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add the wxAnimation's ctor which automatically loads a file: it was documented but...
[wxWidgets.git] / include / wx / imagtga.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/imagtga.h
3 // Purpose: wxImage TGA handler
4 // Author: Seth Jackson
5 // RCS-ID: $Id$
6 // Copyright: (c) 2005 Seth Jackson
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifndef _WX_IMAGTGA_H_
11 #define _WX_IMAGTGA_H_
12
13 #include "wx/image.h"
14
15 //-----------------------------------------------------------------------------
16 // wxTGAHandler
17 //-----------------------------------------------------------------------------
18
19 #if wxUSE_TGA
20
21 class WXDLLEXPORT wxTGAHandler : public wxImageHandler
22 {
23 public:
24 wxTGAHandler()
25 {
26 m_name = wxT("TGA file");
27 m_extension = wxT("tga");
28 m_type = wxBITMAP_TYPE_TGA;
29 m_mime = wxT("image/tga");
30 }
31
32 #if wxUSE_STREAMS
33 virtual bool LoadFile(wxImage* image, wxInputStream& stream,
34 bool verbose = true, int index = -1);
35 virtual bool SaveFile(wxImage* image, wxOutputStream& stream,
36 bool verbose = true);
37 protected:
38 virtual bool DoCanRead(wxInputStream& stream);
39 #endif // wxUSE_STREAMS
40
41 DECLARE_DYNAMIC_CLASS(wxTGAHandler)
42 };
43
44 #endif // wxUSE_TGA
45
46 #endif // _WX_IMAGTGA_H_