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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dynarray.h
3 // Purpose: interface of wxArray<T>
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 This section describes the so called @e "dynamic arrays". This is a C
12 array-like type safe data structure i.e. the member access time is constant
13 (and not linear according to the number of container elements as for linked
14 lists). However, these arrays are dynamic in the sense that they will
15 automatically allocate more memory if there is not enough of it for adding
16 a new element. They also perform range checking on the index values but in
17 debug mode only, so please be sure to compile your application in debug
18 mode to use it (see @ref overview_debugging for details). So, unlike the
19 arrays in some other languages, attempt to access an element beyond the
20 arrays bound doesn't automatically expand the array but provokes an
21 assertion failure instead in debug build and does nothing (except possibly
22 crashing your program) in the release build.
23
24 The array classes were designed to be reasonably efficient, both in terms
25 of run-time speed and memory consumption and the executable size. The speed
26 of array item access is, of course, constant (independent of the number of
27 elements) making them much more efficient than linked lists (wxList).
28 Adding items to the arrays is also implemented in more or less constant
29 time, but the price is preallocating the memory in advance. In the
30 "memory management" function section, you may find some useful hints about
31 optimizing wxArray memory usage. As for executable size, all wxArray
32 functions are inline, so they do not take @e any space at all.
33
34 wxWidgets has three different kinds of array. All of them derive from
35 wxBaseArray class which works with untyped data and can not be used
36 directly. The standard macros WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
37 and WX_DEFINE_OBJARRAY() are used to define a new class deriving from it.
38 The classes declared will be called in this documentation wxArray,
39 wxSortedArray and wxObjArray but you should keep in mind that no classes
40 with such names actually exist, each time you use one of the
41 WX_DEFINE_XXXARRAY() macros, you define a class with a new name. In fact,
42 these names are "template" names and each usage of one of the macros
43 mentioned above creates a template specialization for the given element
44 type.
45
46 wxArray is suitable for storing integer types and pointers which it does
47 not treat as objects in any way, i.e. the element pointed to by the pointer
48 is not deleted when the element is removed from the array. It should be
49 noted that all of wxArray's functions are inline, so it costs strictly
50 nothing to define as many array types as you want (either in terms of the
51 executable size or the speed) as long as at least one of them is defined
52 and this is always the case because wxArrays are used by wxWidgets
53 internally. This class has one serious limitation: it can only be used for
54 storing integral types (bool, char, short, int, long and their unsigned
55 variants) or pointers (of any kind). An attempt to use with objects of
56 @c sizeof() greater than @c sizeof(long) will provoke a runtime assertion
57 failure, however declaring a wxArray of floats will not (on the machines
58 where @c "sizeof(float) <= sizeof(long)"), yet it will @b not work, please
59 use wxObjArray for storing floats and doubles.
60
61 wxSortedArray is a wxArray variant which should be used when searching in
62 the array is a frequently used operation. It requires you to define an
63 additional function for comparing two elements of the array element type
64 and always stores its items in the sorted order (according to this
65 function). Thus, its Index() function execution time is @c "O(log(N))"
66 instead of @c "O(N)" for the usual arrays but the Add() method is slower:
67 it is @c "O(log(N))" instead of constant time (neglecting time spent in
68 memory allocation routine). However, in a usual situation elements are
69 added to an array much less often than searched inside it, so wxSortedArray
70 may lead to huge performance improvements compared to wxArray. Finally, it
71 should be noticed that, as wxArray, wxSortedArray can be only used for
72 storing integral types or pointers.
73
74 wxObjArray class treats its elements like "objects". It may delete them
75 when they are removed from the array (invoking the correct destructor) and
76 copies them using the objects copy constructor. In order to implement this
77 behaviour the definition of the wxObjArray arrays is split in two parts:
78 first, you should declare the new wxObjArray class using the
79 WX_DECLARE_OBJARRAY() macro and then you must include the file defining the
80 implementation of template type: @<wx/arrimpl.cpp@> and define the array
81 class with the WX_DEFINE_OBJARRAY() macro from a point where the full (as
82 opposed to 'forward') declaration of the array elements class is in scope.
83 As it probably sounds very complicated here is an example:
84
85 @code
86 #include <wx/dynarray.h>
87
88 // We must forward declare the array because it is used
89 // inside the class declaration.
