1 Installing wxWidgets 2.6.2
2 -----------------------------------------------------------
4 This is wxWidgets 2.6.2 for Microsoft Windows 9x/ME, Windows NT,
5 Windows 2000, Windows XP and Windows CE.
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
13 try to fix the problem first and then upload a patch to
16 http://sourceforge.net/patch/?group_id=9863
18 Please report bugs using the SourceForge bug tracker:
20 http://sourceforge.net/bugs/?group_id=9863
23 ============================================================
25 A setup program is provided (setup.exe) to automatically copy
26 files to a directory on your hard disk. Do not install into a
27 path that contains spaces.
29 The setup program contains the following:
31 - All common, generic and MSW-specific wxWidgets source;
33 - documentation in MS HTML Help format;
34 - makefiles for most Windows compilers, plus CodeWarrior,
35 BC++ and VC++ IDE files;
36 - JPEG library source;
37 - TIFF library source;
38 - Object Graphics Library, Tex2RTF, wxSTC, etc.
40 Alternatively, you may unarchive the .zip form by hand:
41 wxMSW-x.y.z.zip where x.y.z is the version number.
43 Unarchive the required files plus any optional documentation
44 files into a suitable directory such as c:\wx.
46 General installation notes
47 ==========================
49 If installing from the CVS server, copy include/wx/msw/setup0.h to
50 include/wx/msw/setup.h and edit the resulting file to choose
51 the features you would like to compile wxWidgets with[out].
56 The following sections explain how to compile wxWidgets with each supported
57 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
58 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
60 All makefiles and project are located in build\msw directory.
62 Where compiled files are stored
63 -------------------------------
65 After successful compilation you'll find the libraries in a subdirectory
66 of lib directory named after the compiler and DLL/static settings.
69 lib\vc_lib VC++ compiled static libraries
71 lib\bcc_lib Static libraries for Borland C++
72 lib\wat_dll Watcom C++ DLLs
74 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
75 depend on GUI components begin with "wxbase" followed by version number and
76 letters indicating if the library is compiled as Unicode ('u') and/or debug
77 build ('d'). Last component of them name is name of wxWidgets component
78 (unless you built the library as single monolithic library; look for
79 "Configuring the build" below). This is a typical set of release ANSI build
80 libraries (release versions on left, debug on right side):
82 wxbase25.lib wxbase25d.lib
83 wxbase25_net.lib wxbase25d_net.lib
84 wxbase25_xml.lib wxbase25d_xml.lib
85 wxmsw25_core.lib wxmsw25d_core.lib
86 wxmsw25_html.lib wxmsw25d_html.lib
87 wxmsw25_adv.lib wxmsw25d_adv.lib
89 Their Unicode debug counterparts in wxUniversal build would be
93 wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
94 wxmswuniv25ud_core.lib
95 wxmswuniv25ud_html.lib
98 These directories also contain subdirectory with wx/setup.h header. This
99 subdirectory is named after port, Unicode, wxUniv and debug settings and
100 you must add it to include paths when compiling your application. Some
103 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
104 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
105 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
107 Below are compiler specific notes followed by customizing instructions that
108 apply to all compilers (search for "Configuring the build").
110 Microsoft Visual C++ compilation
111 ----------------------------------------------------------------
113 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
114 informal and more detailed description of the process summarized below.
116 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
118 Also note that you can make the project files work with VC++ 5.0 but you'll
119 need to edit .dsp file by hand before this is possible (change the version in
120 the .dsp file header from 6.0 to 5.0).
122 Using project files (VC++ 6 and later):
124 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
125 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
126 2. Open build\msw\wx.dsw, which has configurations for static
127 compilation or DLL compilation, and each of these available in
128 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
129 Normally you'll use a static linking ANSI configuration.
130 Choose the Win32 Debug or Win32 Release configuration (or any other that
131 suits your needs) and use Batch Build to compile _all_ projects. If you
132 know you won't need some of the libraries (i.e. html part), you don't have
133 to compile it. It will also produce similar variations on jpeg.lib,
134 png.lib, tiff.lib, zlib.lib, and regex.lib.
