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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ============================================================================
14 // declarations
15 // ============================================================================
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #ifdef __BORLANDC__
25 #pragma hdrstop
26 #endif
27
28 #include "wx/scrolwin.h"
29
30 #ifndef WX_PRECOMP
31 #include "wx/utils.h"
32 #include "wx/panel.h"
33 #include "wx/dcclient.h"
34 #include "wx/timer.h"
35 #include "wx/sizer.h"
36 #include "wx/settings.h"
37 #endif
38
39 #ifdef __WXMAC__
40 #include "wx/scrolbar.h"
41 #endif
42
43 #include "wx/recguard.h"
44
45 #ifdef __WXMSW__
46 #include <windows.h> // for DLGC_WANTARROWS
47 #include "wx/msw/winundef.h"
48 #endif
49
50 #ifdef __WXMOTIF__
51 // For wxRETAINED implementation
52 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
53 //This code switches off the compiler warnings
54 # pragma message disable nosimpint
55 #endif
56 #include <Xm/Xm.h>
57 #ifdef __VMS__
58 # pragma message enable nosimpint
59 #endif
60 #endif
61
62 /*
63 TODO PROPERTIES
64 style wxHSCROLL | wxVSCROLL
65 */
66
67 // ----------------------------------------------------------------------------
68 // wxScrollHelperEvtHandler: intercept the events from the window and forward
69 // them to wxScrollHelper
70 // ----------------------------------------------------------------------------
71
72 class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
73 {
74 public:
75 wxScrollHelperEvtHandler(wxScrollHelper *scrollHelper)
76 {
77 m_scrollHelper = scrollHelper;
78 }
79
80 virtual bool ProcessEvent(wxEvent& event);
81
82 void ResetDrawnFlag() { m_hasDrawnWindow = false; }
83
84 private:
85 wxScrollHelper *m_scrollHelper;
86
87 bool m_hasDrawnWindow;
88
89 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler)
90 };
91
92 #if wxUSE_TIMER
93 // ----------------------------------------------------------------------------
94 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
95 // a captured mouse is held outside the window
96 // ----------------------------------------------------------------------------
97
98 class wxAutoScrollTimer : public wxTimer
99 {
100 public:
101 wxAutoScrollTimer(wxWindow *winToScroll, wxScrollHelper *scroll,
102 wxEventType eventTypeToSend,
103 int pos, int orient);
104
105 virtual void Notify();
106
107 private:
108 wxWindow *m_win;
109 wxScrollHelper *m_scrollHelper;
110 wxEventType m_eventType;
111 int m_pos,
112 m_orient;
113
114 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer)
115 };
116
117 // ============================================================================
118 // implementation
119 // ============================================================================
120
121 // ----------------------------------------------------------------------------
122 // wxAutoScrollTimer
123 // ----------------------------------------------------------------------------
124
125 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
126 wxScrollHelper *scroll,
127 wxEventType eventTypeToSend,
128 int pos, int orient)
129 {
130 m_win = winToScroll;
131 m_scrollHelper = scroll;
132 m_eventType = eventTypeToSend;
133 m_pos = pos;
134 m_orient = orient;
135 }
136
137 void wxAutoScrollTimer::Notify()
138 {
139 // only do all this as long as the window is capturing the mouse
140 if ( wxWindow::GetCapture() != m_win )
141 {
142 Stop();
143 }
144 else // we still capture the mouse, continue generating events
145 {
146 // first scroll the window if we are allowed to do it
147 wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
148 event1.SetEventObject(m_win);
149 if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
150 m_win->GetEventHandler()->ProcessEvent(event1) )
151 {
152 // and then send a pseudo mouse-move event to refresh the selection
153 wxMouseEvent event2(wxEVT_MOTION);
154 wxGetMousePosition(&event2.m_x, &event2.m_y);
155
156 // the mouse event coordinates should be client, not screen as
157 // returned by wxGetMousePosition
158 wxWindow *parentTop = m_win;
159 while ( parentTop->GetParent() )
160 parentTop = parentTop->GetParent();
161 wxPoint ptOrig = parentTop->GetPosition();
162 event2.m_x -= ptOrig.x;
163 event2.m_y -= ptOrig.y;
164
165 event2.SetEventObject(m_win);
166
167 // FIXME: we don't fill in the other members - ok?
168
169 m_win->GetEventHandler()->ProcessEvent(event2);
170 }
171 else // can't scroll further, stop
172 {
173 Stop();
174 }
175 }
176 }
177 #endif
178
179 // ----------------------------------------------------------------------------
180 // wxScrollHelperEvtHandler
181 // ----------------------------------------------------------------------------
182
183 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
184 {
185 wxEventType evType = event.GetEventType();
186
187 // the explanation of wxEVT_PAINT processing hack: for historic reasons
188 // there are 2 ways to process this event in classes deriving from
189 // wxScrolledWindow. The user code may
190 //
191 // 1. override wxScrolledWindow::OnDraw(dc)
192 // 2. define its own OnPaint() handler
193 //
194 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
195 // always processes the draw event, so we can't just try the window
196 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
197 // (the latter would never be called in wxUniversal).
