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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: server.cpp
3 // Purpose: Server for wxSocket demo
4 // Author: Guillermo Rodriguez Garcia <guille@iies.es>
5 // Created: 1999/09/19
6 // RCS-ID: $Id$
7 // Copyright: (c) 1999 Guillermo Rodriguez Garcia
8 // (c) 2009 Vadim Zeitlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ==========================================================================
13 // declarations
14 // ==========================================================================
15
16 // --------------------------------------------------------------------------
17 // headers
18 // --------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 # pragma hdrstop
25 #endif
26
27 // for all others, include the necessary headers
28 #ifndef WX_PRECOMP
29 # include "wx/wx.h"
30 #endif
31
32 #include "wx/busyinfo.h"
33 #include "wx/socket.h"
34
35 // this example is currently written to use only IP or only IPv6 sockets, it
36 // should be extended to allow using either in the future
37 #if wxUSE_IPV6
38 typedef wxIPV6address IPaddress;
39 #else
40 typedef wxIPV4address IPaddress;
41 #endif
42
43 // --------------------------------------------------------------------------
44 // resources
45 // --------------------------------------------------------------------------
46
47 // the application icon
48 #if !defined(__WXMSW__) && !defined(__WXPM__)
49 #include "../sample.xpm"
50 #endif
51
52 // --------------------------------------------------------------------------
53 // classes
54 // --------------------------------------------------------------------------
55
56 // Define a new application type
57 class MyApp : public wxApp
58 {
59 public:
60 virtual bool OnInit();
61 };
62
63 // Define a new frame type: this is going to be our main frame
64 class MyFrame : public wxFrame
65 {
66 public:
67 MyFrame();
68 ~MyFrame();
69
70 // event handlers (these functions should _not_ be virtual)
71 void OnUDPTest(wxCommandEvent& event);
72 void OnWaitForAccept(wxCommandEvent& event);
73 void OnQuit(wxCommandEvent& event);
74 void OnAbout(wxCommandEvent& event);
75 void OnServerEvent(wxSocketEvent& event);
76 void OnSocketEvent(wxSocketEvent& event);
77
78 void Test1(wxSocketBase *sock);
79 void Test2(wxSocketBase *sock);
80 void Test3(wxSocketBase *sock);
81
82 // convenience functions
83 void UpdateStatusBar();
84
85 private:
86 wxSocketServer *m_server;
87 wxTextCtrl *m_text;
88 wxMenu *m_menuFile;
89 wxMenuBar *m_menuBar;
90 bool m_busy;
91 int m_numClients;
92
93 // any class wishing to process wxWidgets events must use this macro
94 DECLARE_EVENT_TABLE()
95 };
96
97 // simple helper class to log start and end of each test
98 class TestLogger
99 {
100 public:
101 TestLogger(const wxString& name) : m_name(name)
102 {
103 wxLogMessage("=== %s begins ===", m_name);
104 }
105
106 ~TestLogger()
107 {
108 wxLogMessage("=== %s ends ===", m_name);
109 }
110
111 private:
112 const wxString m_name;
113 };
114
115 // --------------------------------------------------------------------------
116 // constants
117 // --------------------------------------------------------------------------
118
119 // IDs for the controls and the menu commands
120 enum
121 {
122 // menu items
123 SERVER_UDPTEST = 10,
124 SERVER_WAITFORACCEPT,
125 SERVER_QUIT = wxID_EXIT,
126 SERVER_ABOUT = wxID_ABOUT,
127
128 // id for sockets
129 SERVER_ID = 100,
130 SOCKET_ID
131 };
132
133 // --------------------------------------------------------------------------
134 // event tables and other macros for wxWidgets
135 // --------------------------------------------------------------------------
136
137 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
138 EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
139 EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
140 EVT_MENU(SERVER_UDPTEST, MyFrame::OnUDPTest)
141 EVT_MENU(SERVER_WAITFORACCEPT, MyFrame::OnWaitForAccept)
142 EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
143 EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
144 END_EVENT_TABLE()
145
146 IMPLEMENT_APP(MyApp)
147
148
149 // ==========================================================================
150 // implementation
151 // ==========================================================================
152
153 // --------------------------------------------------------------------------
154 // the application class
155 // --------------------------------------------------------------------------
156
157 bool MyApp::OnInit()
158 {
159 if ( !wxApp::OnInit() )
