]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/list.tex
Some .tex tweaks; pngdemo fix.
[wxWidgets.git] / docs / latex / wx / list.tex
1 \section{\class{wxList}}\label{wxlist}
2
3 wxList classes provide linked list functionality for wxWindows, and for an
4 application if it wishes. Depending on the form of constructor used, a list
5 can be keyed on integer or string keys to provide a primitive look-up ability.
6 See \helpref{wxHashTable}{wxhashtable}\rtfsp for a faster method of storage
7 when random access is required.
8
9 While wxList class in the previous versions of wxWindows only could contain
10 elements of type wxObject and had essentially untyped interface (thus allowing
11 you to put apples in the list and read back oranges from it), the new wxList
12 classes family may contain elements of any type and has much more stricter type
13 checking. Unfortunately, it also requires an additional line to be inserted in
14 your program for each list class you use (which is the only solution short of
15 using templates which is not done in wxWindows because of portability issues).
16
17 The general idea is to have the base class wxListBase working with {\it void *}
18 data but make all of its dangerous (because untyped) functions protected, so
19 that they can only be used from derived classes which, in turn, expose a type
20 safe interface. With this approach a new wxList-like class must be defined for
21 each list type (i.e. list of ints, of wxStrings or of MyObjects). This is done
22 with {\it WX\_DECLARE\_LIST} and {\it WX\_IMPLEMENT\_LIST} macros like this
23 (notice the similarity with WX\_DECLARE\_OBJARRAY and WX\_IMPLEMENT\_OBJARRAY
24 macros):
25
26 \wxheading{Example}
27
28 {\small%
29 \begin{verbatim}
30 // this part might be in a header or source (.cpp) file
31 class MyListElement
32 {
33 ... // whatever
34 };
35
36 // declare our list class: this macro declares and partly implements MyList
37 // class (which derives from wxListBase)
38 WX_DECLARE_LIST(MyListElement, MyList)
39
40 ...
41
42 // the only requirment for the rest is to be AFTER the full declaration of
43 // MyListElement (for WX_DECLARE_LIST forward declaration is enough), but
44 // usually it will be found in the source file and not in the header
45
46 #include <wx/listimpl.cpp>
47 WX_DEFINE_LIST(MyList)
48
49 // now MyList class may be used as a usual wxList, but all of its methods
50 // will take/return the objects of the right (i.e. MyListElement) type. You
51 // also have MyList::Node type which is the type-safe version of wxNode.
52 MyList list;
53 MyListElement element;
54 list.Add(element); // ok
55 list.Add(17); // error: incorrect type
56
57 // let's iterate over the list
58 for ( MyList::Node *node = list.GetFirst(); node; node = node->GetNext() )
59 {
60 MyListElement *current = node->GetData();
61
62 ...process the current element...
63 }
64 \end{verbatim}
65 }
66
67 For compatibility with previous versions wxList and wxStringList classes are
68 still defined, but their usage is deprecated and they will disappear in the
69 future versions completely.
70
71 \wxheading{Derived from}
72
73 \helpref{wxObject}{wxobject}
74
75 {\bf WARNING: } the rest of documentation may be out-of-date.
76
77 \wxheading{Example}
78
79 It is very common to iterate on a list as follows:
80
81 \begin{verbatim}
82 ...
83 wxPoint *point1 = new wxPoint(100, 100);
84 wxPoint *point2 = new wxPoint(200, 200);
85
86 wxList SomeList;
87 SomeList.Append(point1);
88 SomeList.Append(point2);
89
90 ...
91
92 wxNode *node = SomeList.First();
93 while (node)
94 {
95 wxPoint *point = (wxPoint *)node->Data();
96 ...
97 node = node->Next();
98 }
99 \end{verbatim}
100
101 To delete nodes in a list as the list is being traversed, replace
102
103 \begin{verbatim}
104 ...
105 node = node->Next();
106 ...
107 \end{verbatim}
108
109 with
110
111 \begin{verbatim}
112 ...
113 delete point;
114 delete node;
115 node = SomeList.First();
116 ...
117 \end{verbatim}
118
119 See \helpref{wxNode}{wxnode} for members that retrieve the data associated with a node, and
120 members for getting to the next or previous node.
121
122 Note that a cast is required when retrieving the data from a node. Although a
123 node is defined to store objects of type {\bf wxObject} and derived types, other
124 types (such as char*) may be used with appropriate casting.
125
126 \wxheading{See also}
127
128 \helpref{wxNode}{wxnode}, \helpref{wxStringList}{wxstringlist},
129 \helpref{wxArray}{wxarray}
130
131 \latexignore{\rtfignore{\wxheading{Members}}}
132
133 \membersection{wxList::wxList}
134
135 \func{}{wxList}{\void}
136
137 \func{}{wxList}{\param{unsigned int}{ key\_type}}
138
139 \func{}{wxList}{\param{int}{ n}, \param{wxObject *}{objects[]}}
140
141 \func{}{wxList}{\param{wxObject *}{object}, ...}
142
143 Constructors. {\it key\_type} is one of wxKEY\_NONE, wxKEY\_INTEGER, or wxKEY\_STRING,
144 and indicates what sort of keying is required (if any).
