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git.saurik.com Git - wxWidgets.git/blob - interface/wx/scrolwin.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxScrolled template
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
11 The wxScrolled class manages scrolling for its client area, transforming
12 the coordinates according to the scrollbar positions, and setting the
13 scroll positions, thumb sizes and ranges according to the area in view.
15 There are two commonly used (but not the only possible!) specializations of
18 - ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
19 ::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
20 wxPanel's behaviour with regard to TAB traversal and focus handling. Use
21 this if the scrolled window will have child controls.
23 - ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
24 so doesn't handle children specially. This is suitable e.g. for
25 implementating scrollable controls such as tree or list controls.
27 Starting from version 2.4 of wxWidgets, there are several ways to use a
28 ::wxScrolledWindow (and now wxScrolled). In particular, there are
29 three ways to set the size of the scrolling area:
31 One way is to set the scrollbars directly using a call to SetScrollbars().
32 This is the way it used to be in any previous version of wxWidgets and it
33 will be kept for backwards compatibility.
35 An additional method of manual control, which requires a little less
36 computation of your own, is to set the total size of the scrolling area by
37 calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
38 setting the scrolling increments for it by calling SetScrollRate().
39 Scrolling in some orientation is enabled by setting a non-zero increment
42 The most automatic and newest way is to simply let sizers determine the
43 scrolling area. This is now the default when you set an interior sizer into
44 a wxScrolled with wxWindow::SetSizer(). The scrolling area will be
45 set to the size requested by the sizer and the scrollbars will be assigned
46 for each orientation according to the need for them and the scrolling
47 increment set by SetScrollRate(). As above, scrolling is only enabled in
48 orientations with a non-zero increment. You can influence the minimum size
49 of the scrolled area controlled by a sizer by calling
50 wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
51 effects in wxWidgets 2.4 -- in later versions it may not continue to
54 Note that if maximum size hints are still supported by
55 wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
56 or may not have been removed for 2.4, but it really only makes sense to set
57 minimum size hints here. We should probably replace
58 wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
59 similar and remove it entirely in future.
61 As with all windows, an application can draw onto a wxScrolled using a
62 @ref overview_dc "device context".
64 You have the option of handling the OnPaint handler or overriding the
65 wxScrolled::OnDraw() function, which is passed a pre-scrolled device
66 context (prepared by wxScrolled::DoPrepareDC()).
68 If you don't wish to calculate your own scrolling, you must call
69 DoPrepareDC() when not drawing from within OnDraw(), to set the device
70 origin for the device context according to the current scroll position.
72 A wxScrolled will normally scroll itself and therefore its child windows
73 as well. It might however be desired to scroll a different window than
74 itself: e.g. when designing a spreadsheet, you will normally only have to
75 scroll the (usually white) cell area, whereas the (usually grey) label area
76 will scroll very differently. For this special purpose, you can call
77 SetTargetWindow() which means that pressing the scrollbars will scroll a
80 Note that the underlying system knows nothing about scrolling coordinates,
81 so that all system functions (mouse events, expose events, refresh calls
82 etc) as well as the position of subwindows are relative to the "physical"
83 origin of the scrolled window. If the user insert a child window at
84 position (10,10) and scrolls the window down 100 pixels (moving the child
85 window out of the visible area), the child window will report a position
90 Uses a backing pixmap to speed refreshes. Motif only.
94 Use wxScrolled for applications where the user scrolls by a fixed amount,
95 and where a 'page' can be interpreted to be the current visible portion of
96 the window. For more sophisticated applications, use the wxScrolled
97 implementation as a guide to build your own scroll behaviour or use
98 wxVScrolledWindow or its variants.
100 @since The wxScrolled template exists since version 2.9.0. In older versions,
101 only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was
107 @see wxScrollBar, wxClientDC, wxPaintDC,
108 wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
111 class wxScrolled
: public T
114 /// Default constructor.
123 Window identifier. The value @c wxID_ANY indicates a default value.
125 Window position. If a position of @c wxDefaultPosition is specified
126 then a default position is chosen.