198 //
199 // So the solution is to have a flag telling us whether the user code drew
200 // anything in the window. We set it to true here but reset it to false in
201 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
202 // user code defined OnPaint() in the derived class)
203 m_hasDrawnWindow = true;
204
205 // pass it on to the real handler
206 bool processed = wxEvtHandler::ProcessEvent(event);
207
208 // always process the size events ourselves, even if the user code handles
209 // them as well, as we need to AdjustScrollbars()
210 //
211 // NB: it is important to do it after processing the event in the normal
212 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
213 // scrollbar[s] (dis)appear and it should be seen by the user code
214 // after this one
215 if ( evType == wxEVT_SIZE )
216 {
217 m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
218
219 return true;
220 }
221
222 if ( processed )
223 {
224 // normally, nothing more to do here - except if it was a paint event
225 // which wasn't really processed, then we'll try to call our
226 // OnDraw() below (from HandleOnPaint)
227 if ( m_hasDrawnWindow || event.IsCommandEvent() )
228 {
229 return true;
230 }
231 }
232
233 if ( evType == wxEVT_PAINT )
234 {
235 m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
236 return true;
237 }
238
239 if ( evType == wxEVT_CHILD_FOCUS )
240 {
241 m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
242 return true;
243 }
244
245 // reset the skipped flag (which might have been set to true in
246 // ProcessEvent() above) to be able to test it below
247 bool wasSkipped = event.GetSkipped();
248 if ( wasSkipped )
249 event.Skip(false);
250
251 if ( evType == wxEVT_SCROLLWIN_TOP ||
252 evType == wxEVT_SCROLLWIN_BOTTOM ||
253 evType == wxEVT_SCROLLWIN_LINEUP ||
254 evType == wxEVT_SCROLLWIN_LINEDOWN ||
255 evType == wxEVT_SCROLLWIN_PAGEUP ||
256 evType == wxEVT_SCROLLWIN_PAGEDOWN ||
257 evType == wxEVT_SCROLLWIN_THUMBTRACK ||
258 evType == wxEVT_SCROLLWIN_THUMBRELEASE )
259 {
260 m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
261 if ( !event.GetSkipped() )
262 {
263 // it makes sense to indicate that we processed the message as we
264 // did scroll the window (and also notice that wxAutoScrollTimer
265 // relies on our return value to stop scrolling when we are at top
266 // or bottom already)
267 processed = true;
268 wasSkipped = false;
269 }
270 }
271
272 if ( evType == wxEVT_ENTER_WINDOW )
273 {
274 m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
275 }
276 else if ( evType == wxEVT_LEAVE_WINDOW )
277 {
278 m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
279 }
280 #if wxUSE_MOUSEWHEEL
281 // Use GTK's own scroll wheel handling in GtkScrolledWindow
282 #ifndef __WXGTK20__
283 else if ( evType == wxEVT_MOUSEWHEEL )
284 {
285 m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
286 return true;
287 }
288 #endif
289 #endif // wxUSE_MOUSEWHEEL
290 else if ( evType == wxEVT_CHAR )
291 {
292 m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
293 if ( !event.GetSkipped() )
294 {
295 processed = true;
296 wasSkipped = false;
297 }
298 }
299
300 if ( processed )
301 event.Skip(wasSkipped);
302
303 return processed;
304 }
305
306 // ----------------------------------------------------------------------------
307 // wxScrollHelper construction
308 // ----------------------------------------------------------------------------
309
310 wxScrollHelper::wxScrollHelper(wxWindow *win)
311 {
312 wxASSERT_MSG( win, _T("associated window can't be NULL in wxScrollHelper") );
313
314 m_xScrollPixelsPerLine =
315 m_yScrollPixelsPerLine =
316 m_xScrollPosition =
317 m_yScrollPosition =
318 m_xScrollLines =
319 m_yScrollLines =
320 m_xScrollLinesPerPage =
321 m_yScrollLinesPerPage = 0;
322
323 m_xScrollingEnabled =
324 m_yScrollingEnabled = true;
325
326 m_scaleX =
327 m_scaleY = 1.0;
328 #if wxUSE_MOUSEWHEEL
329 m_wheelRotation = 0;
330 #endif
331
332 m_win =
333 m_targetWindow = (wxWindow *)NULL;
334
335 m_timerAutoScroll = (wxTimer *)NULL;
336
337 m_handler = NULL;
338
339 m_win = win;
340
341 m_win->SetScrollHelper( this );
342
343 // by default, the associated window is also the target window
344 DoSetTargetWindow(win);
345 }
346
347 wxScrollHelper::~wxScrollHelper()
348 {
349 StopAutoScrolling();
350
351 DeleteEvtHandler();
352 }
353
354 // ----------------------------------------------------------------------------
355 // setting scrolling parameters
356 // ----------------------------------------------------------------------------
357
358 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX,
359 int pixelsPerUnitY,
360 int noUnitsX,
361 int noUnitsY,
362 int xPos,
363 int yPos,
364 bool noRefresh)
365 {
366 int xpos, ypos;
367
368 CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos);
369 bool do_refresh =
370 (
371 (noUnitsX != 0 && m_xScrollLines == 0) ||
372 (noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) ||
373
374 (noUnitsY != 0 && m_yScrollLines == 0) ||
375 (noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) ||
376 (xPos != m_xScrollPosition) ||
377 (yPos != m_yScrollPosition)
378 );
379
380 m_xScrollPixelsPerLine = pixelsPerUnitX;
381 m_yScrollPixelsPerLine = pixelsPerUnitY;
382 m_xScrollPosition = xPos;
383 m_yScrollPosition = yPos;
384
385 int w = noUnitsX * pixelsPerUnitX;
386 int h = noUnitsY * pixelsPerUnitY;
387
388 // For better backward compatibility we set persisting limits
389 // here not just the size. It makes SetScrollbars 'sticky'
390 // emulating the old non-autoscroll behaviour.
391 // m_targetWindow->SetVirtualSizeHints( w, h );
392
393 // The above should arguably be deprecated, this however we still need.
