1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
28 #include "wx/scrolwin.h"
33 #include "wx/dcclient.h"
36 #include "wx/settings.h"
40 #include "wx/scrolbar.h"
43 #include "wx/recguard.h"
46 #include <windows.h> // for DLGC_WANTARROWS
47 #include "wx/msw/winundef.h"
51 // For wxRETAINED implementation
52 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
53 //This code switches off the compiler warnings
54 # pragma message disable nosimpint
58 # pragma message enable nosimpint
64 style wxHSCROLL | wxVSCROLL
67 // ----------------------------------------------------------------------------
68 // wxScrollHelperEvtHandler: intercept the events from the window and forward
69 // them to wxScrollHelper
70 // ----------------------------------------------------------------------------
72 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
75 wxScrollHelperEvtHandler(wxScrollHelper
*scrollHelper
)
77 m_scrollHelper
= scrollHelper
;
80 virtual bool ProcessEvent(wxEvent
& event
);
82 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
85 wxScrollHelper
*m_scrollHelper
;
87 bool m_hasDrawnWindow
;
89 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
)
93 // ----------------------------------------------------------------------------
94 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
95 // a captured mouse is held outside the window
96 // ----------------------------------------------------------------------------
98 class wxAutoScrollTimer
: public wxTimer
101 wxAutoScrollTimer(wxWindow
*winToScroll
, wxScrollHelper
*scroll
,
102 wxEventType eventTypeToSend
,
103 int pos
, int orient
);
105 virtual void Notify();
109 wxScrollHelper
*m_scrollHelper
;
110 wxEventType m_eventType
;
114 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer
)
117 // ============================================================================
119 // ============================================================================
121 // ----------------------------------------------------------------------------
123 // ----------------------------------------------------------------------------
125 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
126 wxScrollHelper
*scroll
,
127 wxEventType eventTypeToSend
,
131 m_scrollHelper
= scroll
;
132 m_eventType
= eventTypeToSend
;
137 void wxAutoScrollTimer::Notify()
139 // only do all this as long as the window is capturing the mouse
140 if ( wxWindow::GetCapture() != m_win
)
144 else // we still capture the mouse, continue generating events
146 // first scroll the window if we are allowed to do it
147 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
148 event1
.SetEventObject(m_win
);
149 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
150 m_win
->GetEventHandler()->ProcessEvent(event1
) )
152 // and then send a pseudo mouse-move event to refresh the selection
153 wxMouseEvent
event2(wxEVT_MOTION
);
154 wxGetMousePosition(&event2
.m_x
, &event2
.m_y
);
156 // the mouse event coordinates should be client, not screen as
157 // returned by wxGetMousePosition
158 wxWindow
*parentTop
= m_win
;
159 while ( parentTop
->GetParent() )
160 parentTop
= parentTop
->GetParent();
161 wxPoint ptOrig
= parentTop
->GetPosition();
162 event2
.m_x
-= ptOrig
.x
;
163 event2
.m_y
-= ptOrig
.y
;
165 event2
.SetEventObject(m_win
);
167 // FIXME: we don't fill in the other members - ok?
169 m_win
->GetEventHandler()->ProcessEvent(event2
);
171 else // can't scroll further, stop
179 // ----------------------------------------------------------------------------
180 // wxScrollHelperEvtHandler
181 // ----------------------------------------------------------------------------
183 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
185 wxEventType evType
= event
.GetEventType();
187 // the explanation of wxEVT_PAINT processing hack: for historic reasons
188 // there are 2 ways to process this event in classes deriving from
189 // wxScrolledWindow. The user code may
191 // 1. override wxScrolledWindow::OnDraw(dc)
192 // 2. define its own OnPaint() handler
194 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
195 // always processes the draw event, so we can't just try the window
196 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
197 // (the latter would never be called in wxUniversal).
