]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/thread.tex
doc update for wxMediaCtrl
[wxWidgets.git] / docs / latex / wx / thread.tex
1 \section{\class{wxThread}}\label{wxthread}
2
3 A thread is basically a path of execution through a program. Threads are
4 sometimes called {\it light-weight processes}, but the fundamental difference
5 between threads and processes is that memory spaces of different processes are
6 separated while all threads share the same address space. While it makes it
7 much easier to share common data between several threads, it also makes it much
8 easier to shoot oneself in the foot, so careful use of synchronization objects
9 such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
10
11 There are two types of threads in wxWidgets: {\it detached} and {\it joinable}
12 ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
13 are joinable). The difference between the two is that only joinable threads
14 can return a return code -- this is returned by the Wait() function. Detached
15 threads (the default type) cannot be waited for.
16
17 You shouldn't hurry to create all the threads joinable, however, because this
18 has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
19 system resources used by it will never be freed, and you also must delete the
20 corresponding wxThread object yourself. In contrast, detached threads are of the
21 "fire-and-forget" kind: you only have to start a detached thread and it will
22 terminate and destroy itself.
23
24 This means, of course, that all detached threads {\bf must} be created on the
25 heap because the thread will call {\tt delete this;} upon termination. Joinable
26 threads may be created on the stack although more usually they will be created
27 on the heap as well. Don't create global thread objects because they allocate
28 memory in their constructor, which will cause problems for the memory checking
29 system. Finally, another consequence of the handling of the above is that you
30 should never delete a detached thread yourself, as this will be done by the
31 thread itself when it terminates.
32
33 \wxheading{Derived from}
34
35 None.
36
37 \wxheading{Include files}
38
39 <wx/thread.h>
40
41 \wxheading{See also}
42
43 \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
44
45 \latexignore{\rtfignore{\wxheading{Members}}}
46
47
48 \membersection{wxThread::wxThread}\label{wxthreadctor}
49
50 \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
51
52 This constructor creates a new detached (default) or joinable C++ thread object. It
53 does not create or start execution of the real thread -- for this you should
54 use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
55
56 The possible values for {\it kind} parameters are:
57
58 \twocolwidtha{7cm}
59 \begin{twocollist}\itemsep=0pt
60 \twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.}
61 \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread}
62 \end{twocollist}
63
64
65 \membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor}
66
67 \func{}{\destruct{wxThread}}{\void}
68
69 The destructor frees the resources associated with the thread. Notice that you
70 should never delete a detached thread -- you may only call
71 \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
72 destructs) itself. Because the detached threads delete themselves, they can
73 only be allocated on the heap.
74
75 Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
76 will not delete the C++ thread object. It is also safe to allocate them on
77 stack.
78
79
80 \membersection{wxThread::Create}\label{wxthreadcreate}
81
82 \func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}}
83
84 Creates a new thread. The thread object is created in the suspended state, and you
85 should call \helpref{Run}{wxthreadrun} to start running it. You may optionally
86 specify the stack size to be allocated to it (Ignored on platforms that don't
87 support setting it explicitly, eg. Unix).
88
89 \wxheading{Return value}
90
91 One of:
92
93 \twocolwidtha{7cm}
94 \begin{twocollist}\itemsep=0pt
95 \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
96 \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
97 \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
98 \end{twocollist}
99
100
101 \membersection{wxThread::Delete}\label{wxthreaddelete}
102
103 \func{void}{Delete}{\void}
104
105 Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
106 thread. It asks the thread to terminate and, if the thread code is well
107 written, the thread will terminate after the next call to
108 \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
109
110 However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
111 often enough (or at all), the function will not return immediately, but wait
112 until the thread terminates. As it may take a long time, and the message processing
113 is not stopped during this function execution, message handlers may be
114 called from inside it!
115
116 Delete() may be called for a thread in any state: running, paused or even not
117 yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
118 \helpref{Run}{wxthreadrun} fail in order to free the memory occupied by the
119 thread object. However, you should not call Delete() on a detached thread which
120 already terminated -- doing so will probably result in a crash because the
121 thread object doesn't exist any more.
