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4 <TITLE>wxWindows 2 for Windows FAQ</TITLE>
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15 wxWindows 2 for Windows FAQ
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19 </table>
20
21 <P>
22
23 See also <a href="faq.htm">top-level FAQ page</a>.
24 <hr>
25 <h3>List of questions in this category</h3>
26 <ul>
27 <li><a href="#platforms">Which Windows platforms are supported?</a></li>
28 <li><a href="#wince">What about Windows CE?</a></li>
29 <li><a href="#compilers">What compilers are supported?</a></li>
30 <li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
31 <li><a href="#unicode">Is Unicode supported?</a></li>
32 <li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
33 <li><a href="#exesize">How can I reduce executable size?</a></li>
34 <li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
35 <li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
36 <li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
37 <li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
38 <li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
39 <li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
40 <li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
41 </ul>
42 <hr>
43
44 <h3><a name="platforms">Which Windows platforms are supported?</a></h3>
45
46 wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
47 Windows 95, Windows 98, and Windows NT. A Windows CE version is being looked into (see below).<P>
48
49 wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
50 we have not forgotten users of 16-bit Windows. Most features
51 work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
52 However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
53 class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
54 makefiles to see what other files have been left out.
55 <P>
56 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
57 <P>
58
59 wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>,
60 although TWIN32 is still in a preliminary state. The resulting executables are
61 Unix binaries that work with the TWIN32 Windows API emulator.<P>
62
63 You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
64 in executables that will run on Windows. So in theory you could write your applications
65 using wxGTK or wxMotif, then check/debug your wxWindows for Windows
66 programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
67 without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
68
69 <h3><a name="wince">What about Windows CE?</a></h3>
70
71 This is under consideration, though we need to get wxWindows Unicode-aware first.
72 There are other interesting issues, such as how to combine the menubar and toolbar APIs
73 as Windows CE requires. But there&#39;s no doubt that it will be possible, albeit
74 by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
75 and there. Since wxWindows for 2 produces small binaries (less than 300K for
76 the statically-linked &#39;minimal&#39; sample), shoehorning wxWindows 2 into a Windows CE device&#39;s limited
77 storage should not be a problem.<P>
78
79 <h3><a name="compilers">What compilers are supported?</a></h3>
80
81 Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
82 currently the following are known to work:<P>
83
84 <ul>
85 <li>Visual C++ 1.5, 4.0, 5.0, 6.0
86 <li>Borland C++ 4.5, 5.0
87 <li>Borland C++Builder 1.0, 3.0
88 <li>Watcom C++ 10.6 (WIN32)
89 <li>Cygwin b20
90 <li>Mingw32
91 <li>MetroWerks CodeWarrior 4
92 </ul>
93 <P>
94
95 There is a linking problem with Symantec C++ which I hope someone can help solve.
96 <P>
97
98 <h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
99
100 It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
101 good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
102 Since project files are plain text, it&#39;s easy for me to generate appropriate project files
103 for wxWindows samples.<P>
104
105 Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
106 the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
107
108 C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
109 own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
110 it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
111
112 You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
113 quite slow to compile since it does not use precompiled headers.<P>
114
115 CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
116 the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
117
118 Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
119
120 Among the free compilers the best choice seem to be Borland C++ command line
121 tools and mingw32 (port of gcc to Win32). Both of them are supported by
122 wxWindows.
123
124 <h3><a name="unicode">Is Unicode supported?</a></h3>
125
126 Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don&#39;t
127 have Unicode support anyhow).
128
129 <h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
130
131 Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
132 and you may be better off compiling statically-linked applications, unless you&#39;re
133 delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
134 and have limited hard disk space.<P>
135
136 With a DLL approach, and with different versions and configurations of wxWindows
137 needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
138 negating the point of using DLLs. Of course, this is not a problem just associated with
139 wxWindows!
140 <P>
141
142 <h3><a name="exesize">How can I reduce executable size?</a></h3>
143
144 You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
145 compile your programs for release using non-debugging and space-optimisation options, but
146 take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
147
148 Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way
149 wxWindows 2 has been designed to reduce dependencies between classes, and other
150 techniques. The linker will not include code from the library that is not (directly or
151 indirectly) referenced
152 by your application. So for example, the &#39;minimal&#39; sample is less than 300KB using VC++ 6.<P>
153
154 If you want to distribute really small executables, you can
155 use <a href="http://www.icl.ndirect.co.uk/petite/" target=_top>Petite</a>
156 by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
157 will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
158 use DLLs.<P>
159
160 <H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
161
162 There is a sample which demonstrates MFC and wxWindows code co-existing in the same
163 application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
164 functionality using MFC.<P>
165
166 <H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
167
168 The most common cause of this problem is the memory debugging settings in
169 <tt>wx/msw/setup.h</tt>. You have several choices:
170
171 <ul>
172 <li> Either disable overloading the global operator new completely by
173 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
174 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
175 <li> Or leave them on but do <tt>#undef new</tt> after including any
176 wxWindows headers, like this the memory debugging will be still on
177 for wxWindows sources but off for your own code
178 </ul>
179
180 Notice that IMHO the first solution is preferable for VC++ users who can use
181 the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
182
183 <H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
184
185 Set up your interface from scratch using wxWindows (especially wxDesigner --
186 it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
187 &#39;pouring in&#39; code from the MFC app, with appropriate
188 modifications. This is the approach I have used, and I found
189 it very satisfactory. A two-step process then - reproduce the bare
190 interface first, then wire it up afterwards. That way you deal
191 with each area of complexity separately. Don&#39;t try to think MFC
192 and wxWindows simultaneously from the beginning - it is easier to
193 reproduce the initial UI by looking at the behaviour of the MFC
194 app, not its code.