90 class MyDirectory;
91 class MyFile;
92
93 // This defines two new types: ArrayOfDirectories and ArrayOfFiles which
94 // can be now used as shown below.
95 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
96 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
97
98 class MyDirectory
99 {
100 // ...
101 ArrayOfDirectories m_subdirectories; // All subdirectories
102 ArrayOfFiles m_files; // All files in this directory
103 };
104
105 // ...
106
107 // Now that we have MyDirectory declaration in scope we may finish the
108 // definition of ArrayOfDirectories -- note that this expands into some C++
109 // code and so should only be compiled once (i.e., don't put this in the
110 // header, but into a source file or you will get linking errors)
111 #include <wx/arrimpl.cpp> // This is a magic incantation which must be done!
112 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
113
114 // that's all!
115 @endcode
116
117 It is not as elegant as writing this:
118
119 @code
120 typedef std::vector<MyDirectory> ArrayOfDirectories;
121 @endcode
122
123 But is not that complicated and allows the code to be compiled with any,
124 however dumb, C++ compiler in the world.
125
126 Remember to include @<wx/arrimpl.cpp@> just before each
127 WX_DEFINE_OBJARRAY() ocurrence in your code, even if you have several in
128 the same file.
129
130 Things are much simpler for wxArray and wxSortedArray however: it is enough
131 just to write:
132
133 @code
134 WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
135 WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
136 @endcode
137
138 There is only one @c DEFINE macro and no need for separate @c DECLARE one.
139 For the arrays of the primitive types, the macros
140 @c WX_DEFINE_ARRAY_CHAR/SHORT/INT/SIZE_T/LONG/DOUBLE should be used
141 depending on the sizeof of the values (notice that storing values of
142 smaller type, e.g. shorts, in an array of larger one, e.g. @c ARRAY_INT,
143 does not work on all architectures!).
144
145
146 @section array_macros Macros for Template Array Definition
147
148 To use an array you must first define the array class. This is done with
149 the help of the macros in this section. The class of array elements must be
150 (at least) forward declared for WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
151 and WX_DECLARE_OBJARRAY() macros and must be fully declared before you use
152 WX_DEFINE_OBJARRAY() macro.
153
154 - WX_DEFINE_ARRAY()
155 - WX_DEFINE_EXPORTED_ARRAY()
156 - WX_DEFINE_USER_EXPORTED_ARRAY()
157 - WX_DEFINE_SORTED_ARRAY()
158 - WX_DEFINE_SORTED_EXPORTED_ARRAY()
159 - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY()
160 - WX_DECLARE_EXPORTED_OBJARRAY()
161 - WX_DECLARE_USER_EXPORTED_OBJARRAY()
162 - WX_DEFINE_OBJARRAY()
163 - WX_DEFINE_EXPORTED_OBJARRAY()
164 - WX_DEFINE_USER_EXPORTED_OBJARRAY()
165
166 To slightly complicate the matters even further, the operator "->" defined
167 by default for the array iterators by these macros only makes sense if the
168 array element type is not a pointer itself and, although it still works,
169 this provokes warnings from some compilers and to avoid them you should use
170 the @c _PTR versions of the macros above. For example, to define an array
171 of pointers to @c double you should use:
172
173 @code
174 WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
175 @endcode
176
177 Note that the above macros are generally only useful for wxObject types.
178 There are separate macros for declaring an array of a simple type, such as
179 an int.
180
181 The following simple types are supported:
182 - @c int
183 - @c long
184 - @c size_t
185 - @c double
186
187 To create an array of a simple type, simply append the type you want in
188 CAPS to the array definition.
189
190 For example, you'd use one of the following variants for an integer array:
191
192 - WX_DEFINE_ARRAY_INT()
193 - WX_DEFINE_EXPORTED_ARRAY_INT()
194 - WX_DEFINE_USER_EXPORTED_ARRAY_INT()
195 - WX_DEFINE_SORTED_ARRAY_INT()
196 - WX_DEFINE_SORTED_EXPORTED_ARRAY_INT()
197 - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT()
198
199
200 @library{wxbase}
201 @category{containers}
202
203 @see @ref overview_container, wxList<T>, wxVector<T>
204 */
205 class wxArray<T>
206 {
207 public:
208 /**
209 @name Constructors and Destructors
210
211 Array classes are 100% C++ objects and as such they have the
212 appropriate copy constructors and assignment operators. Copying wxArray
213 just copies the elements but copying wxObjArray copies the arrays
214 items. However, for memory-efficiency sake, neither of these classes
215 has virtual destructor. It is not very important for wxArray which has
216 trivial destructor anyhow, but it does mean that you should avoid
217 deleting wxObjArray through a wxBaseArray pointer (as you would never
218 use wxBaseArray anyhow it shouldn't be a problem) and that you should
219 not derive your own classes from the array classes.
