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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/mgl/app.cpp
3 // Author: Vaclav Slavik
4 // based on GTK and MSW implementations
5 // Id: $Id$
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 // For compilers that support precompilation, includes "wx.h".
11 #include "wx/wxprec.h"
12
13 #ifdef __BORLANDC__
14 #pragma hdrstop
15 #endif
16
17 #include "wx/app.h"
18
19 #ifndef WX_PRECOMP
20 #include "wx/settings.h"
21 #include "wx/frame.h"
22 #include "wx/dialog.h"
23 #include "wx/log.h"
24 #include "wx/intl.h"
25 #include "wx/module.h"
26 #endif
27
28 #include "wx/evtloop.h"
29 #include "wx/fontutil.h"
30 #include "wx/univ/theme.h"
31 #include "wx/univ/renderer.h"
32 #include "wx/univ/colschem.h"
33 #include "wx/sysopt.h"
34 #include "wx/mgl/private.h"
35 #include "wx/private/fontmgr.h"
36
37 //-----------------------------------------------------------------------------
38 // wxApp::Exit()
39 //-----------------------------------------------------------------------------
40
41 void wxApp::Exit()
42 {
43 MGL_exit();
44 exit(0);
45 }
46
47 //-----------------------------------------------------------------------------
48 // wxYield
49 //-----------------------------------------------------------------------------
50
51 bool wxApp::Yield(bool onlyIfNeeded)
52 {
53 if ( m_isInsideYield )
54 {
55 if ( !onlyIfNeeded )
56 {
57 wxFAIL_MSG( wxT("wxYield called recursively" ) );
58 }
59
60 return false;
61 }
62
63 #if wxUSE_THREADS
64 if ( !wxThread::IsMain() )
65 {
66 // can't process events from other threads, MGL is thread-unsafe
67 return true;
68 }
69 #endif // wxUSE_THREADS
70
71 m_isInsideYield = true;
72
73 wxLog::Suspend();
74
75 wxEventLoopBase * const eventLoop = wxEventLoop::GetActive();
76 if ( eventLoop )
77 {
78 while (eventLoop->Pending())
79 eventLoop->Dispatch();
80 }
81
82 /* it's necessary to call ProcessIdle() to update the frames sizes which
83 might have been changed (it also will update other things set from
84 OnUpdateUI() which is a nice (and desired) side effect) */
85 while (wxTheApp->ProcessIdle()) { }
86
87 wxLog::Resume();
88
89 m_isInsideYield = false;
90
91 return true;
92 }
93
94
95 //-----------------------------------------------------------------------------
96 // wxWakeUpIdle
97 //-----------------------------------------------------------------------------
98
99 void wxApp::WakeUpIdle()
100 {
101 #if wxUSE_THREADS
102 if (!wxThread::IsMain())
103 wxMutexGuiEnter();
104 #endif
105
106 while (wxTheApp->ProcessIdle())
107 ;
108
109 #if wxUSE_THREADS
110 if (!wxThread::IsMain())
111 wxMutexGuiLeave();
112 #endif
113 }
114
115 //-----------------------------------------------------------------------------
116 // Root window
117 //-----------------------------------------------------------------------------
118
119 class wxRootWindow : public wxWindow
120 {
121 public:
122 wxRootWindow() : wxWindow(NULL, wxID_ANY)
123 {
124 SetMGLwindow_t(MGL_wmGetRootWindow(g_winMng));
125 SetBackgroundColour(wxTHEME_COLOUR(DESKTOP));
126 }
127 virtual ~wxRootWindow()
128 {
129 // we don't want to delete MGL_WM's rootWnd
130 m_wnd = NULL;
131 }
132
133 virtual bool AcceptsFocus() const { return false; }
134
135 DECLARE_DYNAMIC_CLASS(wxRootWindow)
136 };
137
138 IMPLEMENT_DYNAMIC_CLASS(wxRootWindow, wxWindow)
139
140 static wxRootWindow *gs_rootWindow = NULL;
141
142 //-----------------------------------------------------------------------------
143 // MGL initialization
144 //-----------------------------------------------------------------------------
145
146 static bool wxCreateMGL_WM(const wxVideoMode& displayMode)
147 {
148 int mode;
149 int refresh = MGL_DEFAULT_REFRESH;
150
151 #if wxUSE_SYSTEM_OPTIONS
152 if ( wxSystemOptions::HasOption(wxT("mgl.screen-refresh")) )
153 refresh = wxSystemOptions::GetOptionInt(wxT("mgl.screen-refresh"));
