1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Dynamic library loading classes
4 // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
8 // Copyright: (c) 1998 Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
17 #if wxUSE_DYNLIB_CLASS
19 #include "wx/string.h"
20 #include "wx/dynarray.h"
22 #if defined(__OS2__) || defined(__EMX__)
23 #include "wx/os2/private.h"
27 #include "wx/msw/private.h"
30 // note that we have our own dlerror() implementation under Darwin
31 #if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
32 #define wxHAVE_DYNLIB_ERROR
35 class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator
;
37 // ----------------------------------------------------------------------------
38 // conditional compilation
39 // ----------------------------------------------------------------------------
41 // Note: __OS2__/EMX has to be tested first, since we want to use
42 // native version, even if configure detected presence of DLOPEN.
43 #if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
44 typedef HMODULE wxDllType
;
45 #elif defined(__DARWIN__)
46 // Don't include dlfcn.h on Darwin, we may be using our own replacements.
47 typedef void *wxDllType
;
48 #elif defined(HAVE_DLOPEN)
50 typedef void *wxDllType
;
51 #elif defined(HAVE_SHL_LOAD)
53 typedef shl_t wxDllType
;
54 #elif defined(__WXMAC__)
55 #include <CodeFragments.h>
56 typedef CFragConnectionID wxDllType
;
58 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
61 // ----------------------------------------------------------------------------
63 // ----------------------------------------------------------------------------
67 wxDL_LAZY
= 0x00000001, // resolve undefined symbols at first use
68 // (only works on some Unix versions)
69 wxDL_NOW
= 0x00000002, // resolve undefined symbols on load
70 // (default, always the case under Win32)
71 wxDL_GLOBAL
= 0x00000004, // export extern symbols to subsequently
73 wxDL_VERBATIM
= 0x00000008, // attempt to load the supplied library
74 // name without appending the usual dll
75 // filename extension.
76 wxDL_NOSHARE
= 0x00000010, // load new DLL, don't reuse already loaded
77 // (only for wxPluginManager)
79 wxDL_QUIET
= 0x00000020, // don't log an error if failed to load
81 wxDL_DEFAULT
= wxDL_NOW
// default flags correspond to Win32
84 enum wxDynamicLibraryCategory
86 wxDL_LIBRARY
, // standard library
87 wxDL_MODULE
// loadable module/plugin
92 wxDL_PLUGIN_GUI
, // plugin that uses GUI classes
93 wxDL_PLUGIN_BASE
// wxBase-only plugin
96 // ----------------------------------------------------------------------------
98 // ----------------------------------------------------------------------------
100 // when loading a function from a DLL you always have to cast the returned
101 // "void *" pointer to the correct type and, even more annoyingly, you have to
102 // repeat this type twice if you want to declare and define a function pointer
105 // this macro makes this slightly less painful by allowing you to specify the
106 // type only once, as the first parameter, and creating a variable of this type
107 // called "pfn<name>" initialized with the "name" from the "dynlib"
108 #define wxDYNLIB_FUNCTION(type, name, dynlib) \
109 type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
112 // a more convenient function replacing wxDYNLIB_FUNCTION above
114 // it uses the convention that the type of the function is its name suffixed
115 // with "_t" but it doesn't define a variable but just assigns the loaded value
116 // to it and also allows to pass it the prefix to be used instead of hardcoding
117 // "pfn" (the prefix can be "m_" or "gs_pfn" or whatever)
119 // notice that this function doesn't generate error messages if the symbol
120 // couldn't be loaded, the caller should generate the appropriate message
121 #define wxDL_INIT_FUNC(pfx, name, dynlib) \
122 pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
126 // same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see
127 // wxDynamicLibrary::GetSymbolAorW()
128 #define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \
129 pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name)
133 // the following macros can be used to redirect a whole library to a class and
134 // check at run-time if the library is present and contains all required
137 // notice that they are supposed to be used inside a class which has "m_ok"
138 // member variable indicating if the library had been successfully loaded
140 // helper macros constructing the name of the variable storing the function
141 // pointer and the name of its type from the function name
142 #define wxDL_METHOD_NAME(name) m_pfn ## name
143 #define wxDL_METHOD_TYPE(name) name ## _t
146 // - rettype: return type of the function, e.g. "int"
147 // - name: name of the function, e.g. "foo"
148 // - args: function signature in parentheses, e.g. "(int x, int y)"
149 // - argnames: the names of the parameters in parentheses, e.g. "(x, y)"
150 // - defret: the value to return if the library wasn't successfully loaded
151 #define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \
152 typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \
153 wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
155 { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; }
157 #define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \
158 typedef void (* wxDL_METHOD_TYPE(name)) args ; \
159 wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
161 { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; }
163 #define wxDL_METHOD_LOAD(lib, name) \
164 wxDL_METHOD_NAME(name) = \
165 (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \
166 if ( !m_ok ) return false
168 // ----------------------------------------------------------------------------
169 // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
170 // ----------------------------------------------------------------------------
172 class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
175 // ctor, normally never used as these objects are only created by
176 // wxDynamicLibrary::ListLoaded()
177 wxDynamicLibraryDetails() { m_address
= NULL
; m_length
= 0; }
179 // get the (base) name
180 wxString
GetName() const { return m_name
; }
182 // get the full path of this object
183 wxString
GetPath() const { return m_path
; }
185 // get the load address and the extent, return true if this information is
187 bool GetAddress(void **addr
, size_t *len
) const
200 // return the version of the DLL (may be empty if no version info)
201 wxString
GetVersion() const
214 friend class wxDynamicLibraryDetailsCreator
;
217 WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails
,
218 wxDynamicLibraryDetailsArray
,
221 // ----------------------------------------------------------------------------
222 // wxDynamicLibrary: represents a handle to a DLL/shared object
223 // ----------------------------------------------------------------------------
225 class WXDLLIMPEXP_BASE wxDynamicLibrary
228 // return a valid handle for the main program itself or NULL if back
229 // linking is not supported by the current platform (e.g. Win32)
230 static wxDllType
GetProgramHandle();
232 // return the platform standard DLL extension (with leading dot)
233 static const wxString
& GetDllExt() { return ms_dllext
; }
235 wxDynamicLibrary() : m_handle(0) { }
236 wxDynamicLibrary(const wxString
& libname
, int flags
= wxDL_DEFAULT
)
239 Load(libname
, flags
);
242 // NOTE: this class is (deliberately) not virtual, do not attempt
243 // to use it polymorphically.
