Document domain parameter of wxTranslations::GetTranslatedString().
[wxWidgets.git] / src / cocoa / glcanvas.mm
1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        src/cocoa/glcanvas.mm
3 // Purpose:     wxGLContext, wxGLCanvas
4 // Author:      David Elliott
5 // Modified by:
6 // Created:     2004/09/29
7 // Copyright:   (c) 2004 David Elliott
8 // Licence:     wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 #include "wx/wxprec.h"
12
13 #if wxUSE_GLCANVAS
14
15 #ifndef WX_PRECOMP
16     #include "wx/app.h"
17 #endif //WX_PRECOMP
18 #include "wx/glcanvas.h"
19
20 #include "wx/cocoa/autorelease.h"
21
22 #import <AppKit/NSOpenGL.h>
23 #import <AppKit/NSOpenGLView.h>
24
25 wxGLContext::wxGLContext(wxGLCanvas *win, const wxGLContext *other)
26 {
27     // TODO
28 }
29
30 wxGLContext::~wxGLContext()
31 {
32 }
33
34 void wxGLContext::SetCurrent(const wxGLCanvas& win) const
35 {
36     [[win.GetNSOpenGLView() openGLContext] makeCurrentContext];
37 }
38
39 IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
40 // WX_IMPLEMENT_COCOA_OWNER(wxGLCanvas,NSOpenGLView,NSView,NSView)
41
42 bool wxGLCanvas::Create(wxWindow *parent,
43                         wxWindowID winid,
44                         const wxPoint& pos,
45                         const wxSize& size,
46                         long style,
47                         const wxString& name,
48                         const int *attribList,
49                         const wxPalette& palette)
50 {
51     wxAutoNSAutoreleasePool pool;
52     if(!CreateBase(parent,winid,pos,size,style,wxDefaultValidator,name))
53         return false;
54     SetNSView([[NSOpenGLView alloc] initWithFrame: MakeDefaultNSRect(size)
55                 pixelFormat:[NSOpenGLView defaultPixelFormat]]);
56     [m_cocoaNSView release];
57     if(m_parent)
58         m_parent->CocoaAddChild(this);
59     SetInitialFrameRect(pos,size);
60
61     return true;
62 }
63
64 wxGLCanvas::~wxGLCanvas()
65 {
66 }
67
68 void wxGLCanvas::SwapBuffers()
69 {
70     [[GetNSOpenGLView() openGLContext] flushBuffer];
71 }
72
73 #endif // wxUSE_GLCANVAS