Added (and documented :) optional stack size specification for wxThread.
[wxWidgets.git] / src / msw / thread.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.cpp
3 // Purpose: wxThread Implementation
4 // Author: Original from Wolfram Gloger/Guilhem Lavaux
5 // Modified by: Vadim Zeitlin to make it work :-)
6 // Created: 04/22/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
9 // Vadim Zeitlin (1999)
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifdef __GNUG__
14 #pragma implementation "thread.h"
15 #endif
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #if defined(__BORLANDC__)
25 #pragma hdrstop
26 #endif
27
28 #ifndef WX_PRECOMP
29 # include "wx/wx.h"
30 #endif
31
32 #if wxUSE_THREADS
33
34 #include "wx/msw/private.h"
35
36 #include "wx/module.h"
37 #include "wx/thread.h"
38
39 #ifdef Yield
40 # undef Yield
41 #endif
42
43 // must have this symbol defined to get _beginthread/_endthread declarations
44 #ifndef _MT
45 #define _MT
46 #endif
47
48 #if defined(__BORLANDC__)
49 #if !defined(__MT__)
50 // I can't set -tWM in the IDE (anyone?) so have to do this
51 #define __MT__
52 #endif
53
54 #if !defined(__MFC_COMPAT__)
55 // Needed to know about _beginthreadex etc..
56 #define __MFC_COMPAT__
57 #endif
58 #endif // BC++
59
60 // define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
61 // which should be used instead of Win32 ::CreateThread() if possible
62 #if defined(__VISUALC__) || \
63 (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
64 (defined(__GNUG__) && defined(__MSVCRT__)) || \
65 defined(__WATCOMC__)
66
67 #undef wxUSE_BEGIN_THREAD
68 #define wxUSE_BEGIN_THREAD
69 #endif
70
71 #ifdef wxUSE_BEGIN_THREAD
72 // this is where _beginthreadex() is declared
73 #include <process.h>
74
75 // the return type of the thread function entry point
76 typedef unsigned THREAD_RETVAL;
77
78 // the calling convention of the thread function entry point
79 #define THREAD_CALLCONV __stdcall
80 #else
81 // the settings for CreateThread()
82 typedef DWORD THREAD_RETVAL;
83 #define THREAD_CALLCONV WINAPI
84 #endif
85
86 // ----------------------------------------------------------------------------
87 // constants
88 // ----------------------------------------------------------------------------
89
90 // the possible states of the thread ("=>" shows all possible transitions from
91 // this state)
92 enum wxThreadState
93 {
94 STATE_NEW, // didn't start execution yet (=> RUNNING)
95 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
96 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
97 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
98 STATE_EXITED // thread is terminating
99 };
100
101 // ----------------------------------------------------------------------------
102 // this module globals
103 // ----------------------------------------------------------------------------
104
105 // TLS index of the slot where we store the pointer to the current thread
106 static DWORD gs_tlsThisThread = 0xFFFFFFFF;
107
108 // id of the main thread - the one which can call GUI functions without first
109 // calling wxMutexGuiEnter()
110 static DWORD gs_idMainThread = 0;
111
112 // if it's FALSE, some secondary thread is holding the GUI lock
113 static bool gs_bGuiOwnedByMainThread = TRUE;
114
115 // critical section which controls access to all GUI functions: any secondary
116 // thread (i.e. except the main one) must enter this crit section before doing
117 // any GUI calls
118 static wxCriticalSection *gs_critsectGui = NULL;
119
120 // critical section which protects gs_nWaitingForGui variable
121 static wxCriticalSection *gs_critsectWaitingForGui = NULL;
122
123 // number of threads waiting for GUI in wxMutexGuiEnter()
124 static size_t gs_nWaitingForGui = 0;
125
126 // are we waiting for a thread termination?
