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1 ============================
2 wxPython 2.5 Migration Guide
3 ============================
4
5 This document will help explain some of the major changes in wxPython
6 2.5 and let you know what you need to do to adapt your programs to
7 those changes. Be sure to also check in the CHANGES_ file like
8 usual to see info about the not so major changes and other things that
9 have been added to wxPython.
10
11 .. _CHANGES: CHANGES.html
12
13
14 wxName Change
15 -------------
16
17 The **wxWindows** project and library is now known as
18 **wxWidgets**. Please see here_ for more details.
19
20 .. _here: http://www.wxwidgets.org/name.htm
21
22 This won't really affect wxPython all that much, other than the fact
23 that the wxwindows.org domain name will be changing to wxwidgets.org,
24 so mail list, CVS, and etc. addresses will be changing. We're going
25 to try and smooth the transition as much as possible, but I wanted you
26 all to be aware of this change if you run into any issues.
27
28
29
30 Module Initialization
31 ---------------------
32
33 The import-startup-bootstrap process employed by wxPython was changed
34 such that wxWidgets and the underlying gui toolkit are **not**
35 initialized until the wx.App object is created (but before wx.App.OnInit
36 is called.) This was required because of some changes that were made
37 to the C++ wxApp class.
38
39 There are both benefits and potential problems with this change. The
40 benefits are that you can import wxPython without requiring access to
41 a GUI (for checking version numbers, etc.) and that in a
42 multi-threaded environment the thread that creates the app object will
43 now be the GUI thread instead of the one that imports wxPython. Some
44 potential problems are that the C++ side of the "stock-objects"
45 (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
46 the wx.App object is created, so you should not use them until after
47 you have created your wx.App object. If you do then an exception will
48 be raised telling you that the C++ object has not been initialized
49 yet.
50
51 Also, you will probably not be able to do any kind of GUI or bitmap
52 operation unless you first have created an app object, (even on
53 Windows where most anything was possible before.)
54
55
56
57 SWIG 1.3
58 --------
59
60 wxPython is now using SWIG 1.3.x from CVS (with several of my own
61 customizations added that I hope to get folded back into the main SWIG
62 distribution.) This has some far reaching ramifications:
63
64 All classes derive from object and so all are now "new-style
65 classes"
66
67 Public data members of the C++ classes are wrapped as Python
68 properties using property() instead of using __getattr__/__setattr__
69 like before. Normally you shouldn't notice any difference, but if
70 you were previously doing something with __getattr__/__setattr__
71 in derived classes then you may have to adjust things.
72
73 Static C++ methods are wrapped using the staticmethod()
74 feature of Python and so are accessible as ClassName.MethodName
75 as expected. They are still available as top level functions
76 ClassName_MethodName as before.
77
78 The relationship between the wxFoo and wxFooPtr classes have
79 changed for the better. Specifically, all instances that you see
80 will be wxFoo even if they are created internally using wxFooPtr,
81 because wxFooPtr.__init__ will change the instance's __class__ as
82 part of the initialization. If you have any code that checks
83 class type using something like isinstance(obj, wxFooPtr) you will
84 need to change it to isinstance(obj, wxFoo).
85
86
87
88 Binding Events
89 --------------
90
91 All of the EVT_* functions are now instances of the wx.PyEventBinder
92 class. They have a __call__ method so they can still be used as
93 functions like before, but making them instances adds some
94 flexibility that I expect to take advantave of in the future.
95
96 wx.EvtHandler (the base class for wx.Window) now has a Bind method that
97 makes binding events to windows a little easier. Here is its
98 definition and docstring::
99
100 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
101 """
102 Bind an event to an event handler.
103
104 event One of the EVT_* objects that specifies the
105 type of event to bind.
106
107 handler A callable object to be invoked when the event
108 is delivered to self. Pass None to disconnect an
109 event handler.
110
111 source Sometimes the event originates from a different window
112 than self, but you still want to catch it in self. (For
113 example, a button event delivered to a frame.) By
114 passing the source of the event, the event handling
115 system is able to differentiate between the same event
116 type from different controls.
