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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: server.cpp
3 // Purpose: Server for wxSocket demo
4 // Author: Guillermo Rodriguez Garcia <guille@iies.es>
5 // Modified by:
6 // Created: 1999/09/19
7 // RCS-ID: $Id$
8 // Copyright: (c) 1999 Guillermo Rodriguez Garcia
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ==========================================================================
13 // declarations
14 // ==========================================================================
15
16 // --------------------------------------------------------------------------
17 // headers
18 // --------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 # pragma hdrstop
25 #endif
26
27 // for all others, include the necessary headers
28 #ifndef WX_PRECOMP
29 # include "wx/wx.h"
30 #endif
31
32 #include "wx/socket.h"
33
34 // --------------------------------------------------------------------------
35 // resources
36 // --------------------------------------------------------------------------
37
38 // the application icon
39 #if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
40 # include "mondrian.xpm"
41 #endif
42
43 // --------------------------------------------------------------------------
44 // classes
45 // --------------------------------------------------------------------------
46
47 // Define a new application type
48 class MyApp : public wxApp
49 {
50 public:
51 virtual bool OnInit();
52 };
53
54 // Define a new frame type: this is going to be our main frame
55 class MyFrame : public wxFrame
56 {
57 public:
58 MyFrame();
59 ~MyFrame();
60
61 // event handlers (these functions should _not_ be virtual)
62 void OnQuit(wxCommandEvent& event);
63 void OnAbout(wxCommandEvent& event);
64 void OnServerEvent(wxSocketEvent& event);
65 void OnSocketEvent(wxSocketEvent& event);
66
67 void Test1(wxSocketBase *sock);
68 void Test2(wxSocketBase *sock);
69 void Test3(wxSocketBase *sock);
70
71 // convenience functions
72 void UpdateStatusBar();
73
74 private:
75 wxSocketServer *m_server;
76 wxTextCtrl *m_text;
77 wxMenu *m_menuFile;
78 wxMenuBar *m_menuBar;
79 bool m_busy;
80 int m_numClients;
81
82 // any class wishing to process wxWidgets events must use this macro
83 DECLARE_EVENT_TABLE()
84 };
85
86 // --------------------------------------------------------------------------
87 // constants
88 // --------------------------------------------------------------------------
89
90 // IDs for the controls and the menu commands
91 enum
92 {
93 // menu items
94 SERVER_QUIT = wxID_EXIT,
95 SERVER_ABOUT = wxID_ABOUT,
96
97 // id for sockets
98 SERVER_ID = 100,
99 SOCKET_ID
100 };
101
102 // --------------------------------------------------------------------------
103 // event tables and other macros for wxWidgets
104 // --------------------------------------------------------------------------
105
106 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
107 EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
108 EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
109 EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
110 EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
111 END_EVENT_TABLE()
112
113 IMPLEMENT_APP(MyApp)
114
115
116 // ==========================================================================
117 // implementation
118 // ==========================================================================
119
120 // --------------------------------------------------------------------------
121 // the application class
122 // --------------------------------------------------------------------------
123
124 bool MyApp::OnInit()
125 {
126 if ( !wxApp::OnInit() )
127 return false;
128
129 // Create the main application window
130 MyFrame *frame = new MyFrame();
131
132 // Show it and tell the application that it's our main window
133 frame->Show(true);
134 SetTopWindow(frame);
135
136 // Success
137 return true;
138 }
139
140 // --------------------------------------------------------------------------
141 // main frame
142 // --------------------------------------------------------------------------
143
144 // frame constructor
145
146 MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
147 _("wxSocket demo: Server"),
148 wxDefaultPosition, wxSize(300, 200))
149 {
150 // Give the frame an icon
151 SetIcon(wxICON(mondrian));
152
153 // Make menus
154 m_menuFile = new wxMenu();
155 m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
156 m_menuFile->AppendSeparator();
157 m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
158
159 // Append menus to the menubar
160 m_menuBar = new wxMenuBar();
161 m_menuBar->Append(m_menuFile, _("&File"));
162 SetMenuBar(m_menuBar);
163
164 #if wxUSE_STATUSBAR
165 // Status bar
166 CreateStatusBar(2);
167 #endif // wxUSE_STATUSBAR
168
169 // Make a textctrl for logging
170 m_text = new wxTextCtrl(this, wxID_ANY,
171 _("Welcome to wxSocket demo: Server\n"),
172 wxDefaultPosition, wxDefaultSize,
173 wxTE_MULTILINE | wxTE_READONLY);
174
175 // Create the address - defaults to localhost:0 initially
176 #if wxUSE_IPV6
177 wxIPV6address addr;
178 #else
179 wxIPV4address addr;
180 #endif
181 addr.Service(3000);
182
183 // Create the socket
184 m_server = new wxSocketServer(addr);
185
186 // We use Ok() here to see if the server is really listening
187 if (! m_server->Ok())
188 {
189 m_text->AppendText(_("Could not listen at the specified port !\n\n"));
190 return;
191 }
192 else
193 {
194 m_text->AppendText(_("Server listening.\n\n"));
195 }
196
197 // Setup the event handler and subscribe to connection events
198 m_server->SetEventHandler(*this, SERVER_ID);
199 m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
200 m_server->Notify(true);
201
202 m_busy = false;
203 m_numClients = 0;
204 UpdateStatusBar();
205 }
206
207 MyFrame::~MyFrame()
208 {
209 // No delayed deletion here, as the frame is dying anyway
210 delete m_server;
211 }
212
213 // event handlers
214
215 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
216 {
217 // true is to force the frame to close
218 Close(true);
219 }
220
221 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
222 {
223 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
224 _("About Server"),
225 wxOK | wxICON_INFORMATION, this);
226 }
227
228 void MyFrame::Test1(wxSocketBase *sock)
229 {
230 unsigned char len;
231 char *buf;
232
233 m_text->AppendText(_("Test 1 begins\n"));
234
235 // Receive data from socket and send it back. We will first
236 // get a byte with the buffer size, so we can specify the
237 // exact size and use the wxSOCKET_WAITALL flag. Also, we
238 // disabled input events so we won't have unwanted reentrance.
