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Fix wxStandardDialogLayoutAdapter compilation with wxUSE_BUTTON==0.
[wxWidgets.git] / include / wx / mgl / bitmap.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: bitmap.h
3 // Author: Vaclav Slavik
4 // RCS-ID: $Id$
5 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 #ifndef __WX_BITMAP_H__
10 #define __WX_BITMAP_H__
11
12 //-----------------------------------------------------------------------------
13 // classes
14 //-----------------------------------------------------------------------------
15
16 class WXDLLIMPEXP_FWD_CORE wxDC;
17 class WXDLLIMPEXP_FWD_CORE wxMemoryDC;
18
19 class MGLDevCtx;
20 struct bitmap_t;
21
22 //-----------------------------------------------------------------------------
23 // wxBitmap
24 //-----------------------------------------------------------------------------
25
26 class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
27 {
28 public:
29 wxBitmap() {}
30 wxBitmap(int width, int height, int depth = -1)
31 { Create(width, height, depth); }
32 wxBitmap(const wxSize& sz, int depth = -1)
33 { Create(sz, depth); }
34 wxBitmap(const char bits[], int width, int height, int depth = 1);
35 wxBitmap(const char* const* bits);
36 wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
37 wxBitmap(const wxImage& image, int depth = -1);
38 virtual ~wxBitmap() {}
39
40 bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
41 bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
42 { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
43
44 virtual int GetHeight() const;
45 virtual int GetWidth() const;
46 virtual int GetDepth() const;
47
48 virtual wxImage ConvertToImage() const;
49
50 virtual wxMask *GetMask() const;
51 virtual void SetMask(wxMask *mask);
52
53 virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
54
55 virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = NULL) const;
56 virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
57
58 virtual wxPalette *GetPalette() const;
59 virtual void SetPalette(const wxPalette& palette);
60
61 // copies the contents and mask of the given (colour) icon to the bitmap
62 virtual bool CopyFromIcon(const wxIcon& icon);
63
64 static void InitStandardHandlers();
65
66 // implementation:
67 virtual void SetHeight(int height);
68 virtual void SetWidth(int width);
69 virtual void SetDepth(int depth);
70
71 virtual wxColour QuantizeColour(const wxColour& colour) const;
72
73 // get underlying native representation:
74 bitmap_t *GetMGLbitmap_t() const;
75
76 protected:
77 virtual wxGDIRefData *CreateGDIRefData() const;
78 virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
79
80 // creates temporary DC for access to bitmap's data:
81 MGLDevCtx *CreateTmpDC() const;
82 // sets fg & bg colours for 1bit bitmaps:
83 void SetMonoPalette(const wxColour& fg, const wxColour& bg);
84
85 private:
86 DECLARE_DYNAMIC_CLASS(wxBitmap)
87
88 friend class wxDC;
89 friend class wxMemoryDC;
90 };
91
92 #endif // __WX_BITMAP_H__