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1 ============================
2 wxPython 2.5 Migration Guide
3 ============================
4
5 This document will help explain some of the major changes in wxPython
6 2.5 and let you know what you need to do to adapt your programs to
7 those changes. Be sure to also check in the CHANGES.txt file like
8 usual to see info about the not so major changes and other things that
9 have been added to wxPython.
10
11
12 wxName Change
13 -------------
14
15 The **wxWindows** project and library is now known as
16 **wxWidgets**. Please see here_ for more details.
17
18 .. _here: http://www.wxwindows.org/name.htm
19
20 This won't really affect wxPython all that much, other than the fact
21 that the wxwindows.org domain name will be changing to wxwidgets.org,
22 so mail list, CVS, and etc. addresses will be changing. We're going
23 to try and smooth the transition as much as possible, but I wanted you
24 all to be aware of this change if you run into any issues.
25
26
27
28 Module Initialization
29 ---------------------
30
31 The import-startup-bootstrap process employed by wxPython was changed
32 such that wxWidgets and the underlying gui toolkit are **not**
33 initialized until the wx.App object is created (but before wx.App.OnInit
34 is called.) This was required because of some changes that were made
35 to the C++ wxApp class.
36
37 There are both benefits and potential problems with this change. The
38 benefits are that you can import wxPython without requiring access to
39 a GUI (for checking version numbers, etc.) and that in a
40 multi-threaded environment the thread that creates the app object will
41 now be the GUI thread instead of the one that imports wxPython. Some
42 potential problems are that the C++ side of the "stock-objects"
43 (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
44 the wx.App object is created, so you should not use them until after
45 you have created your wx.App object. If you do then an exception will
46 be raised telling you that the C++ object has not been initialized
47 yet.
48
49 Also, you will probably not be able to do any kind of GUI or bitmap
50 operation unless you first have created an app object, (even on
51 Windows where most anything was possible before.)
52
53
54
55 SWIG 1.3
56 --------
57
58 wxPython is now using SWIG 1.3.x from CVS (with several of my own
59 customizations added that I hope to get folded back into the main SWIG
60 distribution.) This has some far reaching ramifications:
61
62 All classes derive from object and so all are now "new-style
63 classes"
64
65 Public data members of the C++ classes are wrapped as Python
66 properties using property() instead of using __getattr__/__setattr__
67 like before. Normally you shouldn't notice any difference, but if
68 you were previously doing something with __getattr__/__setattr__
69 in derived classes then you may have to adjust things.
70
71 Static C++ methods are wrapped using the staticmethod()
72 feature of Python and so are accessible as ClassName.MethodName
73 as expected. They are still available as top level functions
74 ClassName_MethodName as before.
75
76 The relationship between the wxFoo and wxFooPtr classes have
77 changed for the better. Specifically, all instances that you see
78 will be wxFoo even if they are created internally using wxFooPtr,
79 because wxFooPtr.__init__ will change the instance's __class__ as
80 part of the initialization. If you have any code that checks
81 class type using something like isinstance(obj, wxFooPtr) you will
82 need to change it to isinstance(obj, wxFoo).
83
84
85
86 Binding Events
87 --------------
88
89 All of the EVT_* functions are now instances of the wx.PyEventBinder
90 class. They have a __call__ method so they can still be used as
91 functions like before, but making them instances adds some
92 flexibility.
93
94 wx.EvtHandler (the base class for wx.Window) now has a Bind method that
95 makes binding events to windows a little easier. Here is its
96 definition and docstring::
97
98 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
99 """
100 Bind an event to an event handler.
101
102 event One of the EVT_* objects that specifies the
103 type of event to bind.
104
105 handler A callable object to be invoked when the event
106 is delivered to self. Pass None to disconnect an
107 event handler.
108
109 source Sometimes the event originates from a different window
110 than self, but you still want to catch it in self. (For
111 example, a button event delivered to a frame.) By
112 passing the source of the event, the event handling
113 system is able to differentiate between the same event
114 type from different controls.
115
116 id,id2 Used for menu IDs or for event types that require a
117 range of IDs
118
119 """
120
121 Some examples of its use::
122
123 self.Bind(wx.EVT_SIZE, self.OnSize)
124 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
125 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
126
127
128 The wx.Menu methods that add items to a wx.Menu have been modified
129 such that they return a reference to the wx.MenuItem that was created.
