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moved all code concerning toplevel code from the window file to toplevel
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/frame.h
3 // Purpose: wxFrame class interface
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 15.11.99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_FRAME_H_BASE_
13 #define _WX_FRAME_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 #ifdef __GNUG__
20 #pragma interface "framebase.h"
21 #endif
22
23 #include "wx/toplevel.h" // the base class
24
25 // the default names for various classs
26 WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
27 WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
28 WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
29
30 class WXDLLEXPORT wxFrame;
31 class WXDLLEXPORT wxMenuBar;
32 class WXDLLEXPORT wxStatusBar;
33 class WXDLLEXPORT wxToolBar;
34
35 // ----------------------------------------------------------------------------
36 // wxFrame is a top-level window with optional menubar, statusbar and toolbar
37 //
38 // For each of *bars, a frame may have several of them, but only one is
39 // managed by the frame, i.e. resized/moved when the frame is and whose size
40 // is accounted for in client size calculations - all others should be taken
41 // care of manually. The CreateXXXBar() functions create this, main, XXXBar,
42 // but the actual creation is done in OnCreateXXXBar() functions which may be
43 // overridden to create custom objects instead of standard ones when
44 // CreateXXXBar() is called.
45 // ----------------------------------------------------------------------------
46
47 // FIXME - temporary hack in absence of wxTLW !!
48 #ifndef wxTopLevelWindowNative
49 class WXDLLEXPORT wxFrameBase : public wxTopLevelWindowBase
50 #else
51 class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
52 #endif
53 {
54 public:
55 // construction
56 wxFrameBase();
57 #ifdef __DARWIN__
58 virtual ~wxFrameBase() { }
59 #endif
60
61 wxFrame *New(wxWindow *parent,
62 wxWindowID id,
63 const wxString& title,
64 const wxPoint& pos = wxDefaultPosition,
65 const wxSize& size = wxDefaultSize,
66 long style = wxDEFAULT_FRAME_STYLE,
67 const wxString& name = wxFrameNameStr);
68
69 // frame state
70 // -----------
71
72 // get the origin of the client area (which may be different from (0, 0)
73 // if the frame has a toolbar) in client coordinates
74 virtual wxPoint GetClientAreaOrigin() const;
75
76 // menu bar functions
77 // ------------------
78
79 #if wxUSE_MENUS
80 virtual void SetMenuBar(wxMenuBar *menubar);
81 virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
82 #endif // wxUSE_MENUS
83
84 // call this to simulate a menu command
85 bool Command(int id) { return ProcessCommand(id); }
86
87 // process menu command: returns TRUE if processed
88 bool ProcessCommand(int id);
89
90 // status bar functions
91 // --------------------
92 #if wxUSE_STATUSBAR
93 // create the main status bar by calling OnCreateStatusBar()
94 virtual wxStatusBar* CreateStatusBar(int number = 1,
95 long style = wxST_SIZEGRIP,
96 wxWindowID id = 0,
97 const wxString& name =
98 wxStatusLineNameStr);
99 // return a new status bar
100 virtual wxStatusBar *OnCreateStatusBar(int number,
101 long style,
102 wxWindowID id,
103 const wxString& name);
104 // get the main status bar
105 virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
106
107 // sets the main status bar
108 void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; }
109
110 // forward these to status bar
111 virtual void SetStatusText(const wxString &text, int number = 0);
112 virtual void SetStatusWidths(int n, const int widths_field[]);
113 #endif // wxUSE_STATUSBAR
114
115 // toolbar functions
116 // -----------------
117 #if wxUSE_TOOLBAR
118 // create main toolbar bycalling OnCreateToolBar()
119 virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL,
120 wxWindowID id = -1,
121 const wxString& name = wxToolBarNameStr);
122 // return a new toolbar
123 virtual wxToolBar *OnCreateToolBar(long style,
124 wxWindowID id,
125 const wxString& name );
126
127 // get/set the main toolbar
128 virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
129 virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
130 #endif // wxUSE_TOOLBAR
131
132 // implementation only from now on
133 // -------------------------------
134
135 // event handlers
136 void OnIdle(wxIdleEvent& event);
137 void OnMenuHighlight(wxMenuEvent& event);
138
139 #if wxUSE_MENUS
140 // send wxUpdateUIEvents for all menu items (called from OnIdle())
141 void DoMenuUpdates();
142 void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
143 #endif // wxUSE_MENUS
144
145 // if there is no real wxTopLevelWindow on this platform we have to define
146 // some wxTopLevelWindowBase pure virtual functions here to avoid breaking
147 // old ports (wxMotif) which don't define them in wxFrame
148 #ifndef wxTopLevelWindowNative
149 virtual bool ShowFullScreen(bool WXUNUSED(show),
150 long WXUNUSED(style) = wxFULLSCREEN_ALL)
151 { return FALSE; }
152 virtual bool IsFullScreen() const
153 { return FALSE; }
154 #endif // no wxTopLevelWindowNative
155
156 protected:
157 // the frame main menu/status/tool bars
158 // ------------------------------------
159
160 // this (non virtual!) function should be called from dtor to delete the
161 // main menubar, statusbar and toolbar (if any)
162 void DeleteAllBars();
163
164 // test whether this window makes part of the frame
165 virtual bool IsOneOfBars(const wxWindow *win) const;
166
167 #if wxUSE_MENUS
168 // override to update menu bar position when the frame size changes
169 virtual void PositionMenuBar() { }
170
171 // override to do something special when the menu bar is being removed
172 // from the frame
173 virtual void DetachMenuBar();
174
175 // override to do something special when the menu bar is attached to the
176 // frame
177 virtual void AttachMenuBar(wxMenuBar *menubar);
178
179 wxMenuBar *m_frameMenuBar;
180 #endif // wxUSE_MENUS
181
182 #if wxUSE_STATUSBAR
183 // override to update status bar position (or anything else) when
184 // something changes
185 virtual void PositionStatusBar() { }
186
187 // show the help string for this menu item in the given status bar: the
188 // status bar pointer can be NULL; return TRUE if help was shown
189 bool ShowMenuHelp(wxStatusBar *statbar, int id);
190
191 wxStatusBar *m_frameStatusBar;
192 #endif // wxUSE_STATUSBAR
193
194 #if wxUSE_TOOLBAR
195 // override to update status bar position (or anything else) when
196 // something changes
197 virtual void PositionToolBar() { }
198
199 wxToolBar *m_frameToolBar;
200 #endif // wxUSE_TOOLBAR
201
202 DECLARE_EVENT_TABLE()
203 };
204
205 // include the real class declaration
206 #if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
207 #include "wx/univ/frame.h"
208 #else // !__WXUNIVERSAL__
209 #if defined(__WXMSW__)
210 #include "wx/msw/frame.h"
211 #elif defined(__WXGTK__)
212 #include "wx/gtk/frame.h"
213 #elif defined(__WXMOTIF__)
214 #include "wx/motif/frame.h"
215 #elif defined(__WXMAC__)
216 #include "wx/mac/frame.h"
217 #elif defined(__WXPM__)
218 #include "wx/os2/frame.h"
219 #endif
220 #endif
221
222 #endif
223 // _WX_FRAME_H_BASE_