199 // So the solution is to have a flag telling us whether the user code drew
200 // anything in the window. We set it to true here but reset it to false in
201 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
202 // user code defined OnPaint() in the derived class)
203 m_hasDrawnWindow
= true;
205 // pass it on to the real handler
206 bool processed
= wxEvtHandler::ProcessEvent(event
);
208 // always process the size events ourselves, even if the user code handles
209 // them as well, as we need to AdjustScrollbars()
211 // NB: it is important to do it after processing the event in the normal
212 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
213 // scrollbar[s] (dis)appear and it should be seen by the user code
215 if ( evType
== wxEVT_SIZE
)
217 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
224 // normally, nothing more to do here - except if it was a paint event
225 // which wasn't really processed, then we'll try to call our
226 // OnDraw() below (from HandleOnPaint)
227 if ( m_hasDrawnWindow
|| event
.IsCommandEvent() )
233 if ( evType
== wxEVT_PAINT
)
235 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
239 if ( evType
== wxEVT_CHILD_FOCUS
)
241 m_scrollHelper
->HandleOnChildFocus((wxChildFocusEvent
&)event
);
245 // reset the skipped flag (which might have been set to true in
246 // ProcessEvent() above) to be able to test it below
247 bool wasSkipped
= event
.GetSkipped();
251 if ( evType
== wxEVT_SCROLLWIN_TOP
||
252 evType
== wxEVT_SCROLLWIN_BOTTOM
||
253 evType
== wxEVT_SCROLLWIN_LINEUP
||
254 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
255 evType
== wxEVT_SCROLLWIN_PAGEUP
||
256 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
257 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
258 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
260 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
261 if ( !event
.GetSkipped() )
263 // it makes sense to indicate that we processed the message as we
264 // did scroll the window (and also notice that wxAutoScrollTimer
265 // relies on our return value to stop scrolling when we are at top
266 // or bottom already)
272 if ( evType
== wxEVT_ENTER_WINDOW
)
274 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
276 else if ( evType
== wxEVT_LEAVE_WINDOW
)
278 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
281 // Use GTK's own scroll wheel handling in GtkScrolledWindow
283 else if ( evType
== wxEVT_MOUSEWHEEL
)
285 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
289 #endif // wxUSE_MOUSEWHEEL
290 else if ( evType
== wxEVT_CHAR
)
292 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
293 if ( !event
.GetSkipped() )
301 event
.Skip(wasSkipped
);
306 // ----------------------------------------------------------------------------
307 // wxScrollHelper construction
308 // ----------------------------------------------------------------------------
310 wxScrollHelper::wxScrollHelper(wxWindow
*win
)
312 wxASSERT_MSG( win
, _T("associated window can't be NULL in wxScrollHelper") );
314 m_xScrollPixelsPerLine
=
315 m_yScrollPixelsPerLine
=
320 m_xScrollLinesPerPage
=
321 m_yScrollLinesPerPage
= 0;
323 m_xScrollingEnabled
=
324 m_yScrollingEnabled
= true;
333 m_targetWindow
= (wxWindow
*)NULL
;
335 m_timerAutoScroll
= (wxTimer
*)NULL
;
341 m_win
->SetScrollHelper( this );
343 // by default, the associated window is also the target window
344 DoSetTargetWindow(win
);
347 wxScrollHelper::~wxScrollHelper()
354 // ----------------------------------------------------------------------------
355 // setting scrolling parameters
356 // ----------------------------------------------------------------------------
358 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX
,
368 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
371 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
372 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
374 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
375 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
376 (xPos
!= m_xScrollPosition
) ||
377 (yPos
!= m_yScrollPosition
)
380 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
381 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
382 m_xScrollPosition
= xPos
;
383 m_yScrollPosition
= yPos
;
385 int w
= noUnitsX
* pixelsPerUnitX
;
386 int h
= noUnitsY
* pixelsPerUnitY
;
388 // For better backward compatibility we set persisting limits
389 // here not just the size. It makes SetScrollbars 'sticky'
390 // emulating the old non-autoscroll behaviour.
391 // m_targetWindow->SetVirtualSizeHints( w, h );
393 // The above should arguably be deprecated, this however we still need.
395 // take care not to set 0 virtual size, 0 means that we don't have any
396 // scrollbars and hence we should use the real size instead of the virtual
397 // one which is indicated by using wxDefaultCoord
398 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
399 h
? h
: wxDefaultCoord
);
401 if (do_refresh
&& !noRefresh
)
402 m_targetWindow
->Refresh(true, GetScrollRect());
404 #ifndef __WXUNIVERSAL__
405 // If the target is not the same as the window with the scrollbars,
406 // then we need to update the scrollbars here, since they won't have
407 // been updated by SetVirtualSize().
