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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: brush.tex
3 %% Purpose: wxPen docs
4 %% Author:
5 %% Modified by:
6 %% Created:
7 %% RCS-ID: $Id$
8 %% Copyright: (c) wxWidgets
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxBrush}}\label{wxbrush}
13
14 A brush is a drawing tool for filling in areas. It is used for painting
15 the background of rectangles, ellipses, etc. It has a colour and a
16 style.
17
18 \wxheading{Derived from}
19
20 \helpref{wxGDIObject}{wxgdiobject}\\
21 \helpref{wxObject}{wxobject}
22
23 \wxheading{Include files}
24
25 <wx/brush.h>
26
27 \wxheading{Predefined objects}
28
29 Objects:
30
31 {\bf wxNullBrush}
32
33 Pointers:
34
35 {\bf wxBLUE\_BRUSH\\
36 wxGREEN\_BRUSH\\
37 wxWHITE\_BRUSH\\
38 wxBLACK\_BRUSH\\
39 wxGREY\_BRUSH\\
40 wxMEDIUM\_GREY\_BRUSH\\
41 wxLIGHT\_GREY\_BRUSH\\
42 wxTRANSPARENT\_BRUSH\\
43 wxCYAN\_BRUSH\\
44 wxRED\_BRUSH}
45
46 \wxheading{Remarks}
47
48 On a monochrome display, wxWidgets shows
49 all brushes as white unless the colour is really black.
50
51 Do not initialize objects on the stack before the program commences,
52 since other required structures may not have been set up yet. Instead,
53 define global pointers to objects and create them in \helpref{wxApp::OnInit}{wxapponinit} or
54 when required.
55
56 An application may wish to create brushes with different
57 characteristics dynamically, and there is the consequent danger that a
58 large number of duplicate brushes will be created. Therefore an
59 application may wish to get a pointer to a brush by using the global
60 list of brushes {\bf wxTheBrushList}, and calling the member function
61 \rtfsp{\bf FindOrCreateBrush}.
62
63 wxBrush uses a reference counting system, so assignments between brushes are very
64 cheap. You can therefore use actual wxBrush objects instead of pointers without
65 efficiency problems. Once one wxBrush object changes its data it will create its
66 own brush data internally so that other brushes, which previously shared the
67 data using the reference counting, are not affected.
68
69 %TODO: an overview for wxBrush.
70 \wxheading{See also}
71
72 \helpref{wxBrushList}{wxbrushlist}, \helpref{wxDC}{wxdc}, \helpref{wxDC::SetBrush}{wxdcsetbrush}
73
74 \latexignore{\rtfignore{\wxheading{Members}}}
75
76
77 \membersection{wxBrush::wxBrush}\label{wxbrushctor}
78
79 \func{}{wxBrush}{\void}
80
81 Default constructor. The brush will be uninitialised, and \helpref{wxBrush::Ok}{wxbrushok} will
82 return false.
83
84 \func{}{wxBrush}{\param{const wxColour\&}{ colour}, \param{int}{ style = {\tt wxSOLID}}}
85
86 Constructs a brush from a colour object and style.
87
88 \func{}{wxBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}}
89
90 Constructs a brush from a colour name and style.
91
92 \func{}{wxBrush}{\param{const wxBitmap\& }{stippleBitmap}}
93
94 Constructs a stippled brush using a bitmap.
95
96 \func{}{wxBrush}{\param{const wxBrush\&}{ brush}}
97
98 Copy constructor. This uses reference counting so is a cheap operation.
99
100 \wxheading{Parameters}
101
102 \docparam{colour}{Colour object.}
103
104 \docparam{colourName}{Colour name. The name will be looked up in the colour database.}
105
106 \docparam{style}{One of:
107
108 \begin{twocollist}\itemsep=0pt
109 \twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}
110 \twocolitem{{\bf wxSOLID}}{Solid.}
111 \twocolitem{{\bf wxSTIPPLE}}{Uses a bitmap as a stipple.}
112 \twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}
113 \twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}
114 \twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}
115 \twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}
116 \twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
117 \twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
118 \end{twocollist}}
119
120 \docparam{brush}{Pointer or reference to a brush to copy.}
121
122 \docparam{stippleBitmap}{A bitmap to use for stippling.}
123
124 \wxheading{Remarks}
125
126 If a stipple brush is created, the brush style will be set to wxSTIPPLE.
127
128 \wxheading{See also}
129
130 \helpref{wxBrushList}{wxbrushlist}, \helpref{wxColour}{wxcolour}, \helpref{wxColourDatabase}{wxcolourdatabase}
131
132
133 \membersection{wxBrush::\destruct{wxBrush}}\label{wxbrushdtor}
134
135 \func{}{\destruct{wxBrush}}{\void}
136
137 Destructor.
138
139 \wxheading{Remarks}
140
141 The destructor may not delete the underlying brush object of the native windowing
142 system, since wxBrush uses a reference counting system for efficiency.