220 */
221 //@{
222
223 /**
224 Default constructor.
225 */
226 wxArray();
227 /**
228 Default constructor initializes an empty array object.
229 */
230 wxObjArray();
231 /**
232 There is no default constructor for wxSortedArray classes - you must
233 initialize it with a function to use for item comparison. It is a
234 function which is passed two arguments of type @c T where @c T is the
235 array element type and which should return a negative, zero or positive
236 value according to whether the first element passed to it is less than,
237 equal to or greater than the second one.
238 */
239 wxSortedArray(int (*)(T first, T second)compareFunction);
240
241 /**
242 Performs a shallow array copy (i.e. doesn't copy the objects pointed to
243 even if the source array contains the items of pointer type).
244 */
245 wxArray(const wxArray& array);
246 /**
247 Performs a shallow array copy (i.e. doesn't copy the objects pointed to
248 even if the source array contains the items of pointer type).
249 */
250 wxSortedArray(const wxSortedArray& array);
251 /**
252 Performs a deep copy (i.e. the array element are copied too).
253 */
254 wxObjArray(const wxObjArray& array);
255
256 /**
257 Performs a shallow array copy (i.e. doesn't copy the objects pointed to
258 even if the source array contains the items of pointer type).
259 */
260 wxArray& operator=(const wxArray& array);
261 /**
262 Performs a shallow array copy (i.e. doesn't copy the objects pointed to
263 even if the source array contains the items of pointer type).
264 */
265 wxSortedArray& operator=(const wxSortedArray& array);
266 /**
267 Performs a deep copy (i.e. the array element are copied too).
268 */
269 wxObjArray& operator=(const wxObjArray& array);
270
271 /**
272 This destructor does not delete all the items owned by the array, you
273 may use the WX_CLEAR_ARRAY() macro for this.
274 */
275 ~wxArray();
276 /**
277 This destructor does not delete all the items owned by the array, you
278 may use the WX_CLEAR_ARRAY() macro for this.
279 */
280 ~wxSortedArray();
281 /**
282 This destructor deletes all the items owned by the array.
283 */
284 ~wxObjArray();
285
286 //@}
287
288
289 /**
290 @name Memory Management
291
292 Automatic array memory management is quite trivial: the array starts by
293 preallocating some minimal amount of memory (defined by
294 @c WX_ARRAY_DEFAULT_INITIAL_SIZE) and when further new items exhaust
295 already allocated memory it reallocates it adding 50% of the currently
296 allocated amount, but no more than some maximal number which is defined
297 by the @c ARRAY_MAXSIZE_INCREMENT constant. Of course, this may lead to
298 some memory being wasted (@c ARRAY_MAXSIZE_INCREMENT in the worst case,
299 i.e. 4Kb in the current implementation), so the Shrink() function is
300 provided to deallocate the extra memory. The Alloc() function can also
301 be quite useful if you know in advance how many items you are going to
302 put in the array and will prevent the array code from reallocating the
303 memory more times than needed.
304 */
305 //@{
306
307 /**
308 Preallocates memory for a given number of array elements. It is worth
309 calling when the number of items which are going to be added to the
310 array is known in advance because it will save unneeded memory
311 reallocation. If the array already has enough memory for the given
312 number of items, nothing happens. In any case, the existing contents of
313 the array is not modified.
314 */
315 void Alloc(size_t count);
316
317 /**
318 Frees all memory unused by the array. If the program knows that no new
319 items will be added to the array it may call Shrink() to reduce its
320 memory usage. However, if a new item is added to the array, some extra
321 memory will be allocated again.
322 */
323 void Shrink();
324
325 //@}
326
327
328 /**
329 @name Number of Elements and Simple Item Access
330
331 Functions in this section return the total number of array elements and
332 allow to retrieve them - possibly using just the C array indexing []
333 operator which does exactly the same as the Item() method.