127 static bool gs_waitingForThread = FALSE;
128
129 // ============================================================================
130 // Windows implementation of thread classes
131 // ============================================================================
132
133 // ----------------------------------------------------------------------------
134 // wxMutex implementation
135 // ----------------------------------------------------------------------------
136
137 class wxMutexInternal
138 {
139 public:
140 wxMutexInternal()
141 {
142 m_mutex = ::CreateMutex(NULL, FALSE, NULL);
143 if ( !m_mutex )
144 {
145 wxLogSysError(_("Can not create mutex"));
146 }
147 }
148
149 ~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); }
150
151 public:
152 HANDLE m_mutex;
153 };
154
155 wxMutex::wxMutex()
156 {
157 m_internal = new wxMutexInternal;
158
159 m_locked = 0;
160 }
161
162 wxMutex::~wxMutex()
163 {
164 if ( m_locked > 0 )
165 {
166 wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
167 }
168
169 delete m_internal;
170 }
171
172 wxMutexError wxMutex::Lock()
173 {
174 DWORD ret;
175
176 ret = WaitForSingleObject(m_internal->m_mutex, INFINITE);
177 switch ( ret )
178 {
179 case WAIT_ABANDONED:
180 return wxMUTEX_BUSY;
181
182 case WAIT_OBJECT_0:
183 // ok
184 break;
185
186 case WAIT_FAILED:
187 wxLogSysError(_("Couldn't acquire a mutex lock"));
188 return wxMUTEX_MISC_ERROR;
189
190 case WAIT_TIMEOUT:
191 default:
192 wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
193 }
194
195 m_locked++;
196 return wxMUTEX_NO_ERROR;
197 }
198
199 wxMutexError wxMutex::TryLock()
200 {
201 DWORD ret;
202
203 ret = WaitForSingleObject(m_internal->m_mutex, 0);
204 if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
205 return wxMUTEX_BUSY;
206
207 m_locked++;
208 return wxMUTEX_NO_ERROR;
209 }
210
211 wxMutexError wxMutex::Unlock()
212 {
213 if (m_locked > 0)
214 m_locked--;
215
216 BOOL ret = ReleaseMutex(m_internal->m_mutex);
217 if ( ret == 0 )
218 {
219 wxLogSysError(_("Couldn't release a mutex"));
220 return wxMUTEX_MISC_ERROR;
221 }
222
223 return wxMUTEX_NO_ERROR;
224 }
225
226 // ----------------------------------------------------------------------------
227 // wxCondition implementation
228 // ----------------------------------------------------------------------------
229
230 class wxConditionInternal
231 {
232 public:
233 wxConditionInternal()
234 {
235 m_hEvent = ::CreateEvent(
236 NULL, // default secutiry
237 FALSE, // not manual reset
238 FALSE, // nonsignaled initially
239 NULL // nameless event
240 );
241 if ( !m_hEvent )
242 {
243 wxLogSysError(_("Can not create event object."));
244 }
245
246 // nobody waits for us yet
247 m_nWaiters = 0;
248 }
249
250 bool Wait(DWORD timeout)
251 {
252 // as m_nWaiters variable is accessed from multiple waiting threads
253 // (and possibly from the broadcasting thread), we need to change its
254 // value atomically
255 ::InterlockedIncrement(&m_nWaiters);
256
257 // FIXME this should be MsgWaitForMultipleObjects() as we want to keep
258 // processing Windows messages while waiting (or don't we?)
259 DWORD rc = ::WaitForSingleObject(m_hEvent, timeout);
260
261 ::InterlockedDecrement(&m_nWaiters);
262
263 return rc != WAIT_TIMEOUT;
264 }
265
266 void Signal()
267 {
268 // set the event to signaled: if a thread is already waiting on it, it
269 // will be woken up, otherwise the event will remain in the signaled
270 // state until someone waits on it. In any case, the system will return
271 // it to a non signalled state afterwards. If multiple threads are
272 // waiting, only one will be woken up.
