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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: geometry.h
3 // Purpose: Common Geometry Classes
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 08/05/99
7 // RCS-ID:
8 // Copyright: (c)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GEOMETRY__
13 #define _WX_GEOMETRY__
14
15 #ifdef __GNUG__
16 #pragma interface "geometry.h"
17 #endif
18
19 #ifdef __WXMSW__
20 #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
21 #elif defined( __WXMAC__ )
22 #include "Math64.h"
23 #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) )
24 #else
25 #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
26 #endif
27
28 class wxDataInputStream ;
29 class wxDataOutputStream ;
30
31 // clipping from Cohen-Sutherland
32
33 enum wxOutCode
34 {
35 wxInside = 0x00 ,
36 wxOutLeft = 0x01 ,
37 wxOutRight = 0x02 ,
38 wxOutTop = 0x08 ,
39 wxOutBottom = 0x04
40 } ;
41
42 // wxPoint2Ds represent a point or a vector in a 2d coordinate system
43
44 class WXDLLEXPORT wxPoint2DDouble
45 {
46 public :
47 wxPoint2DDouble();
48 wxPoint2DDouble( wxDouble x , wxDouble y ) ;
49 wxPoint2DDouble( const wxPoint2DDouble &pt ) ;
50
51 // two different conversions to integers, floor and rounding
52 void GetFloor( wxInt32 *x , wxInt32 *y ) ;
53 void GetRounded( wxInt32 *x , wxInt32 *y ) ;
54
55 wxDouble GetVectorLength() ;
56 wxDouble GetVectorAngle() ;
57 void SetVectorLength( wxDouble length ) ;
58 void SetVectorAngle( wxDouble degrees ) ;
59 void SetPolarCoordinates( wxDouble angle , wxDouble length ) ;
60 // set the vector length to 1.0, preserving the angle
61 void Normalize() ;
62
63 wxDouble GetDistance( const wxPoint2DDouble &pt ) ;
64 wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) ;
65 wxDouble GetDotProduct( const wxPoint2DDouble &vec ) ;
66 wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) ;
67
68 // the reflection of this point
69 wxPoint2DDouble operator-() ;
70
71 wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) ;
72 wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) ;
73 wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) ;
74 wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) ;
75 wxPoint2DDouble& operator*=(wxDouble n) ;
76 wxPoint2DDouble& operator*=(wxInt32 n) ;
77 wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) ;
78 wxPoint2DDouble& operator/=(wxDouble n) ;
79 wxPoint2DDouble& operator/=(wxInt32 n) ;
80
81 bool operator==(const wxPoint2DDouble& pt) const ;
82 bool operator!=(const wxPoint2DDouble& pt) const ;
83
84 wxDouble m_x ;
85 wxDouble m_y ;
86 } ;
87
88 wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ;
89 wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ;
90 wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ;
91 wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) ;
92 wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) ;
93 wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) ;
94 wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) ;
95 wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ;
96 wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) ;
97 wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) ;
98
99 inline wxPoint2DDouble::wxPoint2DDouble()
100 {
101 m_x = 0.0 ;
102 m_y = 0.0 ;
103 }
104
105 inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y )
106 {
107 m_x = x ;
108 m_y = y ;
109 }
110
111 inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
112 {
113 m_x = pt.m_x ;
114 m_y = pt.m_y ;
115 }
116
117 inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y )
118 {
119 *x = (wxInt32) floor( m_x ) ;
120 *y = (wxInt32) floor( m_y ) ;
121 }
122
123 inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y )
124 {
125 *x = (wxInt32) floor( m_x + 0.5 ) ;
126 *y = (wxInt32) floor( m_y + 0.5) ;
127 }
128
129 inline wxDouble wxPoint2DDouble::GetVectorLength() ;
130 inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) ;
131 inline wxDouble wxPoint2DDouble::GetVectorAngle() ;
132 inline void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) ;
133 inline void wxPoint2DDouble::SetPolarCoordinates( wxDouble angle , wxDouble length ) ;
134 inline void wxPoint2DDouble::Normalize() ;
135
136 inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt )
137 {
138 return sqrt( GetDistanceSquare( pt ) );
139 }
140
141 inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt )
142 {
143 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ;
144 }
145
146 inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec )
147 {
148 return ( m_x * vec.m_x + m_y * vec.m_y ) ;
149 }
150
151 inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec )
152 {
153 return ( m_x * vec.m_y - vec.m_x * m_y ) ;
154 }
155
156 inline wxPoint2DDouble wxPoint2DDouble::operator-()
157 {
158 return wxPoint2DDouble( -m_x, -m_y);
159 }
160
161 inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
162 {
163 m_x = pt.m_x ;
164 m_y = pt.m_y;
165 return *this ;
166 }
167
