1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
21 #include "wx/eventfilter.h" // (and another one)
23 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
24 #include "wx/init.h" // we must declare wxEntry()
25 #include "wx/intl.h" // for wxLayoutDirection
26 #include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
28 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
29 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
30 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
31 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
32 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
35 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
36 class WXDLLIMPEXP_FWD_CORE wxWindow
;
39 // this macro should be used in any main() or equivalent functions defined in wx
40 #define wxDISABLE_DEBUG_SUPPORT() \
41 wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
42 wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 // the type of the function used to create a wxApp object on program start up
49 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
51 // ----------------------------------------------------------------------------
53 // ----------------------------------------------------------------------------
58 wxPRINT_POSTSCRIPT
= 2
61 // ----------------------------------------------------------------------------
63 // ----------------------------------------------------------------------------
65 // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
66 // and IsScheduledForDestruction() methods instead of this list directly, it
67 // is here for compatibility purposes only
68 extern WXDLLIMPEXP_DATA_BASE(wxList
) wxPendingDelete
;
70 // ----------------------------------------------------------------------------
71 // wxAppConsoleBase: wxApp for non-GUI applications
72 // ----------------------------------------------------------------------------
74 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
,
80 virtual ~wxAppConsoleBase();
83 // the virtual functions which may/must be overridden in the derived class
84 // -----------------------------------------------------------------------
86 // This is the very first function called for a newly created wxApp object,
87 // it is used by the library to do the global initialization. If, for some
88 // reason, you must override it (instead of just overriding OnInit(), as
89 // usual, for app-specific initializations), do not forget to call the base
91 virtual bool Initialize(int& argc
, wxChar
**argv
);
93 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
94 virtual bool CallOnInit() { return OnInit(); }
96 // Called before OnRun(), this is a good place to do initialization -- if
97 // anything fails, return false from here to prevent the program from
98 // continuing. The command line is normally parsed here, call the base
99 // class OnInit() to do it.
100 virtual bool OnInit();
102 // This is the replacement for the normal main(): all program work should
103 // be done here. When OnRun() returns, the programs starts shutting down.
106 // This is called by wxEventLoopBase::SetActive(): you should put the code
107 // which needs an active event loop here.
108 // Note that this function is called whenever an event loop is activated;
109 // you may want to use wxEventLoopBase::IsMain() to perform initialization
110 // specific for the app's main event loop.
111 virtual void OnEventLoopEnter(wxEventLoopBase
* WXUNUSED(loop
)) {}
113 // This is only called if OnInit() returned true so it's a good place to do
114 // any cleanup matching the initializations done there.
115 virtual int OnExit();
117 // This is called by wxEventLoopBase::OnExit() for each event loop which
119 virtual void OnEventLoopExit(wxEventLoopBase
* WXUNUSED(loop
)) {}
121 // This is the very last function called on wxApp object before it is
122 // destroyed. If you override it (instead of overriding OnExit() as usual)
123 // do not forget to call the base class version!
124 virtual void CleanUp();
126 // Called when a fatal exception occurs, this function should take care not
127 // to do anything which might provoke a nested exception! It may be
128 // overridden if you wish to react somehow in non-default way (core dump
129 // under Unix, application crash under Windows) to fatal program errors,
130 // however extreme care should be taken if you don't want this function to
132 virtual void OnFatalException() { }
134 // Called from wxExit() function, should terminate the application a.s.a.p.