273 if ( !::SetEvent(m_hEvent) )
274 {
275 wxLogLastError(wxT("SetEvent"));
276 }
277 }
278
279 void Broadcast()
280 {
281 // we need to save the original value as m_nWaiters is goign to be
282 // decreased by the signalled thread resulting in the loop being
283 // executed less times than needed
284 LONG nWaiters = m_nWaiters;
285
286 // this works because all these threads are already waiting and so each
287 // SetEvent() inside Signal() is really a PulseEvent() because the
288 // event state is immediately returned to non-signaled
289 for ( LONG n = 0; n < nWaiters; n++ )
290 {
291 Signal();
292 }
293 }
294
295 ~wxConditionInternal()
296 {
297 if ( m_hEvent )
298 {
299 if ( !::CloseHandle(m_hEvent) )
300 {
301 wxLogLastError(wxT("CloseHandle(event)"));
302 }
303 }
304 }
305
306 private:
307 // the Win32 synchronization object corresponding to this event
308 HANDLE m_hEvent;
309
310 // number of threads waiting for this condition
311 LONG m_nWaiters;
312 };
313
314 wxCondition::wxCondition()
315 {
316 m_internal = new wxConditionInternal;
317 }
318
319 wxCondition::~wxCondition()
320 {
321 delete m_internal;
322 }
323
324 void wxCondition::Wait()
325 {
326 (void)m_internal->Wait(INFINITE);
327 }
328
329 bool wxCondition::Wait(unsigned long sec,
330 unsigned long nsec)
331 {
332 return m_internal->Wait(sec*1000 + nsec/1000000);
333 }
334
335 void wxCondition::Signal()
336 {
337 m_internal->Signal();
338 }
339
340 void wxCondition::Broadcast()
341 {
342 m_internal->Broadcast();
343 }
344
345 // ----------------------------------------------------------------------------
346 // wxCriticalSection implementation
347 // ----------------------------------------------------------------------------
348
349 wxCriticalSection::wxCriticalSection()
350 {
351 #ifdef __WXDEBUG__
352 // Done this way to stop warnings during compilation about statement
353 // always being false
354 int csSize = sizeof(CRITICAL_SECTION);
355 int bSize = sizeof(m_buffer);
356 wxASSERT_MSG( csSize <= bSize,
357 _T("must increase buffer size in wx/thread.h") );
358 #endif
359
360 ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
361 }
362
363 wxCriticalSection::~wxCriticalSection()
364 {
365 ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
366 }
367
368 void wxCriticalSection::Enter()
369 {
370 ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
371 }
372
373 void wxCriticalSection::Leave()
374 {
375 ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
376 }
377
378 // ----------------------------------------------------------------------------
379 // wxThread implementation
380 // ----------------------------------------------------------------------------
381
382 // wxThreadInternal class
383 // ----------------------
384
385 class wxThreadInternal
386 {
387 public:
388 wxThreadInternal()
389 {
390 m_hThread = 0;
391 m_state = STATE_NEW;
392 m_priority = WXTHREAD_DEFAULT_PRIORITY;
393 }
394
395 ~wxThreadInternal()
396 {
397 Free();
398 }
399
400 void Free()
401 {
402 if ( m_hThread )
403 {
404 if ( !::CloseHandle(m_hThread) )
405 {
406 wxLogLastError(wxT("CloseHandle(thread)"));
407 }
408
409 m_hThread = 0;
410 }
411 }
412
413 // create a new (suspended) thread (for the given thread object)
414 bool Create(wxThread *thread, unsigned int stackSize);
415
416 // suspend/resume/terminate
417 bool Suspend();
418 bool Resume();
419 void Cancel() { m_state = STATE_CANCELED; }
420
421 // thread state
422 void SetState(wxThreadState state) { m_state = state; }
423 wxThreadState GetState() const { return m_state; }
424
425 // thread priority
426 void SetPriority(unsigned int priority);
427 unsigned int GetPriority() const { return m_priority; }
428
429 // thread handle and id
430 HANDLE GetHandle() const { return m_hThread; }
431 DWORD GetId() const { return m_tid; }
432
433 // thread function
434 static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
435
436 private:
437 HANDLE m_hThread; // handle of the thread
438 wxThreadState m_state; // state, see wxThreadState enum
439 unsigned int m_priority; // thread priority in "wx" units
440 DWORD m_tid; // thread id
441 };
442
443 THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
444 {
445 THREAD_RETVAL rc;
446 bool wasCancelled;
447
