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fix text scrolling in GTK2 (patch 703988)
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: glcanvas.h
3 // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma interface "glcanvas.h"
14 #endif
15
16 #ifndef _WX_GLCANVAS_H_
17 #define _WX_GLCANVAS_H_
18
19 #include <wx/setup.h>
20 #undef wxUSE_GLCANVAS
21 #define wxUSE_GLCANVAS 1
22
23 #include <wx/palette.h>
24 #include <wx/scrolwin.h>
25
26 #include <windows.h>
27 #include "wx/msw/winundef.h"
28
29 #include <GL/gl.h>
30
31 //---------------------------------------------------------------------------
32 // Constants for attriblist
33 //---------------------------------------------------------------------------
34
35 // The generic GL implementation doesn't support most of these options,
36 // such as stereo, auxiliary buffers, alpha channel, and accum buffer.
37 // Other implementations may actually support them.
38
39 enum
40 {
41 WX_GL_RGBA=1, /* use true color palette */
42 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
43 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
44 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
45 WX_GL_STEREO, /* use stereoscopic display */
46 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
47 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
48 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
49 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
50 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
51 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
52 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
53 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
54 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
55 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
56 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
57 };
58
59 class wxGLCanvas; /* forward reference */
60
61 class wxGLContext: public wxObject
62 {
63 public:
64 wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
65 wxGLContext(
66 bool isRGB, wxGLCanvas *win,
67 const wxPalette& WXUNUSED(palette),
68 const wxGLContext *other /* for sharing display lists */
69 );
70 ~wxGLContext();
71
72 void SetCurrent();
73 void SetColour(const wxChar *colour);
74 void SwapBuffers();
75
76
77 inline wxWindow* GetWindow() const { return m_window; }
78 inline WXHDC GetHDC() const { return m_hDC; }
79 inline HGLRC GetGLRC() const { return m_glContext; }
80
81 public:
82 HGLRC m_glContext;
83 WXHDC m_hDC;
84 wxWindow* m_window;
85 };
86
87
88 extern const wxChar* wxGLCanvasName;
89
90
91 class wxGLCanvas: public wxWindow
92 {
93 DECLARE_CLASS(wxGLCanvas)
94 public:
95 wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
96 const wxSize& size = wxDefaultSize, long style = 0,
97 const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette);
98 wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
99 wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
100 const wxSize& size = wxDefaultSize, long style = 0, const wxString&
101 name = wxGLCanvasName,
102 int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
103
104 wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
105 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
106 const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette );
107
108 ~wxGLCanvas();
109
110 // Replaces wxWindow::Create functionality, since we need to use a different window class
111 bool Create(wxWindow *parent, wxWindowID id,
112 const wxPoint& pos, const wxSize& size, long style, const wxString& name);
113
114 void SetCurrent();
115 void SetColour(const wxChar *colour);
116 void SwapBuffers();
117
118 void OnSize(wxSizeEvent& event);
119
120 void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
121 void OnPaletteChanged(wxPaletteChangedEvent& event);
122
123 inline wxGLContext* GetContext() const { return m_glContext; }
124
125 inline WXHDC GetHDC() const { return m_hDC; }
126 void SetupPixelFormat(int *attribList = (int*) NULL);
127 void SetupPalette(const wxPalette& palette);
128 wxPalette CreateDefaultPalette();
129
130 inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
131
132 protected:
133 wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
134 wxPalette m_palette;
135 WXHDC m_hDC;
136
137 DECLARE_EVENT_TABLE()
138 };
139
140
141
142 class wxGLApp : public wxApp
143 {
144 public:
145 wxGLApp() : wxApp() { }
146 virtual ~wxGLApp();
147
148 // use this in the constructor of the user-derived wxGLApp class to
149 // determine if an OpenGL rendering context with these attributes
150 // is available - returns TRUE if so, FALSE if not.
151 bool InitGLVisual(int *attribList);
152
153 private:
154 DECLARE_DYNAMIC_CLASS(wxGLApp)
155 };
156
157
158
159
160 #endif
161 // _WX_GLCANVAS_H_
162