138 // application info: name, description, vendor
139 // -------------------------------------------
141 // NB: all these should be set by the application itself, there are no
142 // reasonable default except for the application name which is taken to
145 // set/get the application name
146 wxString
GetAppName() const;
147 void SetAppName(const wxString
& name
) { m_appName
= name
; }
149 // set/get the application display name: the display name is the name
150 // shown to the user in titles, reports, etc while the app name is
151 // used for paths, config, and other places the user doesn't see
153 // by default the display name is the same as app name or a capitalized
154 // version of the program if app name was not set neither but it's
155 // usually better to set it explicitly to something nicer
156 wxString
GetAppDisplayName() const;
158 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
160 // set/get the app class name
161 wxString
GetClassName() const { return m_className
; }
162 void SetClassName(const wxString
& name
) { m_className
= name
; }
164 // set/get the vendor name
165 const wxString
& GetVendorName() const { return m_vendorName
; }
166 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
168 // set/get the vendor display name: the display name is shown
169 // in titles/reports/dialogs to the user, while the vendor name
170 // is used in some areas such as wxConfig, wxStandardPaths, etc
171 const wxString
& GetVendorDisplayName() const
173 return m_vendorDisplayName
.empty() ? GetVendorName()
174 : m_vendorDisplayName
;
176 void SetVendorDisplayName(const wxString
& name
)
178 m_vendorDisplayName
= name
;
182 // cmd line parsing stuff
183 // ----------------------
185 // all of these methods may be overridden in the derived class to
186 // customize the command line parsing (by default only a few standard
187 // options are handled)
189 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
192 #if wxUSE_CMDLINE_PARSER
193 // this one is called from OnInit() to add all supported options
194 // to the given parser (don't forget to call the base class version if you
196 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
198 // called after successfully parsing the command line, return true
199 // to continue and false to exit (don't forget to call the base class
200 // version if you override it!)
201 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
203 // called if "--help" option was specified, return true to continue
205 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
207 // called if incorrect command line options were given, return
208 // false to abort and true to continue
209 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
210 #endif // wxUSE_CMDLINE_PARSER
213 // miscellaneous customization functions
214 // -------------------------------------
216 // create the app traits object to which we delegate for everything which
217 // either should be configurable by the user (then he can change the
218 // default behaviour simply by overriding CreateTraits() and returning his
219 // own traits object) or which is GUI/console dependent as then wxAppTraits
220 // allows us to abstract the differences behind the common facade
221 wxAppTraits
*GetTraits();
223 // this function provides safer access to traits object than
224 // wxTheApp->GetTraits() during startup or termination when the global
225 // application object itself may be unavailable
227 // of course, it still returns NULL in this case and the caller must check
229 static wxAppTraits
*GetTraitsIfExists();
231 // returns the main event loop instance, i.e. the event loop which is started
232 // by OnRun() and which dispatches all events sent from the native toolkit
233 // to the application (except when new event loops are temporarily set-up).
234 // The returned value maybe NULL. Put initialization code which needs a
235 // non-NULL main event loop into OnEventLoopEnter().
236 wxEventLoopBase
* GetMainLoop() const
237 { return m_mainLoop
; }
239 // This function sets the C locale to the default locale for the current
240 // environment. It is advised to call this to ensure that the underlying
241 // toolkit uses the locale in which the numbers and monetary amounts are
242 // shown in the format expected by user and so on.
244 // Notice that this does _not_ change the global C++ locale, you need to do
245 // it explicitly if you want.
247 // Finally, notice that while this function is virtual, it is not supposed
248 // to be overridden outside of the library itself.
249 virtual void SetCLocale();
252 // event processing functions
253 // --------------------------
255 // Implement the inherited wxEventFilter method but just return -1 from it
256 // to indicate that default processing should take place.
257 virtual int FilterEvent(wxEvent
& event
);
259 // return true if we're running event loop, i.e. if the events can
260 // (already) be dispatched
261 static bool IsMainLoopRunning();
264 // execute the functor to handle the given event
266 // this is a generalization of HandleEvent() below and the base class
267 // implementation of CallEventHandler() still calls HandleEvent() for
268 // compatibility for functors which are just wxEventFunctions (i.e. methods
270 virtual void CallEventHandler(wxEvtHandler
*handler
,
271 wxEventFunctor
& functor
,
272 wxEvent
& event
) const;
274 // call the specified handler on the given object with the given event
276 // this method only exists to allow catching the exceptions thrown by any
277 // event handler, it would lead to an extra (useless) virtual function call
278 // if the exceptions were not used, so it doesn't even exist in that case
279 virtual void HandleEvent(wxEvtHandler
*handler
,
280 wxEventFunction func
,
281 wxEvent
& event
) const;
283 // Called when an unhandled C++ exception occurs inside OnRun(): note that
284 // the main event loop has already terminated by now and the program will
285 // exit, if you need to really handle the exceptions you need to override
286 // OnExceptionInMainLoop()
287 virtual void OnUnhandledException();
289 // Function called if an uncaught exception is caught inside the main
290 // event loop: it may return true to continue running the event loop or
291 // false to stop it (in the latter case it may rethrow the exception as
293 virtual bool OnExceptionInMainLoop();
295 #endif // wxUSE_EXCEPTIONS
301 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
302 // but for many reasons we need to allow queuing of events
303 // even when there's no event loop (e.g. in wxApp::OnInit);
304 // this feature is used e.g. to queue events on secondary threads
305 // or in wxPython to use wx.CallAfter before the GUI is initialized
307 // process all events in the m_handlersWithPendingEvents list -- it is necessary
308 // to call this function to process posted events. This happens during each
309 // event loop iteration in GUI mode but if there is no main loop, it may be
310 // also called directly.