117
118 id,id2 Used for menu IDs or for event types that require a
119 range of IDs
120
121 """
122
123 Some examples of its use::
124
125 self.Bind(wx.EVT_SIZE, self.OnSize)
126 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
127 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
128
129
130 The wx.Menu methods that add items to a wx.Menu have been modified
131 such that they return a reference to the wx.MenuItem that was created.
132 Additionally menu items and toolbar items have been modified to
133 automatically generate a new ID if -1 is given, similar to using -1
134 with window classess. This means that you can create menu or toolbar
135 items and event bindings without having to predefine a unique menu ID,
136 although you still can use IDs just like before if you want. For
137 example, these are all equivallent other than their specific ID
138 values::
139
140 1.
141 item = menu.Append(-1, "E&xit", "Terminate the App")
142 self.Bind(wx.EVT_MENU, self.OnExit, item)
143
144 2.
145 item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
146 self.Bind(wx.EVT_MENU, self.OnExit, item)
147
148 3.
149 menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
150 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
151
152
153 If you create your own custom event types and EVT_* functions, and you
154 want to be able to use them with the Bind method above then you should
155 change your EVT_* to be an instance of wxPyEventBinder instead of a
156 function. For example, if you used to have something like this::
157
158 myCustomEventType = wxNewEventType()
159 def EVT_MY_CUSTOM_EVENT(win, id, func):
160 win.Connect(id, -1, myCustomEventType, func)
161
162
163 Change it like so::
164
165 myCustomEventType = wx.NewEventType()
166 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
167
168 The second parameter is an integer in [0, 1, 2] that specifies the
169 number of IDs that are needed to be passed to Connect.
170
171
172
173
174
175 The wx Namespace
176 ----------------
177
178 The second phase of the wx Namespace Transition has begun. That means
179 that the real names of the classes and other symbols do not have the
180 'wx' prefix and the modules are located in a Python package named
181 wx. There is still a Python package named wxPython with modules
182 that have the names with the wx prefix for backwards compatibility.
183 Instead of dynamically changing the names at module load time like in
184 2.4, the compatibility modules are generated at build time and contain
185 assignment statements like this::
186
187 wxWindow = wx.core.Window
188
189 Don't let the "core" in the name bother you. That and some other
190 modules are implementation details, and everything that was in the
191 wxPython.wx module before will still be in the wx package namespace
192 after this change. So from your code you would use it as wx.Window.
193
194 A few notes about how all of this was accomplished might be
195 interesting... SWIG is now run twice for each module that it is
196 generating code for. The first time it outputs an XML representaion
197 of the parse tree, which can be up to 20MB and 300K lines in size!
198 That XML is then run through a little Python script that creates a
199 file full of SWIG %rename directives that take the wx off of the
200 names, and also generates the Python compatibility file described
201 above that puts the wx back on the names. SWIG is then run a second
202 time to generate the C++ code to implement the extension module, and
203 uses the %rename directives that were generated in the first step.
204
205 Not every name is handled correctly (but the bulk of them are) and so
206 some work has to be done by hand, especially for the reverse-renamers.
207 So expect a few flaws here and there until everything gets sorted out.
208
209 In summary, the wx package and names without the "wx" prefix are now
210 the official form of the wxPython classes. For example::
211
212 import wx
213
214 class MyFrame(wx.Frame):
215 def __init__(self, parent, title):
216 wx.Frame.__init__(self, parent, -1, title)
217 p = wx.Panel(self, -1)
218 b = wx.Button(p, -1, "Do It", (10,10))
219 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
220
221 def JustDoIt(self, evt):
222 print "It's done!"
223
224 app = wx.PySimpleApp()
225 f = MyFrame(None, "What's up?")
226 f.Show()
227 app.MainLoop()
228
229 You shouldn't need to migrate all your modules over to use the new
230 package and names right away as there are modules in place that try to
231 provide as much backwards compatibility of the names as possible. If
232 you rewrote the above sample using "from wxPython.wx import * ", the
233 old wxNames, and the old style of event binding it will still work
234 just fine.