135 If you want to build DLLs, you have to either build them one by one in
136 proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
137 in any order) or to use wx_dll.dsw workspace which has correct dependencies.
138 3. Open a sample project file, choose a configuration such as
139 Win32 Debug using Build | Set Active Configuration..., and compile.
140 The project files don't use precompiled headers, to save disk
141 space, but you can switch PCH compiling on for greater speed.
142 NOTE: you may also use samples/samples.dsw to access all
143 sample projects without opening each workspace individually.
144 You can use the Batch Build facility to make several samples
149 1. Change directory to build\msw. Type:
151 'nmake -f makefile.vc'
153 to make the wxWidgets core library as release DLL.
154 See "Configuring the build" for instruction how to build debug or static
157 2. Change directory to samples and type 'nmake -f makefile.vc'
158 to make all the samples. You can also make them individually.
162 Use the 'clean' target to clean all objects, libraries and
165 Note (1): if you wish to use templates, please edit
166 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
167 Without this, the redefinition of 'new' will cause problems in
168 the headers. Alternatively, #undef new before including template headers.
169 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
170 using templates, to avoid the non-template stream files being included
173 Note (2): libraries and applications generated with makefiles and
174 project files are now (hopefully) compatible where static libraries
175 are concerned, but please exercise caution nevertheless and if
176 possible, use one method or the other.
178 Note (3): some crash problems can be due to inconsistent compiler
179 options. If strange/weird/impossible things start to happen please
180 check (dumping IDE project file as makefile and doing text comparison
181 if necessary) that the project settings, especially the list of defined
182 symbols, struct packing, etc. are exactly the same for all items in
183 the project. After this, delete everything (including PCH) and recompile.
185 Note (4): to create your own IDE files, copy .dsp and .dsw
186 files from an existing wxWidgets sample and adapt them, or
187 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
189 Microsoft Visual C++ compilation for 64-bit Windows
190 ----------------------------------------------------------------
192 Visual Studio 2005 includes 64-bit compilers, though they are not installed by
193 default; you need to select them during the installation. Both native 64-bit
194 compilers and 32-bit hosted cross compilers are included, so you do not need a
195 64-bit machine to use them (though you do to run the created executables).
196 Visual C++ Express Edition does not include 64-bit compilers.
198 64-bit compilers are also available in various SDKs, for example
199 the .NET Framework SDK:
200 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
204 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
205 convert the projects to the current Visual C++ project format.
207 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
208 Manager...'. In the 'Active solution platform' drop down choose '<new>',
209 then you can choose either 'Itanium' or 'x64'.
211 For more detailed instructions see:
212 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
214 Note: 64-bit targets created this way will use the build directory of the
215 corresponding 32-bit target for some files. Therefore after building
216 for one CPU it is necessary to clean the build before building the
217 equivalent target for another CPU. We've reported the problem to MS
218 but they say it is not possible to fix it.
220 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
221 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
223 This will build a debug version of the static libs. The section above on
224 Visual C++ in general has more information about adjusting the settings to
225 build other configurations.
227 4. To compile one of the samples open one of the sample projects, such as
228 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
229 step 1, then add a 64-bit target as in step 2, and build.
233 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
234 directory to build\msw. Then for x64 type:
236 nmake -f makefile.vc TARGET_CPU=AMD64
240 nmake -f makefile.vc TARGET_CPU=IA64
242 This will build a debug version of wxWidgets DLLs. See "Configuring the
243 build" for instruction how to build other configurations such as a release
244 build or static libraries.
246 2. Change to the directory of one of the samples such as samples\minimal. Type
247 the same command used to build the main library, for example for x64:
249 nmake -f makefile.vc TARGET_CPU=AMD64
253 The versions of the VC++ 8 compiler included with some SDKs requires an
254 additional library to be linked or the following error is received.
256 LNK2001 unresolved external symbol __security_check_cookie
258 If you receive this error add bufferoverflowu.lib to link, e.g.:
260 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
262 See http://support.microsoft.com/?id=894573 for more information.
264 Borland C++ 5.0/5.5 compilation
265 ----------------------------------------------------------------
267 Compiling using the makefiles (updated 24 Sept 02):
269 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
270 make the wxWidgets core library. Ignore the compiler warnings.
