 unsigned GetDepth() const { return m_depth; }
75 bool IsOk() const { return m_ok; }
76
77 private:
78 unsigned m_width, m_height, m_depth;
79 bool m_ok;
80 };
81 #endif
82
83 // ----------------------------------------------------------------------------
84 // the common part of wxApp implementations for all platforms
85 // ----------------------------------------------------------------------------
86
87 class WXDLLEXPORT wxAppBase : public wxEvtHandler
88 {
89 public:
90 wxAppBase();
91 virtual ~wxAppBase();
92
93 // the virtual functions which may/must be overridden in the derived class
94 // -----------------------------------------------------------------------
95
96 // called during the program initialization, returning FALSE from here
97 // prevents the program from continuing - it's a good place to create
98 // the top level program window and return TRUE.
99 //
100 // Override: always in GUI application, rarely in console ones.
101 virtual bool OnInit();
102
103 #if wxUSE_GUI
104 // a platform-dependent version of OnInit(): the code here is likely to
105 // depend on the toolkit. default version does nothing.
106 //
107 // Override: rarely.
108 virtual bool OnInitGui();
109 #endif // wxUSE_GUI
110
111 // called to start program execution - the default version just enters
112 // the main GUI loop in which events are received and processed until
113 // the last window is not deleted (if GetExitOnFrameDelete) or
114 // ExitMainLoop() is called. In console mode programs, the execution
115 // of the program really starts here
116 //
117 // Override: rarely in GUI applications, always in console ones.
118 #if wxUSE_GUI
119 virtual int OnRun() { return MainLoop(); };
120 #else // !GUI
121 virtual int OnRun() = 0;
122 #endif // wxUSE_GUI
123
124 // called after the main loop termination. This is a good place for
125 // cleaning up (it may be too late in dtor) and is also useful if you
126 // want to return some non-default exit code - this is just the return
127 // value of this method.
128 //
129 // Override: often.
130 virtual int OnExit();
131
132 // called when a fatal exception occurs, this function should take care
133 // not to do anything which might provoke a nested exception! It may be
134 // overridden if you wish to react somehow in non-default way (core
135 // dump under Unix, application crash under Windows) to fatal program
136 // errors, however extreme care should be taken if you don't want this
137 // function to crash.
138 //
139 // Override: rarely.
140 virtual void OnFatalException() { }
141
142 // the worker functions - usually not used directly by the user code
143 // -----------------------------------------------------------------
144
145 #if wxUSE_GUI
146 // execute the main GUI loop, the function returns when the loop ends
147 virtual int MainLoop() = 0;
148
149 // exit the main GUI loop during the next iteration (i.e. it does not
150 // stop the program immediately!)
151 virtual void ExitMainLoop() = 0;
152
153 // returns TRUE if the program is initialized
154 virtual bool Initialized() = 0;
155
156 // returns TRUE if there are unprocessed events in the event queue
157 virtual bool Pending() = 0;
158
159 // process the first event in the event queue (blocks until an event
160 // apperas if there are none currently)
161 virtual void Dispatch() = 0;
162
163 // process all currently pending events right now
164 //
165 // it is an error to call Yield() recursively unless the value of
166 // onlyIfNeeded is TRUE
167 //
168 // WARNING: this function is dangerous as it can lead to unexpected
169 // reentrancies (i.e. when called from an event handler it
170 // may result in calling the same event handler again), use
171 // with _extreme_ care or, better, don't use at all!