408 if ( m_targetWindow
!= m_win
)
409 #endif // !__WXUNIVERSAL__
413 #ifndef __WXUNIVERSAL__
416 // otherwise this has been done by AdjustScrollbars, above
418 #endif // !__WXUNIVERSAL__
421 // ----------------------------------------------------------------------------
422 // [target] window handling
423 // ----------------------------------------------------------------------------
425 void wxScrollHelper::DeleteEvtHandler()
427 // search for m_handler in the handler list
428 if ( m_win
&& m_handler
)
430 if ( m_win
->RemoveEventHandler(m_handler
) )
434 //else: something is very wrong, so better [maybe] leak memory than
435 // risk a crash because of double deletion
441 void wxScrollHelper::DoSetTargetWindow(wxWindow
*target
)
443 m_targetWindow
= target
;
445 target
->MacSetClipChildren( true ) ;
448 // install the event handler which will intercept the events we're
449 // interested in (but only do it for our real window, not the target window
450 // which we scroll - we don't need to hijack its events)
451 if ( m_targetWindow
== m_win
)
453 // if we already have a handler, delete it first
456 m_handler
= new wxScrollHelperEvtHandler(this);
457 m_targetWindow
->PushEventHandler(m_handler
);
461 void wxScrollHelper::SetTargetWindow(wxWindow
*target
)
463 wxCHECK_RET( target
, wxT("target window must not be NULL") );
465 if ( target
== m_targetWindow
)
468 DoSetTargetWindow(target
);
471 wxWindow
*wxScrollHelper::GetTargetWindow() const
473 return m_targetWindow
;
476 // ----------------------------------------------------------------------------
477 // scrolling implementation itself
478 // ----------------------------------------------------------------------------
480 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent
& event
)
482 int nScrollInc
= CalcScrollInc(event
);
483 if ( nScrollInc
== 0 )
485 // can't scroll further
491 bool needsRefresh
= false;
494 int orient
= event
.GetOrientation();
495 if (orient
== wxHORIZONTAL
)
497 if ( m_xScrollingEnabled
)
499 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
508 if ( m_yScrollingEnabled
)
510 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
520 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
521 // otherwise invalidated area could be updated incorrectly later when
522 // ScrollWindow() makes sure they're repainted before scrolling them
524 // wxWindowMac is taking care of making sure the update area is correctly
525 // set up, while not forcing an immediate redraw
527 m_targetWindow
->Update();
531 if (orient
== wxHORIZONTAL
)
533 m_xScrollPosition
+= nScrollInc
;
534 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
538 m_yScrollPosition
+= nScrollInc
;
539 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
544 m_targetWindow
->Refresh(true, GetScrollRect());
548 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
552 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent
& event
)
554 int pos
= event
.GetPosition();
555 int orient
= event
.GetOrientation();
558 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
560 if (orient
== wxHORIZONTAL
)
561 nScrollInc
= - m_xScrollPosition
;
563 nScrollInc
= - m_yScrollPosition
;
565 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
567 if (orient
== wxHORIZONTAL
)
568 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
570 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
572 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
576 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
580 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
582 if (orient
== wxHORIZONTAL
)
583 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
585 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
587 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
589 if (orient
== wxHORIZONTAL
)
590 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
592 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
594 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
595 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
597 if (orient
== wxHORIZONTAL
)
598 nScrollInc
= pos
- m_xScrollPosition
;
600 nScrollInc
= pos
- m_yScrollPosition
;
603 if (orient
== wxHORIZONTAL
)
605 if ( m_xScrollPosition
+ nScrollInc
< 0 )
607 // As -ve as we can go
608 nScrollInc
= -m_xScrollPosition
;
610 else // check for the other bound
612 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
613 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
615 // As +ve as we can go
616 nScrollInc
= posMax
- m_xScrollPosition
;
622 if ( m_yScrollPosition
+ nScrollInc
< 0 )
624 // As -ve as we can go
625 nScrollInc
= -m_yScrollPosition
;
627 else // check for the other bound
629 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
630 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
632 // As +ve as we can go
633 nScrollInc
= posMax
- m_yScrollPosition
;
641 // Adjust the scrollbars - new version.