130 Additionally menu items and toolbar items have been modified to
131 automatically generate a new ID if -1 is given, similar to using -1
132 with window classess. This means that you can create menu or toolbar
133 items and event bindings without having to predefine a unique menu ID,
134 although you still can use IDs just like before if you want. For
135 example, these are all equivallent other than their specific ID
136 values::
137
138 1.
139 item = menu.Append(-1, "E&xit", "Terminate the App")
140 self.Bind(wx.EVT_MENU, self.OnExit, item)
141
142 2.
143 item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
144 self.Bind(wx.EVT_MENU, self.OnExit, item)
145
146 3.
147 menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
148 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
149
150
151 If you create your own custom event types and EVT_* functions, and you
152 want to be able to use them with the Bind method above then you should
153 change your EVT_* to be an instance of wxPyEventBinder instead of a
154 function. If you used to have something like this::
155
156 myCustomEventType = wxNewEventType()
157 def EVT_MY_CUSTOM_EVENT(win, id, func):
158 win.Connect(id, -1, myCustomEventType, func)
159
160
161 Change it like so::
162
163 myCustomEventType = wx.NewEventType()
164 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
165
166 The second parameter is an integer in [0, 1, 2] that specifies the
167 number of IDs that are needed to be passed to Connect.
168
169
170
171
172
173 The wx Namespace
174 ----------------
175
176 The second phase of the wx Namespace Transition has begun. That means
177 that the real names of the classes and other symbols do not have the
178 'wx' prefix and the modules are located in a Python package named
179 wx. There is still a Python package named wxPython with modules
180 that have the names with the wx prefix for backwards compatibility.
181 Instead of dynamically changing the names at module load time like in
182 2.4, the compatibility modules are generated at build time and contain
183 assignment statements like this::
184
185 wxWindow = wx.core.Window
186
187 Don't let the "core" in the name bother you. That and some other
188 modules are implementation details, and everything that was in the
189 wxPython.wx module before will still be in the wx package namespace
190 after this change. So from your code you would use it as wx.Window.
191
192 A few notes about how all of this was accomplished might be
193 interesting... SWIG is now run twice for each module that it is
194 generating code for. The first time it outputs an XML representaion
195 of the parse tree, which can be up to 20MB and 300K lines in size!
196 That XML is then run through a little Python script that creates a
197 file full of SWIG %rename directives that take the wx off of the
198 names, and also generates the Python compatibility file described
199 above that puts the wx back on the names. SWIG is then run a second
200 time to generate the C++ code to implement the extension module, and
201 uses the %rename directives that were generated in the first step.
202
203 Not every name is handled correctly (but the bulk of them are) and so
204 some work has to be done by hand, especially for the reverse-renamers.
205 So expect a few flaws here and there until everything gets sorted out.
206
207 In summary, the wx package and names without the "wx" prefix are now
208 the official form of the wxPython classes. For example::
209
210 import wx
211
212 class MyFrame(wx.Frame):
213 def __init__(self, parent, title):
214 wx.Frame.__init__(self, parent, -1, title)
215 p = wx.Panel(self, -1)
216 b = wx.Button(p, -1, "Do It", (10,10))
217 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
218
219 def JustDoIt(self, evt):
220 print "It's done!"
221
222 app = wx.PySimpleApp()
223 f = MyFrame(None, "What's up?")
224 f.Show()
225 app.MainLoop()
226
227 You shouldn't need to migrate all your modules over to use the new
228 package and names right away as there are modules in place that try to
229 provide as much backwards compatibility of the names as possible. If
230 you rewrote the above sample using "from wxPython.wx import * ", the
231 old wxNames, and the old style of event binding it will still work
232 just fine.