271 This produces a couple of libraries in the lib\bcc_lib directory.
273 2. Change directory to a sample or demo such as samples\minimal, and type
274 'make -f makefile.bcc'. This produces a windows exe file - by default
275 in the bcc_mswd subdirectory.
277 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
278 make sure that your own project or makefile settings use the
279 same alignment, or you could experience mysterious crashes. To
280 change the alignment, change CPPFLAGS in build\msw\config.bcc.
282 Note (2): if you get undefined _SQL... symbols at link time,
283 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
284 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
285 recompile wxWidgets. The same applies if compiling using the IDE.
287 Note (3): If you wish debug messages to be sent to the console in
288 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
290 Compiling using the IDE files for Borland C++ 5.0: not supported - please
291 use version 2.4.1 (using the make utility in commandline mode works fine_
293 Compiling using CBuilder (v1-v6): not supported - please
294 use version 2.4.1 (using the make utility in commandline mode works fine_
298 In all of your wxWidgets applications, your source code should include
299 the following preprocessor directive:
305 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
308 Borland 16 Bit compilation for Windows 3.1
309 ----------------------------------------------------------------
311 The last version of wxWidgets to support 16-bit compilation with Borland was
312 2.2.7 - Please download and read the instructions in that release
314 Watcom C++ 10.6/11 and OpenWatcom compilation
315 ----------------------------------------------------------------
317 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
318 make the wxWidgets core library.
320 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
321 to make this sample. Repeat for other samples of interest.
323 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
324 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
325 from lib\watcom directory. See the notes in that directory.
327 Note (2): if variant.cpp is compiled with date/time class options, the linker
328 gives up. So the date/time option is switched off for Watcom C++.
329 Also, wxAutomationObject is not compiled with Watcom C++ 10.
331 Note (3): RawBitmaps won't work at present because they use unsupported template
334 Note (4): if Watcom can't read the precompiled header when building a sample,
335 try deleting .pch files in build\msw\wat_* and compiling
338 Metrowerks CodeWarrior compilation
339 ----------------------------------------------------------------
341 1. CodeWarrior Pro 7 project files in XML format are already
342 included in wxMSW-2.6.2.zip and the setup version.
344 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
345 you are working from the CVS version) to make sure the settings reflect
346 what you want. If you aren't sure, leave it alone and go with the
347 default settings. A few notes:
348 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
349 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
350 will be rather confusing due to interactions with the MSL ANSI
353 3. The project file to build the Win32 wxWidgets libraries relies on the
354 Batch File Runner plug-in. This plug-in is not installed as part of
355 a normal CW7 installation. However, you can find this plug-in on the
356 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
357 "Batch File Post Linker".
359 4. If you choose not to install the Batch File Runner plug-in, then you
360 need to do the following by hand:
361 (1) Create the directories lib\cw7msw\include\wx and copy the file
362 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
363 working from the CVS version) to lib\cw7msw\include\wx\setup.h
364 (2) Create the directories lib\cw7mswd\include\wx and copy the file
365 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
366 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
368 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
369 Store this project file in directory src. You may get warnings about
370 not being able to find certain project paths; ignore these warnings, the
371 appropriate paths will be created during the build by the Batch File Runner.
373 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
374 will get some warnings about hidden virtual functions, illegal conversions
375 from const pointers to pointers, etc., all of which you can safely ignore.
376 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
377 stop the build and build again. These errors occur because sometimes the
378 compiler starts doing its thing before the copying of setup.h has completed.
380 7. The following libraries will be produced depending on chosen
382 - wx_x86.lib ANSI Release (static)
383 - wx_x86_d.lib ANSI Debug (static)
385 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
386 Volunteers for this are welcome (as neither DLLs nor unicode builds are
387 big priorities for me ;).
389 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
390 of the samples. In particular, there are project files for the minimal,
391 controls, dialogs, dnd, nd docview samples. You can use these project
392 files as templates for the other samples and for your own projects.
