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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/glcmn.cpp
3 // Purpose: wxGLCanvasBase implementation
4 // Author: Vadim Zeitlin
5 // Created: 2007-04-09
6 // RCS-ID: $Id$
7 // Copyright: (c) 2007 Vadim Zeitlin <vadim@wxwindows.org>
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // for compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_GLCANVAS
27
28 #ifndef WX_PRECOMP
29 #include "wx/log.h"
30 #endif // WX_PRECOMP
31
32 #include "wx/glcanvas.h"
33
34 // DLL options compatibility check:
35 #include "wx/build.h"
36 WX_CHECK_BUILD_OPTIONS("wxGL")
37
38 IMPLEMENT_CLASS(wxGLApp, wxApp)
39
40 // ============================================================================
41 // implementation
42 // ============================================================================
43
44 wxGLCanvasBase::wxGLCanvasBase()
45 {
46 #if WXWIN_COMPATIBILITY_2_8
47 m_glContext = NULL;
48 #endif
49
50 // we always paint background entirely ourselves so prevent wx from erasing
51 // it to avoid flicker
52 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
53 }
54
55 void wxGLCanvasBase::SetCurrent(const wxGLContext& context) const
56 {
57 // although on MSW it works even if the window is still hidden, it doesn't
58 // work in other ports (notably X11-based ones) and documentation mentions
59 // that SetCurrent() can only be called for a shown window, so check for it
60 wxASSERT_MSG( IsShownOnScreen(), _T("can't make hidden GL canvas current") );
61
62 context.SetCurrent(*wx_static_cast(const wxGLCanvas *, this));
63 }
64
65 bool wxGLCanvasBase::SetColour(const wxString& colour)
66 {
67 wxColour col = wxTheColourDatabase->Find(colour);
68 if ( !col.Ok() )
69 return false;
70
71 GLboolean isRGBA;
72 glGetBooleanv(GL_RGBA_MODE, &isRGBA);
73 if ( isRGBA )
74 {
75 glColor3f(col.Red() / 256., col.Green() / 256., col.Blue() / 256.);
76 }
77 else // indexed colour
78 {
79 GLint pix = GetColourIndex(col);
80 if ( pix == -1 )
81 {
82 wxLogError(_("Failed to allocate colour for OpenGL"));
83 return false;
84 }
85
86 glIndexi(pix);
87 }
88
89 return true;
90 }
91
92 wxGLCanvasBase::~wxGLCanvasBase()
93 {
94 #if WXWIN_COMPATIBILITY_2_8
95 delete m_glContext;
96 #endif // WXWIN_COMPATIBILITY_2_8
97 }
98
99 #if WXWIN_COMPATIBILITY_2_8
100
101 wxGLContext *wxGLCanvasBase::GetContext() const
102 {
103 return m_glContext;
104 }
105
106 void wxGLCanvasBase::SetCurrent()
107 {
108 if ( m_glContext )
109 SetCurrent(*m_glContext);
110 }
111
112 void wxGLCanvasBase::OnSize(wxSizeEvent& WXUNUSED(event))
113 {
114 }
115
116 #endif // WXWIN_COMPATIBILITY_2_8
117
118 #endif // wxUSE_GLCANVAS
119