]> git.saurik.com Git - wxWidgets.git/blob - include/wx/rawbmp.h
ssize_t is always defined in OSX
[wxWidgets.git] / include / wx / rawbmp.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/rawbmp.h
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
5 // Modified by:
6 // Created: 10.03.03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
14
15 #include "wx/image.h"
16
17 // ----------------------------------------------------------------------------
18 // Abstract Pixel API
19 //
20 // We need to access our raw bitmap data (1) portably and (2) efficiently.
21 // We do this using a two-dimensional "iteration" interface. Performance
22 // is extremely important here: these functions will be called hundreds
23 // of thousands of times in a row, and even small inefficiencies will
24 // make applications seem slow.
25 //
26 // We can't always rely on inline functions, because not all compilers actually
27 // bother to inline them unless we crank the optimization levels way up.
28 // Therefore, we also provide macros to wring maximum speed out of compiler
29 // unconditionally (e.g. even in debug builds). Of course, if the performance
30 // isn't absolutely crucial for you you shouldn't be using them but the inline
31 // functions instead.
32 // ----------------------------------------------------------------------------
33
34 /*
35 Usage example:
36
37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
38
39 wxBitmap bmp;
40 PixelData data(bmp);
41 if ( !data )
42 {
43 ... raw access to bitmap data unavailable, do something else ...
44 return;
45 }
46
47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
48 {
49 ... complain: the bitmap it too small ...
50 return;
51 }
52
53 PixelData::Iterator p(data);
54
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
56 p.Offset(data, 10, 10);
57
58 for ( int y = 0; y < 10; ++y )
59 {
60 PixelData::Iterator rowStart = p;
61
62 for ( int x = 0; x < 10; ++x, ++p )
63 {
64 p.Red() = r;
65 p.Green() = g;
66 p.Blue() = b;
67 }
68
69 p = rowStart;
70 p.OffsetY(data, 1);
71 }
72 */
73
74 #ifdef __VISUALC__
75 // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
76 #pragma warning(disable: 4355) // 'this' used in initializer list
77 #endif
78
79 // ----------------------------------------------------------------------------
80 // wxPixelFormat
81 // ----------------------------------------------------------------------------
82
83 /*
84 wxPixelFormat is a template class describing the bitmap data format. It
85 contains the constants describing the format of pixel data, but does not
86 describe how the entire bitmap is stored (i.e. top-to-bottom,
87 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
88 contains some constants and maybe static methods but nothing more, so it
89 can be safely used without incurring any overhead as all accesses to it are
90 done at compile-time.
91
92 Current limitations: we don't support RAGABA and ARAGAB formats supported
93 by Mac OS X. If there is sufficient interest, these classes could be
94 extended to deal with them. Neither do we support alpha channel having
95 different representation from the RGB ones (happens under QNX/Photon I
96 think), but again this could be achieved with some small extra effort.
97
98 Template parameters are:
99 - type of a single pixel component
100 - size of the single pixel in bits
101 - indices of red, green and blue pixel components inside the pixel
102 - index of the alpha component or -1 if none
103 - type which can contain the full pixel value (all channels)
104 */
105
106 template <class Channel,
107 size_t Bpp, int R, int G, int B, int A = -1,
108 class Pixel = wxUint32>
109
110 struct WXDLLEXPORT wxPixelFormat
111 {
112 // iterator over pixels is usually of type "ChannelType *"
113 typedef Channel ChannelType;
114
115 // the type which may hold the entire pixel value
116 typedef Pixel PixelType;
117
118 // NB: using static ints initialized inside the class declaration is not
119 // portable as it doesn't work with VC++ 6, so we must use enums
120
121 // size of one pixel in bits
122 enum { BitsPerPixel = Bpp };
123
124 // size of one pixel in ChannelType units (usually bytes)
125 enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
126
127 // the channels indices inside the pixel
128 enum
129 {
130 RED = R,
131 GREEN = G,
132 BLUE = B,
133 ALPHA = A
134 };
135
136 // true if we have an alpha channel (together with the other channels, this
137 // doesn't cover the case of wxImage which stores alpha separately)
