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yet another fix for wxTextCtrl bg colour (patch 462838)
[wxWidgets.git] / src / univ / renderer.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: univ/renderer.cpp
3 // Purpose: wxControlRenderer implementation
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 15.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ===========================================================================
13 // declarations
14 // ===========================================================================
15
16 // ---------------------------------------------------------------------------
17 // headers
18 // ---------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "renderer.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/control.h"
34 #include "wx/checklst.h"
35 #include "wx/listbox.h"
36 #include "wx/scrolbar.h"
37 #include "wx/dc.h"
38 #endif // WX_PRECOMP
39
40 #include "wx/image.h"
41
42 #include "wx/univ/theme.h"
43 #include "wx/univ/renderer.h"
44 #include "wx/univ/colschem.h"
45
46 #if wxUSE_GAUGE
47 #include "wx/gauge.h"
48 #endif
49
50 // ============================================================================
51 // implementation
52 // ============================================================================
53
54 // ----------------------------------------------------------------------------
55 // wxRenderer: drawing helpers
56 // ----------------------------------------------------------------------------
57
58 void wxRenderer::StandardDrawFrame(wxDC& dc,
59 const wxRect& rectFrame,
60 const wxRect& rectLabel)
61 {
62 // draw left, bottom and right lines entirely
63 DrawVerticalLine(dc, rectFrame.GetLeft(),
64 rectFrame.GetTop(), rectFrame.GetBottom() - 2);
65 DrawHorizontalLine(dc, rectFrame.GetBottom() - 1,
66 rectFrame.GetLeft(), rectFrame.GetRight());
67 DrawVerticalLine(dc, rectFrame.GetRight() - 1,
68 rectFrame.GetTop(), rectFrame.GetBottom() - 1);
69
70 // and 2 parts of the top line
71 DrawHorizontalLine(dc, rectFrame.GetTop(),
72 rectFrame.GetLeft() + 1, rectLabel.GetLeft());
73 DrawHorizontalLine(dc, rectFrame.GetTop(),
74 rectLabel.GetRight(), rectFrame.GetRight() - 2);
75 }
76
77 /* static */
78 void wxRenderer::StandardDrawTextLine(wxDC& dc,
79 const wxString& text,
80 const wxRect& rect,
81 int selStart, int selEnd,
82 int flags)
83 {
84 if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) )
85 {
86 // just draw it as is
87 dc.DrawText(text, rect.x, rect.y);
88 }
89 else // we have selection
90 {
91 wxCoord width,
92 x = rect.x;
93
94 // draw the part before selection
95 wxString s(text, (size_t)selStart);
96 if ( !s.empty() )
97 {
98 dc.DrawText(s, x, rect.y);
99
100 dc.GetTextExtent(s, &width, NULL);
101 x += width;
102 }
103
104 // draw the selection itself
105 s = wxString(text.c_str() + selStart, text.c_str() + selEnd);
106 if ( !s.empty() )
107 {
108 wxColour colFg = dc.GetTextForeground(),
109 colBg = dc.GetTextBackground();
110 dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT));
111 dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT));
112 dc.SetBackgroundMode(wxSOLID);
113
114 dc.DrawText(s, x, rect.y);
115 dc.GetTextExtent(s, &width, NULL);
116 x += width;
117
118 dc.SetBackgroundMode(wxTRANSPARENT);
119 dc.SetTextBackground(colBg);
120 dc.SetTextForeground(colFg);
121 }
122
123 // draw the final part
124 s = text.c_str() + selEnd;
125 if ( !s.empty() )
126 {
127 dc.DrawText(s, x, rect.y);
128 }
129 }
130 }
131
132 // ----------------------------------------------------------------------------
133 // wxRenderer: scrollbar geometry