642 void wxScrollHelper::AdjustScrollbars()
644 static wxRecursionGuardFlag s_flagReentrancy
;
645 wxRecursionGuard
guard(s_flagReentrancy
);
646 if ( guard
.IsInside() )
648 // don't reenter AdjustScrollbars() while another call to
649 // AdjustScrollbars() is in progress because this may lead to calling
650 // ScrollWindow() twice and this can really happen under MSW if
651 // SetScrollbar() call below adds or removes the scrollbar which
652 // changes the window size and hence results in another
653 // AdjustScrollbars() call
660 int oldXScroll
= m_xScrollPosition
;
661 int oldYScroll
= m_yScrollPosition
;
663 // VZ: at least under Windows this loop is useless because when scrollbars
664 // [dis]appear we get a WM_SIZE resulting in another call to
665 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
666 // it here for now but it would be better to ensure that all ports
667 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
668 // necessary, and remove it later
669 // JACS: Stop potential infinite loop by limiting number of iterations
670 int iterationCount
= 0;
671 const int iterationMax
= 5;
676 GetTargetSize(&w
, 0);
678 // scroll lines per page: if 0, no scrolling is needed
681 if ( m_xScrollPixelsPerLine
== 0 )
683 // scrolling is disabled
685 m_xScrollPosition
= 0;
688 else // might need scrolling
690 // Round up integer division to catch any "leftover" client space.
691 const int wVirt
= m_targetWindow
->GetVirtualSize().GetWidth();
692 m_xScrollLines
= (wVirt
+ m_xScrollPixelsPerLine
- 1) / m_xScrollPixelsPerLine
;
694 // Calculate page size i.e. number of scroll units you get on the
695 // current client window.
696 linesPerPage
= w
/ m_xScrollPixelsPerLine
;
698 // Special case. When client and virtual size are very close but
699 // the client is big enough, kill scrollbar.
700 if ((linesPerPage
< m_xScrollLines
) && (w
>= wVirt
)) ++linesPerPage
;
702 if (linesPerPage
>= m_xScrollLines
)
704 // we're big enough to not need scrolling
707 m_xScrollPosition
= 0;
709 else // we do need a scrollbar
711 if ( linesPerPage
< 1 )
714 // Correct position if greater than extent of canvas minus
715 // the visible portion of it or if below zero
716 const int posMax
= m_xScrollLines
- linesPerPage
;
717 if ( m_xScrollPosition
> posMax
)
718 m_xScrollPosition
= posMax
;
719 else if ( m_xScrollPosition
< 0 )
720 m_xScrollPosition
= 0;
724 m_win
->SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
,
725 linesPerPage
, m_xScrollLines
);
727 // The amount by which we scroll when paging
728 SetScrollPageSize(wxHORIZONTAL
, linesPerPage
);
730 GetTargetSize(0, &h
);
732 if ( m_yScrollPixelsPerLine
== 0 )
734 // scrolling is disabled
736 m_yScrollPosition
= 0;
739 else // might need scrolling
741 // Round up integer division to catch any "leftover" client space.
742 const int hVirt
= m_targetWindow
->GetVirtualSize().GetHeight();
743 m_yScrollLines
= ( hVirt
+ m_yScrollPixelsPerLine
- 1 ) / m_yScrollPixelsPerLine
;
745 // Calculate page size i.e. number of scroll units you get on the
746 // current client window.
747 linesPerPage
= h
/ m_yScrollPixelsPerLine
;
749 // Special case. When client and virtual size are very close but
750 // the client is big enough, kill scrollbar.
751 if ((linesPerPage
< m_yScrollLines
) && (h
>= hVirt
)) ++linesPerPage
;
753 if (linesPerPage
>= m_yScrollLines
)
755 // we're big enough to not need scrolling
758 m_yScrollPosition
= 0;
760 else // we do need a scrollbar
762 if ( linesPerPage
< 1 )
765 // Correct position if greater than extent of canvas minus
766 // the visible portion of it or if below zero
767 const int posMax
= m_yScrollLines
- linesPerPage
;
768 if ( m_yScrollPosition
> posMax
)
769 m_yScrollPosition
= posMax
;
770 else if ( m_yScrollPosition
< 0 )
771 m_yScrollPosition
= 0;
775 m_win
->SetScrollbar(wxVERTICAL
, m_yScrollPosition
,
776 linesPerPage
, m_yScrollLines
);
778 // The amount by which we scroll when paging
779 SetScrollPageSize(wxVERTICAL
, linesPerPage
);
782 // If a scrollbar (dis)appeared as a result of this, adjust them again.
786 GetTargetSize( &w
, &h
);
787 } while ( (w
!= oldw
|| h
!= oldh
) && (iterationCount
< iterationMax
) );
790 // Sorry, some Motif-specific code to implement a backing pixmap
791 // for the wxRETAINED style. Implementing a backing store can't
792 // be entirely generic because it relies on the wxWindowDC implementation
793 // to duplicate X drawing calls for the backing pixmap.