128 Window size. If a size of @c wxDefaultSize is specified then the
129 window is sized appropriately.
131 Window style. See wxScrolled.
135 @remarks The window is initially created without visible scrollbars.
136 Call SetScrollbars() to specify how big the virtual window
139 wxScrolled(wxWindow
* parent
, wxWindowID id
= -1,
140 const wxPoint
& pos
= wxDefaultPosition
,
141 const wxSize
& size
= wxDefaultSize
,
142 long style
= wxHSCROLL
| wxVSCROLL
,
143 const wxString
& name
= "scrolledWindow");
147 Translates the logical coordinates to the device ones. For example, if
148 a window is scrolled 10 pixels to the bottom, the device coordinates of
149 the origin are (0, 0) (as always), but the logical coordinates are (0,
150 10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
153 @see CalcUnscrolledPosition()
155 void CalcScrolledPosition(int x
, int y
, int* xx
, int* yy
) const;
158 Translates the device coordinates to the logical ones. For example, if
159 a window is scrolled 10 pixels to the bottom, the device coordinates of
160 the origin are (0, 0) (as always), but the logical coordinates are (0,
161 10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
164 @see CalcScrolledPosition()
166 void CalcUnscrolledPosition(int x
, int y
, int* xx
, int* yy
) const;
169 Creates the window for two-step construction. Derived classes
170 should call or replace this function. See wxScrolled::wxScrolled()
173 bool Create(wxWindow
* parent
, wxWindowID id
= -1,
174 const wxPoint
& pos
= wxDefaultPosition
,
175 const wxSize
& size
= wxDefaultSize
,
176 long style
= wxHSCROLL
| wxVSCROLL
,
177 const wxString
& name
= "scrolledWindow");
180 Call this function to prepare the device context for drawing a scrolled
183 It sets the device origin according to the current scroll position.
184 DoPrepareDC() is called automatically within the default OnPaint()
185 event handler, so your OnDraw() override will be passed a
186 'pre-scrolled' device context. However, if you wish to draw from
187 outside of OnDraw() (via OnPaint()), or you wish to implement OnPaint()
188 yourself, you must call this function yourself.
192 void MyWindow::OnEvent(wxMouseEvent& event)
197 dc.SetPen(*wxBLACK_PEN);
199 event.Position(&x, &y);
200 if (xpos > -1 && ypos > -1 && event.Dragging())
202 dc.DrawLine(xpos, ypos, x, y);
210 void DoPrepareDC(wxDC
& dc
);
213 Enable or disable physical scrolling in the given direction. Physical
214 scrolling is the physical transfer of bits up or down the
215 screen when a scroll event occurs. If the application scrolls by a
216 variable amount (e.g. if there are different font sizes) then physical
217 scrolling will not work, and you should switch it off. Note that you
218 will have to reposition child windows yourself, if physical scrolling
222 If @true, enables physical scrolling in the x direction.
224 If @true, enables physical scrolling in the y direction.
226 @remarks Physical scrolling may not be available on all platforms. Where
227 it is available, it is enabled by default.
229 void EnableScrolling(bool xScrolling
, bool yScrolling
);
232 Get the number of pixels per scroll unit (line), in each direction, as
233 set by SetScrollbars(). A value of zero indicates no scrolling in that
237 Receives the number of pixels per horizontal unit.
239 Receives the number of pixels per vertical unit.
241 @see SetScrollbars(), GetVirtualSize()
243 void GetScrollPixelsPerUnit(int* xUnit
, int* yUnit
) const;
246 Get the position at which the visible portion of the window starts.
249 Receives the first visible x position in scroll units.
251 Receives the first visible y position in scroll units.
253 @remarks If either of the scrollbars is not at the home position, x
254 and/or y will be greater than zero. Combined with
255 wxWindow::GetClientSize(), the application can use this
256 function to efficiently redraw only the visible portion
257 of the window. The positions are in logical scroll
258 units, not pixels, so to convert to pixels you will
259 have to multiply by the number of pixels per scroll
264 void GetViewStart(int* x
, int* y
) const;
267 Gets the size in device units of the scrollable window area (as
268 opposed to the client size, which is the area of the window currently
272 Receives the length of the scrollable window, in pixels.
274 Receives the height of the scrollable window, in pixels.
276 @remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
277 translate these units to logical units.