235
236
237
238
239 New wx.DC Methods
240 -----------------
241
242 Many of the Draw methods of wx.DC have alternate forms in C++ that take
243 wxPoint or wxSize parameters (let's call these *Type A*) instead of
244 the individual x, y, width, height, etc. parameters (and we'll call
245 these *Type B*). In the rest of the library I normally made the *Type
246 A* forms of the methods be the default method with the "normal" name,
247 and had renamed the *Type B* forms of the methods to some similar
248 name. For example in wx.Window we have these Python methods::
249
250 SetSize(size) # Type A
251 SetSizeWH(width, height) # Type B
252
253
254 For various reasons the new *Type A* methods in wx.DC were never added
255 and the existing *Type B* methods were never renamed. Now that lots
256 of other things are also changing in wxPython it has been decided that
257 it is a good time to also do the method renaming in wx.DC too in order
258 to be consistent with the rest of the library. The methods in wx.DC
259 that are affected are listed here::
260
261 FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
262 FloodFill(point, colour, style = wx.FLOOD_SURFACE)
263
264 GetPixelXY(x, y)
265 GetPixel(point)
266
267 DrawLineXY(x1, y1, x2, y2)
268 DrawLine(point1, point2)
269
270 CrossHairXY(x, y)
271 CrossHair(point)
272
273 DrawArcXY(x1, y1, x2, y2, xc, yc)
274 DrawArc(point1, point2, center)
275
276 DrawCheckMarkXY(x, y, width, height)
277 DrawCheckMark(rect)
278
279 DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
280 DrawEllipticArc(point, size, start_angle, end_angle)
281
282 DrawPointXY(x, y)
283 DrawPoint(point)
284
285 DrawRectangleXY(x, y, width, height)
286 DrawRectangle(point, size)
287 DrawRectangleRect(rect)
288
289 DrawRoundedRectangleXY(x, y, width, height, radius)
290 DrawRoundedRectangle(point, size, radius)
291 DrawRoundedRectangleRect(rect, radius)
292
293 DrawCircleXY(x, y, radius)
294 DrawCircle(point, radius)
295
296 DrawEllipseXY(x, y, width, height)
297 DrawEllipse(point, size)
298 DrawEllipseRect(rect)
299
300 DrawIconXY(icon, x, y)
301 DrawIcon(icon, point)
302
303 DrawBitmapXY(bmp, x, y, useMask = FALSE)
304 DrawBitmap(bmp, point, useMask = FALSE)
305
306 DrawTextXY(text, x, y)
307 DrawText(text, point)
308
309 DrawRotatedTextXY(text, x, y, angle)
310 DrawRotatedText(text, point, angle)
311
312
313 BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
314 rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
315 Blit(destPt, size, sourceDC, srcPt,
316 rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
317
318 SetClippingRegionXY(x, y, width, height)
319 SetClippingRegion(point, size)
320 SetClippingRect(rect)
321 SetClippingRegionAsRegion(region);
322
323
324 If you have code that draws on a DC and you are using the new wx
325 namespace then you **will** get errors because of these changes, but
326 it should be easy to fix the code. You can either change the name of
327 the *Type B* method called to the names shown above, or just add
328 parentheses around the parameters as needed to turn them into tuples
329 and let the SWIG typemaps turn them into the wx.Point or wx.Size
330 object that is expected. Then you will be calling the new *Type A*
331 method. For example, if you had this code before::
332
333 dc.DrawRectangle(x, y, width, height)
334
335 You could either continue to use the *Type B* method bu changing the
336 name to DrawRectabgleXY, or just change it to the new *Type A* by
337 adding some parentheses like this::
338
339 dc.DrawRectangle((x, y), (width, height))
340
341 Or if you were already using a point and size::
342
343 dc.DrawRectangle(p.x, p.y, s.width, s.height)
344
345 Then you can just simplify it like this::
346
347 dc.DrawRectangle(p, s)
348
349 Now before you start yelling and screaming at me for breaking all your
350 code, take note that I said above "...using the new wx namespace..."
351 That's because if you are still importing from wxPython.wx then there
352 are some classes defined there with Draw and etc. methods that have
353 2.4 compatible signatures. However if/when the old wxPython.wx
354 namespace is removed then these classes will be removed too so you
355 should plan on migrating to the new namespace and new DC Draw methods
356 before that time.