795 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
797 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
799 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
800 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
801 if (m_targetWindow
->GetBackingPixmap() &&
802 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
803 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
805 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
806 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
809 if (!m_targetWindow
->GetBackingPixmap() &&
810 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
812 int depth
= wxDisplayDepth();
813 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
814 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
815 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
816 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
822 if (oldXScroll
!= m_xScrollPosition
)
824 if (m_xScrollingEnabled
)
825 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
828 m_targetWindow
->Refresh(true, GetScrollRect());
831 if (oldYScroll
!= m_yScrollPosition
)
833 if (m_yScrollingEnabled
)
834 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
837 m_targetWindow
->Refresh(true, GetScrollRect());
841 void wxScrollHelper::DoPrepareDC(wxDC
& dc
)
843 wxPoint pt
= dc
.GetDeviceOrigin();
845 // It may actually be correct to always query
846 // the m_sign from the DC here, but I leve the
847 // #ifdef GTK for now.
848 if (m_win
->GetLayoutDirection() == wxLayout_RightToLeft
)
849 dc
.SetDeviceOrigin( pt
.x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
,
850 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
853 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
854 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
855 dc
.SetUserScale( m_scaleX
, m_scaleY
);
858 void wxScrollHelper::SetScrollRate( int xstep
, int ystep
)
860 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
861 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
863 m_xScrollPixelsPerLine
= xstep
;
864 m_yScrollPixelsPerLine
= ystep
;
866 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
867 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
869 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
870 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
871 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
876 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
879 *x_unit
= m_xScrollPixelsPerLine
;
881 *y_unit
= m_yScrollPixelsPerLine
;
885 int wxScrollHelper::GetScrollLines( int orient
) const
887 if ( orient
== wxHORIZONTAL
)
888 return m_xScrollLines
;
890 return m_yScrollLines
;
893 int wxScrollHelper::GetScrollPageSize(int orient
) const
895 if ( orient
== wxHORIZONTAL
)
896 return m_xScrollLinesPerPage
;
898 return m_yScrollLinesPerPage
;
901 void wxScrollHelper::SetScrollPageSize(int orient
, int pageSize
)
903 if ( orient
== wxHORIZONTAL
)
904 m_xScrollLinesPerPage
= pageSize
;
906 m_yScrollLinesPerPage
= pageSize
;
910 * Scroll to given position (scroll position, not pixel position)
912 void wxScrollHelper::Scroll( int x_pos
, int y_pos
)
917 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
918 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
921 GetTargetSize(&w
, &h
);
923 // compute new position:
924 int new_x
= m_xScrollPosition
;
925 int new_y
= m_yScrollPosition
;
927 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
931 // Calculate page size i.e. number of scroll units you get on the
932 // current client window
933 int noPagePositions
= w
/m_xScrollPixelsPerLine
;
934 if (noPagePositions
< 1) noPagePositions
= 1;
936 // Correct position if greater than extent of canvas minus
937 // the visible portion of it or if below zero
938 new_x
= wxMin( m_xScrollLines
-noPagePositions
, new_x
);
939 new_x
= wxMax( 0, new_x
);
941 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
945 // Calculate page size i.e. number of scroll units you get on the
946 // current client window
947 int noPagePositions
= h
/m_yScrollPixelsPerLine
;
948 if (noPagePositions
< 1) noPagePositions
= 1;
950 // Correct position if greater than extent of canvas minus
951 // the visible portion of it or if below zero
952 new_y
= wxMin( m_yScrollLines
-noPagePositions
, new_y
);
953 new_y
= wxMax( 0, new_y
);
956 if ( new_x
== m_xScrollPosition
&& new_y
== m_yScrollPosition
)
957 return; // nothing to do, the position didn't change
959 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
960 // otherwise invalidated area could be updated incorrectly later when
961 // ScrollWindow() makes sure they're repainted before scrolling them
962 m_targetWindow
->Update();
964 // update the position and scroll the window now:
965 if (m_xScrollPosition
!= new_x
)
967 int old_x
= m_xScrollPosition
;
968 m_xScrollPosition
= new_x
;
969 m_win
->SetScrollPos( wxHORIZONTAL
, new_x
);
970 m_targetWindow
->ScrollWindow( (old_x
-new_x
)*m_xScrollPixelsPerLine
, 0,
974 if (m_yScrollPosition
!= new_y
)
976 int old_y
= m_yScrollPosition
;
977 m_yScrollPosition
= new_y
;
978 m_win
->SetScrollPos( wxVERTICAL
, new_y
);
979 m_targetWindow
->ScrollWindow( 0, (old_y
-new_y
)*m_yScrollPixelsPerLine
,
984 void wxScrollHelper::EnableScrolling (bool x_scroll
, bool y_scroll
)
986 m_xScrollingEnabled
= x_scroll
;
987 m_yScrollingEnabled
= y_scroll
;
990 // Where the current view starts from
991 void wxScrollHelper::GetViewStart (int *x
, int *y
) const
994 *x
= m_xScrollPosition
;
996 *y
= m_yScrollPosition
;
999 void wxScrollHelper::DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1002 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
1004 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
1007 void wxScrollHelper::DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1010 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
1012 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
1015 // ----------------------------------------------------------------------------
1017 // ----------------------------------------------------------------------------
1019 bool wxScrollHelper::ScrollLayout()
1021 if ( m_win
->GetSizer() && m_targetWindow
== m_win
)
1023 // If we're the scroll target, take into account the
1024 // virtual size and scrolled position of the window.
