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Unicode fix, it seems
[wxWidgets.git] / src / stubs / colour.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: colour.cpp
3 // Purpose: wxColour class
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "colour.h"
14 #endif
15
16 #include "wx/gdicmn.h"
17 #include "wx/colour.h"
18
19 #if !USE_SHARED_LIBRARY
20 IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
21 #endif
22
23 // Colour
24
25 wxColour::wxColour ()
26 {
27 m_isInit = FALSE;
28 m_red = m_blue = m_green = 0;
29 /* TODO
30 m_pixel = 0;
31 */
32 }
33
34 wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b)
35 {
36 m_red = r;
37 m_green = g;
38 m_blue = b;
39 m_isInit = TRUE;
40 /* TODO
41 m_pixel = PALETTERGB (m_red, m_green, m_blue);
42 */
43 }
44
45 wxColour::wxColour (const wxColour& col)
46 {
47 m_red = col.m_red;
48 m_green = col.m_green;
49 m_blue = col.m_blue;
50 m_isInit = col.m_isInit;
51 /* TODO
52 m_pixel = col.m_pixel;
53 */
54 }
55
56 wxColour& wxColour::operator =(const wxColour& col)
57 {
58 m_red = col.m_red;
59 m_green = col.m_green;
60 m_blue = col.m_blue;
61 m_isInit = col.m_isInit;
62 /* TODO
63 m_pixel = col.m_pixel;
64 */
65 return *this;
66 }
67
68 void wxColour::InitFromName(const wxString& col)
69 {
70 wxColour *the_colour = wxTheColourDatabase->FindColour (col);
71 if (the_colour)
72 {
73 m_red = the_colour->Red ();
74 m_green = the_colour->Green ();
75 m_blue = the_colour->Blue ();
76 m_isInit = TRUE;
77 }
78 else
79 {
80 m_red = 0;
81 m_green = 0;
82 m_blue = 0;
83 m_isInit = FALSE;
84 }
85 /* TODO
86 m_pixel = PALETTERGB (m_red, m_green, m_blue);
87 */
88 }
89
90 wxColour::~wxColour ()
91 {
92 }
93
94 void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
95 {
96 m_red = r;
97 m_green = g;
98 m_blue = b;
99 m_isInit = TRUE;
100 /* TODO
101 m_pixel = PALETTERGB (m_red, m_green, m_blue);
102 */
103 }