168 inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt)
169 {
170 m_x = m_x + pt.m_x ;
171 m_y = m_y + pt.m_y;
172 return *this ;
173 }
174
175 inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt)
176 {
177 m_x = m_x - pt.m_x ;
178 m_y = m_y - pt.m_y;
179 return *this ;
180 }
181
182 inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt)
183 {
184 m_x = m_x + pt.m_x ;
185 m_y = m_y + pt.m_y;
186 return *this ;
187 }
188
189 inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt)
190 {
191 m_x = m_x - pt.m_x ;
192 m_y = m_y - pt.m_y;
193 return *this ;
194 }
195
196 inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
197 {
198 return m_x == pt.m_x && m_y == pt.m_y;
199 }
200
201 inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
202 {
203 return m_x != pt.m_x || m_y != pt.m_y;
204 }
205
206 inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
207 {
208 return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ;
209 }
210
211 inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
212 {
213 return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ;
214 }
215
216
217 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
218 {
219 return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ;
220 }
221
222 inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt)
223 {
224 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
225 }
226
227 inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt)
228 {
229 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
230 }
231
232 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n)
233 {
234 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
235 }
236
237 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n)
238 {
239 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
240 }
241
242 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
243 {
244 return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ;
245 }
246
247 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n)
248 {
249 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ;
250 }
251
252 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
253 {
254 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ;
255 }
256
257 // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
258 // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
259 // left <= x < right and top <= m_y < bottom , thus it is a half open interval.
260
261 class WXDLLEXPORT wxRect2DDouble
262 {
263 public:
264 wxRect2DDouble() { m_x = m_y = m_width = m_height = 0 ; }
265 wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; }
266 wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
267 wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
268 wxRect2DDouble(const wxRect2DDouble& rect);
269
270 // single attribute accessors
271
272 inline wxPoint2DDouble GetPosition() { return wxPoint2DDouble(m_x, m_y); }
273 inline wxSize GetSize() { return wxSize(m_width, m_height); }
274
275 // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
276 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
277
278 inline wxDouble GetLeft() const { return m_x; }
279 inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; }
280 inline void MoveLeftTo( wxDouble n ) { m_x = n ; }
281 inline wxDouble GetTop() const { return m_y; }
282 inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; }
283 inline void MoveTopTo( wxDouble n ) { m_y = n ; }
284 inline wxDouble GetBottom() const { return m_y + m_height; }
285 inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;}
286 inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; }
287 inline wxDouble GetRight() const { return m_x + m_width; }
288 inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
289 inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; }
290
291 inline wxPoint2DDouble GetLeftTop() const { return wxPoint2DDouble( m_x , m_y ) ; }
292 inline void SetLeftTop( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }
293 inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; }
294 inline wxPoint2DDouble GetLeftBottom() const { return wxPoint2DDouble( m_x , m_y + m_height ) ; }
295 inline void SetLeftBottom( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; }
296 inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; }
297 inline wxPoint2DDouble GetRightTop() const { return wxPoint2DDouble( m_x+m_width , m_y ) ; }
298 inline void SetRightTop( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }
299 inline void MoveRightTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; }
300 inline wxPoint2DDouble GetRightBottom() const { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; }
301 inline void SetRightBottom( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}
302 inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }
303 inline wxPoint2DDouble GetCentre() const { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; }
304 inline void SetCentre( const wxPoint2DDouble &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving...