1026 int x
= 0, y
= 0, w
= 0, h
= 0;
1027 CalcScrolledPosition(0,0, &x
,&y
);
1028 m_win
->GetVirtualSize(&w
, &h
);
1029 m_win
->GetSizer()->SetDimension(x
, y
, w
, h
);
1033 // fall back to default for LayoutConstraints
1034 return m_win
->wxWindow::Layout();
1037 void wxScrollHelper::ScrollDoSetVirtualSize(int x
, int y
)
1039 m_win
->wxWindow::DoSetVirtualSize( x
, y
);
1042 if (m_win
->GetAutoLayout())
1046 // wxWindow's GetBestVirtualSize returns the actual window size,
1047 // whereas we want to return the virtual size
1048 wxSize
wxScrollHelper::ScrollGetBestVirtualSize() const
1050 wxSize
clientSize(m_win
->GetClientSize());
1051 if ( m_win
->GetSizer() )
1052 clientSize
.IncTo(m_win
->GetSizer()->CalcMin());
1057 // ----------------------------------------------------------------------------
1059 // ----------------------------------------------------------------------------
1061 // Default OnSize resets scrollbars, if any
1062 void wxScrollHelper::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
1064 if ( m_targetWindow
->GetAutoLayout() )
1066 wxSize size
= m_targetWindow
->GetBestVirtualSize();
1068 // This will call ::Layout() and ::AdjustScrollbars()
1069 m_win
->SetVirtualSize( size
);
1077 // This calls OnDraw, having adjusted the origin according to the current
1079 void wxScrollHelper::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
1081 // don't use m_targetWindow here, this is always called for ourselves
1082 wxPaintDC
dc(m_win
);
1088 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1089 // compatibility here - if we used OnKeyDown(), the programs which process
1090 // arrows themselves in their OnChar() would never get the message and like
1091 // this they always have the priority
1092 void wxScrollHelper::HandleOnChar(wxKeyEvent
& event
)
1094 int stx
= 0, sty
= 0, // view origin
1095 szx
= 0, szy
= 0, // view size (total)
1096 clix
= 0, cliy
= 0; // view size (on screen)
1098 GetViewStart(&stx
, &sty
);
1099 GetTargetSize(&clix
, &cliy
);
1100 m_targetWindow
->GetVirtualSize(&szx
, &szy
);
1102 if( m_xScrollPixelsPerLine
)
1104 clix
/= m_xScrollPixelsPerLine
;
1105 szx
/= m_xScrollPixelsPerLine
;
1112 if( m_yScrollPixelsPerLine
)
1114 cliy
/= m_yScrollPixelsPerLine
;
1115 szy
/= m_yScrollPixelsPerLine
;
1123 int xScrollOld
= m_xScrollPosition
,
1124 yScrollOld
= m_yScrollPosition
;
1127 switch ( event
.GetKeyCode() )
1130 dsty
= sty
- (5 * cliy
/ 6);
1131 Scroll(-1, (dsty
== -1) ? 0 : dsty
);
1135 Scroll(-1, sty
+ (5 * cliy
/ 6));
1139 Scroll(0, event
.ControlDown() ? 0 : -1);
1143 Scroll(szx
- clix
, event
.ControlDown() ? szy
- cliy
: -1);
1147 Scroll(-1, sty
- 1);
1151 Scroll(-1, sty
+ 1);
1155 Scroll(stx
- 1, -1);
1159 Scroll(stx
+ 1, -1);
1167 if ( m_xScrollPosition
!= xScrollOld
)
1169 wxScrollWinEvent
evt(wxEVT_SCROLLWIN_THUMBTRACK
, m_xScrollPosition
,
1171 evt
.SetEventObject(m_win
);
1172 m_win
->GetEventHandler()->ProcessEvent(evt
);
1175 if ( m_yScrollPosition
!= yScrollOld
)
1177 wxScrollWinEvent
evt(wxEVT_SCROLLWIN_THUMBTRACK
, m_yScrollPosition
,
1179 evt
.SetEventObject(m_win
);
1180 m_win
->GetEventHandler()->ProcessEvent(evt
);
1184 // ----------------------------------------------------------------------------
1185 // autoscroll stuff: these functions deal with sending fake scroll events when
1186 // a captured mouse is being held outside the window
1187 // ----------------------------------------------------------------------------
1189 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
1191 // only send the event if the window is scrollable in this direction