172 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
173 #endif // wxUSE_GUI
174
175 // application info: name, description, vendor
176 // -------------------------------------------
177
178 // NB: all these should be set by the application itself, there are no
179 // reasonable default except for the application name which is taken to
180 // be argv[0]
181
182 // set/get the application name
183 wxString GetAppName() const
184 {
185 if ( !m_appName )
186 return m_className;
187 else
188 return m_appName;
189 }
190 void SetAppName(const wxString& name) { m_appName = name; }
191
192 // set/get the app class name
193 wxString GetClassName() const { return m_className; }
194 void SetClassName(const wxString& name) { m_className = name; }
195
196 // set/get the vendor name
197 const wxString& GetVendorName() const { return m_vendorName; }
198 void SetVendorName(const wxString& name) { m_vendorName = name; }
199
200 #if wxUSE_GUI
201 // top level window functions
202 // --------------------------
203
204 // return TRUE if our app has focus
205 virtual bool IsActive() const { return m_isActive; }
206
207 // set the "main" top level window
208 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
209
210 // return the "main" top level window (if it hadn't been set previously
211 // with SetTopWindow(), will return just some top level window and, if
212 // there are none, will return NULL)
213 virtual wxWindow *GetTopWindow() const
214 {
215 if (m_topWindow)
216 return m_topWindow;
217 else if (wxTopLevelWindows.GetCount() > 0)
218 return wxTopLevelWindows.GetFirst()->GetData();
219 else
220 return (wxWindow *)NULL;
221 }
222
223 // control the exit behaviour: by default, the program will exit the
224 // main loop (and so, usually, terminate) when the last top-level
225 // program window is deleted. Beware that if you disabel this (with
226 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
227 // explicitly from somewhere.
228 void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
229 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
230
231 #endif // wxUSE_GUI
232
233 // cmd line parsing stuff
234 // ----------------------
235
236 // all of these methods may be overridden in the derived class to
237 // customize the command line parsing (by default only a few standard
238 // options are handled)
239 //
240 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
241 // this to work
242
243 #if wxUSE_CMDLINE_PARSER
244 // this one is called from OnInit() to add all supported options
245 // to the given parser
246 virtual void OnInitCmdLine(wxCmdLineParser& parser);
247
248 // called after successfully parsing the command line, return TRUE
249 // to continue and FALSE to exit
250 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
251
252 // called if "--help" option was specified, return TRUE to continue
253 // and FALSE to exit
254 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
255
256 // called if incorrect command line options were given, return
257 // FALSE to abort and TRUE to continue
258 virtual bool OnCmdLineError(wxCmdLineParser& parser);
259 #endif // wxUSE_CMDLINE_PARSER
260
261 // miscellaneous customization functions
262 // -------------------------------------
263
264 #if wxUSE_LOG
265 // override this function to create default log target of arbitrary
266 // user-defined class (default implementation creates a wxLogGui
267 // object) - this log object is used by default by all wxLogXXX()
268 // functions.
269 virtual wxLog *CreateLogTarget()
270 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
271 { return new wxLogGui; }
272 #else // !GUI
273 { return new wxLogStderr; }
274 #endif // wxUSE_GUI
275 #endif // wxUSE_LOG
276
277 #if wxUSE_GUI
278 // get the standard icon used by wxWin dialogs - this allows the user
279 // to customize the standard dialogs. The 'which' parameter is one of
280 // wxICON_XXX values
281 virtual wxIcon GetStdIcon(int which) const = 0;
282
283 // Get display mode that is used use. This is only used in framebuffer wxWin ports
284 // (such as wxMGL).
285 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
286 // Set display mode to use. This is only used in framebuffer wxWin ports
287 // (such as wxMGL). This method should be called from wxApp:OnInitGui
288 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
289
290 // set use of best visual flag (see below)
291 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
292 bool GetUseBestVisual() const { return m_useBestVisual; }
293
294 // set/get printing mode: see wxPRINT_XXX constants.
295 //
296 // default behaviour is the normal one for Unix: always use PostScript
297 // printing.
298 virtual void SetPrintMode(int WXUNUSED(mode)) { }
299 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
300
301 // called by toolkit-specific code to set the app status: active (we have
302 // focus) or not and also the last window which had focus before we were
303 // deactivated
304 virtual void SetActive(bool isActive, wxWindow *lastFocus);
305 #endif // wxUSE_GUI
306
307 // debugging support
308 // -----------------
309
310 // this function is called when an assert failure occurs, the base class
311 // version does the normal processing (i.e. shows the usual assert failure
312 // dialog box)
313 #ifdef __WXDEBUG__
314 virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
315 #endif // __WXDEBUG__
316
317 // deprecated functions, please updae your code to not use them!