448 // first of all, check whether we hadn't been cancelled already and don't
449 // start the user code at all then
450 wxThread *thread = (wxThread *)param;
451 if ( thread->m_internal->GetState() == STATE_EXITED )
452 {
453 rc = (THREAD_RETVAL)-1;
454 wasCancelled = TRUE;
455 }
456 else // do run thread
457 {
458 // store the thread object in the TLS
459 if ( !::TlsSetValue(gs_tlsThisThread, thread) )
460 {
461 wxLogSysError(_("Can not start thread: error writing TLS."));
462
463 return (DWORD)-1;
464 }
465
466 rc = (THREAD_RETVAL)thread->Entry();
467
468 // enter m_critsect before changing the thread state
469 thread->m_critsect.Enter();
470 wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
471 thread->m_internal->SetState(STATE_EXITED);
472 thread->m_critsect.Leave();
473 }
474
475 thread->OnExit();
476
477 // if the thread was cancelled (from Delete()), then its handle is still
478 // needed there
479 if ( thread->IsDetached() && !wasCancelled )
480 {
481 // auto delete
482 delete thread;
483 }
484 //else: the joinable threads handle will be closed when Wait() is done
485
486 return rc;
487 }
488
489 void wxThreadInternal::SetPriority(unsigned int priority)
490 {
491 m_priority = priority;
492
493 // translate wxWindows priority to the Windows one
494 int win_priority;
495 if (m_priority <= 20)
496 win_priority = THREAD_PRIORITY_LOWEST;
497 else if (m_priority <= 40)
498 win_priority = THREAD_PRIORITY_BELOW_NORMAL;
499 else if (m_priority <= 60)
500 win_priority = THREAD_PRIORITY_NORMAL;
501 else if (m_priority <= 80)
502 win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
503 else if (m_priority <= 100)
504 win_priority = THREAD_PRIORITY_HIGHEST;
505 else
506 {
507 wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
508 win_priority = THREAD_PRIORITY_NORMAL;
509 }
510
511 if ( !::SetThreadPriority(m_hThread, win_priority) )
512 {
513 wxLogSysError(_("Can't set thread priority"));
514 }
515 }
516
517 bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
518 {
519 // for compilers which have it, we should use C RTL function for thread
520 // creation instead of Win32 API one because otherwise we will have memory
521 // leaks if the thread uses C RTL (and most threads do)
522 #ifdef wxUSE_BEGIN_THREAD
523 m_hThread = (HANDLE)_beginthreadex
524 (
525 NULL, // default security
526 stackSize,
527 wxThreadInternal::WinThreadStart, // entry point
528 thread,
529 CREATE_SUSPENDED,
530 (unsigned int *)&m_tid
531 );
532 #else // compiler doesn't have _beginthreadex
533 m_hThread = ::CreateThread
534 (
535 NULL, // default security
536 stackSize, // default stack size
537 wxThreadInternal::WinThreadStart, // thread entry point
538 (LPVOID)thread, // parameter
539 CREATE_SUSPENDED, // flags
540 &m_tid // [out] thread id
541 );
542 #endif // _beginthreadex/CreateThread
543
544 if ( m_hThread == NULL )
545 {
546 wxLogSysError(_("Can't create thread"));
547
548 return FALSE;
549 }
550
551 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
552 {
553 SetPriority(m_priority);
554 }
555
556 return TRUE;
557 }
558
559 bool wxThreadInternal::Suspend()
560 {
561 DWORD nSuspendCount = ::SuspendThread(m_hThread);
562 if ( nSuspendCount == (DWORD)-1 )
563 {
564 wxLogSysError(_("Can not suspend thread %x"), m_hThread);
565
566 return FALSE;
567 }
568
569 m_state = STATE_PAUSED;
570
571 return TRUE;
572 }
573
574 bool wxThreadInternal::Resume()
575 {
576 DWORD nSuspendCount = ::ResumeThread(m_hThread);
577 if ( nSuspendCount == (DWORD)-1 )
578 {
579 wxLogSysError(_("Can not resume thread %x"), m_hThread);
580
581 return FALSE;
582 }
583
584 // don't change the state from STATE_EXITED because it's special and means
585 // we are going to terminate without running any user code - if we did it,
586 // the codei n Delete() wouldn't work
587 if ( m_state != STATE_EXITED )
588 {
589 m_state = STATE_RUNNING;
590 }
591
592 return TRUE;
593 }
594
595 // static functions
596 // ----------------
597
598 wxThread *wxThread::This()
599 {
600 wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
601
602 // be careful, 0 may be a valid return value as well
603 if ( !thread && (::GetLastError() != NO_ERROR) )
604 {
605 wxLogSysError(_("Couldn't get the current thread pointer"));
606
607 // return NULL...