305 inline void MoveCentreTo( const wxPoint2DDouble &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }
306 inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
307 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
308 ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
309 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
310 ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; }
311 inline bool Contains( const wxPoint2DDouble &pt ) const
312 { return GetOutcode( pt ) == wxInside ; }
313 inline bool Contains( const wxRect2DDouble &rect ) const
314 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
315 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; }
316 inline bool IsEmpty() const
317 { return ( m_width <= 0 || m_height <= 0 ) ; }
318 inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
319 { return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
320
321 inline void Inset( wxDouble x , wxDouble y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
322 inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
323 { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
324 inline void Offset( const wxPoint2DDouble &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; }
325 void ConstrainTo( const wxRect2DDouble &rect ) ;
326 inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
327
328 static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
329 inline void Intersect( const wxRect2DDouble &otherRect ) { Intersect( *this , otherRect , this ) ; }
330 inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; }
331 bool Intersects( const wxRect2DDouble &rect ) const ;
332
333 static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
334 void Union( const wxRect2DDouble &otherRect ) { Union( *this , otherRect , this ) ; }
335 void Union( const wxPoint2DDouble &pt ) ;
336 inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; }
337
338 inline void Scale( wxDouble f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;}
339 inline void Scale( wxInt32 num , wxInt32 denum )
340 { m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ;
341 m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;}
342
343 wxRect2DDouble& operator = (const wxRect2DDouble& rect);
344 bool operator == (const wxRect2DDouble& rect);
345 bool operator != (const wxRect2DDouble& rect);
346
347 wxDouble m_x ;
348 wxDouble m_y ;
349 wxDouble m_width;
350 wxDouble m_height;
351 };
352
353 class WXDLLEXPORT wxPoint2DInt
354 {
355 public :
356 wxPoint2DInt();
357 wxPoint2DInt( wxInt32 x , wxInt32 y ) ;
358 wxPoint2DInt( const wxPoint2DInt &pt ) ;
359 wxPoint2DInt( const wxPoint &pt ) ;
360
361 // two different conversions to integers, floor and rounding
362 void GetFloor( wxInt32 *x , wxInt32 *y ) ;
363 void GetRounded( wxInt32 *x , wxInt32 *y ) ;
364
365 wxDouble GetVectorLength() ;
366 wxDouble GetVectorAngle() ;
367 void SetVectorLength( wxDouble length ) ;
368 void SetVectorAngle( wxDouble degrees ) ;
369 void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ;
370 // set the vector length to 1.0, preserving the angle
371 void Normalize() ;
372
373 wxDouble GetDistance( const wxPoint2DInt &pt ) const ;
374 wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
375 wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
376 wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
377
378 // the reflection of this point
379 wxPoint2DInt operator-() ;
380
381 wxPoint2DInt& operator=(const wxPoint2DInt& pt) ;
382 wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ;
383 wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ;
384 wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ;
385 wxPoint2DInt& operator*=(wxDouble n) ;
386 wxPoint2DInt& operator*=(wxInt32 n) ;
387 wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ;
388 wxPoint2DInt& operator/=(wxDouble n) ;
389 wxPoint2DInt& operator/=(wxInt32 n) ;
390 operator wxPoint() const ;
391 bool operator==(const wxPoint2DInt& pt) const ;
392 bool operator!=(const wxPoint2DInt& pt) const ;
393
394 void WriteTo( wxDataOutputStream &stream ) const ;
395 void ReadFrom( wxDataInputStream &stream ) ;
396
397 wxInt32 m_x ;
398 wxInt32 m_y ;
399 } ;
400
401 wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
402 wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
403 wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
404 wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ;
405 wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ;
406 wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ;
407 wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ;
408 wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
409 wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ;
410 wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ;
411
412 inline wxPoint2DInt::wxPoint2DInt()
413 {
414 m_x = 0.0 ;
415 m_y = 0.0 ;
416 }
417
418 inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
419 {
420 m_x = x ;
421 m_y = y ;
422 }
423
424 inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
425 {
426 m_x = pt.m_x ;
427 m_y = pt.m_y ;
428 }
429
430 inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
431 {
432 m_x = pt.x ;
433 m_y = pt.y ;
434 }
435
436 inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
437 {
438 *x = (wxInt32) floor( m_x ) ;
439 *y = (wxInt32) floor( m_y ) ;
440 }
441
442 inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
443 {
444 *x = (wxInt32) floor( m_x + 0.5 ) ;
445 *y = (wxInt32) floor( m_y + 0.5) ;
446 }
447
448 inline wxDouble wxPoint2DInt::GetVectorLength()
449 {
450 return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
451 }
452
453 inline void wxPoint2DInt::SetVectorLength( wxDouble length )
454 {
455 wxDouble before = GetVectorLength() ;
456 m_x *= length / before ;