394
395 // take care not to set 0 virtual size, 0 means that we don't have any
396 // scrollbars and hence we should use the real size instead of the virtual
397 // one which is indicated by using wxDefaultCoord
398 m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
399 h ? h : wxDefaultCoord);
400
401 if (do_refresh && !noRefresh)
402 m_targetWindow->Refresh(true, GetScrollRect());
403
404 #ifndef __WXUNIVERSAL__
405 // If the target is not the same as the window with the scrollbars,
406 // then we need to update the scrollbars here, since they won't have
407 // been updated by SetVirtualSize().
408 if ( m_targetWindow != m_win )
409 #endif // !__WXUNIVERSAL__
410 {
411 AdjustScrollbars();
412 }
413 #ifndef __WXUNIVERSAL__
414 else
415 {
416 // otherwise this has been done by AdjustScrollbars, above
417 }
418 #endif // !__WXUNIVERSAL__
419 }
420
421 // ----------------------------------------------------------------------------
422 // [target] window handling
423 // ----------------------------------------------------------------------------
424
425 void wxScrollHelper::DeleteEvtHandler()
426 {
427 // search for m_handler in the handler list
428 if ( m_win && m_handler )
429 {
430 if ( m_win->RemoveEventHandler(m_handler) )
431 {
432 delete m_handler;
433 }
434 //else: something is very wrong, so better [maybe] leak memory than
435 // risk a crash because of double deletion
436
437 m_handler = NULL;
438 }
439 }
440
441 void wxScrollHelper::DoSetTargetWindow(wxWindow *target)
442 {
443 m_targetWindow = target;
444 #ifdef __WXMAC__
445 target->MacSetClipChildren( true ) ;
446 #endif
447
448 // install the event handler which will intercept the events we're
449 // interested in (but only do it for our real window, not the target window
450 // which we scroll - we don't need to hijack its events)
451 if ( m_targetWindow == m_win )
452 {
453 // if we already have a handler, delete it first
454 DeleteEvtHandler();
455
456 m_handler = new wxScrollHelperEvtHandler(this);
457 m_targetWindow->PushEventHandler(m_handler);
458 }
459 }
460
461 void wxScrollHelper::SetTargetWindow(wxWindow *target)
462 {
463 wxCHECK_RET( target, wxT("target window must not be NULL") );
464
465 if ( target == m_targetWindow )
466 return;
467
468 DoSetTargetWindow(target);
469 }
470
471 wxWindow *wxScrollHelper::GetTargetWindow() const
472 {
473 return m_targetWindow;
474 }
475
476 // ----------------------------------------------------------------------------
477 // scrolling implementation itself
478 // ----------------------------------------------------------------------------
479
480 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event)
481 {
482 int nScrollInc = CalcScrollInc(event);
483 if ( nScrollInc == 0 )
484 {
485 // can't scroll further
486 event.Skip();
487
488 return;
489 }
490
491 bool needsRefresh = false;
492 int dx = 0,
493 dy = 0;
494 int orient = event.GetOrientation();
495 if (orient == wxHORIZONTAL)
496 {
497 if ( m_xScrollingEnabled )
498 {
499 dx = -m_xScrollPixelsPerLine * nScrollInc;
500 }
501 else
502 {
503 needsRefresh = true;
504 }
505 }
506 else
507 {
508 if ( m_yScrollingEnabled )
509 {
510 dy = -m_yScrollPixelsPerLine * nScrollInc;
511 }
512 else
513 {
514 needsRefresh = true;
515 }
516 }
517
518 if ( !needsRefresh )
519 {
520 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
521 // otherwise invalidated area could be updated incorrectly later when
522 // ScrollWindow() makes sure they're repainted before scrolling them
523 #ifdef __WXMAC__
524 // wxWindowMac is taking care of making sure the update area is correctly
525 // set up, while not forcing an immediate redraw
526 #else
527 m_targetWindow->Update();
528 #endif
529 }
530
531 if (orient == wxHORIZONTAL)
532 {
533 m_xScrollPosition += nScrollInc;
534 m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
535 }
536 else
537 {
538 m_yScrollPosition += nScrollInc;
539 m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
540 }
541
542 if ( needsRefresh )
543 {
544 m_targetWindow->Refresh(true, GetScrollRect());
545 }
546 else
547 {
548 m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
549 }
550 }
551
552 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event)
553 {
554 int pos = event.GetPosition();
555 int orient = event.GetOrientation();
556
557 int nScrollInc = 0;
558 if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
559 {
560 if (orient == wxHORIZONTAL)
561 nScrollInc = - m_xScrollPosition;
562 else
563 nScrollInc = - m_yScrollPosition;
564 } else
565 if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
566 {
567 if (orient == wxHORIZONTAL)
568 nScrollInc = m_xScrollLines - m_xScrollPosition;
569 else
570 nScrollInc = m_yScrollLines - m_yScrollPosition;
571 } else
572 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
573 {
574 nScrollInc = -1;
575 } else
576 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
577 {
578 nScrollInc = 1;
579 } else
580 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
581 {
582 if (orient == wxHORIZONTAL)
583 nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
584 else
585 nScrollInc = -GetScrollPageSize(wxVERTICAL);
586 } else
587 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
588 {
589 if (orient == wxHORIZONTAL)
590 nScrollInc = GetScrollPageSize(wxHORIZONTAL);
591 else
592 nScrollInc = GetScrollPageSize(wxVERTICAL);
593 } else
594 if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
595 (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
596 {
597 if (orient == wxHORIZONTAL)
598 nScrollInc = pos - m_xScrollPosition;
599 else
600 nScrollInc = pos - m_yScrollPosition;
601 }
602
603 if (orient == wxHORIZONTAL)
604 {
605 if ( m_xScrollPosition + nScrollInc < 0 )
606 {
607 // As -ve as we can go
608 nScrollInc = -m_xScrollPosition;
609 }
610 else // check for the other bound
611 {
612 const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
613 if ( m_xScrollPosition + nScrollInc > posMax )
614 {
615 // As +ve as we can go
616 nScrollInc = posMax - m_xScrollPosition;
617 }
618 }
619 }
620 else // wxVERTICAL
621 {
622 if ( m_yScrollPosition + nScrollInc < 0 )
623 {
624 // As -ve as we can go
625 nScrollInc = -m_yScrollPosition;
626 }
627 else // check for the other bound
628 {
629 const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
630 if ( m_yScrollPosition + nScrollInc > posMax )
631 {
632 // As +ve as we can go
633 nScrollInc = posMax - m_yScrollPosition;
634 }
635 }
636 }
637
638 return nScrollInc;
639 }
640
641 // Adjust the scrollbars - new version.