154 #endif
155
156 mode = MGL_findMode(displayMode.GetWidth(),
157 displayMode.GetHeight(),
158 displayMode.GetDepth());
159 if ( mode == -1 )
160 {
161 wxLogError(_("Mode %ix%i-%i not available."),
162 displayMode.GetWidth(),
163 displayMode.GetHeight(),
164 displayMode.GetDepth());
165 return false;
166 }
167 g_displayDC = new MGLDisplayDC(mode, 1, refresh);
168 if ( !g_displayDC->isValid() )
169 {
170 delete g_displayDC;
171 g_displayDC = NULL;
172 return false;
173 }
174
175 g_winMng = MGL_wmCreate(g_displayDC->getDC());
176 if (!g_winMng)
177 return false;
178
179 return true;
180 }
181
182 static void wxDestroyMGL_WM()
183 {
184 if ( g_winMng )
185 {
186 MGL_wmDestroy(g_winMng);
187 g_winMng = NULL;
188 }
189 if ( g_displayDC )
190 {
191 delete g_displayDC;
192 g_displayDC = NULL;
193 }
194 }
195
196 //-----------------------------------------------------------------------------
197 // wxApp
198 //-----------------------------------------------------------------------------
199
200 IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler)
201
202 wxApp::wxApp()
203 {
204 }
205
206 wxApp::~wxApp()
207 {
208 }
209
210 wxVideoMode wxGetDefaultDisplayMode()
211 {
212 wxString mode;
213 unsigned w, h, bpp;
214
215 if ( !wxGetEnv(wxT("WXMODE"), &mode) ||
216 (wxSscanf(mode.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3) )
217 {
218 w = 640, h = 480, bpp = 16;
219 }
220
221 return wxVideoMode(w, h, bpp);
222 }
223
224 bool wxApp::SetDisplayMode(const wxVideoMode& mode)
225 {
226 if ( !mode.IsOk() )
227 {
228 return false;
229 }
230 if ( g_displayDC != NULL )
231 {
232 // FIXME_MGL -- we currently don't allow to switch video mode
233 // more than once. This can hopefully be changed...
234 wxFAIL_MSG(wxT("Can't change display mode after intialization!"));
235 return false;
236 }
237
238 if ( !wxCreateMGL_WM(mode) )
239 return false;
240 gs_rootWindow = new wxRootWindow;
241
242 m_displayMode = mode;
243
244 return true;
245 }
246
247 bool wxApp::OnInitGui()
248 {
249 if ( !wxAppBase::OnInitGui() )
250 return false;
251
252 #ifdef __WXDEBUG__
253 // MGL redirects stdout and stderr to physical console, so lets redirect
254 // it to file in debug build. Do it only when WXSTDERR environment variable is set
255 wxString redirect;
256 if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
257 freopen(redirect.mb_str(), "wt", stderr);
258 #endif // __WXDEBUG__
259
260 wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
261 if ( oldLog ) delete oldLog;
262
263 return true;
264 }
265
266 bool wxApp::Initialize(int& argc, wxChar **argv)
267 {
268 #ifdef __DJGPP__
269 // VS: disable long filenames under DJGPP as the very first thing,
270 // since SciTech MGL doesn't like them much...
271 wxSetEnv(wxT("LFN"), wxT("N"));
272 #endif
273
274 // intialize MGL before creating wxFontsManager since it uses MGL funcs
275 if ( MGL_init(".", NULL) == 0 )
276 {
277 wxLogError(_("Cannot initialize SciTech MGL!"));
278 return false;
279 }
280
281 if ( !wxAppBase::Initialize(argc, argv) )
282 {
283 MGL_exit();
284 return false;
285 }
286
287 #if wxUSE_INTL
288 wxFont::SetDefaultEncoding(wxLocale::GetSystemEncoding());
289 #endif
290
291 return true;
292 }
293
294 // Modules are cleaned up after wxApp::CleanUp(), and some modules may
295 // require MGL to still be alive, e.g. the stock fonts need the fonts
296 // manager. So append this module last minute in wxApp::CleanUp() to close
297 // down MGL after all the other modules have been cleaned up.
298 //
299 struct wxMGLFinalCleanup: public wxModule
300 {
301 bool OnInit() { return true; }
302
303 void OnExit()
304 {
305 wxFontsManager::CleanUp();
306
307 wxDestroyMGL_WM();
308 MGL_exit();
309 }
310 };
311
312 void wxApp::CleanUp()
313 {
314 delete gs_rootWindow;
315
316 wxAppBase::CleanUp();
317
318 wxModule::RegisterModule(new wxMGLFinalCleanup);
319 }