138 enum { HasAlpha = A != -1 };
139 };
140
141 // some "predefined" pixel formats
142 // -------------------------------
143
144 // wxImage format is common to all platforms
145 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
146
147 // the (most common) native bitmap format without alpha support
148 #if defined(__WXMSW__)
149 // under MSW the RGB components are inversed, they're in BGR order
150 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
151
152 #define wxPIXEL_FORMAT_ALPHA 3
153 #elif defined(__WXMAC__)
154 // under Mac, first component is unused but still present, hence we use
155 // 32bpp, not 24
156 typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
157
158 #define wxPIXEL_FORMAT_ALPHA 0
159 #elif defined(__WXCOCOA__)
160 // Cocoa is standard RGB or RGBA (normally it is RGBA)
161 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
162
163 #define wxPIXEL_FORMAT_ALPHA 3
164 #elif defined(__WXGTK__)
165 // Under GTK+ 2.X we use GdkPixbuf, which should be RGBA
166 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
167
168 #define wxPIXEL_FORMAT_ALPHA 3
169 #endif
170
171 // the (most common) native format for bitmaps with alpha channel
172 #ifdef wxPIXEL_FORMAT_ALPHA
173 typedef wxPixelFormat<unsigned char, 32,
174 wxNativePixelFormat::RED,
175 wxNativePixelFormat::GREEN,
176 wxNativePixelFormat::BLUE,
177 wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
178 #endif // wxPIXEL_FORMAT_ALPHA
179
180 // we also define the (default/best) pixel format for the given class: this is
181 // used as default value for the pixel format in wxPixelIterator template
182 template <class T> struct wxPixelFormatFor;
183
184 #if wxUSE_IMAGE
185 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
186 // classes (wxBitmap...) will result in compile errors which is exactly what we
187 // want
188 template <>
189 struct WXDLLEXPORT wxPixelFormatFor<wxImage>
190 {
191 typedef wxImagePixelFormat Format;
192 };
193 #endif //wxUSE_IMAGE
194
195 // ----------------------------------------------------------------------------
196 // wxPixelData
197 // ----------------------------------------------------------------------------
198
199 /*
200 wxPixelDataBase is just a helper for wxPixelData: it contains things common
201 to both wxImage and wxBitmap specializations.
202 */
203 class WXDLLEXPORT wxPixelDataBase
204 {
205 public:
206 // origin of the rectangular region we represent
207 wxPoint GetOrigin() const { return m_ptOrigin; }
208
209 // width and height of the region we represent
210 int GetWidth() const { return m_width; }
211 int GetHeight() const { return m_height; }
212
213 wxSize GetSize() const { return wxSize(m_width, m_height); }
214
215 // the distance between two rows
216 int GetRowStride() const { return m_stride; }
217
218 // private: -- see comment in the beginning of the file
219
220 // the origin of this image inside the bigger bitmap (usually (0, 0))
221 wxPoint m_ptOrigin;
222
223 // the size of the image we address, in pixels
224 int m_width,
225 m_height;
226
227 // this parameter is the offset of the start of the (N+1)st row from the
228 // Nth one and can be different from m_bypp*width in some cases:
229 // a) the most usual one is to force 32/64 bit alignment of rows
230 // b) another one is for bottom-to-top images where it's negative
231 // c) finally, it could conceivably be 0 for the images with all
232 // lines being identical
233 int m_stride;
234
235 protected:
236 // ctor is protected because this class is only meant to be used as the
237 // base class by wxPixelData
238 wxPixelDataBase()
239 {
240 m_width =
241 m_height =
242 m_stride = 0;
243 }
244 };
245
246 /*
247 wxPixelData represents the entire bitmap data, i.e. unlike
248 wxPixelFormat (which it uses) it also stores the global bitmap
249 characteristics such as its size, inter-row separation and so on.
250
251 Because of this it can be used to move the pixel iterators (which don't
252 have enough information about the bitmap themselves). This may seem a bit
253 unnatural but must be done in this way to keep the iterator objects as
254 small as possible for maximum efficiency as otherwise they wouldn't be put
255 into the CPU registers by the compiler any more.
256
257 Implementation note: we use the standard workaround for lack of partial
258 template specialization support in VC (both 6 and 7): instead of partly
259 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
260 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
261 fully specialize FooOut.