642 void wxScrollHelper::AdjustScrollbars()
643 {
644 static wxRecursionGuardFlag s_flagReentrancy;
645 wxRecursionGuard guard(s_flagReentrancy);
646 if ( guard.IsInside() )
647 {
648 // don't reenter AdjustScrollbars() while another call to
649 // AdjustScrollbars() is in progress because this may lead to calling
650 // ScrollWindow() twice and this can really happen under MSW if
651 // SetScrollbar() call below adds or removes the scrollbar which
652 // changes the window size and hence results in another
653 // AdjustScrollbars() call
654 return;
655 }
656
657 int w = 0, h = 0;
658 int oldw, oldh;
659
660 int oldXScroll = m_xScrollPosition;
661 int oldYScroll = m_yScrollPosition;
662
663 // VZ: at least under Windows this loop is useless because when scrollbars
664 // [dis]appear we get a WM_SIZE resulting in another call to
665 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
666 // it here for now but it would be better to ensure that all ports
667 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
668 // necessary, and remove it later
669 // JACS: Stop potential infinite loop by limiting number of iterations
670 int iterationCount = 0;
671 const int iterationMax = 5;
672 do
673 {
674 iterationCount ++;
675
676 GetTargetSize(&w, 0);
677
678 // scroll lines per page: if 0, no scrolling is needed
679 int linesPerPage;
680
681 if ( m_xScrollPixelsPerLine == 0 )
682 {
683 // scrolling is disabled
684 m_xScrollLines = 0;
685 m_xScrollPosition = 0;
686 linesPerPage = 0;
687 }
688 else // might need scrolling
689 {
690 // Round up integer division to catch any "leftover" client space.
691 const int wVirt = m_targetWindow->GetVirtualSize().GetWidth();
692 m_xScrollLines = (wVirt + m_xScrollPixelsPerLine - 1) / m_xScrollPixelsPerLine;
693
694 // Calculate page size i.e. number of scroll units you get on the
695 // current client window.
696 linesPerPage = w / m_xScrollPixelsPerLine;
697
698 // Special case. When client and virtual size are very close but
699 // the client is big enough, kill scrollbar.
700 if ((linesPerPage < m_xScrollLines) && (w >= wVirt)) ++linesPerPage;
701
702 if (linesPerPage >= m_xScrollLines)
703 {
704 // we're big enough to not need scrolling
705 linesPerPage =
706 m_xScrollLines =
707 m_xScrollPosition = 0;
708 }
709 else // we do need a scrollbar
710 {
711 if ( linesPerPage < 1 )
712 linesPerPage = 1;
713
714 // Correct position if greater than extent of canvas minus
715 // the visible portion of it or if below zero
716 const int posMax = m_xScrollLines - linesPerPage;
717 if ( m_xScrollPosition > posMax )
718 m_xScrollPosition = posMax;
719 else if ( m_xScrollPosition < 0 )
720 m_xScrollPosition = 0;
721 }
722 }
723
724 m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition,
725 linesPerPage, m_xScrollLines);
726
727 // The amount by which we scroll when paging
728 SetScrollPageSize(wxHORIZONTAL, linesPerPage);
729
730 GetTargetSize(0, &h);
731
732 if ( m_yScrollPixelsPerLine == 0 )
733 {
734 // scrolling is disabled
735 m_yScrollLines = 0;
736 m_yScrollPosition = 0;
737 linesPerPage = 0;
738 }
739 else // might need scrolling
740 {
741 // Round up integer division to catch any "leftover" client space.
742 const int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
743 m_yScrollLines = ( hVirt + m_yScrollPixelsPerLine - 1 ) / m_yScrollPixelsPerLine;
744
745 // Calculate page size i.e. number of scroll units you get on the
746 // current client window.
747 linesPerPage = h / m_yScrollPixelsPerLine;
748
749 // Special case. When client and virtual size are very close but
750 // the client is big enough, kill scrollbar.
751 if ((linesPerPage < m_yScrollLines) && (h >= hVirt)) ++linesPerPage;
752
753 if (linesPerPage >= m_yScrollLines)
754 {
755 // we're big enough to not need scrolling
756 linesPerPage =
757 m_yScrollLines =
758 m_yScrollPosition = 0;
759 }
760 else // we do need a scrollbar
761 {
762 if ( linesPerPage < 1 )
763 linesPerPage = 1;
764
765 // Correct position if greater than extent of canvas minus
766 // the visible portion of it or if below zero
767 const int posMax = m_yScrollLines - linesPerPage;
768 if ( m_yScrollPosition > posMax )
769 m_yScrollPosition = posMax;
770 else if ( m_yScrollPosition < 0 )
771 m_yScrollPosition = 0;
772 }
773 }
774
775 m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition,
776 linesPerPage, m_yScrollLines);
777
778 // The amount by which we scroll when paging
779 SetScrollPageSize(wxVERTICAL, linesPerPage);
780
781
782 // If a scrollbar (dis)appeared as a result of this, adjust them again.
