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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/toplevel.h
3 // Purpose: Top level window, abstraction of wxFrame and wxDialog
4 // Author: Vaclav Slavik
5 // Id: $Id$
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10
11 #ifndef __WX_UNIV_TOPLEVEL_H__
12 #define __WX_UNIV_TOPLEVEL_H__
13
14 #ifdef __GNUG__
15 #pragma interface "univtoplevel.h"
16 #endif
17
18 #include "wx/univ/inpcons.h"
19 #include "wx/univ/inphand.h"
20
21 // ----------------------------------------------------------------------------
22 // constants
23 // ----------------------------------------------------------------------------
24
25 // frame decorations type flags used in wxRenderer and wxColourScheme
26 enum
27 {
28 wxTOPLEVEL_ACTIVE = 0x00000001,
29 wxTOPLEVEL_MAXIMIZED = 0x00000002,
30 wxTOPLEVEL_TITLEBAR = 0x00000004,
31 wxTOPLEVEL_ICON = 0x00000008,
32 wxTOPLEVEL_RESIZEABLE = 0x00000010,
33 wxTOPLEVEL_BORDER = 0x00000020,
34 wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
35 wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
36 wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
37 wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
38 wxTOPLEVEL_BUTTON_HELP = 0x10000000,
39 };
40
41 // frame hit test return values:
42 enum
43 {
44 wxHT_TOPLEVEL_NOWHERE = 0x00000000,
45 wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
46 wxHT_TOPLEVEL_ICON = 0x00000002,
47 wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
48
49 wxHT_TOPLEVEL_BORDER_N = 0x00000010,
50 wxHT_TOPLEVEL_BORDER_S = 0x00000020,
51 wxHT_TOPLEVEL_BORDER_E = 0x00000040,
52 wxHT_TOPLEVEL_BORDER_W = 0x00000080,
53 wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
54 wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
55 wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
56 wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
57 wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
58
59 wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
60 wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
61 wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
62 wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
63 wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
64 wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
65 };
66
67 // Flags for interactive frame manipulation functions (only in wxUniversal):
68 enum
69 {
70 wxINTERACTIVE_MOVE = 0x00000001,
71 wxINTERACTIVE_RESIZE = 0x00000002,
72 wxINTERACTIVE_RESIZE_S = 0x00000010,
73 wxINTERACTIVE_RESIZE_N = 0x00000020,
74 wxINTERACTIVE_RESIZE_W = 0x00000040,
75 wxINTERACTIVE_RESIZE_E = 0x00000080,
76 wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
77 };
78
79 // ----------------------------------------------------------------------------
80 // the actions supported by this control
81 // ----------------------------------------------------------------------------
82
83 #define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
84 #define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
85 #define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
86 #define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
87 #define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
88 #define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
89
90 //-----------------------------------------------------------------------------
91 // wxTopLevelWindow
92 //-----------------------------------------------------------------------------
93
94 class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
95 public wxInputConsumer
96 {
97 public:
98 // construction
99 wxTopLevelWindow() { Init(); }
100 wxTopLevelWindow(wxWindow *parent,
101 wxWindowID id,
102 const wxString& title,
103 const wxPoint& pos = wxDefaultPosition,
104 const wxSize& size = wxDefaultSize,
105 long style = wxDEFAULT_FRAME_STYLE,
106 const wxString& name = wxFrameNameStr)
107 {
108 Init();
109
110 Create(parent, id, title, pos, size, style, name);
111 }
112
113 bool Create(wxWindow *parent,
114 wxWindowID id,
115 const wxString& title,
116 const wxPoint& pos = wxDefaultPosition,
117 const wxSize& size = wxDefaultSize,
118 long style = wxDEFAULT_FRAME_STYLE,
119 const wxString& name = wxFrameNameStr);
120
121 // implement base class pure virtuals
122 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
123 virtual wxPoint GetClientAreaOrigin() const;
124 virtual void DoGetClientSize(int *width, int *height) const;
125 virtual void DoSetClientSize(int width, int height);
126 virtual void SetIcon(const wxIcon& icon);
127
128 // implementation from now on
129 // --------------------------
130
131 // tests for frame's part at given point
132 long HitTest(const wxPoint& pt) const;
133
134 virtual bool PerformAction(const wxControlAction& action,
135 long numArg = -1,
136 const wxString& strArg = wxEmptyString);
137
138 // move/resize the frame interactively, i.e. let the user do it
139 virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
140
141 virtual int GetMinWidth() const;
142 virtual int GetMinHeight() const;
143
144 protected:
145 // handle titlebar button click event
146 virtual void ClickTitleBarButton(long button);
147
148 virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
149
150 // return wxTOPLEVEL_xxx combination based on current state of the frame
151 long GetDecorationsStyle() const;
152
153 // common part of all ctors
154 void Init();
155
156 void RefreshTitleBar();
157 void OnNcPaint(wxPaintEvent& event);
158
159 // TRUE if wxTLW should render decorations (aka titlebar) itself
160 static int ms_drawDecorations;
161 // TRUE if wxTLW can be iconized
162 static int ms_canIconize;
163 // true for currently active frame
164 bool m_isActive:1;
165 // version of icon for titlebar (16x16)
166 wxIcon m_titlebarIcon;
167 // saved window style in fullscreen mdoe
168 long m_fsSavedStyle;
169 // currently pressed titlebar button
170 long m_pressedButton;
171
172 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
173 DECLARE_EVENT_TABLE()
174 WX_DECLARE_INPUT_CONSUMER()
175 };
176
177 // ----------------------------------------------------------------------------
178 // wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
179 // ----------------------------------------------------------------------------
180
181 class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
182 {
183 public:
184 wxStdFrameInputHandler(wxInputHandler *inphand);
185
186 virtual bool HandleMouse(wxInputConsumer *consumer,
187 const wxMouseEvent& event);
188 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
189 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
190
191 private:
192 // the window (button) which has capture or NULL and the last hittest result
193 wxTopLevelWindow *m_winCapture;
194 long m_winHitTest;
195 long m_winPressed;
196 bool m_borderCursorOn;
197 wxCursor m_origCursor;
198 };
199
200 #endif // __WX_UNIV_TOPLEVEL_H__