457 m_y *= length / before ;
458 }
459
460 inline void wxPoint2DInt::SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ;
461 inline void wxPoint2DInt::Normalize()
462 {
463 SetVectorLength( 1 ) ;
464 }
465
466 inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
467 {
468 return sqrt( GetDistanceSquare( pt ) );
469 }
470
471 inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
472 {
473 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ;
474 }
475
476 inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
477 {
478 return ( m_x * vec.m_x + m_y * vec.m_y ) ;
479 }
480
481 inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
482 {
483 return ( m_x * vec.m_y - vec.m_x * m_y ) ;
484 }
485
486 inline wxPoint2DInt::operator wxPoint() const
487 {
488 return wxPoint( m_x, m_y);
489 }
490
491 inline wxPoint2DInt wxPoint2DInt::operator-()
492 {
493 return wxPoint2DInt( -m_x, -m_y);
494 }
495
496 inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
497 {
498 m_x = pt.m_x ;
499 m_y = pt.m_y;
500 return *this ;
501 }
502
503 inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
504 {
505 m_x = m_x + pt.m_x ;
506 m_y = m_y + pt.m_y;
507 return *this ;
508 }
509
510 inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
511 {
512 m_x = m_x - pt.m_x ;
513 m_y = m_y - pt.m_y;
514 return *this ;
515 }
516
517 inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
518 {
519 m_x = m_x + pt.m_x ;
520 m_y = m_y + pt.m_y;
521 return *this ;
522 }
523
524 inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
525 {
526 m_x = m_x - pt.m_x ;
527 m_y = m_y - pt.m_y;
528 return *this ;
529 }
530
531 inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
532 {
533 return m_x == pt.m_x && m_y == pt.m_y;
534 }
535
536 inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
537 {
538 return m_x != pt.m_x || m_y != pt.m_y;
539 }
540
541 inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
542 {
543 return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ;
544 }
545
546 inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
547 {
548 return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ;
549 }
550
551
552 inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
553 {
554 return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ;
555 }
556
557 inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
558 {
559 return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
560 }
561
562 inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
563 {
564 return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
565 }
566
567 inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
568 {
569 return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
570 }
571
572 inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
573 {
574 return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
575 }
576
577 inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
578 {
579 return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ;
580 }
581
582 inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
583 {
584 return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ;
585 }
586
587 inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
588 {
589 return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ;
590 }
591
592 // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
593 // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
594 // left <= x < right and top <= m_y < bottom , thus it is a half open interval.
595
596 class WXDLLEXPORT wxRect2DInt
597 {
598 public:
599 wxRect2DInt() { m_x = m_y = m_width = m_height = 0 ; }
600 wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; }
601 wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
602 wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
603 wxRect2DInt(const wxRect2DInt& rect);
604
605 // single attribute accessors
606
607 inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
608 inline wxSize GetSize() { return wxSize(m_width, m_height); }
609
610 // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
611 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
612
613 inline wxInt32 GetLeft() const { return m_x; }
614 inline void SetLeft( wxInt32 n ) { m_width += m_x - n ; m_x = n ; }
615 inline void MoveLeftTo( wxInt32 n ) { m_x = n ; }
616 inline wxInt32 GetTop() const { return m_y; }
617 inline void SetTop( wxInt32 n ) { m_height += m_y - n ; m_y = n ; }
618 inline void MoveTopTo( wxInt32 n ) { m_y = n ; }
619 inline wxInt32 GetBottom() const { return m_y + m_height; }
620 inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height) ;}
621 inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height ; }
622 inline wxInt32 GetRight() const { return m_x + m_width; }
623 inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
624 inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width ; }
625
626 inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ) ; }
627 inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }
628 inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; }
629 inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ) ; }
630 inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; }
631 inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; }
632 inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ) ; }
633 inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }
634 inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; }
635 inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ) ; }
636 inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}
637 inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }
638 inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ) ; }
639 inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving...
