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don't use ROPs for drawing the text for wxMSW compatibility
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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/fontutil.cpp
3 // Purpose: font-related helper functions for wxMSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 05.11.99
7 // RCS-ID: $Id$
8 // Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "fontutil.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/string.h"
33 #include "wx/log.h"
34 #include "wx/intl.h"
35 #endif //WX_PRECOMP
36
37 #include "wx/fontutil.h"
38 #include "wx/fontmap.h"
39
40 #include "wx/tokenzr.h"
41
42 // ============================================================================
43 // implementation
44 // ============================================================================
45
46 // ----------------------------------------------------------------------------
47 // wxNativeEncodingInfo
48 // ----------------------------------------------------------------------------
49
50 // convert to/from the string representation: format is
51 // encodingid;facename[;charset]
52
53 bool wxNativeEncodingInfo::FromString(const wxString& s)
54 {
55 wxStringTokenizer tokenizer(s, _T(";"));
56
57 wxString encid = tokenizer.GetNextToken();
58 long enc;
59 if ( !encid.ToLong(&enc) )
60 return FALSE;
61 encoding = (wxFontEncoding)enc;
62
63 facename = tokenizer.GetNextToken();
64 if ( !facename )
65 return FALSE;
66
67 wxString tmp = tokenizer.GetNextToken();
68 if ( !tmp )
69 {
70 // default charset (don't use DEFAULT_CHARSET though because of subtle
71 // Windows 9x/NT differences in handling it)
72 charset = 0;
73 }
74 else
75 {
76 if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
77 {
78 // should be a number!
79 return FALSE;
80 }
81 }
82
83 return TRUE;
84 }
85
86 wxString wxNativeEncodingInfo::ToString() const
87 {
88 wxString s;
89
90 s << (long)encoding << _T(';') << facename;
91
92 if ( charset != 0 )
93 {
94 s << _T(';') << charset;
95 }
96
97 return s;
98 }
99
100 // ----------------------------------------------------------------------------
101 // helper functions
102 // ----------------------------------------------------------------------------
103
104 bool wxGetNativeFontEncoding(wxFontEncoding encoding,
105 wxNativeEncodingInfo *info)
106 {
107 wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
108
109 if ( encoding == wxFONTENCODING_DEFAULT )
110 {
111 encoding = wxFont::GetDefaultEncoding();
112 }
113
114 switch ( encoding )
115 {
116 // although this function is supposed to return an exact match, do do
117 // some mappings here for the most common case of "standard" encoding
118 case wxFONTENCODING_SYSTEM:
119 case wxFONTENCODING_ISO8859_1:
120 case wxFONTENCODING_ISO8859_15:
121 case wxFONTENCODING_CP1252:
122 info->charset = 0;
123 break;
124
125 case wxFONTENCODING_CP1250:
126 info->charset = 0;
127 break;
128
129 case wxFONTENCODING_CP1251:
130 info->charset = 0;
131 break;
132
133 case wxFONTENCODING_CP1253:
134 info->charset = 0;
135 break;
136
137 case wxFONTENCODING_CP1254:
138 info->charset = 0;
139 break;
140
141 case wxFONTENCODING_CP1255:
142 info->charset = 0;
143 break;
144
145 case wxFONTENCODING_CP1256:
146 info->charset = 0;
147 break;
148
149 case wxFONTENCODING_CP1257:
150 info->charset = 0;
151 break;
152
153 case wxFONTENCODING_CP437:
154 info->charset = 0;
155 break;
156
157 default:
158 // no way to translate this encoding into a Windows charset
159 return FALSE;
160 }
161
162 info->encoding = encoding;
163
164 return TRUE;
165 }
166
167 bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
168 {
169 return TRUE;
170 }