783 oldw = w;
784 oldh = h;
785
786 GetTargetSize( &w, &h );
787 } while ( (w != oldw || h != oldh) && (iterationCount < iterationMax) );
788
789 #ifdef __WXMOTIF__
790 // Sorry, some Motif-specific code to implement a backing pixmap
791 // for the wxRETAINED style. Implementing a backing store can't
792 // be entirely generic because it relies on the wxWindowDC implementation
793 // to duplicate X drawing calls for the backing pixmap.
794
795 if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
796 {
797 Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
798
799 int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
800 int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
801 if (m_targetWindow->GetBackingPixmap() &&
802 !((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
803 (m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
804 {
805 XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
806 m_targetWindow->SetBackingPixmap((WXPixmap) 0);
807 }
808
809 if (!m_targetWindow->GetBackingPixmap() &&
810 (m_xScrollLines != 0) && (m_yScrollLines != 0))
811 {
812 int depth = wxDisplayDepth();
813 m_targetWindow->SetPixmapWidth(totalPixelWidth);
814 m_targetWindow->SetPixmapHeight(totalPixelHeight);
815 m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
816 m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
817 }
818
819 }
820 #endif // Motif
821
822 if (oldXScroll != m_xScrollPosition)
823 {
824 if (m_xScrollingEnabled)
825 m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
826 GetScrollRect() );
827 else
828 m_targetWindow->Refresh(true, GetScrollRect());
829 }
830
831 if (oldYScroll != m_yScrollPosition)
832 {
833 if (m_yScrollingEnabled)
834 m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
835 GetScrollRect() );
836 else
837 m_targetWindow->Refresh(true, GetScrollRect());
838 }
839 }
840
841 void wxScrollHelper::DoPrepareDC(wxDC& dc)
842 {
843 wxPoint pt = dc.GetDeviceOrigin();
844 #ifdef __WXGTK__
845 // It may actually be correct to always query
846 // the m_sign from the DC here, but I leve the
847 // #ifdef GTK for now.
848 if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
849 dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
850 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
851 else
852 #endif
853 dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
854 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
855 dc.SetUserScale( m_scaleX, m_scaleY );
856 }
857
858 void wxScrollHelper::SetScrollRate( int xstep, int ystep )
859 {
860 int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
861 int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
862
863 m_xScrollPixelsPerLine = xstep;
864 m_yScrollPixelsPerLine = ystep;
865
866 int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
867 int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
868
869 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
870 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
871 m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
872
873 AdjustScrollbars();
874 }
875
876 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
877 {
878 if ( x_unit )
879 *x_unit = m_xScrollPixelsPerLine;
880 if ( y_unit )
881 *y_unit = m_yScrollPixelsPerLine;
882 }
883
884
885 int wxScrollHelper::GetScrollLines( int orient ) const
886 {
887 if ( orient == wxHORIZONTAL )
888 return m_xScrollLines;
889 else
890 return m_yScrollLines;
891 }
892
893 int wxScrollHelper::GetScrollPageSize(int orient) const
894 {
895 if ( orient == wxHORIZONTAL )
896 return m_xScrollLinesPerPage;
897 else
898 return m_yScrollLinesPerPage;
899 }
900
901 void wxScrollHelper::SetScrollPageSize(int orient, int pageSize)
902 {
903 if ( orient == wxHORIZONTAL )
904 m_xScrollLinesPerPage = pageSize;
905 else
906 m_yScrollLinesPerPage = pageSize;
907 }
908
909 /*
910 * Scroll to given position (scroll position, not pixel position)
911 */
912 void wxScrollHelper::Scroll( int x_pos, int y_pos )
913 {
914 if (!m_targetWindow)
915 return;
916
917 if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
918 ((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
919
920 int w = 0, h = 0;
921 GetTargetSize(&w, &h);
922
923 // compute new position:
924 int new_x = m_xScrollPosition;
925 int new_y = m_yScrollPosition;
926
927 if ((x_pos != -1) && (m_xScrollPixelsPerLine))
928 {
929 new_x = x_pos;
930
931 // Calculate page size i.e. number of scroll units you get on the
932 // current client window
933 int noPagePositions = w/m_xScrollPixelsPerLine;
934 if (noPagePositions < 1) noPagePositions = 1;
935
936 // Correct position if greater than extent of canvas minus
937 // the visible portion of it or if below zero
938 new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
939 new_x = wxMax( 0, new_x );
940 }
941 if ((y_pos != -1) && (m_yScrollPixelsPerLine))
942 {
943 new_y = y_pos;
944
945 // Calculate page size i.e. number of scroll units you get on the
946 // current client window
947 int noPagePositions = h/m_yScrollPixelsPerLine;
948 if (noPagePositions < 1) noPagePositions = 1;
949
950 // Correct position if greater than extent of canvas minus
951 // the visible portion of it or if below zero