608 }
609
610 return thread;
611 }
612
613 bool wxThread::IsMain()
614 {
615 return ::GetCurrentThreadId() == gs_idMainThread;
616 }
617
618 #ifdef Yield
619 #undef Yield
620 #endif
621
622 void wxThread::Yield()
623 {
624 // 0 argument to Sleep() is special and means to just give away the rest of
625 // our timeslice
626 ::Sleep(0);
627 }
628
629 void wxThread::Sleep(unsigned long milliseconds)
630 {
631 ::Sleep(milliseconds);
632 }
633
634 int wxThread::GetCPUCount()
635 {
636 SYSTEM_INFO si;
637 GetSystemInfo(&si);
638
639 return si.dwNumberOfProcessors;
640 }
641
642 bool wxThread::SetConcurrency(size_t level)
643 {
644 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
645
646 // ok only for the default one
647 if ( level == 0 )
648 return 0;
649
650 // get system affinity mask first
651 HANDLE hProcess = ::GetCurrentProcess();
652 DWORD dwProcMask, dwSysMask;
653 if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
654 {
655 wxLogLastError(_T("GetProcessAffinityMask"));
656
657 return FALSE;
658 }
659
660 // how many CPUs have we got?
661 if ( dwSysMask == 1 )
662 {
663 // don't bother with all this complicated stuff - on a single
664 // processor system it doesn't make much sense anyhow
665 return level == 1;
666 }
667
668 // calculate the process mask: it's a bit vector with one bit per
669 // processor; we want to schedule the process to run on first level
670 // CPUs
671 DWORD bit = 1;
672 while ( bit )
673 {
674 if ( dwSysMask & bit )
675 {
676 // ok, we can set this bit
677 dwProcMask |= bit;
678
679 // another process added
680 if ( !--level )
681 {
682 // and that's enough
683 break;
684 }
685 }
686
687 // next bit
688 bit <<= 1;
689 }
690
691 // could we set all bits?
692 if ( level != 0 )
693 {
694 wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
695
696 return FALSE;
697 }
698
699 // set it: we can't link to SetProcessAffinityMask() because it doesn't
700 // exist in Win9x, use RT binding instead
701
702 typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
703
704 // can use static var because we're always in the main thread here
705 static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
706
707 if ( !pfnSetProcessAffinityMask )
708 {
709 HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
710 if ( hModKernel )
711 {
712 pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
713 ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
714 }
715
716 // we've discovered a MT version of Win9x!
717 wxASSERT_MSG( pfnSetProcessAffinityMask,
718 _T("this system has several CPUs but no SetProcessAffinityMask function?") );
719 }
720
721 if ( !pfnSetProcessAffinityMask )
722 {
723 // msg given above - do it only once
724 return FALSE;
725 }
726
727 if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
728 {
729 wxLogLastError(_T("SetProcessAffinityMask"));
730
731 return FALSE;
732 }
733
734 return TRUE;
735 }
736
737 // ctor and dtor
738 // -------------
739
740 wxThread::wxThread(wxThreadKind kind)
741 {
742 m_internal = new wxThreadInternal();
743
744 m_isDetached = kind == wxTHREAD_DETACHED;
745 }
746
747 wxThread::~wxThread()
748 {
749 delete m_internal;
750 }
751
752 // create/start thread
753 // -------------------
754
755 wxThreadError wxThread::Create(unsigned int stackSize)
756 {
757 wxCriticalSectionLocker lock(m_critsect);
758
759 if ( !m_internal->Create(this, stackSize) )
760 return wxTHREAD_NO_RESOURCE;
761
762 return wxTHREAD_NO_ERROR;
763 }
764
765 wxThreadError wxThread::Run()
766 {
767 wxCriticalSectionLocker lock(m_critsect);
768
769 if ( m_internal->GetState() != STATE_NEW )
770 {
771 // actually, it may be almost any state at all, not only STATE_RUNNING
772 return wxTHREAD_RUNNING;
773 }
774
775 // the thread has just been created and is still suspended - let it run
776 return Resume();
777 }
778
779 // suspend/resume thread
