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also fix handling of wxSP_ARROW_KEYS|wxSP_WRAP (see #10565)
[wxWidgets.git] / demos / bombs / game.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: bombs1.cpp
3 // Purpose: Implementation of the class BombsGame
4 // Author: P. Foggia 1996
5 // Modified by: Wlodzimierz Skiba (ABX) since 2003
6 // Created: 1996
7 // RCS-ID: $Id$
8 // Copyright: (c) 1996 P. Foggia
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 #ifndef WX_PRECOMP
19 # include "wx/wx.h"
20 #endif
21
22 #include "game.h"
23 #include <stdlib.h>
24 #include <limits.h>
25
26 #define PROB 0.2
27
28 #ifndef RAND_MAX
29 # define RAND_MAX INT_MAX
30 #endif
31
32
33 BombsGame::~BombsGame()
34 {
35 if (m_field)
36 {
37 delete[] m_field;
38 }
39 }
40
41 // Initialize the play field. Returns false on failure
42 bool BombsGame::Init(int aWidth, int aHeight, bool easyCorner)
43 {
44 m_gridFocusX = m_gridFocusY = -1;
45
46 int x, y;
47 int xx, yy;
48
49 if (m_field)
50 {
51 delete[] m_field;
52 }
53
54 m_field = new short[aWidth*aHeight];
55 if (!m_field)
56 {
57 m_width = m_height = 0;
58 return false;
59 }
60
61 m_width = aWidth;
62 m_height = aHeight;
63
64 for(x=0; x<m_width; x++)
65 {
66 for(y=0; y<m_height; y++)
67 {
68 m_field[x+y*m_width] = ((float)rand()/RAND_MAX <PROB)
69 ? BG_HIDDEN | BG_BOMB
70 : BG_HIDDEN;
71 }
72 }
73
74 /* Force (0,0) not to have a bomb for those that don't want to have
75 to guess on the first move. Better would be to for the MS rule that
76 whatever is picked first isn't a bomb.
77 */
78 if(easyCorner)
79 {
80 m_field[0] = BG_HIDDEN;
81 }
82
83 m_numBombCells = 0;
84 for(x=0; x<m_width; x++)
85 for(y=0; y<m_height; y++)
86 if (m_field[x+y*m_width] & BG_BOMB)
87 {
88 m_numBombCells++;
89
90 for(xx=x-1; xx<=x+1; xx++)
91 if (xx>=0 && xx<m_width)
92 for(yy=y-1; yy<=y+1; yy++)
93 if (yy>=0 && yy<m_height && (yy!=y || xx!=x))
94 m_field[xx+yy*m_width]++;
95 }
96
97 m_numRemainingCells = m_height*m_width-m_numBombCells;
98 m_numMarkedCells = 0;
99
100 return true;
101 }
102
103 void BombsGame::Mark(int x, int y)
104 {
105 m_field[x+y*m_width] ^= BG_MARKED;
106 if (IsMarked(x, y))
107 m_numMarkedCells++;
108 else
109 m_numMarkedCells--;
110 }
111
112 void BombsGame::Unhide(int x, int y, bool b_selected)
113 {
114 if (!IsHidden(x,y))
115 {
116 return;
117 }
118
119 if (b_selected)
120 m_field[x+y*m_width] |= BG_SELECTED;
121
122 m_field[x+y*m_width] &= ~BG_HIDDEN;
123
124 if (!IsBomb(x,y))
125 {
126 m_numRemainingCells--;
127 }
128 }
129
130
131 void BombsGame::Explode(int x, int y)
132 {
133 m_field[x+y*m_width] |= BG_EXPLODED;
134 }