357
358
359
360 Building, Extending and Embedding wxPython
361 ------------------------------------------
362
363 wxPython's setup.py script now expects to use existing libraries for
364 the contribs (gizmos, stc, xrc, etc.) rather than building local
365 copies of them. If you build your own copies of wxPython please be
366 aware that you now need to also build the ogl, stc, xrc, and gizmos
367 libraries in addition to the main wx lib.
368
369 The wxPython.h and other header files are now in
370 .../wxPython/include/wx/wxPython instead of in wxPython/src. You should
371 include it via the "wx/wxPython/wxPython.h" path and add
372 .../wxPython/include to your list of include paths. On OSX and
373 unix-like systems the wxPython headers are installed to the same place
374 that the wxWidgets headers are installed, so if you building wxPython
375 compatible extensions on those platforms then your include path shoudl
376 already be set properly.
377
378 If you are also using SWIG for your extension then you'll need to
379 adapt how the wxPython .i files are imported into your .i files. See
380 the wxPython sources for examples. Your modules will need to at least
381 ``%import core.i``, and possibly others if you need the definition of
382 other classes. Since you will need them to build your modules, the
383 main wxPython .i files are also installed with the wxPython headers in
384 an i_files sibdirectory. It should be enough to pass a -I/pathname on
385 the command line for it to find the files.
386
387 The bulk of wxPython's setup.py has been moved to another module,
388 wx/build/config.py. This module will be installed as part of wxPython
389 so 3rd party modules that wish to use the same setup/configuration
390 code can do so simply by importing this module from their own setup.py
391 scripts using ``import wx.build.config``.
392
393 You no longer need to call wxClassInfo::CleanUpClasses() and
394 wxClassInfo::InitializeClasses() in your extensions or when embedding
395 wxPython.
396
397 The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
398 slightly. wxPyBeginAllowThreads now returns a boolean value that must
399 be passed to the coresponding wxPyEndAllowThreads function call. This
400 is to help do the RightThing when calls to these two functions are
401 nested, or if calls to external code in other extension modules that
402 are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
403 wx event handlers being called (such as during the call to
404 os.startfile.)
405
406
407
408 Two (or Three!) Phase Create
409 ----------------------------
410
411 If you use the Precreate/Create method of instantiating a window, (for
412 example, to set an extended style flag, or for XRC handlers) then
413 there is now a new method named PostCreate to help with transplanting
414 the brain of the prewindow instance into the derived window instance.
415 For example::
416
417 class MyDialog(wx.Dialog):
418 def __init__(self, parent, ID, title, pos, size, style):
419 pre = wx.PreDialog()
420 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
421 pre.Create(parent, ID, title, pos, size, style)
422 self.PostCreate(pre)
423
424
425
426 Sizers
427 ------
428
429 The hack allowing the old "option" keyword parameter has been removed.
430 If you use keyworkd args with w.xSizer Add, Insert, or Prepend methods
431 then you will need to use the ``proportion`` name instead of ``option``.
432
433 When adding a spacer to a sizer you now need to use a wx.Size or a
434 2-integer sequence instead of separate width and height parameters.
435
436 The wx.GridBagSizer class (very similar to the RowColSizer in the
437 library) has been added to C++ and wrapped for wxPython. It can also
438 be used from XRC.
439
440 You should not use AddWindow, AddSizer, AddSpacer (and similar for
441 Insert, Prepend, and etc.) methods any longer. Just use Add and the
442 wrappers will figure out what to do.
443
444
445 PlatformInfo
446 ------------
447
448 Added wx.PlatformInfo which is a tuple containing strings that
449 describe the platform and build options of wxPython. This lets you
450 know more about the build than just the __WXPORT__ value that
451 wx.Platform contains, such as if it is a GTK2 build. For example,
452 instead of::
453
454 if wx.Platform == "__WXGTK__":
455 ...
456
457 you should do this::
458
459 if "__WXGTK__" in wx.PlatformInfo:
460 ...