262
263 Also note that this class doesn't have any default definition because we
264 can't really do anything without knowing the exact image class. We do
265 provide wxPixelDataBase to make it simpler to write new wxPixelData
266 specializations.
267 */
268
269 // we need to define this skeleton template to mollify VC++
270 template <class Image>
271 struct WXDLLEXPORT wxPixelDataOut
272 {
273 template <class PixelFormat>
274 class WXDLLEXPORT wxPixelDataIn
275 {
276 public:
277 class Iterator { };
278 };
279 };
280
281 #if wxUSE_IMAGE
282 // wxPixelData specialization for wxImage: this is the simplest case as we
283 // don't have to care about different pixel formats here
284 template <>
285 struct WXDLLEXPORT wxPixelDataOut<wxImage>
286 {
287 // NB: this is a template class even though it doesn't use its template
288 // parameter because otherwise wxPixelData couldn't compile
289 template <class dummyPixelFormat>
290 class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
291 {
292 // the type of the class we're working with
293 typedef wxImage ImageType;
294
295 // the iterator which should be used for working with data in this
296 // format
297 class Iterator
298 {
299 public:
300 // the pixel format we use
301 typedef wxImagePixelFormat PixelFormat;
302
303 // the type of the pixel components
304 typedef typename dummyPixelFormat::ChannelType ChannelType;
305
306 // the pixel data we're working with
307 typedef
308 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
309
310 // go back to (0, 0)
311 void Reset(const PixelData& data)
312 {
313 *this = data.GetPixels();
314 }
315
316 // creates the iterator pointing to the beginning of data
317 Iterator(PixelData& data)
318 {
319 Reset(data);
320 }
321
322 // creates the iterator initially pointing to the image origin
323 Iterator(const wxImage& image)
324 {
325 m_pRGB = image.GetData();
326
327 if ( image.HasAlpha() )
328 {
329 m_pAlpha = image.GetAlpha();
330 }
331 else // alpha is not used at all
332 {
333 m_pAlpha = NULL;
334 }
335 }
336
337 // true if the iterator is valid
338 bool IsOk() const { return m_pRGB != NULL; }
339
340
341 // navigation
342 // ----------
343
344 // advance the iterator to the next pixel, prefix version
345 Iterator& operator++()
346 {
347 m_pRGB += PixelFormat::SizePixel;
348 if ( m_pAlpha )
349 ++m_pAlpha;
350
351 return *this;
352 }
353
354 // postfix (hence less efficient -- don't use it unless you
355 // absolutely must) version
356 Iterator operator++(int)
357 {
358 Iterator p(*this);
359 ++*this;
360 return p;
361 }
362
363 // move x pixels to the right and y down
364 //
365 // note that the rows don't wrap!
366 void Offset(const PixelData& data, int x, int y)
367 {
368 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
369 if ( m_pAlpha )
370 m_pAlpha += data.GetWidth() + x;
371 }
372
373 // move x pixels to the right (again, no row wrapping)
374 void OffsetX(const PixelData& WXUNUSED(data), int x)
375 {
376 m_pRGB += PixelFormat::SizePixel*x;
377 if ( m_pAlpha )
378 m_pAlpha += x;
379 }
380
381 // move y rows to the bottom
382 void OffsetY(const PixelData& data, int y)
383 {
384 m_pRGB += data.GetRowStride()*y;
385 if ( m_pAlpha )
386 m_pAlpha += data.GetWidth();
387 }
388
389 // go to the given position
390 void MoveTo(const PixelData& data, int x, int y)
391 {
392 Reset(data);
393 Offset(data, x, y);
394 }
395
396
397 // data access
398 // -----------
399
400 // access to invidividual colour components
401 ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
402 ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
403 ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
404 ChannelType& Alpha() { return *m_pAlpha; }
405
406 // private: -- see comment in the beginning of the file