952 new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
953 new_y = wxMax( 0, new_y );
954 }
955
956 if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
957 return; // nothing to do, the position didn't change
958
959 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
960 // otherwise invalidated area could be updated incorrectly later when
961 // ScrollWindow() makes sure they're repainted before scrolling them
962 m_targetWindow->Update();
963
964 // update the position and scroll the window now:
965 if (m_xScrollPosition != new_x)
966 {
967 int old_x = m_xScrollPosition;
968 m_xScrollPosition = new_x;
969 m_win->SetScrollPos( wxHORIZONTAL, new_x );
970 m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
971 GetScrollRect() );
972 }
973
974 if (m_yScrollPosition != new_y)
975 {
976 int old_y = m_yScrollPosition;
977 m_yScrollPosition = new_y;
978 m_win->SetScrollPos( wxVERTICAL, new_y );
979 m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
980 GetScrollRect() );
981 }
982 }
983
984 void wxScrollHelper::EnableScrolling (bool x_scroll, bool y_scroll)
985 {
986 m_xScrollingEnabled = x_scroll;
987 m_yScrollingEnabled = y_scroll;
988 }
989
990 // Where the current view starts from
991 void wxScrollHelper::GetViewStart (int *x, int *y) const
992 {
993 if ( x )
994 *x = m_xScrollPosition;
995 if ( y )
996 *y = m_yScrollPosition;
997 }
998
999 void wxScrollHelper::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const
1000 {
1001 if ( xx )
1002 *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
1003 if ( yy )
1004 *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
1005 }
1006
1007 void wxScrollHelper::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
1008 {
1009 if ( xx )
1010 *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
1011 if ( yy )
1012 *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
1013 }
1014
1015 // ----------------------------------------------------------------------------
1016 // geometry
1017 // ----------------------------------------------------------------------------
1018
1019 bool wxScrollHelper::ScrollLayout()
1020 {
1021 if ( m_win->GetSizer() && m_targetWindow == m_win )
1022 {
1023 // If we're the scroll target, take into account the
1024 // virtual size and scrolled position of the window.
1025
1026 int x = 0, y = 0, w = 0, h = 0;
1027 CalcScrolledPosition(0,0, &x,&y);
1028 m_win->GetVirtualSize(&w, &h);
1029 m_win->GetSizer()->SetDimension(x, y, w, h);
1030 return true;
1031 }
1032
1033 // fall back to default for LayoutConstraints
1034 return m_win->wxWindow::Layout();
1035 }
1036
1037 void wxScrollHelper::ScrollDoSetVirtualSize(int x, int y)
1038 {
1039 m_win->wxWindow::DoSetVirtualSize( x, y );
1040 AdjustScrollbars();
1041
1042 if (m_win->GetAutoLayout())
1043 m_win->Layout();
1044 }
1045
1046 // wxWindow's GetBestVirtualSize returns the actual window size,
1047 // whereas we want to return the virtual size
1048 wxSize wxScrollHelper::ScrollGetBestVirtualSize() const
1049 {
1050 wxSize clientSize(m_win->GetClientSize());
1051 if ( m_win->GetSizer() )
1052 clientSize.IncTo(m_win->GetSizer()->CalcMin());
1053
1054 return clientSize;
1055 }
1056
1057 // ----------------------------------------------------------------------------
1058 // event handlers
1059 // ----------------------------------------------------------------------------
1060
1061 // Default OnSize resets scrollbars, if any
1062 void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event))
1063 {
1064 if ( m_targetWindow->GetAutoLayout() )
1065 {
1066 wxSize size = m_targetWindow->GetBestVirtualSize();
1067
1068 // This will call ::Layout() and ::AdjustScrollbars()
1069 m_win->SetVirtualSize( size );
1070 }
1071 else
1072 {
1073 AdjustScrollbars();
1074 }
1075 }
1076
1077 // This calls OnDraw, having adjusted the origin according to the current
1078 // scroll position
1079 void wxScrollHelper::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
1080 {
1081 // don't use m_targetWindow here, this is always called for ourselves
1082 wxPaintDC dc(m_win);
1083 DoPrepareDC(dc);
1084
1085 OnDraw(dc);
1086 }
1087
1088 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1089 // compatibility here - if we used OnKeyDown(), the programs which process
1090 // arrows themselves in their OnChar() would never get the message and like
1091 // this they always have the priority
1092 void wxScrollHelper::HandleOnChar(wxKeyEvent& event)
1093 {
1094 int stx = 0, sty = 0, // view origin
1095 szx = 0, szy = 0, // view size (total)
1096 clix = 0, cliy = 0; // view size (on screen)
1097
1098 GetViewStart(&stx, &sty);
1099 GetTargetSize(&clix, &cliy);
1100 m_targetWindow->GetVirtualSize(&szx, &szy);
1101
1102 if( m_xScrollPixelsPerLine )
1103 {
1104 clix /= m_xScrollPixelsPerLine;
1105 szx /= m_xScrollPixelsPerLine;
1106 }
1107 else
1108 {
1109 clix = 0;
1110 szx = -1;
1111 }
1112 if( m_yScrollPixelsPerLine )
1113 {
1114 cliy /= m_yScrollPixelsPerLine;
1115 szy /= m_yScrollPixelsPerLine;
1116 }
1117 else
1118 {
1119 cliy = 0;
1120 szy = -1;
1121 }
1122
1123 int xScrollOld = m_xScrollPosition,
1124 yScrollOld = m_yScrollPosition;
1125
1126 int dsty;
1127 switch ( event.GetKeyCode() )