160 return false;
161
162 // Create the main application window
163 MyFrame *frame = new MyFrame();
164
165 // Show it and tell the application that it's our main window
166 frame->Show(true);
167 SetTopWindow(frame);
168
169 // Success
170 return true;
171 }
172
173 // --------------------------------------------------------------------------
174 // main frame
175 // --------------------------------------------------------------------------
176
177 // frame constructor
178
179 MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
180 _("wxSocket demo: Server"),
181 wxDefaultPosition, wxSize(300, 200))
182 {
183 // Give the frame an icon
184 SetIcon(wxICON(sample));
185
186 // Make menus
187 m_menuFile = new wxMenu();
188 m_menuFile->Append(SERVER_WAITFORACCEPT, "&Wait for connection\tCtrl-W");
189 m_menuFile->Append(SERVER_UDPTEST, "&UDP test\tCtrl-U");
190 m_menuFile->AppendSeparator();
191 m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
192 m_menuFile->AppendSeparator();
193 m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
194
195 // Append menus to the menubar
196 m_menuBar = new wxMenuBar();
197 m_menuBar->Append(m_menuFile, _("&File"));
198 SetMenuBar(m_menuBar);
199
200 #if wxUSE_STATUSBAR
201 // Status bar
202 CreateStatusBar(2);
203 #endif // wxUSE_STATUSBAR
204
205 // Make a textctrl for logging
206 m_text = new wxTextCtrl(this, wxID_ANY,
207 _("Welcome to wxSocket demo: Server\n"),
208 wxDefaultPosition, wxDefaultSize,
209 wxTE_MULTILINE | wxTE_READONLY);
210 delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text));
211
212 // Create the address - defaults to localhost:0 initially
213 IPaddress addr;
214 addr.Service(3000);
215
216 wxLogMessage("Creating server at %s:%u", addr.IPAddress(), addr.Service());
217
218 // Create the socket
219 m_server = new wxSocketServer(addr);
220
221 // We use Ok() here to see if the server is really listening
222 if (! m_server->Ok())
223 {
224 wxLogMessage("Could not listen at the specified port !");
225 return;
226 }
227
228 IPaddress addrReal;
229 if ( !m_server->GetLocal(addrReal) )
230 {
231 wxLogMessage("ERROR: couldn't get the address we bound to");
232 }
233 else
234 {
235 wxLogMessage("Server listening at %s:%u",
236 addrReal.IPAddress(), addrReal.Service());
237 }
238
239 // Setup the event handler and subscribe to connection events
240 m_server->SetEventHandler(*this, SERVER_ID);
241 m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
242 m_server->Notify(true);
243
244 m_busy = false;
245 m_numClients = 0;
246 UpdateStatusBar();
247 }
248
249 MyFrame::~MyFrame()
250 {
251 // No delayed deletion here, as the frame is dying anyway
252 delete m_server;
253 }
254
255 // event handlers
256
257 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
258 {
259 // true is to force the frame to close
260 Close(true);
261 }
262
263 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
264 {
265 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
266 _("About Server"),
267 wxOK | wxICON_INFORMATION, this);
268 }
269
270 void MyFrame::OnUDPTest(wxCommandEvent& WXUNUSED(event))
271 {
272 TestLogger logtest("UDP test");
273
274 IPaddress addr;
275 addr.Service(3000);
276 wxDatagramSocket sock(addr);
277
278 char buf[1024];
279 size_t n = sock.RecvFrom(addr, buf, sizeof(buf)).LastCount();
280 if ( !n )
281 {
282 wxLogMessage("ERROR: failed to receive data");
283 return;
284 }
285
286 wxLogMessage("Received \"%s\" from %s:%u.",
287 wxString::From8BitData(buf, n),
288 addr.IPAddress(), addr.Service());
289
290 for ( size_t i = 0; i < n; i++ )
291 {
292 char& c = buf[i];
293 if ( (c >= 'A' && c <= 'M') || (c >= 'a' && c <= 'm') )
294 c += 13;
295 else if ( (c >= 'N' && c <= 'Z') || (c >= 'n' && c <= 'z') )
296 c -= 13;
297 }
298
299 if ( sock.SendTo(addr, buf, n).LastCount() != n )
300 {
301 wxLogMessage("ERROR: failed to send data");
302 return;
303 }
304 }
305
306 void MyFrame::OnWaitForAccept(wxCommandEvent& WXUNUSED(event))
307 {
308 TestLogger logtest("WaitForAccept() test");
309
310 wxBusyInfo("Waiting for connection for 10 seconds...", this);
311 if ( m_server->WaitForAccept(10) )
312 wxLogMessage("Accepted client connection.");
313 else
314 wxLogMessage("Connection error or timeout expired.");
315 }
316
317 void MyFrame::Test1(wxSocketBase *sock)
318 {
319 TestLogger logtest("Test 1");
320
321 // Receive data from socket and send it back. We will first
322 // get a byte with the buffer size, so we can specify the
323 // exact size and use the wxSOCKET_WAITALL flag. Also, we
324 // disabled input events so we won't have unwanted reentrance.