318 // -------------------------------------------------------------
319
320 #if WXWIN_COMPATIBILITY_2_2
321 // used by obsolete wxDebugMsg only
322 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
323 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
324
325 // TRUE if the application wants to get debug output
326 bool m_wantDebugOutput;
327 #endif // WXWIN_COMPATIBILITY_2_2
328
329 // implementation only from now on
330 // -------------------------------
331
332 // helpers for dynamic wxApp construction
333 static void SetInitializerFunction(wxAppInitializerFunction fn)
334 { m_appInitFn = fn; }
335 static wxAppInitializerFunction GetInitializerFunction()
336 { return m_appInitFn; }
337
338 // process all events in the wxPendingEvents list
339 virtual void ProcessPendingEvents();
340
341 // access to the command line arguments
342 int argc;
343 wxChar **argv;
344
345 protected:
346 // function used for dynamic wxApp creation
347 static wxAppInitializerFunction m_appInitFn;
348
349 // application info (must be set from the user code)
350 wxString m_vendorName, // vendor name (ACME Inc)
351 m_appName, // app name
352 m_className; // class name
353
354 #if wxUSE_GUI
355 // the main top level window - may be NULL
356 wxWindow *m_topWindow;
357
358 // if TRUE, exit the main loop when the last top level window is deleted
359 bool m_exitOnFrameDelete;
360
361 // TRUE if the apps whats to use the best visual on systems where
362 // more than one are available (Sun, SGI, XFree86 4.0 ?)
363 bool m_useBestVisual;
364
365 // does any of our windows has focus?
366 bool m_isActive;
367 #endif // wxUSE_GUI
368 };
369
370 // ----------------------------------------------------------------------------
371 // now include the declaration of the real class
372 // ----------------------------------------------------------------------------
373
374 #if wxUSE_GUI
375 #if defined(__WXMSW__)
376 #include "wx/msw/app.h"
377 #elif defined(__WXMOTIF__)
378 #include "wx/motif/app.h"
379 #elif defined(__WXMGL__)
380 #include "wx/mgl/app.h"
381 #elif defined(__WXGTK__)
382 #include "wx/gtk/app.h"
383 #elif defined(__WXX11__)
384 #include "wx/x11/app.h"
385 #elif defined(__WXMAC__)
386 #include "wx/mac/app.h"
387 #elif defined(__WXPM__)
388 #include "wx/os2/app.h"
389 #elif defined(__WXSTUBS__)
390 #include "wx/stubs/app.h"
391 #endif
392 #else // !GUI
393 // can't use typedef because wxApp forward declared as a class
394 class WXDLLEXPORT wxApp : public wxAppBase
395 {
396 };
397 #endif // GUI/!GUI
398
399 // ----------------------------------------------------------------------------
400 // the global data
401 // ----------------------------------------------------------------------------
402
403 // the one and only application object - use of wxTheApp in application code
404 // is discouraged, consider using DECLARE_APP() after which you may call
405 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
406 // not wxApp)
407 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
408
409 // ----------------------------------------------------------------------------
410 // global functions
411 // ----------------------------------------------------------------------------
412
413 // event loop related functions only work in GUI programs
414 // ------------------------------------------------------
415
416 // Force an exit from main loop
417 extern void WXDLLEXPORT wxExit();
418
419 // Yield to other apps/messages
420 extern bool WXDLLEXPORT wxYield();
421
422 // Yield to other apps/messages
423 extern void WXDLLEXPORT wxWakeUpIdle();
424
425 // Post a message to the given eventhandler which will be processed during the
426 // next event loop iteration
427 inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
428 {
429 wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
430
431 #if wxUSE_GUI
432 dest->AddPendingEvent(event);
433 #else
434 dest->ProcessEvent(event);
435 #endif // wxUSE_GUI
436 }
437
438 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
439 // and call these functions instead at the program startup and termination
440 // -------------------------------------------------------------------------
441
442 #if !wxUSE_GUI
443
444 // initialize the library (may be called as many times as needed, but each
445 // call to wxInitialize() must be matched by wxUninitialize())
446 extern bool WXDLLEXPORT wxInitialize();
447
448 // clean up - the library can't be used any more after the last call to
449 // wxUninitialize()
450 extern void WXDLLEXPORT wxUninitialize();
451
452 // create an object of this class on stack to initialize/cleanup thel ibrary
453 // automatically
454 class WXDLLEXPORT wxInitializer
455 {
456 public:
457 // initialize the library
458 wxInitializer() { m_ok = wxInitialize(); }
459
460 // has the initialization been successful? (explicit test)
461 bool IsOk() const { return m_ok; }
462
463 // has the initialization been successful? (implicit test)
464 operator bool() const { return m_ok; }
465
466 // dtor only does clean up if we initialized the library properly
467 ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
468
469 private:
470 bool m_ok;
471 };
472
473 #endif // !wxUSE_GUI
474
475 // ----------------------------------------------------------------------------
476 // macros for dynamic creation of the application object
477 // ----------------------------------------------------------------------------
478
479 // Having a global instance of this class allows wxApp to be aware of the app
480 // creator function. wxApp can then call this function to create a new app
481 // object. Convoluted, but necessary.