1128 {
1129 case WXK_PAGEUP:
1130 dsty = sty - (5 * cliy / 6);
1131 Scroll(-1, (dsty == -1) ? 0 : dsty);
1132 break;
1133
1134 case WXK_PAGEDOWN:
1135 Scroll(-1, sty + (5 * cliy / 6));
1136 break;
1137
1138 case WXK_HOME:
1139 Scroll(0, event.ControlDown() ? 0 : -1);
1140 break;
1141
1142 case WXK_END:
1143 Scroll(szx - clix, event.ControlDown() ? szy - cliy : -1);
1144 break;
1145
1146 case WXK_UP:
1147 Scroll(-1, sty - 1);
1148 break;
1149
1150 case WXK_DOWN:
1151 Scroll(-1, sty + 1);
1152 break;
1153
1154 case WXK_LEFT:
1155 Scroll(stx - 1, -1);
1156 break;
1157
1158 case WXK_RIGHT:
1159 Scroll(stx + 1, -1);
1160 break;
1161
1162 default:
1163 // not for us
1164 event.Skip();
1165 }
1166
1167 if ( m_xScrollPosition != xScrollOld )
1168 {
1169 wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
1170 wxHORIZONTAL);
1171 evt.SetEventObject(m_win);
1172 m_win->GetEventHandler()->ProcessEvent(evt);
1173 }
1174
1175 if ( m_yScrollPosition != yScrollOld )
1176 {
1177 wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
1178 wxVERTICAL);
1179 evt.SetEventObject(m_win);
1180 m_win->GetEventHandler()->ProcessEvent(evt);
1181 }
1182 }
1183
1184 // ----------------------------------------------------------------------------
1185 // autoscroll stuff: these functions deal with sending fake scroll events when
1186 // a captured mouse is being held outside the window
1187 // ----------------------------------------------------------------------------
1188
1189 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent& event) const
1190 {
1191 // only send the event if the window is scrollable in this direction
1192 wxWindow *win = (wxWindow *)event.GetEventObject();
1193 return win->HasScrollbar(event.GetOrientation());
1194 }
1195
1196 void wxScrollHelper::StopAutoScrolling()
1197 {
1198 #if wxUSE_TIMER
1199 if ( m_timerAutoScroll )
1200 {
1201 delete m_timerAutoScroll;
1202 m_timerAutoScroll = (wxTimer *)NULL;
1203 }
1204 #endif
1205 }
1206
1207 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent& event)
1208 {
1209 StopAutoScrolling();
1210
1211 event.Skip();
1212 }
1213
1214 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent& event)
1215 {
1216 // don't prevent the usual processing of the event from taking place
1217 event.Skip();
1218
1219 // when a captured mouse leave a scrolled window we start generate
1220 // scrolling events to allow, for example, extending selection beyond the
1221 // visible area in some controls
1222 if ( wxWindow::GetCapture() == m_targetWindow )
1223 {
1224 // where is the mouse leaving?
1225 int pos, orient;
1226 wxPoint pt = event.GetPosition();
1227 if ( pt.x < 0 )
1228 {
1229 orient = wxHORIZONTAL;
1230 pos = 0;
1231 }
1232 else if ( pt.y < 0 )
1233 {
1234 orient = wxVERTICAL;
1235 pos = 0;
1236 }
1237 else // we're lower or to the right of the window
1238 {
1239 wxSize size = m_targetWindow->GetClientSize();
1240 if ( pt.x > size.x )
1241 {
1242 orient = wxHORIZONTAL;
1243 pos = m_xScrollLines;
1244 }
1245 else if ( pt.y > size.y )
1246 {
1247 orient = wxVERTICAL;
1248 pos = m_yScrollLines;
1249 }
1250 else // this should be impossible
1251 {
1252 // but seems to happen sometimes under wxMSW - maybe it's a bug
1253 // there but for now just ignore it
1254
1255 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1256
1257 return;
1258 }
1259 }
1260
1261 // only start the auto scroll timer if the window can be scrolled in
1262 // this direction
1263 if ( !m_targetWindow->HasScrollbar(orient) )
1264 return;
1265
1266 #if wxUSE_TIMER
1267 delete m_timerAutoScroll;
1268 m_timerAutoScroll = new wxAutoScrollTimer
1269 (
1270 m_targetWindow, this,
1271 pos == 0 ? wxEVT_SCROLLWIN_LINEUP
1272 : wxEVT_SCROLLWIN_LINEDOWN,
1273 pos,
1274 orient
1275 );
1276 m_timerAutoScroll->Start(50); // FIXME: make configurable
1277 #else
1278 wxUnusedVar(pos);
1279 #endif
1280 }
1281 }
1282
1283 #if wxUSE_MOUSEWHEEL
1284
1285 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent& event)
1286 {
1287 m_wheelRotation += event.GetWheelRotation();
1288 int lines = m_wheelRotation / event.GetWheelDelta();
1289 m_wheelRotation -= lines * event.GetWheelDelta();
1290
1291 if (lines != 0)
1292 {
1293
1294 wxScrollWinEvent newEvent;
1295
1296 newEvent.SetPosition(0);
1297 newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
1298 newEvent.SetEventObject(m_win);
1299
1300 if (event.IsPageScroll())
1301 {
1302 if (lines > 0)
1303 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
1304 else
1305 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
1306
1307 m_win->GetEventHandler()->ProcessEvent(newEvent);
1308 }
1309 else
1310 {
1311 lines *= event.GetLinesPerAction();
1312 if (lines > 0)
1313 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
1314 else
1315 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
1316
1317 int times = abs(lines);
1318 for (; times > 0; times--)
1319 m_win->GetEventHandler()->ProcessEvent(newEvent);
1320 }
1321 }
1322 }
1323
1324 #endif // wxUSE_MOUSEWHEEL
1325
1326 void wxScrollHelper::HandleOnChildFocus(wxChildFocusEvent& event)
1327 {
1328 // this event should be processed by all windows in parenthood chain,