1192 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
1193 return win
->HasScrollbar(event
.GetOrientation());
1196 void wxScrollHelper::StopAutoScrolling()
1199 if ( m_timerAutoScroll
)
1201 delete m_timerAutoScroll
;
1202 m_timerAutoScroll
= (wxTimer
*)NULL
;
1207 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent
& event
)
1209 StopAutoScrolling();
1214 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent
& event
)
1216 // don't prevent the usual processing of the event from taking place
1219 // when a captured mouse leave a scrolled window we start generate
1220 // scrolling events to allow, for example, extending selection beyond the
1221 // visible area in some controls
1222 if ( wxWindow::GetCapture() == m_targetWindow
)
1224 // where is the mouse leaving?
1226 wxPoint pt
= event
.GetPosition();
1229 orient
= wxHORIZONTAL
;
1232 else if ( pt
.y
< 0 )
1234 orient
= wxVERTICAL
;
1237 else // we're lower or to the right of the window
1239 wxSize size
= m_targetWindow
->GetClientSize();
1240 if ( pt
.x
> size
.x
)
1242 orient
= wxHORIZONTAL
;
1243 pos
= m_xScrollLines
;
1245 else if ( pt
.y
> size
.y
)
1247 orient
= wxVERTICAL
;
1248 pos
= m_yScrollLines
;
1250 else // this should be impossible
1252 // but seems to happen sometimes under wxMSW - maybe it's a bug
1253 // there but for now just ignore it
1255 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1261 // only start the auto scroll timer if the window can be scrolled in
1263 if ( !m_targetWindow
->HasScrollbar(orient
) )
1267 delete m_timerAutoScroll
;
1268 m_timerAutoScroll
= new wxAutoScrollTimer
1270 m_targetWindow
, this,
1271 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
1272 : wxEVT_SCROLLWIN_LINEDOWN
,
1276 m_timerAutoScroll
->Start(50); // FIXME: make configurable
1283 #if wxUSE_MOUSEWHEEL
1285 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent
& event
)
1287 m_wheelRotation
+= event
.GetWheelRotation();
1288 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1289 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1294 wxScrollWinEvent newEvent
;
1296 newEvent
.SetPosition(0);
1297 newEvent
.SetOrientation( event
.GetWheelAxis() == 0 ? wxVERTICAL
: wxHORIZONTAL
);
1298 newEvent
.SetEventObject(m_win
);
1300 if (event
.IsPageScroll())
1303 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1305 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1307 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1311 lines
*= event
.GetLinesPerAction();
1313 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1315 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1317 int times
= abs(lines
);
1318 for (; times
> 0; times
--)
1319 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1324 #endif // wxUSE_MOUSEWHEEL
1326 void wxScrollHelper::HandleOnChildFocus(wxChildFocusEvent
& event
)
1328 // this event should be processed by all windows in parenthood chain,
1329 // e.g. so that nested wxScrolledWindows work correctly
1332 // find the immediate child under which the window receiving focus is:
1333 wxWindow
*win
= event
.GetWindow();
1335 if ( win
== m_targetWindow
)
1336 return; // nothing to do
1338 while ( win
->GetParent() != m_targetWindow
)
1340 win
= win
->GetParent();
1342 return; // event is not from a child of the target window
1345 // if the child is not fully visible, try to scroll it into view:
1347 GetScrollPixelsPerUnit(&stepx
, &stepy
);
1349 // NB: we don't call CalcScrolledPosition() on win->GetPosition() here,
1350 // because children' positions are already scrolled