244 ~wxDynamicLibrary() { Unload(); }
246 // return true if the library was loaded successfully
247 bool IsLoaded() const { return m_handle
!= 0; }
249 // load the library with the given name (full or not), return true if ok
250 bool Load(const wxString
& libname
, int flags
= wxDL_DEFAULT
);
252 // raw function for loading dynamic libs: always behaves as if
253 // wxDL_VERBATIM were specified and doesn't log error message if the
254 // library couldn't be loaded but simply returns NULL
255 static wxDllType
RawLoad(const wxString
& libname
, int flags
= wxDL_DEFAULT
);
257 // detach the library object from its handle, i.e. prevent the object from
258 // unloading the library in its dtor -- the caller is now responsible for
260 wxDllType
Detach() { wxDllType h
= m_handle
; m_handle
= 0; return h
; }
262 // unload the given library handle (presumably returned by Detach() before)
263 static void Unload(wxDllType handle
);
265 // unload the library, also done automatically in dtor
266 void Unload() { if ( IsLoaded() ) { Unload(m_handle
); m_handle
= 0; } }
268 // Return the raw handle from dlopen and friends.
269 wxDllType
GetLibHandle() const { return m_handle
; }
271 // check if the given symbol is present in the library, useful to verify if
272 // a loadable module is our plugin, for example, without provoking error
273 // messages from GetSymbol()
274 bool HasSymbol(const wxString
& name
) const
277 DoGetSymbol(name
, &ok
);
281 // resolve a symbol in a loaded DLL, such as a variable or function name.
282 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
283 // export unmangled names)
285 // Since it is perfectly valid for the returned symbol to actually be NULL,
286 // that is not always indication of an error. Pass and test the parameter
287 // 'success' for a true indication of success or failure to load the
290 // Returns a pointer to the symbol on success, or NULL if an error occurred
291 // or the symbol wasn't found.
292 void *GetSymbol(const wxString
& name
, bool *success
= NULL
) const;
294 // low-level version of GetSymbol()
295 static void *RawGetSymbol(wxDllType handle
, const wxString
& name
);
296 void *RawGetSymbol(const wxString
& name
) const
298 #if defined (__WXPM__) || defined(__EMX__)
299 return GetSymbol(name
);
301 return RawGetSymbol(m_handle
, name
);
306 // this function is useful for loading functions from the standard Windows
307 // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
308 // wide character build) suffix if they take string parameters
309 static void *RawGetSymbolAorW(wxDllType handle
, const wxString
& name
)
323 void *GetSymbolAorW(const wxString
& name
) const
325 return RawGetSymbolAorW(m_handle
, name
);
329 // return all modules/shared libraries in the address space of this process
331 // returns an empty array if not implemented or an error occurred
332 static wxDynamicLibraryDetailsArray
ListLoaded();
334 // return platform-specific name of dynamic library with proper extension
335 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
336 static wxString
CanonicalizeName(const wxString
& name
,
337 wxDynamicLibraryCategory cat
= wxDL_LIBRARY
);
339 // return name of wxWidgets plugin (adds compiler and version info
342 CanonicalizePluginName(const wxString
& name
,
343 wxPluginCategory cat
= wxDL_PLUGIN_GUI
);
345 // return plugin directory on platforms where it makes sense and empty
347 static wxString
GetPluginsDirectory();
351 // common part of GetSymbol() and HasSymbol()
352 void *DoGetSymbol(const wxString
& name
, bool *success
= 0) const;
354 #ifdef wxHAVE_DYNLIB_ERROR
355 // log the error after a dlxxx() function failure
357 #endif // wxHAVE_DYNLIB_ERROR
360 // platform specific shared lib suffix.
361 static const wxString ms_dllext
;
363 // the handle to DLL or NULL
366 // no copy ctor/assignment operators (or we'd try to unload the library
368 DECLARE_NO_COPY_CLASS(wxDynamicLibrary
)
372 // ----------------------------------------------------------------------------
373 // Interesting defines
374 // ----------------------------------------------------------------------------
376 #define WXDLL_ENTRY_FUNCTION() \
377 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
378 const wxClassInfo *wxGetClassFirst() { \
379 return wxClassInfo::GetFirst(); \
382 #endif // wxUSE_DYNLIB_CLASS
384 #endif // _WX_DYNLIB_H__