1 \section{\class{wxWindowDC
}}\label{wxwindowdc
}
3 A wxWindowDC must be constructed if an application wishes to paint on the
4 whole area of a window (client and decorations).
5 This should normally be constructed as a temporary stack object; don't store
8 To draw on a window from inside
{\bf OnPaint
}, construct a
\helpref{wxPaintDC
}{wxpaintdc
} object.
10 To draw on the client area of a window from outside
{\bf OnPaint
}, construct a
\helpref{wxClientDC
}{wxclientdc
} object.
12 To draw on the whole window including decorations, construct a
\helpref{wxWindowDC
}{wxwindowdc
} object
15 \wxheading{Derived from
}
19 \wxheading{Include files
}
25 \helpref{wxDC
}{wxdc
},
\helpref{wxMemoryDC
}{wxmemorydc
},
\helpref{wxPaintDC
}{wxpaintdc
},
\rtfsp
26 \helpref{wxClientDC
}{wxclientdc
},
\helpref{wxScreenDC
}{wxscreendc
}
28 \latexignore{\rtfignore{\wxheading{Members
}}}
30 \membersection{wxWindowDC::wxWindowDC
}
32 \func{}{wxWindowDC
}{\param{wxWindow*
}{ window
}}
34 Constructor. Pass a pointer to the window on which you wish to paint.