334 */
335 //@{
336
337 /**
338 Return the number of items in the array.
339 */
340 size_t GetCount() const;
341
342 /**
343 Returns @true if the array is empty, @false otherwise.
344 */
345 bool IsEmpty() const;
346
347 /**
348 Returns the item at the given position in the array. If @a index is out
349 of bounds, an assert failure is raised in the debug builds but nothing
350 special is done in the release build.
351
352 The returned value is of type "reference to the array element type" for
353 all of the array classes.
354 */
355 T& Item(size_t index) const;
356
357 /**
358 Returns the last element in the array, i.e. is the same as calling
359 "Item(GetCount() - 1)". An assert failure is raised in the debug mode
360 if the array is empty.
361
362 The returned value is of type "reference to the array element type" for
363 all of the array classes.
364 */
365 T& Last() const;
366
367 //@}
368
369
370 /**
371 @name Adding Items
372 */
373 //@{
374
375 /**
376 Appends the given number of @a copies of the @a item to the array
377 consisting of the elements of type @c T.
378
379 This version is used with wxArray.
380
381 You may also use WX_APPEND_ARRAY() macro to append all elements of one
382 array to another one but it is more efficient to use the @a copies
383 parameter and modify the elements in place later if you plan to append
384 a lot of items.
385 */
386 void Add(T item, size_t copies = 1);
387 /**
388 Appends the @a item to the array consisting of the elements of type
389 @c T.
390
391 This version is used with wxSortedArray, returning the index where
392 @a item is stored.
393 */
394 size_t Add(T item);
395 /**
396 Appends the @a item to the array consisting of the elements of type
397 @c T.
398
399 This version is used with wxObjArray. The array will take ownership of
400 the @a item, deleting it when the item is deleted from the array. Note
401 that you cannot append more than one pointer as reusing it would lead
402 to deleting it twice (or more) resulting in a crash.
403
404 You may also use WX_APPEND_ARRAY() macro to append all elements of one
405 array to another one but it is more efficient to use the @a copies
406 parameter and modify the elements in place later if you plan to append
407 a lot of items.
408 */
409 void Add(T* item);
410 /**
411 Appends the given number of @a copies of the @a item to the array
412 consisting of the elements of type @c T.
413
414 This version is used with wxObjArray. The array will make a copy of the
415 item and will not take ownership of the original item.
416
417 You may also use WX_APPEND_ARRAY() macro to append all elements of one
418 array to another one but it is more efficient to use the @a copies
419 parameter and modify the elements in place later if you plan to append
420 a lot of items.
421 */
422 void Add(T& item, size_t copies = 1);
423
424 /**
425 Inserts the given @a item into the array in the specified @e index
426 position.
427
428 Be aware that you will set out the order of the array if you give a
429 wrong position.
430
431 This function is useful in conjunction with IndexForInsert() for a
432 common operation of "insert only if not found".
433 */
434 void AddAt(T item, size_t index);
435
436 /**
437 Insert the given number of @a copies of the @a item into the array
438 before the existing item @a n - thus, @e Insert(something, 0u) will
439 insert an item in such way that it will become the first array element.
440
441 wxSortedArray doesn't have this function because inserting in wrong
442 place would break its sorted condition.
443
444 Please see Add() for an explanation of the differences between the
445 overloaded versions of this function.
446 */
447 void Insert(T item, size_t n, size_t copies = 1);
448 /**
449 Insert the @a item into the array before the existing item @a n - thus,
450 @e Insert(something, 0u) will insert an item in such way that it will
451 become the first array element.
452
453 wxSortedArray doesn't have this function because inserting in wrong
454 place would break its sorted condition.
455
456 Please see Add() for an explanation of the differences between the
457 overloaded versions of this function.
458 */
459 void Insert(T* item, size_t n);
460 /**
461 Insert the given number of @a copies of the @a item into the array
462 before the existing item @a n - thus, @e Insert(something, 0u) will
463 insert an item in such way that it will become the first array element.
464
465 wxSortedArray doesn't have this function because inserting in wrong
466 place would break its sorted condition.
467
468 Please see Add() for an explanation of the differences between the
469 overloaded versions of this function.
470 */
471 void Insert(T& item, size_t n, size_t copies = 1);
472
473 /**
474 This function ensures that the number of array elements is at least
475 @a count. If the array has already @a count or more items, nothing is
476 done. Otherwise, @a count - GetCount() elements are added and
477 initialized to the value @a defval.