461
462 and you can specifically check for a wxGTK2 build by looking for
463 "gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
464 way. If there are any other platform/toolkit/build flags that make
465 sense to add to this tuple please let me know.
466
467 BTW, wx.Platform will probably be deprecated in the future.
468
469
470
471 ActiveX
472 -------
473
474 Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
475 extension module called wx.activex. It is very generic and dynamic
476 and should allow hosting of arbitray ActiveX controls within your
477 wxPython apps. So far I've tested it with IE, PDF, and Flash
478 controls, (and there are new samples in the demo and also library
479 modules supporting these.)
480
481 .. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
482
483 The new wx.activex module contains a bunch of code, but the most
484 important things to look at are ActiveXWindow and ActiveXEvent.
485 ActiveXWindow derives from wxWindow and the constructor accepts a
486 CLSID for the ActiveX Control that should be created. (There is also
487 a CLSID class that can convert from a progID or a CLSID String.) The
488 ActiveXWindow class simply adds methods that allow you to query some
489 of the TypeInfo exposed by the ActiveX object, and also to get/set
490 properties or call methods by name. The Python implementation
491 automatically handles converting parameters and return values to/from
492 the types expected by the ActiveX code as specified by the TypeInfo,
493 (just bool, integers, floating point, strings and None/Empty so far,
494 but more can be handled later.)
495
496 That's pretty much all there is to the class, as I mentioned before it
497 is very generic and dynamic. Very little is hard-coded and everything
498 that is done with the actual ActiveX control is done at runtime and
499 referenced by property or method name. Since Python is such a dynamic
500 language this is a very good match. I thought for a while about doing
501 some Python black-magic and making the specific methods/properties of
502 the actual ActiveX control "appear" at runtime, but then decided that
503 it would be better and more understandable to do it via subclassing.
504 So there is a utility class in wx.activex that given an existing
505 ActiveXWindow instance can generate a .py module containing a derived
506 class with real methods and properties that do the Right Thing to
507 reflect those calls to the real ActiveX control. There is also a
508 script/tool module named genaxmodule that given a CLSID or progID and
509 a class name, will generate the module for you. There are a few
510 examples of the output of this tool in the wx.lib package, see
511 iewin.py, pdfwin.py and flashwin.py.
512
513 Currently the genaxmodule tool will tweak some of the names it
514 generates, but this can be controled if you would like to do it
515 differently by deriving your own class from GernerateAXModule,
516 overriding some methods and then using this class from a tool like
517 genaxmodule. [TODO: make specifying a new class on genaxmodule's
518 command-line possible.] The current default behavior is that any
519 event names that start with "On" will have the "On" dropped, property
520 names are converted to all lower case, and if any name is a Python
521 keyword it will have an underscore appended to it. GernerateAXModule
522 does it's best when generating the code in the new module, but it can
523 only be as good as the TypeInfo data available from the ActiveX
524 control so sometimes some tweaking will be needed. For example, the
525 IE web browser control defines the Flags parameter of the Navigate2
526 method as required, but MSDN says it is optional.
527
528 It is intended that this new wx.activex module will replace both the
529 older version of Lindsay's code available in iewin.IEHtmlWindow, and
530 also the wx.lib.activexwraper module. Probably the biggest
531 differences you'll ecounter in migrating activexwrapper-based code
532 (besides events working better without causing deadlocks) is that
533 events are no longer caught by overriding methods in your derived
534 class. Instead ActiveXWindow uses the wx event system and you bind
535 handlers for the ActiveX events exactly the same way you do for any wx
536 event. There is just one extra step needed and that is creating an
537 event ID from the ActiveX event name, and if you use the genaxmodule
538 tool then this extra step will be handled for you there. For example,
539 for the StatusTextChange event in the IE web browser control, this
540 code is generated for you::
541
542 wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
543 EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
544
545 and you would use it in your code like this::
546
547 self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
548
549 When the event happens and your event handler function is called the
550 event properties from the ActiveX control (if any) are converted to
551 attributes of the event object passed to the handler. (Can you say
552 'event' any more times in a single sentence? ;-) ) For example the
553 StatusTextChange event will also send the text that should be put into
554 the status line as an event parameter named "Text" and you can access
555 it your handlers as an attribute of the event object like this::
556
557 def UpdateStatusText(self, evt):
558 self.SetStatusText(evt.Text)
559
560 Usually these event object attributes should be considered read-only,
561 but some will be defined by the TypeInfo as output parameters. In
562 those cases if you modify the event object's attribute then that value
563 will be returned to the ActiveX control. For example, to prevent a
564 new window from being opened by the IE web browser control you can do
565 this in the handler for the iewin.EVT_NewWindow2 event::
566
567 def OnNewWindow2(self, evt):
568 evt.Cancel = True
569
570 So how do you know what methods, events and properties that an ActiveX
571 control supports? There is a funciton in wx.activex named GetAXInfo
572 that returns a printable summary of the TypeInfo from the ActiveX
573 instance passed in. You can use this as an example of how to browse
574 the TypeInfo provided, and there is also a copy of this function's
575 output appended as a comment to the modules produced by the
576 genaxmodule tool. Beyond that you'll need to consult the docs
577 provided by the makers of the ActiveX control that you are using.