407
408 // pointer into RGB buffer
409 unsigned char *m_pRGB;
410
411 // pointer into alpha buffer or NULL if alpha isn't used
412 unsigned char *m_pAlpha;
413 };
414
415 // initializes us with the data of the given image
416 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
417 {
418 m_width = image.GetWidth();
419 m_height = image.GetHeight();
420 m_stride = Iterator::SizePixel * m_width;
421 }
422
423 // initializes us with the given region of the specified image
424 wxPixelDataIn(ImageType& image,
425 const wxPoint& pt,
426 const wxSize& sz) : m_image(image), m_pixels(image)
427 {
428 m_stride = Iterator::SizePixel * m_width;
429
430 InitRect(pt, sz);
431 }
432
433 // initializes us with the given region of the specified image
434 wxPixelDataIn(ImageType& image,
435 const wxRect& rect) : m_image(image), m_pixels(image)
436 {
437 m_stride = Iterator::SizePixel * m_width;
438
439 InitRect(rect.GetPosition(), rect.GetSize());
440 }
441
442 // we evaluate to true only if we could get access to bitmap data
443 // successfully
444 operator bool() const { return m_pixels.IsOk(); }
445
446 // get the iterator pointing to the origin
447 Iterator GetPixels() const { return m_pixels; }
448
449 private:
450 void InitRect(const wxPoint& pt, const wxSize& sz)
451 {
452 m_width = sz.x;
453 m_height = sz.y;
454
455 m_ptOrigin = pt;
456 m_pixels.Offset(*this, pt.x, pt.y);
457 }
458
459 // the image we're working with
460 ImageType& m_image;
461
462 // the iterator pointing to the image origin
463 Iterator m_pixels;
464 };
465 };
466 #endif //wxUSE_IMAGE
467
468 #if wxUSE_GUI
469 // wxPixelData specialization for wxBitmap: here things are more interesting as
470 // we also have to support different pixel formats
471 template <>
472 struct WXDLLEXPORT wxPixelDataOut<wxBitmap>
473 {
474 template <class Format>
475 class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
476 {
477 public:
478 // the type of the class we're working with
479 typedef wxBitmap ImageType;
480
481 class WXDLLEXPORT Iterator
482 {
483 public:
484 // the pixel format we use
485 typedef Format PixelFormat;
486
487 // the type of the pixel components
488 typedef typename PixelFormat::ChannelType ChannelType;
489
490 // the pixel data we're working with
491 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
492
493
494 // go back to (0, 0)
495 void Reset(const PixelData& data)
496 {
497 *this = data.GetPixels();
498 }
499
500 // initializes the iterator to point to the origin of the given
501 // pixel data
502 Iterator(PixelData& data)
503 {
504 Reset(data);
505 }
506
507 // initializes the iterator to point to the origin of the given
508 // bitmap
509 Iterator(wxBitmap& bmp, PixelData& data)
510 {
511 // using cast here is ugly but it should be safe as
512 // GetRawData() real return type should be consistent with
513 // BitsPerPixel (which is in turn defined by ChannelType) and
514 // this is the only thing we can do without making GetRawData()
515 // a template function which is undesirable
516 m_ptr = (ChannelType *)
517 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
518 }
519
520 // return true if this iterator is valid
521 bool IsOk() const { return m_ptr != NULL; }
522
523
524 // navigation
525 // ----------
526
527 // advance the iterator to the next pixel, prefix version
528 Iterator& operator++()
529 {
530 m_ptr += PixelFormat::SizePixel;
531
532 return *this;
533 }
534
535 // postfix (hence less efficient -- don't use it unless you
536 // absolutely must) version
537 Iterator operator++(int)
538 {
539 Iterator p(*this);
540 ++*this;
541 return p;
542 }
543
544 // move x pixels to the right and y down
545 //
546 // note that the rows don't wrap!