393 - For example, to make a project file for the "grid" sample,
394 just copy the project file for the "minimal" sample, minimalW7.mcp
395 (made by importing minimalW7.xml into CodeWarrior), into the
396 sample/grid directory, calling it gridW7.mcp. Open
397 newgridW7.mcp and revise the project by deleting the files
398 minimal.rc and minimal.cpp and adding the files griddemo.rc and
399 griddemo.cpp. Build and run....
402 Cygwin/MinGW compilation
403 ----------------------------------------------------------------
405 wxWidgets supports Cygwin (formerly GnuWin32) betas and
406 releases, and MinGW. Cygwin can be downloaded from:
408 http://sources.redhat.com/cygwin/
412 http://www.mingw.org/
414 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
415 installed in case of MinGW). You will need new enough MinGW version, preferably
416 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
417 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
419 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
420 section (see OLD VERSIONS)
422 There are two methods of compiling wxWidgets, by using the
423 makefiles provided or by using 'configure'.
425 Retrieve and install the latest version of Cygwin, or MinGW, as per
426 the instructions with either of these packages.
428 If using MinGW, you can download the add-on MSYS package to
429 provide Unix-like tools that you'll need to build wxWidgets using configure.
431 Using makefiles directly
432 ----------------------------------------------------------------
434 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
435 native make and Windows command interpreter (command.com/cmd.exe), they
436 won't work in other environments (such as UNIX or Unix-like, e.g. MSYS;
437 you have to use configure instead)
439 Here are the steps required using the provided makefiles:
441 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
444 - Use the makefile.gcc files for compiling wxWidgets and samples,
445 e.g. to compile a debugging version of wxWidgets:
447 > make -f makefile.gcc BUILD=debug
448 > cd c:\wx\samples\minimal
449 > make -f makefile.gcc BUILD=debug
450 (See below for more options.)
452 Ignore the warning about the default entry point.
454 - Use the 'strip' command to reduce executable/dll size (note that
455 stripping an executable/dll will remove debug information!).
457 All targets have 'clean' targets to allow removal of object files
458 and other intermediate compiler files.
461 ----------------------------------------------------------------
463 Instead of using the makefiles, you can use the configure
464 system to generate appropriate makefiles, as used on Unix
465 and Mac OS X systems.
467 Change directory to the root of the wxWidgets distribution,
468 make a build directory, and run configure and make in this directory.
475 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
477 make install % This step is optional, see note (8) below.
484 1. See also the Cygwin/MinGW on the web site or CD-ROM for
485 further information about using wxWidgets with these compilers.
487 2. libwx.a is 100 MB or more - but much less if compiled with no
488 debug info (-g0) and level 4 optimization (-O4).
490 3. If you get a link error under MinGW 2.95.2 referring to:
492 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
494 then you need to edit the file objidl.h at line 663 and add
495 a missing PURE keyword:
497 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
499 4. There's a bug in MinGW headers for some early distributions.
501 in include/windows32/defines.h, where it says:
503 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
507 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
511 5. OpenGL support should work with MinGW as-is. However,
512 if you wish to generate import libraries appropriate either for
513 the MS OpenGL libraries or the SGI OpenGL libraries, go to
514 include/wx/msw/gl and use:
516 dlltool -k -d opengl.def -llibopengl.a
520 dlltool -k -d opengl32.def -llibopengl32.a
522 and similarly for glu[32].def.
524 6. The 'make install' step is optional, and copies files
527 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
528 /usr/local/include/wx - wxWidgets header files
529 /usr/local/bin - wx-config
531 You may need to do this if using wx-config with the
534 7. With Cygwin, you can invoke gdb --nw myfile.exe to
535 debug an executable. If there are memory leaks, they will be
536 flagged when the program quits. You can use Cygwin gdb
537 to debug MinGW executables.
539 8. Note that gcc's precompiled headers do not work on current versions of
540 Cygwin. If your version of Cygwin is affected you will need to use the
541 --disable-precomp-headers configure option.