311 virtual void ProcessPendingEvents();
313 // check if there are pending events on global pending event list
314 bool HasPendingEvents() const;
316 // temporary suspends processing of the pending events
317 void SuspendProcessingOfPendingEvents();
319 // resume processing of the pending events previously stopped because of a
320 // call to SuspendProcessingOfPendingEvents()
321 void ResumeProcessingOfPendingEvents();
323 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
324 // the handlers with pending events
325 void RemovePendingEventHandler(wxEvtHandler
* toRemove
);
327 // adds an event handler to the list of the handlers with pending events
328 void AppendPendingEventHandler(wxEvtHandler
* toAppend
);
330 // moves the event handler from the list of the handlers with pending events
331 //to the list of the handlers with _delayed_ pending events
332 void DelayPendingEventHandler(wxEvtHandler
* toDelay
);
334 // deletes the current pending events
335 void DeletePendingEvents();
338 // delayed destruction
339 // -------------------
341 // If an object may have pending events for it, it shouldn't be deleted
342 // immediately as this would result in a crash when trying to handle these
343 // events: instead, it should be scheduled for destruction and really
344 // destroyed only after processing all pending events.
346 // Notice that this is only possible if we have a running event loop,
347 // otherwise the object is just deleted directly by ScheduleForDestruction()
348 // and IsScheduledForDestruction() always returns false.
350 // schedule the object for destruction in the near future
351 void ScheduleForDestruction(wxObject
*object
);
353 // return true if the object is scheduled for destruction
354 bool IsScheduledForDestruction(wxObject
*object
) const;
357 // wxEventLoop-related methods
358 // ---------------------------
360 // all these functions are forwarded to the corresponding methods of the
361 // currently active event loop -- and do nothing if there is none
362 virtual bool Pending();
363 virtual bool Dispatch();
365 virtual int MainLoop();
366 virtual void ExitMainLoop();
368 bool Yield(bool onlyIfNeeded
= false);
370 virtual void WakeUpIdle();
372 // this method is called by the active event loop when there are no events
375 // by default it generates the idle events and if you override it in your
376 // derived class you should call the base class version to ensure that idle
377 // events are still sent out
378 virtual bool ProcessIdle();
380 // this virtual function is overridden in GUI wxApp to always return true
381 // as GUI applications always have an event loop -- but console ones may
382 // have it or not, so it simply returns true if already have an event loop
383 // running but false otherwise
384 virtual bool UsesEventLoop() const;
390 // this function is called when an assert failure occurs, the base class
391 // version does the normal processing (i.e. shows the usual assert failure
394 // the arguments are the location of the failed assert (func may be empty
395 // if the compiler doesn't support C99 __FUNCTION__), the text of the
396 // assert itself and the user-specified message
397 virtual void OnAssertFailure(const wxChar
*file
,
403 // old version of the function without func parameter, for compatibility
404 // only, override OnAssertFailure() in the new code
405 virtual void OnAssert(const wxChar
*file
,
410 // check that the wxBuildOptions object (constructed in the application
411 // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
412 // options of the library and abort if it doesn't
413 static bool CheckBuildOptions(const char *optionsSignature
,
414 const char *componentName
);
416 // implementation only from now on
417 // -------------------------------
419 // helpers for dynamic wxApp construction
420 static void SetInitializerFunction(wxAppInitializerFunction fn
)
421 { ms_appInitFn
= fn
; }
422 static wxAppInitializerFunction
GetInitializerFunction()
423 { return ms_appInitFn
; }
425 // accessors for ms_appInstance field (external code might wish to modify
426 // it, this is why we provide a setter here as well, but you should really
427 // know what you're doing if you call it), wxTheApp is usually used instead
429 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
430 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
433 // command line arguments (public for backwards compatibility)
436 // this object is implicitly convertible to either "char**" (traditional
437 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
438 // with Unicode build in previous wx versions and because the command line
441 wxCmdLineArgsArray argv
;
447 // delete all objects in wxPendingDelete list
449 // called from ProcessPendingEvents()
450 void DeletePendingObjects();
452 // the function which creates the traits object when GetTraits() needs it
453 // for the first time
454 virtual wxAppTraits