122
123 For detached threads Delete() will also delete the C++ thread object, but it
124 will not do this for joinable ones.
125
126 This function can only be called from another thread context.
127
128
129 \membersection{wxThread::Entry}\label{wxthreadentry}
130
131 \func{virtual ExitCode}{Entry}{\void}
132
133 This is the entry point of the thread. This function is pure virtual and must
134 be implemented by any derived class. The thread execution will start here.
135
136 The returned value is the thread exit code which is only useful for
137 joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
138
139 This function is called by wxWidgets itself and should never be called
140 directly.
141
142
143 \membersection{wxThread::Exit}\label{wxthreadexit}
144
145 \func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
146
147 This is a protected function of the wxThread class and thus can only be called
148 from a derived class. It also can only be called in the context of this
149 thread, i.e. a thread can only exit from itself, not from another thread.
150
151 This function will terminate the OS thread (i.e. stop the associated path of
152 execution) and also delete the associated C++ object for detached threads.
153 \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
154
155
156 \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
157
158 \func{static int}{GetCPUCount}{\void}
159
160 Returns the number of system CPUs or -1 if the value is unknown.
161
162 \wxheading{See also}
163
164 \helpref{SetConcurrency}{wxthreadsetconcurrency}
165
166
167 \membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid}
168
169 \func{static unsigned long}{GetCurrentId}{\void}
170
171 Returns the platform specific thread ID of the current thread as a
172 long. This can be used to uniquely identify threads, even if they are
173 not wxThreads.
174
175
176 \membersection{wxThread::GetId}\label{wxthreadgetid}
177
178 \constfunc{unsigned long}{GetId}{\void}
179
180 Gets the thread identifier: this is a platform dependent number that uniquely identifies the
181 thread throughout the system during its existence (i.e. the thread identifiers may be reused).
182
183
184 \membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
185
186 \constfunc{int}{GetPriority}{\void}
187
188 Gets the priority of the thread, between zero and 100.
189
190 The following priorities are defined:
191
192 \twocolwidtha{7cm}
193 \begin{twocollist}\itemsep=0pt
194 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
195 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
196 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
197 \end{twocollist}
198
199
200 \membersection{wxThread::IsAlive}\label{wxthreadisalive}
201
202 \constfunc{bool}{IsAlive}{\void}
203
204 Returns \true if the thread is alive (i.e. started and not terminating).
205
206 Note that this function can only be safely used with joinable threads, not
207 detached ones as the latter delete themselves and so when the real thread is
208 not alive any longer it is not possible to call this function neither because
209 the wxThread object doesn't exist any more as well.
210
211
212 \membersection{wxThread::IsDetached}\label{wxthreadisdetached}
213
214 \constfunc{bool}{IsDetached}{\void}
215
216 Returns \true if the thread is of the detached kind, \false if it is a joinable
217 one.
218
219
220 \membersection{wxThread::IsMain}\label{wxthreadismain}
221
222 \func{static bool}{IsMain}{\void}
223
224 Returns \true if the calling thread is the main application thread.
225
226
227 \membersection{wxThread::IsPaused}\label{wxthreadispaused}
228
229 \constfunc{bool}{IsPaused}{\void}
230
231 Returns \true if the thread is paused.
232
233
234 \membersection{wxThread::IsRunning}\label{wxthreadisrunning}
235
236 \constfunc{bool}{IsRunning}{\void}
237
238 Returns \true if the thread is running.
239
240 This method may only be safely used for joinable threads, see the remark in
241 \helpref{IsAlive}{wxthreadisalive}.
242
243
244 \membersection{wxThread::Kill}\label{wxthreadkill}
245
246 \func{wxThreadError}{Kill}{\void}
247
248 Immediately terminates the target thread. {\bf This function is dangerous and should
249 be used with extreme care (and not used at all whenever possible)!} The resources
250 allocated to the thread will not be freed and the state of the C runtime library
251 may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
252
253 For detached threads Kill() will also delete the associated C++ object.
254 However this will not happen for joinable threads and this means that you will
255 still have to delete the wxThread object yourself to avoid memory leaks.