780 // ---------------------
781
782 wxThreadError wxThread::Pause()
783 {
784 wxCriticalSectionLocker lock(m_critsect);
785
786 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
787 }
788
789 wxThreadError wxThread::Resume()
790 {
791 wxCriticalSectionLocker lock(m_critsect);
792
793 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
794 }
795
796 // stopping thread
797 // ---------------
798
799 wxThread::ExitCode wxThread::Wait()
800 {
801 // although under Windows we can wait for any thread, it's an error to
802 // wait for a detached one in wxWin API
803 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
804 _T("can't wait for detached thread") );
805
806 ExitCode rc = (ExitCode)-1;
807
808 (void)Delete(&rc);
809
810 m_internal->Free();
811
812 return rc;
813 }
814
815 wxThreadError wxThread::Delete(ExitCode *pRc)
816 {
817 ExitCode rc = 0;
818
819 // Delete() is always safe to call, so consider all possible states
820
821 // we might need to resume the thread, but we might also not need to cancel
822 // it if it doesn't run yet
823 bool shouldResume = FALSE,
824 shouldCancel = TRUE,
825 isRunning = FALSE;
826
827 // check if the thread already started to run
828 {
829 wxCriticalSectionLocker lock(m_critsect);
830
831 if ( m_internal->GetState() == STATE_NEW )
832 {
833 // WinThreadStart() will see it and terminate immediately, no need
834 // to cancel the thread - but we still need to resume it to let it
835 // run
836 m_internal->SetState(STATE_EXITED);
837
838 Resume(); // it knows about STATE_EXITED special case
839
840 shouldCancel = FALSE;
841 isRunning = TRUE;
842
843 // shouldResume is correctly set to FALSE here
844 }
845 else
846 {
847 shouldResume = IsPaused();
848 }
849 }
850
851 // resume the thread if it is paused
852 if ( shouldResume )
853 Resume();
854
855 HANDLE hThread = m_internal->GetHandle();
856
857 // does is still run?
858 if ( isRunning || IsRunning() )
859 {
860 if ( IsMain() )
861 {
862 // set flag for wxIsWaitingForThread()
863 gs_waitingForThread = TRUE;
864
865 #if wxUSE_GUI
866 wxBeginBusyCursor();
867 #endif // wxUSE_GUI
868 }
869
870 // ask the thread to terminate
871 if ( shouldCancel )
872 {
873 wxCriticalSectionLocker lock(m_critsect);
874
875 m_internal->Cancel();
876 }
877
878 #if wxUSE_GUI
879 // we can't just wait for the thread to terminate because it might be
880 // calling some GUI functions and so it will never terminate before we
881 // process the Windows messages that result from these functions
882 DWORD result;
883 do
884 {
885 result = ::MsgWaitForMultipleObjects
886 (
887 1, // number of objects to wait for
888 &hThread, // the objects
889 FALSE, // don't wait for all objects
890 INFINITE, // no timeout
891 QS_ALLEVENTS // return as soon as there are any events
892 );
893
894 switch ( result )
895 {
896 case 0xFFFFFFFF:
897 // error
898 wxLogSysError(_("Can not wait for thread termination"));
899 Kill();
900 return wxTHREAD_KILLED;
901
902 case WAIT_OBJECT_0:
903 // thread we're waiting for terminated
904 break;
905
906 case WAIT_OBJECT_0 + 1:
907 // new message arrived, process it
908 if ( !wxTheApp->DoMessage() )
909 {
910 // WM_QUIT received: kill the thread
911 Kill();
912
913 return wxTHREAD_KILLED;
914 }
915
916 if ( IsMain() )
917 {
918 // give the thread we're waiting for chance to exit
919 // from the GUI call it might have been in
920 if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
921 {
922 wxMutexGuiLeave();
923 }
924 }
925
926 break;
927
928 default:
929 wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
930 }
931 } while ( result != WAIT_OBJECT_0 );
932 #else // !wxUSE_GUI
933 // simply wait for the thread to terminate
934 //
935 // OTOH, even console apps create windows (in wxExecute, for WinSock
936 // &c), so may be use MsgWaitForMultipleObject() too here?