143
144 Although all remaining brushes are deleted when the application exits,
145 the application should try to clean up all brushes itself. This is because
146 wxWidgets cannot know if a pointer to the brush object is stored in an
147 application data structure, and there is a risk of double deletion.
148
149
150 \membersection{wxBrush::GetColour}\label{wxbrushgetcolour}
151
152 \constfunc{wxColour\&}{GetColour}{\void}
153
154 Returns a reference to the brush colour.
155
156 \wxheading{See also}
157
158 \helpref{wxBrush::SetColour}{wxbrushsetcolour}
159
160
161 \membersection{wxBrush::GetStipple}\label{wxbrushgetstipple}
162
163 \constfunc{wxBitmap *}{GetStipple}{\void}
164
165 Gets a pointer to the stipple bitmap. If the brush does not have a wxSTIPPLE style,
166 this bitmap may be non-NULL but uninitialised (\helpref{wxBitmap::Ok}{wxbitmapok} returns false).
167
168 \wxheading{See also}
169
170 \helpref{wxBrush::SetStipple}{wxbrushsetstipple}
171
172
173 \membersection{wxBrush::GetStyle}\label{wxbrushgetstyle}
174
175 \constfunc{int}{GetStyle}{\void}
176
177 Returns the brush style, one of:
178
179 \begin{twocollist}\itemsep=0pt
180 \twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}
181 \twocolitem{{\bf wxSOLID}}{Solid.}
182 \twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}
183 \twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}
184 \twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}
185 \twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}
186 \twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
187 \twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
188 \twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
189 \twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}
190 \end{twocollist}
191
192 \wxheading{See also}
193
194 \helpref{wxBrush::SetStyle}{wxbrushsetstyle}, \helpref{wxBrush::SetColour}{wxbrushsetcolour},\rtfsp
195 \helpref{wxBrush::SetStipple}{wxbrushsetstipple}
196
197
198 \membersection{wxBrush::IsHatch}\label{wxbrushishatch}
199
200 \constfunc{bool}{IsHatch}{\void}
201
202 Returns true if the style of the brush is any of hatched fills.
203
204 \wxheading{See also}
205
206 \helpref{wxBrush::GetStyle}{wxbrushgetstyle}
207
208
209 \membersection{wxBrush::Ok}\label{wxbrushok}
210
211 \constfunc{bool}{Ok}{\void}
212
213 Returns true if the brush is initialised. It will return false if the default
214 constructor has been used (for example, the brush is a member of a class, or
215 NULL has been assigned to it).
216
217
218 \membersection{wxBrush::SetColour}\label{wxbrushsetcolour}
219
220 \func{void}{SetColour}{\param{wxColour\& }{colour}}
221
222 Sets the brush colour using a reference to a colour object.
223
224 \func{void}{SetColour}{\param{const wxString\& }{colourName}}
225
226 Sets the brush colour using a colour name from the colour database.
227
228 \func{void}{SetColour}{\param{unsigned char}{ red}, \param{unsigned char}{ green}, \param{unsigned char}{ blue}}
229
230 Sets the brush colour using red, green and blue values.
231
232 \wxheading{See also}
233
234 \helpref{wxBrush::GetColour}{wxbrushgetcolour}
235
236
237 \membersection{wxBrush::SetStipple}\label{wxbrushsetstipple}
238
239 \func{void}{SetStipple}{\param{const wxBitmap\&}{ bitmap}}
240
241 Sets the stipple bitmap.
242
243 \wxheading{Parameters}
244
245 \docparam{bitmap}{The bitmap to use for stippling.}
246
247 \wxheading{Remarks}
248
249 The style will be set to wxSTIPPLE, unless the bitmap has a mask associated
250 to it, in which case the style will be set to wxSTIPPLE\_MASK\_OPAQUE.
251
252 If the wxSTIPPLE variant is used, the bitmap will be used to fill out the
253 area to be drawn. If the wxSTIPPLE\_MASK\_OPAQUE is used, the current
254 text foreground and text background determine what colours are used for
255 displaying and the bits in the mask (which is a mono-bitmap actually)
256 determine where to draw what.
257
258 Note that under Windows 95, only 8x8 pixel large stipple bitmaps are
259 supported, Windows 98 and NT as well as GTK support arbitrary bitmaps.