145
146 {\it objects} is an array of {\it n} objects with which to initialize the list.
147
148 The variable-length argument list constructor must be supplied with a
149 terminating NULL.
150
151 \membersection{wxList::\destruct{wxList}}
152
153 \func{}{\destruct{wxList}}{\void}
154
155 Destroys the list. Also destroys any remaining nodes, but does not destroy
156 client data held in the nodes.
157
158 \membersection{wxList::Append}
159
160 \func{wxNode *}{Append}{\param{wxObject *}{object}}
161
162 \func{wxNode *}{Append}{\param{long}{ key}, \param{wxObject *}{object}}
163
164 \func{wxNode *}{Append}{\param{const wxString\& }{key}, \param{wxObject *}{object}}
165
166 Appends a new {\bf wxNode} to the end of the list and puts a pointer to the
167 \rtfsp{\it object} in the node. The last two forms store a key with the object for
168 later retrieval using the key. The new node is returned in each case.
169
170 The key string is copied and stored by the list implementation.
171
172 \membersection{wxList::Clear}
173
174 \func{void}{Clear}{\void}
175
176 Clears the list (but does not delete the client data stored with each node).
177
178 \membersection{wxList::DeleteContents}\label{wxlistdeletecontents}
179
180 \func{void}{DeleteContents}{\param{bool}{ destroy}}
181
182 If {\it destroy} is TRUE, instructs the list to call {\it delete} on the client contents of
183 a node whenever the node is destroyed. The default is FALSE.
184
185 \membersection{wxList::DeleteNode}
186
187 \func{bool}{DeleteNode}{\param{wxNode *}{node}}
188
189 Deletes the given node from the list, returning TRUE if successful.
190
191 \membersection{wxList::DeleteObject}
192
193 \func{bool}{DeleteObject}{\param{wxObject *}{object}}
194
195 Finds the given client {\it object} and deletes the appropriate node from the list, returning
196 TRUE if successful. The application must delete the actual object separately.
197
198 \membersection{wxList::Find}
199
200 \func{wxNode *}{Find}{\param{long}{ key}}
201
202 \func{wxNode *}{Find}{\param{const wxString\& }{key}}
203
204 Returns the node whose stored key matches {\it key}. Use on a keyed list only.
205
206 \membersection{wxList::First}
207
208 \func{wxNode *}{First}{\void}
209
210 Returns the first node in the list (NULL if the list is empty).
211
212 \membersection{wxList::IndexOf}
213
214 \func{int}{IndexOf}{\param{wxObject*}{ obj }}
215
216 Returns the index of {\it obj} within the list or NOT\_FOUND if {\it obj}
217 is not found in the list.
218
219 \membersection{wxList::Insert}
220
221 \func{wxNode *}{Insert}{\param{wxObject *}{object}}
222
223 Insert object at front of list.
224
225 \func{wxNode *}{Insert}{\param{wxNode *}{position}, \param{wxObject *}{object}}
226
227 Insert object before {\it position}.
228
229
230 \membersection{wxList::Last}
231
232 \func{wxNode *}{Last}{\void}
233
234 Returns the last node in the list (NULL if the list is empty).
235
236 \membersection{wxList::Member}
237
238 \func{wxNode *}{Member}{\param{wxObject *}{object}}
239
240 Returns the node associated with {\it object} if it is in the list, NULL otherwise.
241
242 \membersection{wxList::Nth}
243
244 \func{wxNode *}{Nth}{\param{int}{ n}}
245
246 Returns the {\it nth} node in the list, indexing from zero (NULL if the list is empty
247 or the nth node could not be found).
248
249 \membersection{wxList::Number}
250
251 \func{int}{Number}{\void}
252
253 Returns the number of elements in the list.
254
255 \membersection{wxList::Sort}
256
257 \func{void}{Sort}{\param{wxSortCompareFunction}{ compfunc}}
258
259 \begin{verbatim}
260 // Type of compare function for list sort operation (as in 'qsort')
261 typedef int (*wxSortCompareFunction)(const void *elem1, const void *elem2);
262 \end{verbatim}
263
264 Allows the sorting of arbitrary lists by giving
265 a function to compare two list elements. We use the system {\bf qsort} function
266 for the actual sorting process. The sort function receives pointers to wxObject pointers (wxObject **),
267 so be careful to dereference appropriately.
268
269 Example:
270
271 \begin{verbatim}
272 int listcompare(const void *arg1, const void *arg2)
273 {
274 return(compare(**(wxString **)arg1, // use the wxString 'compare'
275 **(wxString **)arg2)); // function
276 }
277
278 void main()
279 {
280 wxList list;
281
282 list.Append(new wxString("DEF"));
283 list.Append(new wxString("GHI"));
284 list.Append(new wxString("ABC"));
285 list.Sort(listcompare);
286 }
287 \end{verbatim}
288
289