937 if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
938 {
939 wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
940 }
941 #endif // wxUSE_GUI/!wxUSE_GUI
942
943 if ( IsMain() )
944 {
945 gs_waitingForThread = FALSE;
946
947 #if wxUSE_GUI
948 wxEndBusyCursor();
949 #endif // wxUSE_GUI
950 }
951 }
952
953 if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
954 {
955 wxLogLastError(wxT("GetExitCodeThread"));
956
957 rc = (ExitCode)-1;
958 }
959
960 if ( IsDetached() )
961 {
962 // if the thread exits normally, this is done in WinThreadStart, but in
963 // this case it would have been too early because
964 // MsgWaitForMultipleObject() would fail if the thread handle was
965 // closed while we were waiting on it, so we must do it here
966 delete this;
967 }
968
969 wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
970 wxT("thread must be already terminated.") );
971
972 if ( pRc )
973 *pRc = rc;
974
975 return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
976 }
977
978 wxThreadError wxThread::Kill()
979 {
980 if ( !IsRunning() )
981 return wxTHREAD_NOT_RUNNING;
982
983 if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
984 {
985 wxLogSysError(_("Couldn't terminate thread"));
986
987 return wxTHREAD_MISC_ERROR;
988 }
989
990 m_internal->Free();
991
992 if ( IsDetached() )
993 {
994 delete this;
995 }
996
997 return wxTHREAD_NO_ERROR;
998 }
999
1000 void wxThread::Exit(ExitCode status)
1001 {
1002 m_internal->Free();
1003
1004 if ( IsDetached() )
1005 {
1006 delete this;
1007 }
1008
1009 #ifdef wxUSE_BEGIN_THREAD
1010 _endthreadex((unsigned)status);
1011 #else // !VC++
1012 ::ExitThread((DWORD)status);
1013 #endif // VC++/!VC++
1014
1015 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
1016 }
1017
1018 // priority setting
1019 // ----------------
1020
1021 void wxThread::SetPriority(unsigned int prio)
1022 {
1023 wxCriticalSectionLocker lock(m_critsect);
1024
1025 m_internal->SetPriority(prio);
1026 }
1027
1028 unsigned int wxThread::GetPriority() const
1029 {
1030 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1031
1032 return m_internal->GetPriority();
1033 }
1034
1035 unsigned long wxThread::GetId() const
1036 {
1037 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1038
1039 return (unsigned long)m_internal->GetId();
1040 }
1041
1042 bool wxThread::IsRunning() const
1043 {
1044 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1045
1046 return m_internal->GetState() == STATE_RUNNING;
1047 }
1048
1049 bool wxThread::IsAlive() const
1050 {
1051 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1052
1053 return (m_internal->GetState() == STATE_RUNNING) ||
1054 (m_internal->GetState() == STATE_PAUSED);
1055 }
1056
1057 bool wxThread::IsPaused() const
1058 {
1059 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1060
1061 return m_internal->GetState() == STATE_PAUSED;
1062 }
1063
1064 bool wxThread::TestDestroy()
1065 {
1066 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1067
1068 return m_internal->GetState() == STATE_CANCELED;
1069 }
1070
1071 // ----------------------------------------------------------------------------
1072 // Automatic initialization for thread module
1073 // ----------------------------------------------------------------------------
1074
1075 class wxThreadModule : public wxModule
1076 {
1077 public:
1078 virtual bool OnInit();
1079 virtual void OnExit();
1080
1081 private:
1082 DECLARE_DYNAMIC_CLASS(wxThreadModule)
1083 };
1084
1085 IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
1086
1087 bool wxThreadModule::OnInit()
1088 {
1089 // allocate TLS index for storing the pointer to the current thread
1090 gs_tlsThisThread = ::TlsAlloc();
1091 if ( gs_tlsThisThread == 0xFFFFFFFF )
1092 {
1093 // in normal circumstances it will only happen if all other
1094 // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
1095 // words, this should never happen
1096 wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