256 In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be
257 called, so no thread-specific cleanup will be performed.
258
259 This function can only be called from another thread context, i.e. a thread
260 cannot kill itself.
261
262 It is also an error to call this function for a thread which is not running or
263 paused (in the latter case, the thread will be resumed first) -- if you do it,
264 a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
265
266
267 \membersection{wxThread::OnExit}\label{wxthreadonexit}
268
269 \func{void}{OnExit}{\void}
270
271 Called when the thread exits. This function is called in the context of the
272 thread associated with the wxThread object, not in the context of the main
273 thread. This function will not be called if the thread was
274 \helpref{killed}{wxthreadkill}.
275
276 This function should never be called directly.
277
278
279 \membersection{wxThread::Pause}\label{wxthreadpause}
280
281 \func{wxThreadError}{Pause}{\void}
282
283 Suspends the thread. Under some implementations (Win32), the thread is
284 suspended immediately, under others it will only be suspended when it calls
285 \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
286 thread doesn't call it at all, it won't be suspended).
287
288 This function can only be called from another thread context.
289
290
291 \membersection{wxThread::Run}\label{wxthreadrun}
292
293 \func{wxThreadError}{Run}{\void}
294
295 Starts the thread execution. Should be called after
296 \helpref{Create}{wxthreadcreate}.
297
298 This function can only be called from another thread context.
299
300
301 \membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
302
303 \func{void}{SetPriority}{\param{int}{ priority}}
304
305 Sets the priority of the thread, between $0$ and $100$. It can only be set
306 after calling \helpref{Create()}{wxthreadcreate} but before calling
307 \helpref{Run()}{wxthreadrun}.
308
309 The following priorities are already defined:
310
311 \twocolwidtha{7cm}
312 \begin{twocollist}\itemsep=0pt
313 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
314 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
315 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
316 \end{twocollist}
317
318
319 \membersection{wxThread::Sleep}\label{wxthreadsleep}
320
321 \func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
322
323 Pauses the thread execution for the given amount of time.
324
325 This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
326 threads (i.e. all except the main one).
327
328
329 \membersection{wxThread::Resume}\label{wxthreadresume}
330
331 \func{wxThreadError}{Resume}{\void}
332
333 Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
334
335 This function can only be called from another thread context.
336
337
338 \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
339
340 \func{static bool}{SetConcurrency}{\param{size\_t }{level}}
341
342 Sets the thread concurrency level for this process. This is, roughly, the
343 number of threads that the system tries to schedule to run in parallel.
344 The value of $0$ for {\it level} may be used to set the default one.
345
346 Returns \true on success or false otherwise (for example, if this function is
347 not implemented for this platform -- currently everything except Solaris).
348
349
350 \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
351
352 \func{virtual bool}{TestDestroy}{\void}
353
354 This function should be called periodically by the thread to ensure that calls
355 to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
356 work. If it returns \true, the thread should exit as soon as possible.
357
358 Notice that under some platforms (POSIX), implementation of
359 \helpref{Pause}{wxthreadpause} also relies on this function being called, so
360 not calling it would prevent both stopping and suspending thread from working.
361
362
363 \membersection{wxThread::This}\label{wxthreadthis}
364
365 \func{static wxThread *}{This}{\void}
366
367 Return the thread object for the calling thread. NULL is returned if the calling thread
368 is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
369 whether the thread is really the main one because NULL may also be returned for the thread
370 not created with wxThread class. Generally speaking, the return value for such a thread
371 is undefined.
372
373
374 \membersection{wxThread::Yield}\label{wxthreadyield}
375
376 \func{void}{Yield}{\void}
377
378 Give the rest of the thread time slice to the system allowing the other threads to run.
379 See also \helpref{Sleep()}{wxthreadsleep}.
380
381
382 \membersection{wxThread::Wait}\label{wxthreadwait}
383
384 \constfunc{ExitCode}{Wait}{\void}
385
386 Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error.
387
388 You can only Wait() for joinable (not detached) threads.
389
390 This function can only be called from another thread context.
391