478
479 @see GetCount()
480 */
481 void SetCount(size_t count, T defval = T(0));
482
483 //@}
484
485
486 /**
487 @name Removing Items
488 */
489 //@{
490
491 /**
492 This function does the same as Empty() and additionally frees the
493 memory allocated to the array.
494 */
495 void Clear();
496
497 /**
498 Removes the element from the array, but unlike Remove(), it doesn't
499 delete it. The function returns the pointer to the removed element.
500 */
501 T* Detach(size_t index);
502
503 /**
504 Empties the array. For wxObjArray classes, this destroys all of the
505 array elements. For wxArray and wxSortedArray this does nothing except
506 marking the array of being empty - this function does not free the
507 allocated memory, use Clear() for this.
508 */
509 void Empty();
510
511 /**
512 Removes an element from the array by value: the first item of the array
513 equal to @a item is removed, an assert failure will result from an
514 attempt to remove an item which doesn't exist in the array.
515
516 When an element is removed from wxObjArray it is deleted by the array -
517 use Detach() if you don't want this to happen. On the other hand, when
518 an object is removed from a wxArray nothing happens - you should delete
519 it manually if required:
520
521 @code
522 T *item = array[n];
523 delete item;
524 array.Remove(n);
525 @endcode
526
527 See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
528 (supposed to contain pointers).
529 */
530 Remove(T item);
531
532 /**
533 Removes @a count elements starting at @a index from the array. When an
534 element is removed from wxObjArray it is deleted by the array - use
535 Detach() if you don't want this to happen. On the other hand, when an
536 object is removed from a wxArray nothing happens - you should delete it
537 manually if required:
538
539 @code
540 T *item = array[n];
541 delete item;
542 array.RemoveAt(n);
543 @endcode
544
545 See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
546 (supposed to contain pointers).
547 */
548 RemoveAt(size_t index, size_t count = 1);
549
550 //@}
551
552
553 /**
554 @name Searching and Sorting
555 */
556 //@{
557
558 /**
559 This version of Index() is for wxArray and wxObjArray only.
560
561 Searches the element in the array, starting from either beginning or
562 the end depending on the value of @a searchFromEnd parameter.
563 @c wxNOT_FOUND is returned if the element is not found, otherwise the
564 index of the element is returned.
565
566 @note Even for wxObjArray classes, the operator "==" of the elements in
567 the array is @b not used by this function. It searches exactly
568 the given element in the array and so will only succeed if this
569 element had been previously added to the array, but fail even if
570 another, identical, element is in the array.
571 */
572 int Index(T& item, bool searchFromEnd = false) const;
573 /**
574 This version of Index() is for wxSortedArray only.
575
576 Searches the element in the array, starting from either beginning or
577 the end depending on the value of @a searchFromEnd parameter.
578 @c wxNOT_FOUND is returned if the element is not found, otherwise the
579 index of the element is returned.
580 */
581 const int Index(T& item) const;
582
583 /**
584 Search for a place to insert @a item into the sorted array (binary
585 search). The index returned is just before the first existing item that
586 is greater or equal (according to the compare function) to the given
587 @a item.
588
589 You have to do extra work to know if the @a item already exists in
590 array.
591
592 This function is useful in conjunction with AddAt() for a common
593 operation of "insert only if not found".
594 */
595 size_t IndexForInsert(T item) const;
596
597 /**
598 The notation @c "CMPFUNCT<T>" should be read as if we had the following
599 declaration:
600
601 @code
602 template int CMPFUNC(T *first, T *second);
603 @endcode
604
605 Where @e T is the type of the array elements. I.e. it is a function
606 returning @e int which is passed two arguments of type @e T*.
607
608 Sorts the array using the specified compare function: this function
609 should return a negative, zero or positive value according to whether
610 the first element passed to it is less than, equal to or greater than
611 the second one.
612
613 wxSortedArray doesn't have this function because it is always sorted.
614 */
615 void Sort(CMPFUNC<T> compareFunction);
616
617 //@}
618 };
619
620
621 /**
622 This macro may be used to append all elements of the @a other array to the
623 @a array. The two arrays must be of the same type.