1351 wxRect
winrect(win
->GetPosition(), win
->GetSize());
1352 wxSize
view(m_targetWindow
->GetClientSize());
1355 GetViewStart(&startx
, &starty
);
1357 // first in vertical direction:
1362 if ( winrect
.GetTop() < 0 )
1364 diff
= winrect
.GetTop();
1366 else if ( winrect
.GetBottom() > view
.y
)
1368 diff
= winrect
.GetBottom() - view
.y
+ 1;
1369 // round up to next scroll step if we can't get exact position,
1370 // so that the window is fully visible:
1374 starty
= (starty
* stepy
+ diff
) / stepy
;
1382 if ( winrect
.GetLeft() < 0 )
1384 diff
= winrect
.GetLeft();
1386 else if ( winrect
.GetRight() > view
.x
)
1388 diff
= winrect
.GetRight() - view
.x
+ 1;
1389 // round up to next scroll step if we can't get exact position,
1390 // so that the window is fully visible:
1394 startx
= (startx
* stepx
+ diff
) / stepx
;
1397 Scroll(startx
, starty
);
1400 // ----------------------------------------------------------------------------
1401 // wxScrolledWindow implementation
1402 // ----------------------------------------------------------------------------
1404 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxPanel
)
1406 BEGIN_EVENT_TABLE(wxScrolledWindow
, wxPanel
)
1407 EVT_PAINT(wxScrolledWindow::OnPaint
)
1410 bool wxScrolledWindow::Create(wxWindow
*parent
,
1415 const wxString
& name
)
1417 m_targetWindow
= this;
1419 MacSetClipChildren( true ) ;
1422 // by default, we're scrollable in both directions (but if one of the
1423 // styles is specified explicitly, we shouldn't add the other one
1425 if ( !(style
& (wxHSCROLL
| wxVSCROLL
)) )
1426 style
|= wxHSCROLL
| wxVSCROLL
;
1428 bool ok
= wxPanel::Create(parent
, id
, pos
, size
, style
, name
);
1433 wxScrolledWindow::~wxScrolledWindow()
1437 void wxScrolledWindow::OnPaint(wxPaintEvent
& event
)
1439 // the user code didn't really draw the window if we got here, so set this
1440 // flag to try to call OnDraw() later
1441 m_handler
->ResetDrawnFlag();
1446 wxSize
wxScrolledWindow::DoGetBestSize() const
1448 // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
1449 // all scrollable windows should behave like this, only those that
1450 // contain children controls within scrollable area
1451 // (i.e., wxScrolledWindow) and other some scrollable windows may
1452 // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
1454 wxSize best
= wxPanel::DoGetBestSize();
1456 if ( GetAutoLayout() )
1458 // Only use the content to set the window size in the direction
1459 // where there's no scrolling; otherwise we're going to get a huge
1460 // window in the direction in which scrolling is enabled
1462 GetScrollPixelsPerUnit(&ppuX
, &ppuY
);
1464 // NB: This code used to use *current* size if min size wasn't
1465 // specified, presumably to get some reasonable (i.e., larger than
1466 // minimal) size. But that's a wrong thing to do in GetBestSize(),
1467 // so we use minimal size as specified. If the app needs some
1468 // minimal size for its scrolled window, it should set it and put
1469 // the window into sizer as expandable so that it can use all space
1472 // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
1474 wxSize minSize
= GetMinSize();
1477 best
.x
= minSize
.x
+ wxSystemSettings::GetMetric(wxSYS_VSCROLL_X
);
1480 best
.y
= minSize
.y
+ wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y
);
1487 WXLRESULT
wxScrolledWindow::MSWWindowProc(WXUINT nMsg
,
1491 WXLRESULT rc
= wxPanel::MSWWindowProc(nMsg
, wParam
, lParam
);
1494 // we need to process arrows ourselves for scrolling
1495 if ( nMsg
== WM_GETDLGCODE
)
1497 rc
|= DLGC_WANTARROWS
;