578
579
580
581 Other Stuff
582 -----------
583
584 Instead of over a dozen separate extension modules linked together
585 into a single extension module, the "core" module is now just a few
586 extensions that are linked independently, and then merged together
587 later into the main namespace via Python code.
588
589 Because of the above and also because of the way the new SWIG works,
590 the "internal" module names have changed, but you shouldn't have been
591 using them anyway so it shouldn't bother you. ;-)
592
593 The help module no longer exists and the classes therein are now part
594 of the core module imported with wxPython.wx or the wx package.
595
596 wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
597 wxDefaultPosition and wxDefaultSize objects instead.
598
599 Similarly, the wxSystemSettings backwards compatibiility aliases for
600 GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
601 the bit-bucket. Use GetColour, GetFont and GetMetric instead.
602
603
604 The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
605 all windows. The name still exists for compatibility, but it is set
606 to zero. If you want to disable the setting (so it matches the old
607 default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
608 flag otherwise only the freshly exposed areas of the window will be
609 refreshed.
610
611 wxPyTypeCast has been removed. Since we've had the OOR (Original
612 Object Return) for a couple years now there should be no need to use
613 wxPyTypeCast at all.
614
615 If you use the old wxPython package and wxPython.wx namespace then
616 there are compatibility aliases for much of the above items.
617
618 The wxWave class has been renamed to wxSound, and now has a slightly
619 different API.
620
621 wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
622 manage it a little bit more than you did before. Basically, the app
623 will treat it like a top-level frame in that if the wx.TaskBarIcon
624 still exists when all the frames are closed then the app will still
625 not exit. You need to ensure that the wx.TaskBarIcon is destroyed
626 when your last Frame is closed. For wxPython apps it is usually
627 enough if your main frame object holds the only reference to the
628 wx.TaskBarIcon, then when the frame is closed Python reference
629 counting takes care of the rest.
630
631 Before Python 2.3 it was possible to pass a floating point object as a
632 parameter to a function that expected an integer, and the
633 PyArg_ParseTuple family of functions would automatically convert to
634 integer by truncating the fractional portion of the number. With
635 Python 2.3 that behavior was deprecated and a deprecation warning is
636 raised when you pass a floating point value, (for example, calling
637 wx.DC.DrawLineXY with floats for the position and size,) and lots of
638 developers using wxPython had to scramble to change their code to call
639 int() before calling wxPython methods. Recent changes in SWIG have
640 moved the conversion out of PyArg_ParseTuple to custom code that SWIG
641 generates. Since the default conversion fragment was a little too
642 strict and didn't generate a very meaningful exception when it failed,
643 I decided to use a custom fragment instead, and it turned out that
644 it's very easy to allow floats to be converted again just like they
645 used to be. So, in a nutshell, any numeric type that can be
646 converted to an integer is now legal to be passed to SWIG wrapped
647 functions in wxPython for parameters that are expecting an integer.
648 If the object is not already an integer then it will be asked to
649 convert itself to one. A similar conversion fragment is in place for
650 parameters that expect floating point values.