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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/cocoa/region.mm
3 // Purpose: wxRegion class
4 // Author: David Elliott
5 // Modified by:
6 // Created: 2004/04/12
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004 David Elliott
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #include "wx/region.h"
24
25 #import <Foundation/NSGeometry.h>
26
27 IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject);
28
29 inline wxRect NSRectToWxRect(const NSRect& rect)
30 {
31 return wxRect((wxCoord)rect.origin.x, (wxCoord)rect.origin.y,
32 (wxCoord)rect.size.width, (wxCoord)rect.size.height);
33 }
34
35 wxRegion::wxRegion(const NSRect& rect)
36 {
37 Union(NSRectToWxRect(rect));
38 }
39
40 wxRegion::wxRegion(const NSRect *rects, int count)
41 {
42 for(int i=0; i<count; i++)
43 {
44 Union(NSRectToWxRect(rects[i]));
45 }
46 }