1329 // e.g. so that nested wxScrolledWindows work correctly
1330 event.Skip();
1331
1332 // find the immediate child under which the window receiving focus is:
1333 wxWindow *win = event.GetWindow();
1334
1335 if ( win == m_targetWindow )
1336 return; // nothing to do
1337
1338 while ( win->GetParent() != m_targetWindow )
1339 {
1340 win = win->GetParent();
1341 if ( !win )
1342 return; // event is not from a child of the target window
1343 }
1344
1345 // if the child is not fully visible, try to scroll it into view:
1346 int stepx, stepy;
1347 GetScrollPixelsPerUnit(&stepx, &stepy);
1348
1349 // NB: we don't call CalcScrolledPosition() on win->GetPosition() here,
1350 // because children' positions are already scrolled
1351 wxRect winrect(win->GetPosition(), win->GetSize());
1352 wxSize view(m_targetWindow->GetClientSize());
1353
1354 int startx, starty;
1355 GetViewStart(&startx, &starty);
1356
1357 // first in vertical direction:
1358 if ( stepy > 0 )
1359 {
1360 int diff = 0;
1361
1362 if ( winrect.GetTop() < 0 )
1363 {
1364 diff = winrect.GetTop();
1365 }
1366 else if ( winrect.GetBottom() > view.y )
1367 {
1368 diff = winrect.GetBottom() - view.y + 1;
1369 // round up to next scroll step if we can't get exact position,
1370 // so that the window is fully visible:
1371 diff += stepy - 1;
1372 }
1373
1374 starty = (starty * stepy + diff) / stepy;
1375 }
1376
1377 // then horizontal:
1378 if ( stepx > 0 )
1379 {
1380 int diff = 0;
1381
1382 if ( winrect.GetLeft() < 0 )
1383 {
1384 diff = winrect.GetLeft();
1385 }
1386 else if ( winrect.GetRight() > view.x )
1387 {
1388 diff = winrect.GetRight() - view.x + 1;
1389 // round up to next scroll step if we can't get exact position,
1390 // so that the window is fully visible:
1391 diff += stepx - 1;
1392 }
1393
1394 startx = (startx * stepx + diff) / stepx;
1395 }
1396
1397 Scroll(startx, starty);
1398 }
1399
1400 // ----------------------------------------------------------------------------
1401 // wxScrolledWindow implementation
1402 // ----------------------------------------------------------------------------
1403
1404 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
1405
1406 BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
1407 EVT_PAINT(wxScrolledWindow::OnPaint)
1408 END_EVENT_TABLE()
1409
1410 bool wxScrolledWindow::Create(wxWindow *parent,
1411 wxWindowID id,
1412 const wxPoint& pos,
1413 const wxSize& size,
1414 long style,
1415 const wxString& name)
1416 {
1417 m_targetWindow = this;
1418 #ifdef __WXMAC__
1419 MacSetClipChildren( true ) ;
1420 #endif
1421
1422 // by default, we're scrollable in both directions (but if one of the
1423 // styles is specified explicitly, we shouldn't add the other one
1424 // automatically)
1425 if ( !(style & (wxHSCROLL | wxVSCROLL)) )
1426 style |= wxHSCROLL | wxVSCROLL;
1427
1428 bool ok = wxPanel::Create(parent, id, pos, size, style, name);
1429
1430 return ok;
1431 }
1432
1433 wxScrolledWindow::~wxScrolledWindow()
1434 {
1435 }
1436
1437 void wxScrolledWindow::OnPaint(wxPaintEvent& event)
1438 {
1439 // the user code didn't really draw the window if we got here, so set this
1440 // flag to try to call OnDraw() later
1441 m_handler->ResetDrawnFlag();
1442
1443 event.Skip();
1444 }
1445
1446 wxSize wxScrolledWindow::DoGetBestSize() const
1447 {
1448 // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
1449 // all scrollable windows should behave like this, only those that
1450 // contain children controls within scrollable area
1451 // (i.e., wxScrolledWindow) and other some scrollable windows may
1452 // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
1453
1454 wxSize best = wxPanel::DoGetBestSize();
1455
1456 if ( GetAutoLayout() )
1457 {
1458 // Only use the content to set the window size in the direction
1459 // where there's no scrolling; otherwise we're going to get a huge
1460 // window in the direction in which scrolling is enabled
1461 int ppuX, ppuY;
1462 GetScrollPixelsPerUnit(&ppuX, &ppuY);
1463
1464 // NB: This code used to use *current* size if min size wasn't
1465 // specified, presumably to get some reasonable (i.e., larger than
1466 // minimal) size. But that's a wrong thing to do in GetBestSize(),
1467 // so we use minimal size as specified. If the app needs some
1468 // minimal size for its scrolled window, it should set it and put
1469 // the window into sizer as expandable so that it can use all space
1470 // available to it.
1471 //
1472 // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
1473
1474 wxSize minSize = GetMinSize();
1475
1476 if ( ppuX > 0 )
1477 best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
1478
1479 if ( ppuY > 0 )
1480 best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
1481 }
1482
1483 return best;
1484 }
1485
1486 #ifdef __WXMSW__
1487 WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
1488 WXWPARAM wParam,
1489 WXLPARAM lParam)
1490 {
1491 WXLRESULT rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
1492
1493 #ifndef __WXWINCE__
1494 // we need to process arrows ourselves for scrolling
1495 if ( nMsg == WM_GETDLGCODE )
1496 {
1497 rc |= DLGC_WANTARROWS;
1498 }
1499 #endif
1500
1501 return rc;
1502 }
1503
1504 #endif // __WXMSW__