260
261 \wxheading{See also}
262
263 \helpref{wxBitmap}{wxbitmap}
264
265
266 \membersection{wxBrush::SetStyle}\label{wxbrushsetstyle}
267
268 \func{void}{SetStyle}{\param{int}{ style}}
269
270 Sets the brush style.
271
272 \docparam{style}{One of:
273
274 \begin{twocollist}\itemsep=0pt
275 \twocolitem{{\bf wxTRANSPARENT}}{Transparent (no fill).}
276 \twocolitem{{\bf wxSOLID}}{Solid.}
277 \twocolitem{{\bf wxBDIAGONAL\_HATCH}}{Backward diagonal hatch.}
278 \twocolitem{{\bf wxCROSSDIAG\_HATCH}}{Cross-diagonal hatch.}
279 \twocolitem{{\bf wxFDIAGONAL\_HATCH}}{Forward diagonal hatch.}
280 \twocolitem{{\bf wxCROSS\_HATCH}}{Cross hatch.}
281 \twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
282 \twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
283 \twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
284 \twocolitem{{\bf wxSTIPPLE\_MASK\_OPAQUE}}{Stippled using a bitmap's mask.}
285 \end{twocollist}}
286
287 \wxheading{See also}
288
289 \helpref{wxBrush::GetStyle}{wxbrushgetstyle}
290
291
292 \membersection{wxBrush::operator $=$}\label{wxbrushassignment}
293
294 \func{wxBrush\&}{operator $=$}{\param{const wxBrush\& }{brush}}
295
296 Assignment operator, using reference counting. Returns a reference
297 to `this'.
298
299
300 \membersection{wxBrush::operator $==$}\label{wxbrushequals}
301
302 \func{bool}{operator $==$}{\param{const wxBrush\& }{brush}}
303
304 Equality operator. Two brushes are equal if they contain pointers
305 to the same underlying brush data. It does not compare each attribute,
306 so two independently-created brushes using the same parameters will
307 fail the test.
308
309
310 \membersection{wxBrush::operator $!=$}\label{wxbrushnotequals}
311
312 \func{bool}{operator $!=$}{\param{const wxBrush\& }{brush}}
313
314 Inequality operator. Two brushes are not equal if they contain pointers
315 to different underlying brush data. It does not compare each attribute.
316
317 \section{\class{wxBrushList}}\label{wxbrushlist}
318
319 A brush list is a list containing all brushes which have been created.
320
321 \wxheading{Derived from}
322
323 \helpref{wxList}{wxlist}\\
324 \helpref{wxObject}{wxobject}
325
326 \wxheading{Include files}
327
328 <wx/gdicmn.h>
329
330 \wxheading{Remarks}
331
332 There is only one instance of this class: {\bf wxTheBrushList}. Use
333 this object to search for a previously created brush of the desired
334 type and create it if not already found. In some windowing systems,
335 the brush may be a scarce resource, so it can pay to reuse old
336 resources if possible. When an application finishes, all brushes will
337 be deleted and their resources freed, eliminating the possibility of
338 `memory leaks'. However, it is best not to rely on this automatic
339 cleanup because it can lead to double deletion in some circumstances.
340
341 There are two mechanisms in recent versions of wxWidgets which make the
342 brush list less useful than it once was. Under Windows, scarce resources
343 are cleaned up internally if they are not being used. Also, a reference
344 counting mechanism applied to all GDI objects means that some sharing
345 of underlying resources is possible. You don't have to keep track of pointers,
346 working out when it is safe delete a brush, because the reference counting does
347 it for you. For example, you can set a brush in a device context, and then
348 immediately delete the brush you passed, because the brush is `copied'.
349
350 So you may find it easier to ignore the brush list, and instead create
351 and copy brushes as you see fit. If your Windows resource meter suggests
352 your application is using too many resources, you can resort to using
353 GDI lists to share objects explicitly.
354
355 The only compelling use for the brush list is for wxWidgets to keep
356 track of brushes in order to clean them up on exit. It is also kept for
357 backward compatibility with earlier versions of wxWidgets.
358
359 \wxheading{See also}
360
361 \helpref{wxBrush}{wxbrush}
362
363 \latexignore{\rtfignore{\wxheading{Members}}}
364
365
366 \membersection{wxBrushList::wxBrushList}\label{wxbrushlistconstr}
367
368 \func{void}{wxBrushList}{\void}
369
370 Constructor. The application should not construct its own brush list:
371 use the object pointer {\bf wxTheBrushList}.
372
373
374 \membersection{wxBrushList::FindOrCreateBrush}\label{wxbrushlistfindorcreatebrush}
375
376 \func{wxBrush *}{FindOrCreateBrush}{\param{const wxColour\& }{colour}, \param{int}{ style = wxSOLID}}
377
378 Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
379 to the brush list, and returns it.
380
381 \wxheading{Parameters}
382
383 \docparam{colour}{Colour object.}
384
385 \docparam{style}{Brush style. See \helpref{wxBrush::SetStyle}{wxbrushsetstyle} for a list of styles.}
386
387