239 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
240
241 sock->SetFlags(wxSOCKET_WAITALL);
242
243 // Read the size
244 sock->Read(&len, 1);
245 buf = new char[len];
246
247 // Read the data
248 sock->Read(buf, len);
249 m_text->AppendText(_("Got the data, sending it back\n"));
250
251 // Write it back
252 sock->Write(buf, len);
253 delete[] buf;
254
255 m_text->AppendText(_("Test 1 ends\n\n"));
256 }
257
258 void MyFrame::Test2(wxSocketBase *sock)
259 {
260 #define MAX_MSG_SIZE 10000
261
262 wxString s;
263 wxChar *buf = new wxChar[MAX_MSG_SIZE];
264 wxUint32 len;
265
266 m_text->AppendText(_("Test 2 begins\n"));
267
268 // We don't need to set flags because ReadMsg and WriteMsg
269 // are not affected by them anyway.
270
271 // Read the message
272 len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount();
273 s.Printf(_("Client says: %s\n"), buf);
274 m_text->AppendText(s);
275 m_text->AppendText(_("Sending the data back\n"));
276
277 // Write it back
278 sock->WriteMsg(buf, len);
279 delete[] buf;
280
281 m_text->AppendText(_("Test 2 ends\n\n"));
282
283 #undef MAX_MSG_SIZE
284 }
285
286 void MyFrame::Test3(wxSocketBase *sock)
287 {
288 unsigned char len;
289 char *buf;
290
291 m_text->AppendText(_("Test 3 begins\n"));
292
293 // This test is similar to the first one, but the len is
294 // expressed in kbytes - this tests large data transfers.
295
296 sock->SetFlags(wxSOCKET_WAITALL);
297
298 // Read the size
299 sock->Read(&len, 1);
300 buf = new char[len * 1024];
301
302 // Read the data
303 sock->Read(buf, len * 1024);
304 m_text->AppendText(_("Got the data, sending it back\n"));
305
306 // Write it back
307 sock->Write(buf, len * 1024);
308 delete[] buf;
309
310 m_text->AppendText(_("Test 3 ends\n\n"));
311 }
312
313 void MyFrame::OnServerEvent(wxSocketEvent& event)
314 {
315 wxString s = _("OnServerEvent: ");
316 wxSocketBase *sock;
317
318 switch(event.GetSocketEvent())
319 {
320 case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
321 default : s.Append(_("Unexpected event !\n")); break;
322 }
323
324 m_text->AppendText(s);
325
326 // Accept new connection if there is one in the pending
327 // connections queue, else exit. We use Accept(false) for
328 // non-blocking accept (although if we got here, there
329 // should ALWAYS be a pending connection).
330
331 sock = m_server->Accept(false);
332
333 if (sock)
334 {
335 m_text->AppendText(_("New client connection accepted\n\n"));
336 }
337 else
338 {
339 m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
340 return;
341 }
342
343 sock->SetEventHandler(*this, SOCKET_ID);
344 sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
345 sock->Notify(true);
346
347 m_numClients++;
348 UpdateStatusBar();
349 }
350
351 void MyFrame::OnSocketEvent(wxSocketEvent& event)
352 {
353 wxString s = _("OnSocketEvent: ");
354 wxSocketBase *sock = event.GetSocket();
355
356 // First, print a message
357 switch(event.GetSocketEvent())
358 {
359 case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
360 case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
361 default : s.Append(_("Unexpected event !\n")); break;
362 }
363
364 m_text->AppendText(s);
365
366 // Now we process the event
367 switch(event.GetSocketEvent())
368 {
369 case wxSOCKET_INPUT:
370 {
371 // We disable input events, so that the test doesn't trigger
372 // wxSocketEvent again.
373 sock->SetNotify(wxSOCKET_LOST_FLAG);
374
375 // Which test are we going to run?
376 unsigned char c;
377 sock->Read(&c, 1);
378
379 switch (c)
380 {
381 case 0xBE: Test1(sock); break;
382 case 0xCE: Test2(sock); break;
383 case 0xDE: Test3(sock); break;
384 default:
385 m_text->AppendText(_("Unknown test id received from client\n\n"));
386 }
387
388 // Enable input events again.
389 sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
390 break;
391 }
392 case wxSOCKET_LOST:
393 {
394 m_numClients--;
395
396 // Destroy() should be used instead of delete wherever possible,
397 // due to the fact that wxSocket uses 'delayed events' (see the
398 // documentation for wxPostEvent) and we don't want an event to
399 // arrive to the event handler (the frame, here) after the socket
400 // has been deleted. Also, we might be doing some other thing with
401 // the socket at the same time; for example, we might be in the
402 // middle of a test or something. Destroy() takes care of all
403 // this for us.
404
405 m_text->AppendText(_("Deleting socket.\n\n"));
406 sock->Destroy();
407 break;
408 }
409 default: ;
410 }
411
412 UpdateStatusBar();
413 }
414
415 // convenience functions
416
417 void MyFrame::UpdateStatusBar()
418 {
419 #if wxUSE_STATUSBAR
420 wxString s;
421 s.Printf(_("%d clients connected"), m_numClients);
422 SetStatusText(s, 1);
423 #endif // wxUSE_STATUSBAR
424 }