1097
1098 return FALSE;
1099 }
1100
1101 // main thread doesn't have associated wxThread object, so store 0 in the
1102 // TLS instead
1103 if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
1104 {
1105 ::TlsFree(gs_tlsThisThread);
1106 gs_tlsThisThread = 0xFFFFFFFF;
1107
1108 wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
1109
1110 return FALSE;
1111 }
1112
1113 gs_critsectWaitingForGui = new wxCriticalSection();
1114
1115 gs_critsectGui = new wxCriticalSection();
1116 gs_critsectGui->Enter();
1117
1118 // no error return for GetCurrentThreadId()
1119 gs_idMainThread = ::GetCurrentThreadId();
1120
1121 return TRUE;
1122 }
1123
1124 void wxThreadModule::OnExit()
1125 {
1126 if ( !::TlsFree(gs_tlsThisThread) )
1127 {
1128 wxLogLastError(wxT("TlsFree failed."));
1129 }
1130
1131 if ( gs_critsectGui )
1132 {
1133 gs_critsectGui->Leave();
1134 delete gs_critsectGui;
1135 gs_critsectGui = NULL;
1136 }
1137
1138 delete gs_critsectWaitingForGui;
1139 gs_critsectWaitingForGui = NULL;
1140 }
1141
1142 // ----------------------------------------------------------------------------
1143 // under Windows, these functions are implemented using a critical section and
1144 // not a mutex, so the names are a bit confusing
1145 // ----------------------------------------------------------------------------
1146
1147 void WXDLLEXPORT wxMutexGuiEnter()
1148 {
1149 // this would dead lock everything...
1150 wxASSERT_MSG( !wxThread::IsMain(),
1151 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
1152
1153 // the order in which we enter the critical sections here is crucial!!
1154
1155 // set the flag telling to the main thread that we want to do some GUI
1156 {
1157 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1158
1159 gs_nWaitingForGui++;
1160 }
1161
1162 wxWakeUpMainThread();
1163
1164 // now we may block here because the main thread will soon let us in
1165 // (during the next iteration of OnIdle())
1166 gs_critsectGui->Enter();
1167 }
1168
1169 void WXDLLEXPORT wxMutexGuiLeave()
1170 {
1171 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1172
1173 if ( wxThread::IsMain() )
1174 {
1175 gs_bGuiOwnedByMainThread = FALSE;
1176 }
1177 else
1178 {
1179 // decrement the number of threads waiting for GUI access now
1180 wxASSERT_MSG( gs_nWaitingForGui > 0,
1181 wxT("calling wxMutexGuiLeave() without entering it first?") );
1182
1183 gs_nWaitingForGui--;
1184
1185 wxWakeUpMainThread();
1186 }
1187
1188 gs_critsectGui->Leave();
1189 }
1190
1191 void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
1192 {
1193 wxASSERT_MSG( wxThread::IsMain(),
1194 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
1195
1196 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1197
1198 if ( gs_nWaitingForGui == 0 )
1199 {
1200 // no threads are waiting for GUI - so we may acquire the lock without
1201 // any danger (but only if we don't already have it)
1202 if ( !wxGuiOwnedByMainThread() )
1203 {
1204 gs_critsectGui->Enter();
1205
1206 gs_bGuiOwnedByMainThread = TRUE;
1207 }
1208 //else: already have it, nothing to do
1209 }
1210 else
1211 {
1212 // some threads are waiting, release the GUI lock if we have it
1213 if ( wxGuiOwnedByMainThread() )
1214 {
1215 wxMutexGuiLeave();
1216 }
1217 //else: some other worker thread is doing GUI
1218 }
1219 }
1220
1221 bool WXDLLEXPORT wxGuiOwnedByMainThread()
1222 {
1223 return gs_bGuiOwnedByMainThread;
1224 }
1225
1226 // wake up the main thread if it's in ::GetMessage()
1227 void WXDLLEXPORT wxWakeUpMainThread()
1228 {
1229 // sending any message would do - hopefully WM_NULL is harmless enough
1230 if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
1231 {
1232 // should never happen
1233 wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
1234 }
1235 }
1236
1237 bool WXDLLEXPORT wxIsWaitingForThread()
1238 {
1239 return gs_waitingForThread;
1240 }
1241
1242 #endif // wxUSE_THREADS
1243
1244 // vi:sts=4:sw=4:et