134 // ----------------------------------------------------------------------------
135
136 /* static */
137 void wxRenderer::StandardScrollBarThumbSize(wxCoord length,
138 int thumbPos,
139 int thumbSize,
140 int range,
141 wxCoord *thumbStart,
142 wxCoord *thumbEnd)
143 {
144 // the thumb can't be made less than this number of pixels
145 static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
146
147 *thumbStart = (length*thumbPos) / range;
148 *thumbEnd = (length*(thumbPos + thumbSize)) / range;
149
150 if ( *thumbEnd - *thumbStart < thumbMinWidth )
151 {
152 // adjust the end if possible
153 if ( *thumbStart <= length - thumbMinWidth )
154 {
155 // yes, just make it wider
156 *thumbEnd = *thumbStart + thumbMinWidth;
157 }
158 else // it is at the bottom of the scrollbar
159 {
160 // so move it a bit up
161 *thumbStart = length - thumbMinWidth;
162 *thumbEnd = length;
163 }
164 }
165 }
166
167 /* static */
168 wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar,
169 wxScrollBar::Element elem,
170 int thumbPos,
171 const wxSize& sizeArrow)
172 {
173 if ( thumbPos == -1 )
174 {
175 thumbPos = scrollbar->GetThumbPosition();
176 }
177
178 wxSize sizeTotal = scrollbar->GetClientSize();
179 wxCoord *start, *width, length, arrow;
180 wxRect rect;
181 if ( scrollbar->IsVertical() )
182 {
183 rect.x = 0;
184 rect.width = sizeTotal.x;
185 length = sizeTotal.y;
186 start = &rect.y;
187 width = &rect.height;
188 arrow = sizeArrow.y;
189 }
190 else // horizontal
191 {
192 rect.y = 0;
193 rect.height = sizeTotal.y;
194 length = sizeTotal.x;
195 start = &rect.x;
196 width = &rect.width;
197 arrow = sizeArrow.x;
198 }
199
200 switch ( elem )
201 {
202 case wxScrollBar::Element_Arrow_Line_1:
203 *start = 0;
204 *width = arrow;
205 break;
206
207 case wxScrollBar::Element_Arrow_Line_2:
208 *start = length - arrow;
209 *width = arrow;
210 break;
211
212 case wxScrollBar::Element_Arrow_Page_1:
213 case wxScrollBar::Element_Arrow_Page_2:
214 // we don't have them at all
215 break;
216
217 case wxScrollBar::Element_Thumb:
218 case wxScrollBar::Element_Bar_1:
219 case wxScrollBar::Element_Bar_2:
220 // we need to calculate the thumb position - do it
221 {
222 length -= 2*arrow;
223 wxCoord thumbStart, thumbEnd;
224 int range = scrollbar->GetRange();
225 if ( !range )
226 {
227 thumbStart =
228 thumbEnd = 0;
229 }
230 else
231 {
232 StandardScrollBarThumbSize(length,
233 thumbPos,
234 scrollbar->GetThumbSize(),
235 range,
236 &thumbStart,
237 &thumbEnd);
238 }
239
240 if ( elem == wxScrollBar::Element_Thumb )
241 {
242 *start = thumbStart;
243 *width = thumbEnd - thumbStart;
244 }
245 else if ( elem == wxScrollBar::Element_Bar_1 )
246 {
247 *start = 0;
248 *width = thumbStart;
249 }
250 else // elem == wxScrollBar::Element_Bar_2
251 {
252 *start = thumbEnd;
253 *width = length - thumbEnd;
254 }
255
256 // everything is relative to the start of the shaft so far
257 *start += arrow;
258 }
259 break;
260
261 case wxScrollBar::Element_Max:
262 default:
263 wxFAIL_MSG( _T("unknown scrollbar element") );
264 }
265
266 return rect;
267 }
268
269 /* static */
270 wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar,
271 const wxSize& sizeArrowSB)
272 {
273 wxCoord sizeArrow, sizeTotal;
274 if ( scrollbar->GetWindowStyle() & wxVERTICAL )
275 {
276 sizeArrow = sizeArrowSB.y;
277 sizeTotal = scrollbar->GetSize().y;
278 }
279 else // horizontal
280 {
281 sizeArrow = sizeArrowSB.x;
282 sizeTotal = scrollbar->GetSize().x;
283 }
284
285 return sizeTotal - 2*sizeArrow;
286 }
287
288 /* static */
289 wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar,
290 int thumbPos,
291 const wxSize& sizeArrow)
292 {