545 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
546 to set up appropriate variables, if necessary mounting drives.
547 Run it before compiling.
549 - For Cygwin, make sure there's a \tmp directory on your
550 Windows drive or bison will crash (actually you don't need
551 bison for ordinary wxWidgets compilation: a pre-generated .c file is
554 - If using GnuWin32 b18, you will need to copy windres.exe
555 from e.g. the MinGW distribution, to a directory in your path.
558 Symantec & DigitalMars C++ compilation
559 ----------------------------------------------------------------
561 The DigitalMars compiler is a free succssor to the Symantec compiler
562 and can be downloaded from http://www.digitalmars.com/
564 1. You need to download and unzip in turn (later packages will overwrite
566 Digital Mars C/C++ Compiler Version 8.40 or later
568 from http://www.digitalmars.com/download/freecompiler.html
570 2. Change directory to build\msw and type 'make -f makefile.dmc' to
571 make the wxWidgets core library.
573 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
574 to make this sample. Most of the other samples also work.
577 Note that if you don't have the files makefile.dmc you may create them yourself
578 using bakefile tool according to the instructions in build\bakefiles\README:
581 bakefile_gen -f dmars -b wx.bkl
582 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
585 16-bit compilation is no longer supported.
587 Configuring the build
588 ================================================================
590 So far the instructions only explained how to build release DLLs of wxWidgets
591 and did not cover any configuration. It is possible to change many aspects of
592 the build, including debug/release and ANSI/Unicode settings. All makefiles in
593 build\msw directory use same options (with a few exceptions documented below)
594 and the only difference between them is in object files and library directory
595 names and in make invocation command.
597 Changing the settings
598 ----------------------------------------------------------------
600 There are two ways to modify the settings: either by passing the values as
601 arguments when invoking make or by editing build\msw\config.$(compiler) file
602 where $(compiler) is same extension as the makefile you use has (see below).
603 The latter is good for setting options that never change in your development
604 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
605 wxWidgets and use them side by side, the former method is better. Settings in
606 config.* files are shared by all makefiles (samples, contrib, main library),
607 but if you pass the options as arguments, you must use same arguments you used
608 for the library when building samples or contrib libraries!
610 Examples of invoking make in Unicode debug build (other options described
611 below are set analogically):
614 > nmake -f makefile.vc BUILD=debug UNICODE=1
617 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
618 (Note that you have to use -D to set the variable, unlike in other make
622 > wmake -f makefile.wat BUILD=debug UNICODE=1
624 MinGW using native makefiles:
625 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
627 MinGW using configure:
628 > ./configure --enable-debug --enable-unicode
629 (see ./configure --help on details; configure is not covered in this
632 Cygwin using configure:
633 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
634 (use --disable-precomp-headers if Cygwin doesn't support precompiled
637 Brief explanation of options and possible values is in every
638 build\msw\config.* file; more detailed description follows.
641 ----------------------------------------------------------------
644 Builds release version of the library. It differs from default 'debug'
645 in lack of appended 'd' in name of library, does not define __WXDEBUG__
646 and not include debug information compiled into object files and the
650 Build shared libraries (DLLs). By default, DLLs are not built
654 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
655 (default is UNICODE=0). If you want to be able to use Unicode version on
656 Windows9x, you will need to set MSLU=1 as well.
658 This option affect name of the library ('u' is appended) and the directory
659 where the library and setup.h are store (ditto).
662 Build wxUniversal instead of native wxMSW (see
663 http://www.wxwidgets.org/wxuniv.htm for more information).
666 ----------------------------------------------------------------
669 Starting with version 2.5.1, wxWidgets has the ability to be built as
670 several smaller libraries instead of single big one as used to be the case
671 in 2.4 and older versions. This is called "multilib build" and is the
672 default behaviour of makefiles. You can still build single library
673 ("monolithic build") by setting MONOLITHIC variable to 1.
676 Disable building GUI parts of the library, build only wxBase components used
677 by console applications. Note that if you leave USE_GUI=1 then both wxBase
678 and GUI libraries are built. If you are building monolithic library, then
679 you should set wxUSE_GUI to 1 in setup.h.
