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Add demonstration of a few more wxRenderer methods.
[wxWidgets.git] / include / wx / glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/glcanvas.h
3 // Purpose: wxGLCanvas base header
4 // Author: Julian Smart
5 // Modified by:
6 // Created:
7 // Copyright: (c) Julian Smart
8 // RCS-ID: $Id$
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GLCANVAS_H_BASE_
13 #define _WX_GLCANVAS_H_BASE_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_GLCANVAS
18
19 #include "wx/app.h"
20 #include "wx/palette.h"
21 #include "wx/window.h"
22
23 class WXDLLIMPEXP_FWD_GL wxGLCanvas;
24 class WXDLLIMPEXP_FWD_GL wxGLContext;
25
26 // ----------------------------------------------------------------------------
27 // Constants for attributes list
28 // ----------------------------------------------------------------------------
29
30 // Notice that not all implementation support options such as stereo, auxiliary
31 // buffers, alpha channel, and accumulator buffer, use IsDisplaySupported() to
32 // check for individual attributes support.
33 enum
34 {
35 WX_GL_RGBA = 1, // use true color palette (on if no attrs specified)
36 WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
37 WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
38 WX_GL_DOUBLEBUFFER, // use double buffering (on if no attrs specified)
39 WX_GL_STEREO, // use stereoscopic display
40 WX_GL_AUX_BUFFERS, // number of auxiliary buffers
41 WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
42 WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
43 WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
44 WX_GL_MIN_ALPHA, // use alpha buffer with most bits (> MIN_ALPHA bits)
45 WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
46 WX_GL_STENCIL_SIZE, // bits for stencil buffer
47 WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
48 WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
49 WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
50 WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
51 WX_GL_SAMPLE_BUFFERS, // 1 for multisampling support (antialiasing)
52 WX_GL_SAMPLES // 4 for 2x2 antialising supersampling on most graphics cards
53 };
54
55 #define wxGLCanvasName wxT("GLCanvas")
56
57 // ----------------------------------------------------------------------------
58 // wxGLContextBase: OpenGL rendering context
59 // ----------------------------------------------------------------------------
60
61 class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
62 {
63 public:
64 /*
65 The derived class should provide a ctor with this signature:
66
67 wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
68 */
69
70 // set this context as the current one
71 virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
72 };
73
74 // ----------------------------------------------------------------------------
75 // wxGLCanvasBase: window which can be used for OpenGL rendering
76 // ----------------------------------------------------------------------------
77
78 class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
79 {
80 public:
81 // default ctor doesn't initialize the window, use Create() later
82 wxGLCanvasBase();
83
84 virtual ~wxGLCanvasBase();
85
86
87 /*
88 The derived class should provide a ctor with this signature:
89
90 wxGLCanvas(wxWindow *parent,
91 wxWindowID id = wxID_ANY,
92 int* attribList = 0,
93 const wxPoint& pos = wxDefaultPosition,
94 const wxSize& size = wxDefaultSize,
95 long style = 0,
96 const wxString& name = wxGLCanvasName,
97 const wxPalette& palette = wxNullPalette);
98 */
99
100 // operations
101 // ----------
102
103 // set the given context associated with this window as the current one
104 bool SetCurrent(const wxGLContext& context) const;
105
106 // flush the back buffer (if we have it)
107 virtual bool SwapBuffers() = 0;
108
109
110 // accessors
111 // ---------
112
113 // check if the given attributes are supported without creating a canvas
114 static bool IsDisplaySupported(const int *attribList);
115
116 const wxPalette *GetPalette() const { return &m_palette; }
117
118 // miscellaneous helper functions
119 // ------------------------------
120
121 // call glcolor() for the colour with the given name, return false if
122 // colour not found