*CreateTraits();
456 // function used for dynamic wxApp creation
457 static wxAppInitializerFunction ms_appInitFn
;
459 // the one and only global application object
460 static wxAppConsole
*ms_appInstance
;
462 // create main loop from AppTraits or return NULL if
463 // there is no main loop implementation
464 wxEventLoopBase
*CreateMainLoop();
466 // application info (must be set from the user code)
467 wxString m_vendorName
, // vendor name ("acme")
468 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
469 m_appName
, // app name ("myapp")
470 m_appDisplayName
, // app display name ("My Application")
471 m_className
; // class name
473 // the class defining the application behaviour, NULL initially and created
474 // by GetTraits() when first needed
475 wxAppTraits
*m_traits
;
477 // the main event loop of the application (may be NULL if the loop hasn't
478 // been started yet or has already terminated)
479 wxEventLoopBase
*m_mainLoop
;
482 // pending events management vars:
484 // the array of the handlers with pending events which needs to be processed
485 // inside ProcessPendingEvents()
486 wxEvtHandlerArray m_handlersWithPendingEvents
;
488 // helper array used by ProcessPendingEvents() to store the event handlers
489 // which have pending events but of these events none can be processed right now
490 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
492 wxEvtHandlerArray m_handlersWithPendingDelayedEvents
;
495 // this critical section protects both the lists above
496 wxCriticalSection m_handlersWithPendingEventsLocker
;
499 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
500 bool m_bDoPendingEventProcessing
;
502 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
504 // the application object is a singleton anyhow, there is no sense in
506 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
509 #if defined(__UNIX__) && !defined(__WXMSW__)
510 #include "wx/unix/app.h"
512 // this has to be a class and not a typedef as we forward declare it
513 class wxAppConsole
: public wxAppConsoleBase
{ };
516 // ----------------------------------------------------------------------------
517 // wxAppBase: the common part of wxApp implementations for all platforms
518 // ----------------------------------------------------------------------------
522 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
526 virtual ~wxAppBase();
528 // the virtual functions which may/must be overridden in the derived class
529 // -----------------------------------------------------------------------
531 // very first initialization function
533 // Override: very rarely
534 virtual bool Initialize(int& argc
, wxChar
**argv
);
536 // a platform-dependent version of OnInit(): the code here is likely to
537 // depend on the toolkit. default version does nothing.
540 virtual bool OnInitGui();
542 // called to start program execution - the default version just enters
543 // the main GUI loop in which events are received and processed until
544 // the last window is not deleted (if GetExitOnFrameDelete) or
545 // ExitMainLoop() is called. In console mode programs, the execution
546 // of the program really starts here
548 // Override: rarely in GUI applications, always in console ones.
551 // a matching function for OnInit()
552 virtual int OnExit();
554 // very last clean up function
556 // Override: very rarely
557 virtual void CleanUp();
560 // the worker functions - usually not used directly by the user code
561 // -----------------------------------------------------------------
563 // safer alternatives to Yield(), using wxWindowDisabler
564 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
565 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
567 // this virtual function is called in the GUI mode when the application
568 // becomes idle and normally just sends wxIdleEvent to all interested
571 // it should return true if more idle events are needed, false if not
572 virtual bool ProcessIdle();
574 // override base class version: GUI apps always use an event loop
575 virtual bool UsesEventLoop() const { return true; }
578 // top level window functions
579 // --------------------------
581 // return true if our app has focus
582 virtual bool IsActive() const { return m_isActive
; }
584 // set the "main" top level window
585 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
587 // return the "main" top level window (if it hadn't been set previously
588 // with SetTopWindow(), will return just some top level window and, if
589 // there are none, will return NULL)
590 virtual wxWindow
*GetTopWindow() const;
592 // control the exit behaviour: by default, the program will exit the
593 // main loop (and so, usually, terminate) when the last top-level
594 // program window is deleted. Beware that if you disable this behaviour
595 // (with SetExitOnFrameDelete(false)), you'll have to call
596 // ExitMainLoop() explicitly from somewhere.