233
234
235
236
237 New wx.DC Methods
238 -----------------
239
240 Many of the Draw methods of wx.DC have alternate forms in C++ that take
241 wxPoint or wxSize parameters (let's call these *Type A*) instead of
242 the individual x, y, width, height, etc. parameters (and we'll call
243 these *Type B*). In the rest of the library I normally made the *Type
244 A* forms of the methods be the default method with the "normal" name,
245 and had renamed the *Type B* forms of the methods to some similar
246 name. For example in wx.Window we have these Python methods::
247
248 SetSize(size) # Type A
249 SetSizeWH(width, height) # Type B
250
251
252 For various reasons the new *Type A* methods in wx.DC were never added
253 and the existing *Type B* methods were never renamed. Now that lots
254 of other things are also changing in wxPython it has been decided that
255 it is a good time to also do the method renaming in wx.DC too in order
256 to be consistent with the rest of the library. The methods in wx.DC
257 that are affected are listed here::
258
259 FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
260 FloodFill(point, colour, style = wx.FLOOD_SURFACE)
261
262 GetPixelXY(x, y)
263 GetPixel(point)
264
265 DrawLineXY(x1, y1, x2, y2)
266 DrawLine(point1, point2)
267
268 CrossHairXY(x, y)
269 CrossHair(point)
270
271 DrawArcXY(x1, y1, x2, y2, xc, yc)
272 DrawArc(point1, point2, center)
273
274 DrawCheckMarkXY(x, y, width, height)
275 DrawCheckMark(rect)
276
277 DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
278 DrawEllipticArc(point, size, start_angle, end_angle)
279
280 DrawPointXY(x, y)
281 DrawPoint(point)
282
283 DrawRectangleXY(x, y, width, height)
284 DrawRectangle(point, size)
285 DrawRectangleRect(rect)
286
287 DrawRoundedRectangleXY(x, y, width, height, radius)
288 DrawRoundedRectangle(point, size, radius)
289 DrawRoundedRectangleRect(rect, radius)
290
291 DrawCircleXY(x, y, radius)
292 DrawCircle(point, radius)
293
294 DrawEllipseXY(x, y, width, height)
295 DrawEllipse(point, size)
296 DrawEllipseRect(rect)
297
298 DrawIconXY(icon, x, y)
299 DrawIcon(icon, point)
300
301 DrawBitmapXY(bmp, x, y, useMask = FALSE)
302 DrawBitmap(bmp, point, useMask = FALSE)
303
304 DrawTextXY(text, x, y)
305 DrawText(text, point)
306
307 DrawRotatedTextXY(text, x, y, angle)
308 DrawRotatedText(text, point, angle)
309
310
311 BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
312 rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
313 Blit(destPt, size, sourceDC, srcPt,
314 rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
315
316 SetClippingRegionXY(x, y, width, height)
317 SetClippingRegion(point, size)
318 SetClippingRect(rect)
319 SetClippingRegionAsRegion(region);
320
321
322 If you have code that draws on a DC and you are using the new wx
323 namespace then you **will** get errors because of these changes, but
324 it should be easy to fix the code. You can either change the name of
325 the *Type B* method called to the names shown above, or just add
326 parentheses around the parameters as needed to turn them into tuples
327 and let the SWIG typemaps turn them into the wx.Point or wx.Size
328 object that is expected. Then you will be calling the new *Type A*
329 method. For example, if you had this code before::
330
331 dc.DrawRectangle(x, y, width, height)
332
333 You could either continue to use the *Type B* method bu changing the
334 name to DrawRectabgleXY, or just change it to the new *Type A* by
335 adding some parentheses like this::
336
337 dc.DrawRectangle((x, y), (width, height))
338
339 Or if you were already using a point and size::
340
341 dc.DrawRectangle(p.x, p.y, s.width, s.height)
342
343 Then you can just simplify it like this::
344
345 dc.DrawRectangle(p, s)
346
347 Now before you start yelling and screaming at me for breaking all your
348 code, take note that I said above "...using the new wx namespace..."
349 That's because if you are still importing from wxPython.wx then there
350 are some classes defined there with Draw and etc. methods that have
351 2.4 compatible signatures. However if/when the old wxPython.wx
352 namespace is removed then these classes will be removed too so you
353 should plan on migrating to the new namespace and new DC Draw methods
354 before that time.
355
356
357
358 Building, Extending and Embedding wxPython
359 ------------------------------------------
360
361 wxPython's setup.py script now expects to use existing libraries for
362 the contribs (gizmos, stc, xrc, etc.) rather than building local
363 copies of them. If you build your own copies of wxPython please be
364 aware that you now need to also build the ogl, stc, xrc, and gizmos
365 libraries in addition to the main wx lib. [[TODO: update the
366 BUILD.*.txt files too!]]
367
368 The wxPython.h and other header files are now in
369 .../wxPython/include/wx/wxPython instead of in wxPython/src. You should
370 include it via the "wx/wxPython/wxPython.h" path and add
371 .../wxPython/include to your list of include paths. [[TODO: Install
372 these headers on Linux...]]