293 int range = scrollbar->GetRange();
294 if ( !range )
295 {
296 // the only valid position anyhow
297 return 0;
298 }
299
300 if ( thumbPos == -1 )
301 {
302 // by default use the current thumb position
303 thumbPos = scrollbar->GetThumbPosition();
304 }
305
306 return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range
307 + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
308 }
309
310 /* static */
311 int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar,
312 wxCoord coord,
313 const wxSize& sizeArrow)
314 {
315 return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
316 scrollbar->GetRange() ) /
317 StandardScrollBarSize(scrollbar, sizeArrow);
318 }
319
320 /* static */
321 wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar,
322 const wxPoint& pt,
323 const wxSize& sizeArrowSB)
324 {
325 // we only need to work with either x or y coord depending on the
326 // orientation, choose one (but still check the other one to verify if the
327 // mouse is in the window at all)
328 wxCoord coord, sizeArrow, sizeTotal;
329 wxSize size = scrollbar->GetSize();
330 if ( scrollbar->GetWindowStyle() & wxVERTICAL )
331 {
332 if ( pt.x < 0 || pt.x > size.x )
333 return wxHT_NOWHERE;
334
335 coord = pt.y;
336 sizeArrow = sizeArrowSB.y;
337 sizeTotal = size.y;
338 }
339 else // horizontal
340 {
341 if ( pt.y < 0 || pt.y > size.y )
342 return wxHT_NOWHERE;
343
344 coord = pt.x;
345 sizeArrow = sizeArrowSB.x;
346 sizeTotal = size.x;
347 }
348
349 // test for the arrows first as it's faster
350 if ( coord < 0 || coord > sizeTotal )
351 {
352 return wxHT_NOWHERE;
353 }
354 else if ( coord < sizeArrow )
355 {
356 return wxHT_SCROLLBAR_ARROW_LINE_1;
357 }
358 else if ( coord > sizeTotal - sizeArrow )
359 {
360 return wxHT_SCROLLBAR_ARROW_LINE_2;
361 }
362 else
363 {
364 // calculate the thumb position in pixels
365 sizeTotal -= 2*sizeArrow;
366 wxCoord thumbStart, thumbEnd;
367 int range = scrollbar->GetRange();
368 if ( !range )
369 {
370 // clicking the scrollbar without range has no effect
371 return wxHT_NOWHERE;
372 }
373 else
374 {
375 StandardScrollBarThumbSize(sizeTotal,
376 scrollbar->GetThumbPosition(),
377 scrollbar->GetThumbSize(),
378 range,
379 &thumbStart,
380 &thumbEnd);
381 }
382
383 // now compare with the thumb position
384 coord -= sizeArrow;
385 if ( coord < thumbStart )
386 return wxHT_SCROLLBAR_BAR_1;
387 else if ( coord > thumbEnd )
388 return wxHT_SCROLLBAR_BAR_2;
389 else
390 return wxHT_SCROLLBAR_THUMB;
391 }
392 }
393
394 wxRenderer::~wxRenderer()
395 {
396 }
397
398 // ----------------------------------------------------------------------------
399 // wxControlRenderer
400 // ----------------------------------------------------------------------------
401
402 wxControlRenderer::wxControlRenderer(wxWindow *window,
403 wxDC& dc,
404 wxRenderer *renderer)
405 : m_dc(dc)
406 {
407 m_window = window;
408 m_renderer = renderer;
409
410 wxSize size = m_window->GetClientSize();
411 m_rect.x =
412 m_rect.y = 0;
413 m_rect.width = size.x;
414 m_rect.height = size.y;
415 }
416
417 void wxControlRenderer::DrawLabel(const wxBitmap& bitmap,
418 wxCoord marginX, wxCoord marginY)
419 {
420 m_dc.SetFont(m_window->GetFont());
421 m_dc.SetTextForeground(m_window->GetForegroundColour());
422
423 wxString label = m_window->GetLabel();
424 if ( !label.empty() || bitmap.Ok() )
425 {
426 wxRect rectLabel = m_rect;
427 if ( bitmap.Ok() )
428 {
429 rectLabel.Inflate(-marginX, -marginY);
430 }
431
432 wxControl *ctrl = wxStaticCast(m_window, wxControl);
433
434 m_renderer->DrawButtonLabel(m_dc,
435 label,
436 bitmap,
437 rectLabel,
438 m_window->GetStateFlags(),