597 void SetExitOnFrameDelete(bool flag
)
598 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
599 bool GetExitOnFrameDelete() const
600 { return m_exitOnFrameDelete
== Yes
; }
603 // display mode, visual, printing mode, ...
604 // ------------------------------------------------------------------------
606 // Get display mode that is used use. This is only used in framebuffer
607 // wxWin ports such as wxDFB.
608 virtual wxVideoMode
GetDisplayMode() const;
609 // Set display mode to use. This is only used in framebuffer wxWin
610 // ports such as wxDFB. This method should be called from
612 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
614 // set use of best visual flag (see below)
615 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
616 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
617 bool GetUseBestVisual() const { return m_useBestVisual
; }
619 // set/get printing mode: see wxPRINT_XXX constants.
621 // default behaviour is the normal one for Unix: always use PostScript
623 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
624 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
626 // Return the layout direction for the current locale or wxLayout_Default
628 virtual wxLayoutDirection
GetLayoutDirection() const;
630 // Change the theme used by the application, return true on success.
631 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
634 // command line parsing (GUI-specific)
635 // ------------------------------------------------------------------------
637 #if wxUSE_CMDLINE_PARSER
638 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
639 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
642 // miscellaneous other stuff
643 // ------------------------------------------------------------------------
645 // called by toolkit-specific code to set the app status: active (we have
646 // focus) or not and also the last window which had focus before we were
648 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
650 #if WXWIN_COMPATIBILITY_2_6
651 // OBSOLETE: don't use, always returns true
653 // returns true if the program is successfully initialized
654 wxDEPRECATED( bool Initialized() );
655 #endif // WXWIN_COMPATIBILITY_2_6
658 // override base class method to use GUI traits
659 virtual wxAppTraits
*CreateTraits();
662 // the main top level window (may be NULL)
663 wxWindow
*m_topWindow
;
665 // if Yes, exit the main loop when the last top level window is deleted, if
666 // No don't do it and if Later -- only do it once we reach our OnRun()
668 // the explanation for using this strange scheme is given in appcmn.cpp
674 } m_exitOnFrameDelete
;
676 // true if the app wants to use the best visual on systems where
677 // more than one are available (Sun, SGI, XFree86 4.0 ?)
678 bool m_useBestVisual
;
679 // force TrueColour just in case "best" isn't TrueColour
680 bool m_forceTrueColour
;
682 // does any of our windows have focus?
685 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
688 #if WXWIN_COMPATIBILITY_2_6
689 inline bool wxAppBase::Initialized() { return true; }
690 #endif // WXWIN_COMPATIBILITY_2_6
692 // ----------------------------------------------------------------------------
693 // now include the declaration of the real class
694 // ----------------------------------------------------------------------------
696 #if defined(__WXMSW__)
697 #include "wx/msw/app.h"
698 #elif defined(__WXMOTIF__)
699 #include "wx/motif/app.h"
700 #elif defined(__WXDFB__)
701 #include "wx/dfb/app.h"
702 #elif defined(__WXGTK20__)
703 #include "wx/gtk/app.h"
704 #elif defined(__WXGTK__)
705 #include "wx/gtk1/app.h"
706 #elif defined(__WXX11__)
707 #include "wx/x11/app.h"
708 #elif defined(__WXMAC__)
709 #include "wx/osx/app.h"
710 #elif defined(__WXCOCOA__)
711 #include "wx/cocoa/app.h"
712 #elif defined(__WXPM__)
713 #include "wx/os2/app.h"
718 // wxApp is defined in core and we cannot define another one in wxBase,
719 // so use the preprocessor to allow using wxApp in console programs too
720 #define wxApp wxAppConsole
724 // ----------------------------------------------------------------------------
726 // ----------------------------------------------------------------------------
728 // for compatibility, we define this macro to access the global application
729 // object of type wxApp
731 // note that instead of using of wxTheApp in application code you should
732 // consider using wxDECLARE_APP() after which you may call wxGetApp() which will
733 // return the object of the correct type (i.e. MyApp and not wxApp)
735 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
736 // console mode it does nothing at all
737 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
739 // ----------------------------------------------------------------------------
741 // ----------------------------------------------------------------------------
743 // event loop related functions only work in GUI programs
744 // ------------------------------------------------------
746 // Force an exit from main loop
747 WXDLLIMPEXP_BASE
void wxExit();
749 // avoid redeclaring this function here if it had been already declared by
750 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
751 #ifndef wx_YIELD_DECLARED
752 #define wx_YIELD_DECLARED
754 // Yield to other apps/messages
755 WXDLLIMPEXP_CORE
bool wxYield();
757 #endif // wx_YIELD_DECLARED
759 // Yield to other apps/messages
760 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
762 // ----------------------------------------------------------------------------
763 // macros for dynamic creation of the application object
764 // ----------------------------------------------------------------------------
766 // Having a global instance of this class allows wxApp to be aware of the app
767 // creator function. wxApp can then call this function to create a new app
768 // object. Convoluted, but necessary.
