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fixes to dependency problems in win32 makefiles
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: doc.h
3 // Purpose: Document classes
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 12/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _OGLSAMPLE_DOC_H_
13 #define _OGLSAMPLE_DOC_H_
14
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 // #pragma interface
17 #endif
18
19 #include <wx/docview.h>
20 #include <wx/cmdproc.h>
21 #include <wx/string.h>
22
23 #include <wx/deprecated/setup.h>
24 #include <wx/deprecated/wxexpr.h>
25 #include <wx/ogl/ogl.h>
26
27 #if wxUSE_STD_IOSTREAM
28 #include <iosfwd>
29 #endif
30
31 /*
32 * Override a few members for this application
33 */
34
35 class MyDiagram: public wxDiagram
36 {
37 public:
38 MyDiagram(void) {}
39 bool OnShapeSave(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
40 bool OnShapeLoad(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
41 };
42
43 /*
44 * A few new shape classes so we have a 1:1 mapping
45 * between palette symbol and unique class
46 */
47
48 class wxRoundedRectangleShape: public wxRectangleShape
49 {
50 DECLARE_DYNAMIC_CLASS(wxRoundedRectangleShape)
51 private:
52 public:
53 wxRoundedRectangleShape(double w = 0.0, double h = 0.0);
54 };
55
56 class wxDiamondShape: public wxPolygonShape
57 {
58 DECLARE_DYNAMIC_CLASS(wxDiamondShape)
59 private:
60 public:
61 wxDiamondShape(double w = 0.0, double h = 0.0);
62 };
63
64 /*
65 * All shape event behaviour is routed through this handler, so we don't
66 * have to derive from each shape class. We plug this in to each shape.
67 */
68
69 class MyEvtHandler: public wxShapeEvtHandler
70 {
71 public:
72 wxString label;
73 MyEvtHandler(wxShapeEvtHandler *prev = NULL, wxShape *shape = NULL, const wxString& lab = ""):wxShapeEvtHandler(prev, shape)
74 {
75 label = lab;
76 }
77 ~MyEvtHandler(void)
78 {
79 }
80 void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
81 void OnBeginDragRight(double x, double y, int keys = 0, int attachment = 0);
82 void OnDragRight(bool draw, double x, double y, int keys = 0, int attachment = 0);
83 void OnEndDragRight(double x, double y, int keys = 0, int attachment = 0);
84 void OnEndSize(double x, double y);
85 };
86
87 /*
88 * A diagram document, which contains a diagram.
89 */
90
91 class DiagramDocument: public wxDocument
92 {
93 DECLARE_DYNAMIC_CLASS(DiagramDocument)
94 private:
95 public:
96 MyDiagram diagram;
97
98 DiagramDocument(void);
99 ~DiagramDocument(void);
100
101 #if wxUSE_STD_IOSTREAM
102 virtual wxSTD ostream& SaveObject(wxSTD ostream& stream);
103 virtual wxSTD istream& LoadObject(wxSTD istream& stream);
104 #else
105 virtual wxOutputStream& SaveObject(wxOutputStream& stream);
106 virtual wxInputStream& LoadObject(wxInputStream& stream);
107 #endif
108
109 inline wxDiagram *GetDiagram() { return &diagram; }
110
111 bool OnCloseDocument(void);
112 };
113
114 /*
115 * Most user interface commands are routed through this, to give us the
116 * Undo/Redo mechanism. If you add more commands, such as changing the shape colour,
117 * you will need to add members to 'remember' what the user applied (for 'Do') and what the
118 * previous state was (for 'Undo').
119 * You can have one member for each property to be changed. Assume we also have
120 * a pointer member wxShape *shape, which is set to the shape being changed.
121 * Let's assume we're changing the shape colour. Our member for this is shapeColour.
122 *
123 * - In 'Do':
124 * o Set a temporary variable 'temp' to the current colour for 'shape'.
125 * o Change the colour to the new colour.
126 * o Set shapeColour to the _old_ colour, 'temp'.
127 * - In 'Undo':
128 * o Set a temporary variable 'temp' to the current colour for 'shape'.
129 * o Change the colour to shapeColour (the old colour).
130 * o Set shapeColour to 'temp'.
131 *
132 * So, as long as we have a pointer to the shape being changed,
133 * we only need one member variable for each property.
134 *
135 * PROBLEM: when an Add shape command is redone, the 'shape' pointer changes.
136 * Assume, as here, that we keep a pointer to the old shape so we reuse it
137 * when we recreate.
138 */
139
140 class DiagramCommand: public wxCommand
141 {
142 protected:
143 DiagramDocument *doc;
144 int cmd;
145 wxShape *shape; // Pointer to the shape we're acting on
146 wxShape *fromShape;
147 wxShape *toShape;
148 wxClassInfo *shapeInfo;
149 double x;
150 double y;
151 bool selected;
152 bool deleteShape;
153
154 // Storage for property commands
155 wxBrush *shapeBrush;
156 wxPen *shapePen;
157 wxString shapeLabel;
158 public:
159 // Multi-purpose constructor for creating, deleting shapes
160 DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, wxClassInfo *shapeInfo = NULL,
161 double x = 0.0, double y = 0.0, bool sel = FALSE, wxShape *theShape = NULL, wxShape *fs = NULL, wxShape *ts = NULL);
162
163 // Property-changing command constructors
164 DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, wxBrush *backgroundColour, wxShape *theShape);
165 DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, const wxString& lab, wxShape *theShape);
166
167 ~DiagramCommand(void);
168
169 bool Do(void);
170 bool Undo(void);
171
172 inline void SetShape(wxShape *s) { shape = s; }
173 inline wxShape *GetShape(void) { return shape; }
174 inline wxShape *GetFromShape(void) { return fromShape; }
175 inline wxShape *GetToShape(void) { return toShape; }
176 inline wxClassInfo *GetShapeInfo(void) { return shapeInfo; }
177 inline bool GetSelected(void) { return selected; }
178
179 void RemoveLines(wxShape *shape);
180 };
181
182 #endif
183 // _OGLSAMPLE_DOC_H_