624 */
625 #define WX_APPEND_ARRAY(wxArray& array, wxArray& other)
626
627 /**
628 This macro may be used to delete all elements of the array before emptying
629 it. It can not be used with wxObjArrays - but they will delete their
630 elements anyway when you call Empty().
631 */
632 #define WX_CLEAR_ARRAY(wxArray& array)
633
634 //@{
635 /**
636 This macro declares a new object array class named @a name and containing
637 the elements of type @e T.
638
639 An exported array is used when compiling wxWidgets as a DLL under Windows
640 and the array needs to be visible outside the DLL. An user exported array
641 needed for exporting an array from a user DLL.
642
643 Example:
644
645 @code
646 class MyClass;
647 WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
648 @endcode
649
650 You must use WX_DEFINE_OBJARRAY() macro to define the array class,
651 otherwise you would get link errors.
652 */
653 #define WX_DECLARE_OBJARRAY(T, name)
654 #define WX_DECLARE_EXPORTED_OBJARRAY(T, name)
655 #define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name)
656 //@}
657
658 //@{
659 /**
660 This macro defines a new array class named @a name and containing the
661 elements of type @a T.
662
663 An exported array is used when compiling wxWidgets as a DLL under Windows
664 and the array needs to be visible outside the DLL. An user exported array
665 needed for exporting an array from a user DLL.
666
667 Example:
668
669 @code
670 WX_DEFINE_ARRAY_INT(int, MyArrayInt);
671
672 class MyClass;
673 WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
674 @endcode
675
676 Note that wxWidgets predefines the following standard array classes:
677 @b wxArrayInt, @b wxArrayLong, @b wxArrayShort, @b wxArrayDouble,
678 @b wxArrayPtrVoid.
679 */
680 #define WX_DEFINE_ARRAY(T, name)
681 #define WX_DEFINE_EXPORTED_ARRAY(T, name)
682 #define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, exportspec)
683 //@}
684
685 //@{
686 /**
687 This macro defines the methods of the array class @a name not defined by
688 the WX_DECLARE_OBJARRAY() macro. You must include the file
689 @<wx/arrimpl.cpp@> before using this macro and you must have the full
690 declaration of the class of array elements in scope! If you forget to do
691 the first, the error will be caught by the compiler, but, unfortunately,
692 many compilers will not give any warnings if you forget to do the second -
693 but the objects of the class will not be copied correctly and their real
694 destructor will not be called.
695
696 An exported array is used when compiling wxWidgets as a DLL under Windows
697 and the array needs to be visible outside the DLL. An user exported array
698 needed for exporting an array from a user DLL.
699
700 Example of usage:
701
702 @code
703 // first declare the class!
704 class MyClass
705 {
706 public:
707 MyClass(const MyClass&);
708
709 // ...
710
711 virtual ~MyClass();
712 };
713
714 #include <wx/arrimpl.cpp>
715 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
716 @endcode
717 */
718 #define WX_DEFINE_OBJARRAY(name)
719 #define WX_DEFINE_EXPORTED_OBJARRAY(name)
720 #define WX_DEFINE_USER_EXPORTED_OBJARRAY(name)
721 //@}
722
723 //@{
724 /**
725 This macro defines a new sorted array class named @a name and containing
726 the elements of type @e T.
727
728 An exported array is used when compiling wxWidgets as a DLL under Windows
729 and the array needs to be visible outside the DLL. An user exported array
730 needed for exporting an array from a user DLL.
731
732 Example:
733
734 @code
735 WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
736
737 class MyClass;
738 WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
739 @endcode
740
741 You will have to initialize the objects of this class by passing a
742 comparison function to the array object constructor like this:
743
744 @code
745 int CompareInts(int n1, int n2)
746 {
747 return n1 - n2;
748 }
749
750 MySortedArrayInt sorted(CompareInts);
751
752 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
753 {
754 // sort the items by their address...
755 return Stricmp(item1->GetAddress(), item2->GetAddress());
756 }
757
758 ArrayOfMyClass another(CompareMyClassObjects);
759 @endcode
760 */
761 #define WX_DEFINE_SORTED_ARRAY(T, name)
762 #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name)
763 #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name)
764 //@}
765
766 /**
767 This macro may be used to prepend all elements of the @a other array to the
768 @a array. The two arrays must be of the same type.
769 */
770 #define WX_PREPEND_ARRAY(wxArray& array, wxArray& other)
771