439 ctrl->GetAlignment(),
440 ctrl->GetAccelIndex());
441 }
442 }
443
444 void wxControlRenderer::DrawFrame()
445 {
446 m_dc.SetFont(m_window->GetFont());
447 m_dc.SetTextForeground(m_window->GetForegroundColour());
448 m_dc.SetTextBackground(m_window->GetBackgroundColour());
449
450 wxControl *ctrl = wxStaticCast(m_window, wxControl);
451
452 m_renderer->DrawFrame(m_dc,
453 m_window->GetLabel(),
454 m_rect,
455 m_window->GetStateFlags(),
456 ctrl->GetAlignment(),
457 ctrl->GetAccelIndex());
458 }
459
460 void wxControlRenderer::DrawButtonBorder()
461 {
462 int flags = m_window->GetStateFlags();
463
464 m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect);
465
466 m_renderer->DrawBackground(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags);
467 }
468
469 void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap)
470 {
471 int style = m_window->GetWindowStyle();
472 DrawBitmap(m_dc, bitmap, m_rect,
473 style & wxALIGN_MASK,
474 style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT);
475 }
476
477 /* static */
478 void wxControlRenderer::DrawBitmap(wxDC &dc,
479 const wxBitmap& bitmap,
480 const wxRect& rect,
481 int alignment,
482 wxStretch stretch)
483 {
484 // we may change the bitmap if we stretch it
485 wxBitmap bmp = bitmap;
486 if ( !bmp.Ok() )
487 return;
488
489 int width = bmp.GetWidth(),
490 height = bmp.GetHeight();
491
492 wxCoord x = 0,
493 y = 0;
494 if ( stretch & wxTILE )
495 {
496 // tile the bitmap
497 for ( ; x < rect.width; x += width )
498 {
499 for ( y = 0; y < rect.height; y += height )
500 {
501 // no need to use mask here as we cover the entire window area
502 dc.DrawBitmap(bmp, x, y);
503 }
504 }
505 }
506 else if ( stretch & wxEXPAND )
507 {
508 // stretch bitmap to fill the entire control
509 bmp = wxImage(bmp).Scale(rect.width, rect.height).ConvertToBitmap();
510 }
511 else // not stretched, not tiled
512 {
513 if ( alignment & wxALIGN_RIGHT )
514 {
515 x = rect.GetRight() - width;
516 }
517 else if ( alignment & wxALIGN_CENTRE )
518 {
519 x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2;
520 }
521 else // alignment & wxALIGN_LEFT
522 {
523 x = rect.GetLeft();
524 }
525
526 if ( alignment & wxALIGN_BOTTOM )
527 {
528 y = rect.GetBottom() - height;
529 }
530 else if ( alignment & wxALIGN_CENTRE_VERTICAL )
531 {
532 y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2;
533 }
534 else // alignment & wxALIGN_TOP
535 {
536 y = rect.GetTop();
537 }
538 }
539
540 // do draw it
541 dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
542 }
543
544 void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar,
545 int thumbPosOld)
546 {
547 // we will only redraw the parts which must be redrawn and not everything
548 wxRegion rgnUpdate = scrollbar->GetUpdateRegion();
549
550 {
551 wxRect rectUpdate = rgnUpdate.GetBox();
552 wxLogTrace(_T("scrollbar"),
553 _T("%s redraw: update box is (%d, %d)-(%d, %d)"),
554 scrollbar->IsVertical() ? _T("vert") : _T("horz"),
555 rectUpdate.GetLeft(),
556 rectUpdate.GetTop(),
557 rectUpdate.GetRight(),
558 rectUpdate.GetBottom());
559
560 #if 0 //def WXDEBUG_SCROLLBAR
561 static bool s_refreshDebug = FALSE;
562 if ( s_refreshDebug )
563 {
564 wxClientDC dc(wxConstCast(scrollbar, wxScrollBar));
565 dc.SetBrush(*wxRED_BRUSH);
566 dc.SetPen(*wxTRANSPARENT_PEN);
567 dc.DrawRectangle(rectUpdate);
568
569 // under Unix we use "--sync" X option for this
570 #ifdef __WXMSW__
571 ::GdiFlush();
572 ::Sleep(200);
573 #endif // __WXMSW__
574 }
575 #endif // WXDEBUG_SCROLLBAR
576 }
577
578 wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL
579 : wxHORIZONTAL;
580
581 // the shaft