373
374 You no longer need to call wxClassInfo::CleanUpClasses() and
375 wxClassInfo::InitializeClasses() in your extensions or when embedding
376 wxPython.
377
378
379
380
381 Two (or Three!) Phase Create
382 ----------------------------
383
384 If you use the Precreate/Create method of instantiating a window, (for
385 example, to set an extended style flag, or for XRC handlers) then
386 there is now a new method named PostCreate to help with transplanting
387 the brain of the prewindow instance into the derived window instance.
388 For example::
389
390 class MyDialog(wx.Dialog):
391 def __init__(self, parent, ID, title, pos, size, style):
392 pre = wx.PreDialog()
393 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
394 pre.Create(parent, ID, title, pos, size, style)
395 self.PostCreate(pre)
396
397
398
399 Sizers
400 ------
401
402 The hack allowing the old "option" keyword parameter has been removed.
403 If you use keyworkd args with wxSizer Add, Insert, or Prepend methods
404 then you will need to use the "proportion" name instead of "option".
405
406 When adding a spacer to a sizer you now need to use a wxSize or a
407 2-integer sequence instead of separate width and height parameters.
408
409 The wxGridBagSizer class (very similar to the RowColSizer in the
410 library) has been added to C++ and wrapped for wxPython. It can also
411 be used from XRC.
412
413 You should not use AddWindow, AddSizer, AddSpacer (and similar for
414 Insert, Prepend, and etc.) methods any longer. Just use Add and the
415 wrappers will figure out what to do.
416
417
418 PlatformInfo
419 ------------
420
421 Added wx.PlatformInfo which is a tuple containing strings that
422 describe the platform and build options of wxPython. This lets you
423 know more about the build than just the __WXPORT__ value that
424 wx.Platform contains, such as if it is a GTK2 build. For example,
425 instead of::
426
427 if wx.Platform == "__WXGTK__":
428 ...
429
430 you should do this::
431
432 if "__WXGTK__" in wx.PlatformInfo:
433 ...
434
435 and you can specifically check for a wxGTK2 build by looking for
436 "gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
437 way. If there are any other platform/toolkit/build flags that make
438 sense to add to this tuple please let me know.
439
440 BTW, wx.Platform will probably be deprecated in the future.
441
442
443
444 ActiveX
445 -------
446
447 Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
448 extension module called wx.activex. It is very generic and dynamic
449 and should allow hosting of arbitray ActiveX controls within your
450 wxPython apps. So far I've tested it with IE, PDF, and Flash
451 controls, (and there are new samples in the demo and also library
452 modules supporting these.)
453
454 .. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
455
456 The new wx.activex module contains a bunch of code, but the most
457 important things to look at are ActiveXWindow and ActiveXEvent.
458 ActiveXWindow derives from wxWindow and the constructor accepts a
459 CLSID for the ActiveX Control that should be created. (There is also
460 a CLSID class that can convert from a progID or a CLSID String.) The
461 ActiveXWindow class simply adds methods that allow you to query some
462 of the TypeInfo exposed by the ActiveX object, and also to get/set
463 properties or call methods by name. The Python implementation
464 automatically handles converting parameters and return values to/from
465 the types expected by the ActiveX code as specified by the TypeInfo,
466 (just bool, integers, floating point, strings and None/Empty so far,
467 but more can be handled later.)
468
469 That's pretty much all there is to the class, as I mentioned before it
470 is very generic and dynamic. Very little is hard-coded and everything
471 that is done with the actual ActiveX control is done at runtime and
472 referenced by property or method name. Since Python is such a dynamic
473 language this is a very good match. I thought for a while about doing
474 some Python black-magic and making the specific methods/properties of
475 the actual ActiveX control "appear" at runtime, but then decided that
476 it would be better and more understandable to do it via subclassing.
477 So there is a utility class in wx.activex that given an existing
478 ActiveXWindow instance can generate a .py module containing a derived
479 class with real methods and properties that do the Right Thing to
480 reflect those calls to the real ActiveX control. There is also a
481 script/tool module named genaxmodule that given a CLSID or progID and
482 a class name, will generate the module for you. There are a few
483 examples of the output of this tool in the wx.lib package. See
484 iewin.py, pdfwin.py and flashwin.py.
