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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: richtext/richtextsymboldlg.h
3 // Purpose: interface of wxSymbolPickerDialog
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9 @class wxSymbolPickerDialog
10
11 wxSymbolPickerDialog presents the user with a choice of fonts and a grid
12 of available characters. This modal dialog provides the application with
13 a selected symbol and optional font selection.
14
15 Although this dialog is contained in the rich text library, the dialog
16 is generic and can be used in other contexts.
17
18 To use the dialog, pass a default symbol specified as a string, an initial font
19 name, and a current font name. The difference between the initial font and
20 current font is that the initial font determines what the font control will be
21 set to when the dialog shows - an empty string will show the selection
22 @e normal text.
23 The current font, on the other hand, is used by the dialog to determine what
24 font to display the characters in, even when no initial font is selected.
25 This allows the user (and application) to distinguish between inserting a
26 symbol in the current font, and inserting it with a specified font.
27
28 When the dialog is dismissed, the application can get the selected symbol
29 with wxSymbolPickerDialog::GetSymbol and test whether a font was specified
30 with wxSymbolPickerDialog::UseNormalFont,fetching the specified font with
31 wxSymbolPickerDialog::GetFontName.
32
33 Here's a realistic example, inserting the supplied symbol into a
34 rich text control in either the current font or specified font.
35
36 @code
37 wxRichTextCtrl* ctrl = (wxRichTextCtrl*) FindWindow(ID_RICHTEXT_CTRL);
38
39 wxTextAttr attr;
40 attr.SetFlags(wxTEXT_ATTR_FONT);
41 ctrl-GetStyle(ctrl->GetInsertionPoint(), attr);
42
43 wxString currentFontName;
44 if (attr.HasFont() && attr.GetFont().IsOk())
45 currentFontName = attr.GetFont().GetFaceName();
46
47 // Don't set the initial font in the dialog (so the user is choosing
48 // 'normal text', i.e. the current font) but do tell the dialog
49 // what 'normal text' is.
50
51 wxSymbolPickerDialog dlg("*", wxEmptyString, currentFontName, this);
52
53 if (dlg.ShowModal() == wxID_OK)
54 {
55 if (dlg.HasSelection())
56 {
57 long insertionPoint = ctrl-GetInsertionPoint();
58
59 ctrl->WriteText(dlg.GetSymbol());
60
61 if (!dlg.UseNormalFont())
62 {
63 wxFont font(attr.GetFont());
64 font.SetFaceName(dlg.GetFontName());
65 attr.SetFont(font);
66 ctrl-SetStyle(insertionPoint, insertionPoint+1, attr);
67 }
68 }
69 }
70 @endcode
71
72 @library{wxrichtext}
73 @category{cmndlg}
74 */
75 class wxSymbolPickerDialog : public wxDialog
76 {
77 public:
78 /**
79 Default ctor.
80 */
81 wxSymbolPickerDialog();
82
83 /**
84 Constructor.
85
86 @param symbol
87 The initial symbol to show.
88 Specify a single character in a string, or an empty string.
89 @param initialFont
90 The initial font to be displayed in the font list.
91 If empty, the item normal text will be selected.
92 @param normalTextFont
93 The font the dialog will use to display the symbols if the
94 initial font is empty.
95 @param parent
96 The dialog's parent.
97 @param id
98 The dialog's identifier.
99 @param title
100 The dialog's caption.
101 @param pos
102 The dialog's position.
103 @param size
104 The dialog's size.
105 @param style
106 The dialog's window style.
107 */
108 wxSymbolPickerDialog(const wxString& symbol,
109 const wxString& initialFont,
110 const wxString& normalTextFont,
111 wxWindow* parent,
112 wxWindowID id = wxID_ANY,
113 const wxString& title = _("Symbols"),
114 const wxPoint& pos = wxDefaultPosition,
115 const wxSize& size = wxDefaultSize,
116 long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX);
117
118 /**
119 Creation: see @ref wxSymbolPickerDialog() "the constructor" for details about
120 the parameters.
121 */
122 bool Create(const wxString& symbol, const wxString& initialFont,
123 const wxString& normalTextFont, wxWindow* parent,
124 wxWindowID id = wxID_ANY,
125 const wxString& caption = wxGetTranslation("Symbols"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(400, 300), long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX);
126
127 /**
128 Returns the font name (the font reflected in the font list).
129 */
130 wxString GetFontName() const;
131
132 /**
133 Returns @true if the dialog is showing the full range of Unicode characters.
134 */
135 bool GetFromUnicode() const;
136
137 /**
138 Gets the font name used for displaying symbols in the absence of a selected font.
139 */
140 wxString GetNormalTextFontName() const;
141
142 /**
143 Gets the current or initial symbol as a string.
144 */
145 wxString GetSymbol() const;
146
147 /**
148 Gets the selected symbol character as an integer.
149 */
150 int GetSymbolChar() const;
151
152 /**
153 Returns @true if a symbol is selected.
154 */
155 bool HasSelection() const;
156
157 /**
158 Sets the initial/selected font name.
159 */
160 void SetFontName(wxString value);
161
162 /**
163 Sets the internal flag indicating that the full Unicode range should be
164 displayed.
165 */
166 void SetFromUnicode(bool value);
167
168 /**
169 Sets the name of the font to be used in the absence of a selected font.
170 */
171 void SetNormalTextFontName(wxString value);
172
173 /**
174 Sets the symbol as a one or zero character string.
175 */
176 void SetSymbol(wxString value);
177
178 /**
179 Sets Unicode display mode.
180 */
181 void SetUnicodeMode(bool unicodeMode);
182
183 /**
184 Returns @true if the has specified normal text - that is, there is no selected font.
185 */
186 bool UseNormalFont() const;
187 };
188