325 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
326
327 sock->SetFlags(wxSOCKET_WAITALL);
328
329 // Read the size
330 unsigned char len;
331 sock->Read(&len, 1);
332 wxCharBuffer buf(len);
333
334 // Read the data
335 sock->Read(buf.data(), len);
336 wxLogMessage("Got the data, sending it back");
337
338 // Write it back
339 sock->Write(buf, len);
340 }
341
342 void MyFrame::Test2(wxSocketBase *sock)
343 {
344 char buf[4096];
345
346 TestLogger logtest("Test 2");
347
348 // We don't need to set flags because ReadMsg and WriteMsg
349 // are not affected by them anyway.
350
351 // Read the message
352 wxUint32 len = sock->ReadMsg(buf, sizeof(buf)).LastCount();
353 if ( !len )
354 {
355 wxLogError("Failed to read message.");
356 return;
357 }
358
359 wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf, len));
360 wxLogMessage("Sending the data back");
361
362 // Write it back
363 sock->WriteMsg(buf, len);
364 }
365
366 void MyFrame::Test3(wxSocketBase *sock)
367 {
368 TestLogger logtest("Test 3");
369
370 // This test is similar to the first one, but the len is
371 // expressed in kbytes - this tests large data transfers.
372
373 sock->SetFlags(wxSOCKET_WAITALL);
374
375 // Read the size
376 unsigned char len;
377 sock->Read(&len, 1);
378 wxCharBuffer buf(len*1024);
379
380 // Read the data
381 sock->Read(buf.data(), len * 1024);
382 wxLogMessage("Got the data, sending it back");
383
384 // Write it back
385 sock->Write(buf, len * 1024);
386 }
387
388 void MyFrame::OnServerEvent(wxSocketEvent& event)
389 {
390 wxString s = _("OnServerEvent: ");
391 wxSocketBase *sock;
392
393 switch(event.GetSocketEvent())
394 {
395 case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
396 default : s.Append(_("Unexpected event !\n")); break;
397 }
398
399 m_text->AppendText(s);
400
401 // Accept new connection if there is one in the pending
402 // connections queue, else exit. We use Accept(false) for
403 // non-blocking accept (although if we got here, there
404 // should ALWAYS be a pending connection).
405
406 sock = m_server->Accept(false);
407
408 if (sock)
409 {
410 IPaddress addr;
411 if ( !sock->GetPeer(addr) )
412 {
413 wxLogMessage("New connection from unknown client accepted.");
414 }
415 else
416 {
417 wxLogMessage("New client connection from %s:%u accepted",
418 addr.IPAddress(), addr.Service());
419 }
420 }
421 else
422 {
423 wxLogMessage("Error: couldn't accept a new connection");
424 return;
425 }
426
427 sock->SetEventHandler(*this, SOCKET_ID);
428 sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
429 sock->Notify(true);
430
431 m_numClients++;
432 UpdateStatusBar();
433 }
434
435 void MyFrame::OnSocketEvent(wxSocketEvent& event)
436 {
437 wxString s = _("OnSocketEvent: ");
438 wxSocketBase *sock = event.GetSocket();
439
440 // First, print a message
441 switch(event.GetSocketEvent())
442 {
443 case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
444 case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
445 default : s.Append(_("Unexpected event !\n")); break;
446 }
447
448 m_text->AppendText(s);
449
450 // Now we process the event
451 switch(event.GetSocketEvent())
452 {
453 case wxSOCKET_INPUT:
454 {
455 // We disable input events, so that the test doesn't trigger
456 // wxSocketEvent again.
457 sock->SetNotify(wxSOCKET_LOST_FLAG);
458
459 // Which test are we going to run?
460 unsigned char c;
461 sock->Read(&c, 1);
462
463 switch (c)
464 {
465 case 0xBE: Test1(sock); break;
466 case 0xCE: Test2(sock); break;
467 case 0xDE: Test3(sock); break;
468 default:
469 wxLogMessage("Unknown test id received from client");
470 }
471
472 // Enable input events again.
473 sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
474 break;
475 }
476 case wxSOCKET_LOST:
477 {
478 m_numClients--;
479
480 // Destroy() should be used instead of delete wherever possible,
481 // due to the fact that wxSocket uses 'delayed events' (see the
482 // documentation for wxPostEvent) and we don't want an event to
483 // arrive to the event handler (the frame, here) after the socket
484 // has been deleted. Also, we might be doing some other thing with
485 // the socket at the same time; for example, we might be in the
486 // middle of a test or something. Destroy() takes care of all
487 // this for us.
488
489 wxLogMessage("Deleting socket.");
490 sock->Destroy();
491 break;
492 }
493 default: ;
494 }
495
496 UpdateStatusBar();
497 }
498
499 // convenience functions
500
501 void MyFrame::UpdateStatusBar()
502 {
503 #if wxUSE_STATUSBAR
504 wxString s;
505 s.Printf(_("%d clients connected"), m_numClients);
506 SetStatusText(s, 1);
507 #endif // wxUSE_STATUSBAR
508 }