485
486 Currently the genaxmodule tool will tweak some of the names it
487 generates, but this can be controled if you would like to do it
488 differently by deriving your own class from GernerateAXModule,
489 overriding some methods and then using this class from a tool like
490 genaxmodule. [TODO: make specifying a new class on genaxmodule's
491 command-line possible.] The current default behavior is that any
492 event names that start with "On" will have the "On" dropped, property
493 names are converted to all lower case, and if any name is a Python
494 keyword it will have an underscore appended to it. GernerateAXModule
495 does it's best when generating the code in the new module, but it can
496 only be as good as the TypeInfo data available from the ActiveX
497 control so sometimes some tweaking will be needed. For example, the
498 IE web browser control defines the Flags parameter of the Navigate2
499 method as required, but MSDN says it is optional.
500
501 It is intended that this new wx.activex module will replace both the
502 older version of Lindsay's code available in iewin.IEHtmlWindow, and
503 also the wx.lib.activexwraper module. Probably the biggest
504 differences you'l ecounted in migrating activexwrapper-based code
505 (besides events working better without causing deadlocks) is that
506 events are no longer caught by overriding methods in your derived
507 class. Instead ActiveXWindow uses the wx event system and you bind
508 handlers for the ActiveX events exactly the same way you do for any wx
509 event. There is just one extra step needed and that is creating an
510 event ID from the ActiveX event name, and if you use the genaxmodule
511 tool then this extra step will be handled for you there. For example,
512 for the StatusTextChange event in the IE web browser control, this
513 code is generated for you::
514
515 wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
516 EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
517
518 and you would use it in your code like this::
519
520 self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
521
522 When the event happens and your event handler function is called the
523 event properties from the ActiveX control (if any) are converted to
524 attributes of the event object passed to the handler. (Can you say
525 'event' any more times in a single sentence? ;-) ) For example the
526 StatusTextChange event will also send the text that should be put into
527 the status line as an event parameter named "Text" and you can access
528 it your handlers as an attribute of the evnt object like this::
529
530 def UpdateStatusText(self, evt):
531 self.SetStatusText(evt.Text)
532
533 These event object attributes should be considered read-only since
534 support for output parameters on the events is not yet implemented.
535 But that could/should change in the future.
536
537 So how do you know what methods, events and properties that am ActiveX
538 control supports? There is a funciton in wx.activex named GetAXInfo
539 that returns a printable summary of the TypeInfo from the ActiveX
540 instance passed in. You can use this as an example of how to browse
541 the TypeInfo provided, and there is also a copy of this function's
542 output appended as a comment to the modules produced by the
543 genaxmodule tool. Beyond that you'll need to consult the docs
544 provided by the makers of the ActiveX control that you are using.
545
546
547
548 Other Stuff
549 -----------
550
551 Instead of over a dozen separate extension modules linked together
552 into a single extension module, the "core" module is now just a few
553 extensions that are linked independently, and then merged together
554 later into the main namespace via Python code.
555
556 Because of the above and also because of the way the new SWIG works,
557 the "internal" module names have changed, but you shouldn't have been
558 using them anyway so it shouldn't bother you. ;-)
559
560 The help module no longer exists and the classes therein are now part
561 of the core module imported with wxPython.wx or the wx package.
562
563 wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
564 wxDefaultPosition and wxDefaultSize objects instead.
565
566 Similarly, the wxSystemSettings backwards compatibiility aliases for
567 GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
568 the bit-bucket. Use GetColour, GetFont and GetMetric instead.
569
570
571 The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
572 all windows. The name still exists for compatibility, but it is set
573 to zero. If you want to disable the setting (so it matches the old
574 default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
575 flag otherwise only the freshly exposed areas of the window will be
576 refreshed.
577
578 wxPyTypeCast has been removed. Since we've had the OOR (Original
579 Object Return) for a couple years now there should be no need to use
580 wxPyTypeCast at all.
581
582 If you use the old wxPython package and wxPython.wx namespace then
583 there are compatibility aliases for much of the above items.
584
585 The wxWave class has been renamed to wxSound, and now has a slightly
586 different API.
587
588