482
483 class WXDLLEXPORT wxAppInitializer
484 {
485 public:
486 wxAppInitializer(wxAppInitializerFunction fn)
487 { wxApp::SetInitializerFunction(fn); }
488 };
489
490 // Here's a macro you can use if your compiler really, really wants main() to
491 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
492 // code if required.
493
494 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
495 #define IMPLEMENT_WXWIN_MAIN \
496 extern int wxEntry( int argc, char *argv[] ); \
497 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
498 #elif defined(__WXMAC__) && defined(__UNIX__)
499 // wxMac seems to have a specific wxEntry prototype
500 #define IMPLEMENT_WXWIN_MAIN \
501 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
502 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
503 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
504 // NT defines APIENTRY, 3.x not
505 #if !defined(WXAPIENTRY)
506 #define WXAPIENTRY WXFAR wxSTDCALL
507 #endif
508
509 #include <windows.h>
510 #include "wx/msw/winundef.h"
511
512 #define IMPLEMENT_WXWIN_MAIN \
513 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
514 HINSTANCE hPrevInstance,\
515 LPSTR m_lpCmdLine, int nCmdShow)\
516 {\
517 return wxEntry((WXHINSTANCE) hInstance,\
518 (WXHINSTANCE) hPrevInstance,\
519 m_lpCmdLine, nCmdShow);\
520 }
521 #else
522 #define IMPLEMENT_WXWIN_MAIN
523 #endif
524
525 #ifdef __WXUNIVERSAL__
526 #include "wx/univ/theme.h"
527
528 #define IMPLEMENT_WX_THEME_SUPPORT \
529 WX_USE_THEME(win32); \
530 WX_USE_THEME(gtk);
531 #else
532 #define IMPLEMENT_WX_THEME_SUPPORT
533 #endif
534
535 // Use this macro if you want to define your own main() or WinMain() function
536 // and call wxEntry() from there.
537 #define IMPLEMENT_APP_NO_MAIN(appname) \
538 wxApp *wxCreateApp() { return new appname; } \
539 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
540 appname& wxGetApp() { return *(appname *)wxTheApp; }
541
542 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
543 // wxUniversal builds
544 #define IMPLEMENT_APP_NO_THEMES(appname) \
545 IMPLEMENT_APP_NO_MAIN(appname) \
546 IMPLEMENT_WXWIN_MAIN
547
548 // Use this macro exactly once, the argument is the name of the wxApp-derived
549 // class which is the class of your application.
550 #define IMPLEMENT_APP(appname) \
551 IMPLEMENT_APP_NO_THEMES(appname) \
552 IMPLEMENT_WX_THEME_SUPPORT
553
554 // this macro can be used multiple times and just allows you to use wxGetApp()
555 // function
556 #define DECLARE_APP(appname) extern appname& wxGetApp();
557
558 #endif
559 // _WX_APP_H_BASE_