279 @see SetScrollbars(), GetScrollPixelsPerUnit()
281 void GetVirtualSize(int* x
, int* y
) const;
284 Motif only: @true if the window has a backing bitmap.
286 bool IsRetained() const;
289 Called by the default paint event handler to allow the application to
290 define painting behaviour without having to worry about calling
293 Instead of overriding this function you may also just process the paint
294 event in the derived class as usual, but then you will have to call
295 DoPrepareDC() yourself.
297 virtual void OnDraw(wxDC
& dc
);
300 This function is for backwards compatibility only and simply calls
301 DoPrepareDC() now. Notice that it is not called by the default paint
302 event handle (DoPrepareDC() is), so overriding this method in your
303 derived class is useless.
305 void PrepareDC(wxDC
& dc
);
308 Scrolls a window so the view start is at the given point.
311 The x position to scroll to, in scroll units.
313 The y position to scroll to, in scroll units.
315 @remarks The positions are in scroll units, not pixels, so to convert to
316 pixels you will have to multiply by the number of
317 pixels per scroll increment. If either parameter is -1,
318 that position will be ignored (no change in that
321 @see SetScrollbars(), GetScrollPixelsPerUnit()
323 void Scroll(int x
, int y
);
326 Set the horizontal and vertical scrolling increment only. See the
327 pixelsPerUnit parameter in SetScrollbars().
329 void SetScrollRate(int xstep
, int ystep
);
332 Sets up vertical and/or horizontal scrollbars.
334 The first pair of parameters give the number of pixels per 'scroll
335 step', i.e. amount moved when the up or down scroll arrows are pressed.
336 The second pair gives the length of scrollbar in scroll steps, which
337 sets the size of the virtual window.
339 @a xPos and @a yPos optionally specify a position to scroll to
342 For example, the following gives a window horizontal and vertical
343 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
344 pixels) in each direction:
346 window->SetScrollbars(20, 20, 50, 50);
349 wxScrolled manages the page size itself, using the current client
350 window size as the page size.
352 Note that for more sophisticated scrolling applications, for example
353 where scroll steps may be variable according to the position in the
354 document, it will be necessary to derive a new class from wxWindow,
355 overriding OnSize() and adjusting the scrollbars appropriately.
357 @param pixelsPerUnitX
358 Pixels per scroll unit in the horizontal direction.
359 @param pixelsPerUnitY
360 Pixels per scroll unit in the vertical direction.
362 Number of units in the horizontal direction.
364 Number of units in the vertical direction.
366 Position to initialize the scrollbars in the horizontal direction,
369 Position to initialize the scrollbars in the vertical direction, in
372 Will not refresh window if @true.
374 @see wxWindow::SetVirtualSize()
376 void SetScrollbars(int pixelsPerUnitX
, int pixelsPerUnitY
,
381 bool noRefresh
= false);
384 Call this function to tell wxScrolled to perform the actual
385 scrolling on a different window (and not on itself).
387 void SetTargetWindow(wxWindow
* window
);
392 Scrolled window derived from wxPanel.
394 See wxScrolled for detailed description.
396 @note Note that because this class derives from wxPanel, it shares its
397 behavior with regard to TAB traversal and focus handling (in
398 particular, it forwards focus to its children). If you don't want
399 this behaviour, use ::wxScrolledCanvas instead.
401 @note ::wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
402 2.9.0. In older versions, it was a standalone class.
407 @see wxScrolled, ::wxScrolledCanvas
409 typedef wxScrolled
<wxPanel
> wxScrolledWindow
;
412 Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
413 and so doesn't need or want special handling of TAB traversal.
420 @see wxScrolled, ::wxScrolledWindow
422 typedef wxScrolled
<wxWindow
> wxScrolledCanvas
;