123 bool SetColour(const wxString& colour);
124
125 // return true if the extension with given name is supported
126 //
127 // notice that while this function is implemented for all of GLX, WGL and
128 // AGL the extensions names are usually not the same for different
129 // platforms and so the code using it still usually uses conditional
130 // compilation
131 static bool IsExtensionSupported(const char *extension);
132
133 // deprecated methods using the implicit wxGLContext
134 #if WXWIN_COMPATIBILITY_2_8
135 wxDEPRECATED( wxGLContext* GetContext() const );
136
137 wxDEPRECATED( void SetCurrent() );
138
139 wxDEPRECATED( void OnSize(wxSizeEvent& event) );
140 #endif // WXWIN_COMPATIBILITY_2_8
141
142 #ifdef __WXUNIVERSAL__
143 // resolve the conflict with wxWindowUniv::SetCurrent()
144 virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
145 #endif
146
147 protected:
148 // override this to implement SetColour() in GL_INDEX_MODE
149 // (currently only implemented in wxX11 and wxMotif ports)
150 virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
151
152 // create default palette if we're not using RGBA mode
153 // (not supported in most ports)
154 virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
155
156 // check if the given extension name is present in the space-separated list
157 // of extensions supported by the current implementation such as returned
158 // by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS)
159 static bool IsExtensionInList(const char *list, const char *extension);
160
161 wxPalette m_palette;
162
163 #if WXWIN_COMPATIBILITY_2_8
164 wxGLContext *m_glContext;
165 #endif // WXWIN_COMPATIBILITY_2_8
166 };
167
168 // ----------------------------------------------------------------------------
169 // wxGLApp: a special wxApp subclass for OpenGL applications which must be used
170 // to select a visual compatible with the given attributes
171 // ----------------------------------------------------------------------------
172
173 class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
174 {
175 public:
176 wxGLAppBase() : wxApp() { }
177
178 // use this in the constructor of the user-derived wxGLApp class to
179 // determine if an OpenGL rendering context with these attributes
180 // is available - returns true if so, false if not.
181 virtual bool InitGLVisual(const int *attribList) = 0;
182 };
183
184 #if defined(__WXMSW__)
185 #include "wx/msw/glcanvas.h"
186 #elif defined(__WXMOTIF__) || defined(__WXX11__)
187 #include "wx/x11/glcanvas.h"
188 #elif defined(__WXGTK20__)
189 #include "wx/gtk/glcanvas.h"
190 #elif defined(__WXGTK__)
191 #include "wx/gtk1/glcanvas.h"
192 #elif defined(__WXMAC__)
193 #include "wx/osx/glcanvas.h"
194 #elif defined(__WXCOCOA__)
195 #include "wx/cocoa/glcanvas.h"
196 #else
197 #error "wxGLCanvas not supported in this wxWidgets port"
198 #endif
199
200 // wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
201 #ifndef wxGL_APP_DEFINED
202
203 class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
204 {
205 public:
206 wxGLApp() : wxGLAppBase() { }
207
208 virtual bool InitGLVisual(const int *attribList);
209
210 private:
211 DECLARE_DYNAMIC_CLASS(wxGLApp)
212 };
213
214 #endif // !wxGL_APP_DEFINED
215
216 // ----------------------------------------------------------------------------
217 // wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
218 // platforms that don't support it natively anymore, if the APIs are available
219 // it's a mere redirect
220 // ----------------------------------------------------------------------------
221
222 #ifndef wxUSE_OPENGL_EMULATION
223 #define wxUSE_OPENGL_EMULATION 0
224 #endif
225
226 class WXDLLIMPEXP_GL wxGLAPI : public wxObject
227 {
228 public:
229 wxGLAPI();
230 ~wxGLAPI();
231
232 static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
233 GLfloat top, GLfloat zNear, GLfloat zFar);
234 static void glBegin(GLenum mode);
235 static void glTexCoord2f(GLfloat s, GLfloat t);
236 static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
237 static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
238 static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
239 static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
240 static void glEnd();
241 };
242
243 #endif // wxUSE_GLCANVAS
244
245 #endif // _WX_GLCANVAS_H_BASE_