770 class WXDLLIMPEXP_BASE wxAppInitializer
773 wxAppInitializer(wxAppInitializerFunction fn
)
774 { wxApp::SetInitializerFunction(fn
); }
777 // the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
778 // your compiler really, really wants main() to be in your main program (e.g.
779 // hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
781 // For compilers that support it, prefer to use wmain() as this ensures any
782 // Unicode strings can be passed as command line parameters and not just those
783 // representable in the current locale.
784 #if wxUSE_UNICODE && defined(__VISUALC__)
785 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
786 int wmain(int argc, wchar_t **argv) \
788 wxDISABLE_DEBUG_SUPPORT(); \
790 return wxEntry(argc, argv); \
792 #else // Use standard main()
793 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
794 int main(int argc, char **argv) \
796 wxDISABLE_DEBUG_SUPPORT(); \
798 return wxEntry(argc, argv); \
802 // port-specific header could have defined it already in some special way
803 #ifndef wxIMPLEMENT_WXWIN_MAIN
804 #define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
805 #endif // defined(wxIMPLEMENT_WXWIN_MAIN)
807 #ifdef __WXUNIVERSAL__
808 #include "wx/univ/theme.h"
810 #ifdef wxUNIV_DEFAULT_THEME
811 #define wxIMPLEMENT_WX_THEME_SUPPORT \
812 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
814 #define wxIMPLEMENT_WX_THEME_SUPPORT
817 #define wxIMPLEMENT_WX_THEME_SUPPORT
820 // Use this macro if you want to define your own main() or WinMain() function
821 // and call wxEntry() from there.
822 #define wxIMPLEMENT_APP_NO_MAIN(appname) \
823 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
824 wxAppConsole *wxCreateApp() \
826 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
828 return new appname; \
831 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
833 // Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
834 // wxUniversal builds
835 #define wxIMPLEMENT_APP_NO_THEMES(appname) \
836 wxIMPLEMENT_WXWIN_MAIN \
837 wxIMPLEMENT_APP_NO_MAIN(appname)
839 // Use this macro exactly once, the argument is the name of the wxApp-derived
840 // class which is the class of your application.
841 #define wxIMPLEMENT_APP(appname) \
842 wxIMPLEMENT_WX_THEME_SUPPORT \
843 wxIMPLEMENT_APP_NO_THEMES(appname)
845 // Same as IMPLEMENT_APP(), but for console applications.
846 #define wxIMPLEMENT_APP_CONSOLE(appname) \
847 wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
848 wxIMPLEMENT_APP_NO_MAIN(appname)
850 // this macro can be used multiple times and just allows you to use wxGetApp()
852 #define wxDECLARE_APP(appname) \
853 extern appname& wxGetApp()
856 // declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
857 // anywhere else but at the very least it suppresses icc warnings about
858 // defining extern symbols without prior declaration, and it shouldn't do any
860 extern wxAppConsole
*wxCreateApp();
861 extern wxAppInitializer wxTheAppInitializer
;
863 // ----------------------------------------------------------------------------
864 // Compatibility macro aliases
865 // ----------------------------------------------------------------------------
867 // deprecated variants _not_ requiring a semicolon after them
868 // (note that also some wx-prefixed macro do _not_ require a semicolon because
869 // it's not always possible to force the compire to require it)
871 #define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
872 #define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
873 #define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
874 #define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
875 #define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
876 #define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
877 #define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
878 #define DECLARE_APP(app) wxDECLARE_APP(app);
880 #endif // _WX_APP_H_BASE_