640 inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }
641 inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
642 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
643 ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
644 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
645 ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; }
646 inline bool Contains( const wxPoint2DInt &pt ) const
647 { return GetOutcode( pt ) == wxInside ; }
648 inline bool Contains( const wxRect2DInt &rect ) const
649 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
650 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; }
651 inline bool IsEmpty() const
652 { return ( m_width <= 0 || m_height <= 0 ) ; }
653 inline bool HaveEqualSize( const wxRect2DInt &rect ) const
654 { return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
655
656 inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
657 inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom )
658 { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
659 inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; }
660 void ConstrainTo( const wxRect2DInt &rect ) ;
661 inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
662
663 static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ;
664 inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ) ; }
665 inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Intersect( *this , otherRect , &result) ; return result ; }
666 bool Intersects( const wxRect2DInt &rect ) const ;
667
668 static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ;
669 void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ) ; }
670 void Union( const wxPoint2DInt &pt ) ;
671 inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Union( *this , otherRect , &result) ; return result ; }
672
673 inline void Scale( wxInt32 f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;}
674 inline void Scale( wxInt32 num , wxInt32 denum )
675 { m_x *= ((wxInt32)num)/((wxInt32)denum) ; m_y *= ((wxInt32)num)/((wxInt32)denum) ;
676 m_width *= ((wxInt32)num)/((wxInt32)denum) ; m_height *= ((wxInt32)num)/((wxInt32)denum) ;}
677
678 wxRect2DInt& operator = (const wxRect2DInt& rect);
679 bool operator == (const wxRect2DInt& rect);
680 bool operator != (const wxRect2DInt& rect);
681
682 void WriteTo( wxDataOutputStream &stream ) const ;
683 void ReadFrom( wxDataInputStream &stream ) ;
684
685 wxInt32 m_x ;
686 wxInt32 m_y ;
687 wxInt32 m_width;
688 wxInt32 m_height;
689 };
690
691 inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
692 {
693 m_x = r.m_x ;
694 m_y = r.m_y ;
695 m_width = r.m_width ;
696 m_height = r.m_height ;
697 }
698
699 inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b)
700 {
701 m_x = wxMin( a.m_x , b.m_x ) ;
702 m_y = wxMin( a.m_y , b.m_y ) ;
703 m_width = abs( a.m_x - b.m_x ) ;
704 m_height = abs( a.m_y - b.m_y ) ;
705 }
706
707 class wxTransform2D
708 {
709 public :
710 virtual void Transform( wxPoint2DInt* pt )const = 0 ;
711 virtual void Transform( wxRect2DInt* r ) const ;
712 virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const ;
713 virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
714
715 virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
716 virtual void InverseTransform( wxRect2DInt* r ) const ;
717 virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
718 virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
719 } ;
720
721 inline void wxTransform2D::Transform( wxRect2DInt* r ) const
722 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; Transform( &a ) ; Transform( &b ) ; *r = wxRect2DInt( a , b ) ; }
723
724 inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
725 { wxPoint2DInt res = pt ; Transform( &res ) ; return res ; }
726
727 inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
728 { wxRect2DInt res = r ; Transform( &res ) ; return res ; }
729
730 inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
731 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; InverseTransform( &a ) ; InverseTransform( &b ) ; *r = wxRect2DInt( a , b ) ; }
732
733 inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
734 { wxPoint2DInt res = pt ; InverseTransform( &res ) ; return res ; }
735
736 inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
737 { wxRect2DInt res = r ; InverseTransform( &res ) ; return res ; }
738
739 #endif