582 for ( int nBar = 0; nBar < 2; nBar++ )
583 {
584 wxScrollBar::Element elem =
585 (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar);
586
587 wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem);
588
589 if ( rgnUpdate.Contains(rectBar) )
590 {
591 wxLogTrace(_T("scrollbar"),
592 _T("drawing bar part %d at (%d, %d)-(%d, %d)"),
593 nBar + 1,
594 rectBar.GetLeft(),
595 rectBar.GetTop(),
596 rectBar.GetRight(),
597 rectBar.GetBottom());
598
599 m_renderer->DrawScrollbarShaft(m_dc,
600 orient,
601 rectBar,
602 scrollbar->GetState(elem));
603 }
604 }
605
606 // arrows
607 for ( int nArrow = 0; nArrow < 2; nArrow++ )
608 {
609 wxScrollBar::Element elem =
610 (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow);
611
612 wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem);
613 if ( rgnUpdate.Contains(rectArrow) )
614 {
615 wxLogTrace(_T("scrollbar"),
616 _T("drawing arrow %d at (%d, %d)-(%d, %d)"),
617 nArrow + 1,
618 rectArrow.GetLeft(),
619 rectArrow.GetTop(),
620 rectArrow.GetRight(),
621 rectArrow.GetBottom());
622
623 scrollbar->GetArrows().DrawArrow
624 (
625 (wxScrollArrows::Arrow)nArrow,
626 m_dc,
627 rectArrow,
628 TRUE // draw a scrollbar arrow, not just an arrow
629 );
630 }
631 }
632
633 // TODO: support for page arrows
634
635 // and the thumb
636 wxScrollBar::Element elem = wxScrollBar::Element_Thumb;
637 wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem);
638 if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) )
639 {
640 wxLogTrace(_T("scrollbar"),
641 _T("drawing thumb at (%d, %d)-(%d, %d)"),
642 rectThumb.GetLeft(),
643 rectThumb.GetTop(),
644 rectThumb.GetRight(),
645 rectThumb.GetBottom());
646
647 m_renderer->DrawScrollbarThumb(m_dc,
648 orient,
649 rectThumb,
650 scrollbar->GetState(elem));
651 }
652 }
653
654 void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
655 {
656 wxASSERT_MSG( x1 == x2 || y1 == y2,
657 _T("line must be either horizontal or vertical") );
658
659 if ( x1 == x2 )
660 m_renderer->DrawVerticalLine(m_dc, x1, y1, y2);
661 else // horizontal
662 m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2);
663 }
664
665 #if wxUSE_LISTBOX
666
667 void wxControlRenderer::DrawItems(const wxListBox *lbox,
668 size_t itemFirst, size_t itemLast)
669 {
670 DoDrawItems(lbox, itemFirst, itemLast);
671 }
672
673 void wxControlRenderer::DoDrawItems(const wxListBox *lbox,
674 size_t itemFirst, size_t itemLast,
675 bool isCheckLbox)
676 {
677 // prepare for the drawing: calc the initial position
678 wxCoord lineHeight = lbox->GetLineHeight();
679
680 // note that SetClippingRegion() needs the physical (unscrolled)
681 // coordinates while we use the logical (scrolled) ones for the drawing
682 // itself
683 wxRect rect;
684 wxSize size = lbox->GetClientSize();
685 rect.width = size.x;
686 rect.height = size.y;
687
688 // keep the text inside the client rect or we will overwrite the vertical
689 // scrollbar for the long strings
690 m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1);
691
692 // adjust the rect position now
693 lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y);
694 rect.y += itemFirst*lineHeight;
695 rect.height = lineHeight;
696
697 // the rect should go to the right visible border so adjust the width if x
698 // is shifted (rightmost point should stay the same)
699 rect.width -= rect.x;
700
701 // we'll keep the text colour unchanged
702 m_dc.SetTextForeground(lbox->GetForegroundColour());
703
704 // an item should have the focused rect only when the lbox has focus, so
705 // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't
706 int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed
707 ? lbox->GetCurrentItem()
708 : -1;
709 for ( size_t n = itemFirst; n < itemLast; n++ )
710 {
711 int flags = 0;
712 if ( (int)n == itemCurrent )
713 flags |= wxCONTROL_FOCUSED;
714 if ( lbox->IsSelected(n) )
715 flags |= wxCONTROL_SELECTED;
716
717 #if wxUSE_CHECKLISTBOX
718 if ( isCheckLbox )
719 {
720 wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox);
721 if ( checklstbox->IsChecked(n) )
722 flags |= wxCONTROL_CHECKED;
723
724 m_renderer->DrawCheckItem(m_dc, lbox->GetString(n),
725 wxNullBitmap,
726 rect,
727 flags);
728 }
729 else
730 #endif // wxUSE_CHECKLISTBOX
731 {
732 m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags);
733 }
734
735 rect.y += lineHeight;
736 }
737 }
738
739 #endif // wxUSE_LISTBOX
740
741 #if wxUSE_CHECKLISTBOX
742
743 void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox,
744 size_t itemFirst, size_t itemLast)
745 {
746 DoDrawItems(lbox, itemFirst, itemLast, TRUE);
747 }
748
749 #endif // wxUSE_CHECKLISTBOX
750
751 #if wxUSE_GAUGE
752
753 void wxControlRenderer::DrawProgressBar(const wxGauge *gauge)
754 {
755 // draw background
756 m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID));
757 m_dc.SetPen(*wxTRANSPARENT_PEN);
758 m_dc.DrawRectangle(m_rect);
759
760 int max = gauge->GetRange();
761 if ( !max )
762 {
763 // nothing to draw
764 return;
765 }
766
767 // calc the filled rect
768 int pos = gauge->GetValue();
769 int left = max - pos;
770
771 wxRect rect = m_rect;
772 rect.Deflate(1); // FIXME this depends on the border width
773
774 m_dc.SetBrush(wxBrush(m_window->GetForegroundColour(), wxSOLID));
775
776 if ( gauge->IsSmooth() )
777 {
778 // just draw the rectangle in one go
779 if ( gauge->IsVertical() )
780 {
781 // vert bars grow from bottom to top
782 wxCoord dy = ((rect.height - 1) * left) / max;
783 rect.y += dy;
784 rect.height -= dy;
785 }
786 else // horizontal
787 {
788 // grow from left to right
789 rect.width -= ((rect.width - 1) * left) / max;
790 }
791
792 m_dc.DrawRectangle(rect);
793 }
794 else // discrete
795 {
796 wxSize sizeStep = m_renderer->GetProgressBarStep();
797 int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x;
798
799 // we divide by it below!
800 wxCHECK_RET( step, _T("invalid wxGauge step") );
801
802 // round up to make the progress appear to start faster
803 int lenTotal = gauge->IsVertical() ? rect.height : rect.width;
804 int steps = ((lenTotal + step - 1) * pos) / (max * step);
805
806 // calc the coords of one small rect
807 wxCoord *px, dx, dy;
808 if ( gauge->IsVertical() )
809 {
810 // draw from bottom to top: so first set y to the bottom
811 rect.y += rect.height - 1;
812
813 // then adjust the height
814 rect.height = step;
815
816 // and then adjust y again to be what it should for the first rect
817 rect.y -= rect.height;
818
819 // we are going up
820 step = -step;
821
822 // remember that this will be the coord which will change
823 px = &rect.y;
824
825 dy = 1;
826 dx = 0;
827 }
828 else // horizontal
829 {
830 // don't leave 2 empty pixels in the beginning
831 rect.x--;
832
833 px = &rect.x;
834 rect.width = step;
835
836 dy = 0;
837 dx = 1;
838 }
839
840 for ( int n = 0; n < steps; n++ )
841 {
842 wxRect rectSegment = rect;
843 rectSegment.Deflate(dx, dy);
844
845 m_dc.DrawRectangle(rectSegment);
846
847 *px += step;
848 if ( *px < 1 )
849 {
850 // this can only happen for the last step of vertical gauge
851 rect.height = *px - step - 1;
852 *px = 1;
853 }
854 else if ( *px > lenTotal - step )
855 {
856 // this can only happen for the last step of horizontal gauge
857 rect.width = lenTotal - *px - 1;
858 }
859 }
860 }
861 }
862
863 #endif // wxUSE_GAUGE
864