547 void Offset(const PixelData& data, int x, int y)
548 {
549 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
550 }
551
552 // move x pixels to the right (again, no row wrapping)
553 void OffsetX(const PixelData& WXUNUSED(data), int x)
554 {
555 m_ptr += PixelFormat::SizePixel*x;
556 }
557
558 // move y rows to the bottom
559 void OffsetY(const PixelData& data, int y)
560 {
561 m_ptr += data.GetRowStride()*y;
562 }
563
564 // go to the given position
565 void MoveTo(const PixelData& data, int x, int y)
566 {
567 Reset(data);
568 Offset(data, x, y);
569 }
570
571
572 // data access
573 // -----------
574
575 // access to invidividual colour components
576 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
577 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
578 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
579 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
580
581 // address the pixel contents directly
582 //
583 // warning: the format is platform dependent
584 typename PixelFormat::PixelType& Data()
585 { return *(typename PixelFormat::PixelType *)m_ptr; }
586
587 // private: -- see comment in the beginning of the file
588
589 // for efficiency reasons this class should not have any other
590 // fields, otherwise it won't be put into a CPU register (as it
591 // should inside the inner loops) by some compilers, notably gcc
592 ChannelType *m_ptr;
593 };
594
595 // ctor associates this pointer with a bitmap and locks the bitmap for
596 // raw access, it will be unlocked only by our dtor and so these
597 // objects should normally be only created on the stack, i.e. have
598 // limited life-time
599 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
600 {
601 }
602
603 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
604 : m_bmp(bmp), m_pixels(bmp, *this)
605 {
606 InitRect(rect.GetPosition(), rect.GetSize());
607 }
608
609 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
610 : m_bmp(bmp), m_pixels(bmp, *this)
611 {
612 InitRect(pt, sz);
613 }
614
615 // we evaluate to true only if we could get access to bitmap data
616 // successfully
617 operator bool() const { return m_pixels.IsOk(); }
618
619 // get the iterator pointing to the origin
620 Iterator GetPixels() const { return m_pixels; }
621
622 // dtor unlocks the bitmap
623 ~wxPixelDataIn()
624 {
625 m_bmp.UngetRawData(*this);
626 }
627
628 // call this to indicate that we should use the alpha channel
629 void UseAlpha() { m_bmp.UseAlpha(); }
630
631 // private: -- see comment in the beginning of the file
632
633 // the bitmap we're associated with
634 wxBitmap m_bmp;
635
636 // the iterator pointing to the image origin
637 Iterator m_pixels;
638
639 private:
640 void InitRect(const wxPoint& pt, const wxSize& sz)
641 {
642 m_pixels.Offset(*this, pt.x, pt.y);
643
644 m_ptOrigin = pt;
645 m_width = sz.x;
646 m_height = sz.y;
647 }
648 };
649 };
650 #endif //wxUSE_GUI
651
652 #ifdef __VISUALC__
653 // typedef-name 'foo' used as synonym for class-name 'bar'
654 // (VC++ gives this warning each time wxPixelData::Base is used but it
655 // doesn't make any sense here -- what's wrong with using typedef instead
656 // of class, this is what it is here for!)
657 #pragma warning(disable: 4097)
658 #endif // __VISUALC__
659
660 template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
661 class wxPixelData :
662 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
663 {
664 public:
665 typedef
666 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
667 Base;
668
669 wxPixelData(Image& image) : Base(image) { }
670
671 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
672
673 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
674 : Base(i, pt, sz)
675 {
676 }
677 };
678
679
680 // some "predefined" pixel data classes
681 #if wxUSE_IMAGE
682 typedef wxPixelData<wxImage> wxImagePixelData;
683 #endif //wxUSE_IMAGE
684 #if wxUSE_GUI
685 typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
686 typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
687 #endif //wxUSE_GUI
688
689 // ----------------------------------------------------------------------------
690 // wxPixelIterator
691 // ----------------------------------------------------------------------------
692
693 /*
694 wxPixel::Iterator represents something which points to the pixel data and
695 allows us to iterate over it. In the simplest case of wxBitmap it is,
696 indeed, just a pointer, but it can be something more complicated and,
697 moreover, you are free to specialize it for other image classes and bitmap
698 formats.
699
700 Note that although it would have been much more intuitive to have a real
701 class here instead of what we have now, this class would need two template
702 parameters, and this can't be done because we'd need compiler support for
703 partial template specialization then and neither VC6 nor VC7 provide it.
704 */
705 template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
706 struct WXDLLEXPORT wxPixelIterator : wxPixelData<Image, PixelFormat>::Iterator
707 {
708 };
709
710 #ifdef __VISUALC__
711 #pragma warning(default: 4355)
712 #pragma warning(default: 4097)
713 #endif
714
715 #endif // _WX_RAWBMP_H_BASE_
716