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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/toplevel.h
3 // Purpose: Top level window, abstraction of wxFrame and wxDialog
4 // Author: Vaclav Slavik
5 // Id: $Id$
6 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10
11 #ifndef __WX_UNIV_TOPLEVEL_H__
12 #define __WX_UNIV_TOPLEVEL_H__
13
14 #ifdef __GNUG__
15 #pragma interface "univtoplevel.h"
16 #endif
17
18 #include "wx/univ/inpcons.h"
19 #include "wx/univ/inphand.h"
20
21 // ----------------------------------------------------------------------------
22 // constants
23 // ----------------------------------------------------------------------------
24
25 // frame decorations type flags used in wxRenderer and wxColourScheme
26 enum
27 {
28 wxTOPLEVEL_ACTIVE = 0x00000001,
29 wxTOPLEVEL_MAXIMIZED = 0x00000002,
30 wxTOPLEVEL_TITLEBAR = 0x00000004,
31 wxTOPLEVEL_ICON = 0x00000008,
32 wxTOPLEVEL_RESIZEABLE = 0x00000010,
33 wxTOPLEVEL_BORDER = 0x00000020,
34 wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
35 wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
36 wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
37 wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
38 wxTOPLEVEL_BUTTON_HELP = 0x10000000,
39 };
40
41 // frame hit test return values:
42 enum
43 {
44 wxHT_TOPLEVEL_NOWHERE = 0x00000000,
45 wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
46 wxHT_TOPLEVEL_ICON = 0x00000002,
47 wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
48
49 wxHT_TOPLEVEL_BORDER_N = 0x00000010,
50 wxHT_TOPLEVEL_BORDER_S = 0x00000020,
51 wxHT_TOPLEVEL_BORDER_E = 0x00000040,
52 wxHT_TOPLEVEL_BORDER_W = 0x00000080,
53 wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
54 wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
55 wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
56 wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
57 wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
58
59 wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
60 wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
61 wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
62 wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
63 wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
64 wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
65 };
66
67 // ----------------------------------------------------------------------------
68 // the actions supported by this control
69 // ----------------------------------------------------------------------------
70
71 #define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
72 #define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
73 #define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
74 #define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
75 #define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
76 #define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
77
78 //-----------------------------------------------------------------------------
79 // wxTopLevelWindow
80 //-----------------------------------------------------------------------------
81
82 class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
83 public wxInputConsumer
84 {
85 public:
86 // construction
87 wxTopLevelWindow() { Init(); }
88 wxTopLevelWindow(wxWindow *parent,
89 wxWindowID id,
90 const wxString& title,
91 const wxPoint& pos = wxDefaultPosition,
92 const wxSize& size = wxDefaultSize,
93 long style = wxDEFAULT_FRAME_STYLE,
94 const wxString& name = wxFrameNameStr)
95 {
96 Init();
97
98 Create(parent, id, title, pos, size, style, name);
99 }
100
101 bool Create(wxWindow *parent,
102 wxWindowID id,
103 const wxString& title,
104 const wxPoint& pos = wxDefaultPosition,
105 const wxSize& size = wxDefaultSize,
106 long style = wxDEFAULT_FRAME_STYLE,
107 const wxString& name = wxFrameNameStr);
108
109 // implement base class pure virtuals
110 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
111 virtual wxPoint GetClientAreaOrigin() const;
112 virtual void DoGetClientSize(int *width, int *height) const;
113 virtual void DoSetClientSize(int width, int height);
114 virtual void SetIcon(const wxIcon& icon);
115
116 // implementation from now on
117 // --------------------------
118
119 // tests for frame's part at given point
120 long HitTest(const wxPoint& pt) const;
121
122 virtual bool PerformAction(const wxControlAction& action,
123 long numArg = -1,
124 const wxString& strArg = wxEmptyString);
125
126 protected:
127 // handle titlebar button click event
128 virtual void ClickTitleBarButton(long button);
129
130 virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
131
132 // return wxTOPLEVEL_xxx combination based on current state of the frame
133 long GetDecorationsStyle() const;
134
135 // common part of all ctors
136 void Init();
137
138 void RefreshTitleBar();
139 void OnNcPaint(wxPaintEvent& event);
140
141 // TRUE if wxTLW should render decorations (aka titlebar) itself
142 static int ms_drawDecorations;
143 // true for currently active frame
144 bool m_isActive:1;
145 // version of icon for titlebar (16x16)
146 wxIcon m_titlebarIcon;
147 // saved window style in fullscreen mdoe
148 long m_fsSavedStyle;
149 // currently pressed titlebar button
150 long m_pressedButton;
151
152 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
153 DECLARE_EVENT_TABLE()
154 WX_DECLARE_INPUT_CONSUMER()
155 };
156
157 // ----------------------------------------------------------------------------
158 // wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
159 // ----------------------------------------------------------------------------
160
161 class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
162 {
163 public:
164 wxStdFrameInputHandler(wxInputHandler *inphand);
165
166 virtual bool HandleMouse(wxInputConsumer *consumer,
167 const wxMouseEvent& event);
168 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
169 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
170
171 private:
172 // the window (button) which has capture or NULL and the last hittest result
173 wxTopLevelWindow *m_winCapture;
174 long m_winHitTest;
175 long m_winPressed;
176 bool m_borderCursorOn;
177 wxCursor m_origCursor;
178 };
179
180 #endif // __WX_UNIV_TOPLEVEL_H__