682 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
683 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
684 OpenGL library is always built as additional library, even in monolithic
688 Build two additional libraries in multilib mode, one with database
689 classes and one with wxGrid database support. You must
690 #define wxUSE_ODBC 1 in setup.h
693 Do not build wxHTML library. If MONOLITHIC=1, then you must also
694 #define wxUSE_HTML 1 in setup.h.
697 Do not build XRC resources library. If MONOLITHIC=1, then you must also
698 #define wxUSE_HTML 1 in setup.h.
701 Links static version of C and C++ runtime libraries into the executable, so
702 that the program does not depend on DLLs provided with the compiler (e.g.
703 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
704 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
707 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
708 used together with UNICODE=1. If you want to be able to use Unicode version
709 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
710 and import lib. The former can be downloaded from Microsoft, the latter is
711 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
712 details). An alternative implementation of import library can be downloaded
713 from http://libunicows.sourceforge.net - unlike the official one, this one
714 works with other compilers and does not require 300+ MB Platform SDK update.
718 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
719 sanity checks at runtime. If set to 0, don't do it. By default, this is
720 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
721 but it is sometimes desirable to modify default behaviour and e.g. define
722 __WXDEBUG__ even in release builds.
726 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
727 information is included in the executable or not.
729 VENDOR=<your company name>
730 Set this to a short string identifying your company if you are planning to
731 distribute wxWidgets DLLs with your application. Default value is 'custom'.
732 This string is included as part of DLL name. wxWidgets DLLs contain compiler
733 name, version information and vendor name in them. For example
734 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
735 default settings. If you set VENDOR=mycorp, the name will change to
736 wxmsw250_core_bcc_mycorp.dll.
738 CFG=<configuration name>
739 Sets configuration name so that you can have multiple wxWidgets builds with
740 different setup.h settings coexisting in same tree. See "Object and library
741 directories" below for more information.
743 Compiler specific options
744 ----------------------------------------------------------------
748 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
749 2.95. In build\msw\config.gcc, change
758 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
759 msvcrtd.dll is used only if the executable contains debug info and
760 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
761 and still link against msvcrt.dll (e.g. when you want to ship the app to
762 customers and still have usable .pdb files with debug information) and this
763 setting makes it possible.
765 Fine-tuning the compiler
766 ----------------------------------------------------------------
768 All makefiles have variables that you can use to specify additional options
769 passed to the compiler or linker. You won't need this in most cases, but if you
770 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
771 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
773 Object and library directories
774 ----------------------------------------------------------------
776 All object files produced during library build are stored in a directory under
777 build\msw. It's name is derived from build settings and CFG variable and from
778 compiler name. Examples of directory names:
780 build\msw\bcc_msw SHARED=0
781 build\msw\bcc_mswdll SHARED=1
782 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
783 build\msw\vc_mswunivd ditto, with Visual C++
785 Libraries and DLLs are copied into subdirectory of lib directory with
786 name derived from compiler and static/DLL setting and setup.h into directory
787 with name that contains other settings:
790 lib\bcc_lib\msw\wx\setup.h
792 lib\bcc_dll\msw\wx\setup.h
794 lib\bcc_lib\mswunivd\wx\setup.h
796 lib\vc_lib\mswunivd\wx\setup.h
798 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
799 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
800 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
801 all samples and should be used by your apps as well. If you are doing changes
802 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
804 If you set CFG to something, the value is appended to directory names. E.g.
805 for CFG=MyBuild, you'll have object files in
807 build\msw\bcc_mswMyBuild
808 build\msw\bcc_mswdllMyBuild
817 By now it is clear what CFG is for: builds with different CFG settings don't
818 share any files and they use different setup.h files. This allows you to e.g.
819 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
820 enabled (without CFG, both of them would be put into same directory and there
821 would be conflicts between the files).
824 =================================================================
826 - Debugging: under Windows 95, debugging output isn't output in
827 the same way that it is under NT or Windows 3.1.
828 Please see DebugView available from http://www.sysinternals.com.