195
196 <H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
197
198 Some crash problems can be due to inconsistent compiler
199 options (and of course this isn&#39;t limited to wxWindows).
200 If strange/weird/impossible things start to happen please
201 check (dumping IDE project file as makefile and doing text comparison
202 if necessary) that the project settings, especially the list of defined
203 symbols, struct packing, etc. are exactly the same for all items in
204 the project. After this, delete everything (including PCH) and recompile.<P>
205
206 VC++ 5&#39;s optimization code seems to be broken and can
207 cause problems: this can be seen when deleting an object Dialog
208 Editor, in Release mode with optimizations on. If in doubt,
209 switch off optimisations, although this will result in much
210 larger executables. It seems possible that the library can be created with
211 strong optimization, so long as the application is not strongly
212 optimized. For example, in wxWindows project, set to &#39;Minimum
213 Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
214 Code&#39; (and no others). This will then work.<P>
215
216 <H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
217
218 As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
219 generates the makefiles from templates using tmake.<P>
220
221 Here are Vadim&#39;s notes:<P>
222
223 <blockquote>
224 To use these new makefiles, you don&#39;t need anything (but see below).
225 However, you should NOT modify them because these files will be
226 rewritten when I regenerate them using tmake the next time. So, if
227 you find a problem with any of these makefiles (say, makefile.b32)
228 you&#39;ll need to modify the corresponding template (b32.t in this
229 example) and regenerate the makefile using tmake.<P>
230
231 tmake can be found at
232 <a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
233 It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
234 Windows (available from the same page), but I haven&#39;t used it, so
235 I don&#39;t know if it works as flawlessly as "perl tmake" does (note
236 for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
237 do you any good). Using it extremely simple: to regenerate makefile.b32
238 just go to distrib/msw/tmake and type<P>
239
240 <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
241
242 The makefiles are untested - I don&#39;t have any of Borland, Watcom or
243 Symantec and I don&#39;t have enough diskspace to recompile even with
244 VC6 using makefiles. The new makefiles are as close as possible to the
245 old ones, but not closer: in fact, there has been many strange things
246 (should I say bugs?) in some of makefiles, some files were not compiled
247 without any reason etc. Please test them and notify me about any problems.
248 Better yet, modify the template files to generate the correct makefiles
249 and check them in.<P>
250
251 The templates are described in tmake ref manual (1-2 pages of text)
252 and are quite simple. They do contain some Perl code, but my Perl is
253 primitive (very C like) so it should be possible for anybody to make
254 trivial modifications to it (I hope that only trivial modifications
255 will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
256 in the cvs, so you can always retrieve them and compare the new ones,
257 this will make it easier to solve the problems you might have.<P>
258
259 Another important file is filelist.txt: it contains the list of all
260 files to be compiled. Some of them are only compiled in 16/32 bit mode.
261 Some other are only compiled with some compilers (others can&#39;t compile
262 them) - all this info is contained in this file.<P>
263
264 So now adding a new file to wxWindows is as easy as modifying filelist.txt
265 (and Makefile.ams for Unix ports) and regenerating the makefiles - no
266 need to modify all files manually any more.<P>
267
268 Finally, there is also a file vc6.t which I use myself: this one
269 generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
270 I don&#39;t need it and can&#39;t test it, but it should be trivial to create
271 one from vc6.t - probably the only things to change would be the
272 version number in the very beginning and the /Z option - VC5 doesn&#39;t
273 support edit-and=continue). This is not an officially supported way
274 of building wxWindows (that is, nobody guarantees that it will work),
275 but it has been very useful to me and I hope it will be also for
276 others. To generate wxWindows.dsp run<P>
277
278 <pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
279
280 Then just include this project in any workspace or open it from VC IDE
281 and it will create a new workspace for you.<P>
282
283 If all goes well, I&#39;m planning to create a template file for Makefile.ams
284 under src/gtk and src/motif and also replace all makefiles in the samples
285 subdirectories with the project files from which all the others will be
286 generated. At least it will divide the number of files in samples
287 directory by 10 (and the number of files to be maintained too).
288 </blockquote>
289
290 <P>
291
292 <H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
293
294 Vadim Zeitlin:
295
296 <pre>
297 On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
298 beginning of the program. In wxWindows, this is done automatically when
299 compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
300 __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
301 is included from app.cpp which then calls wxCrtSetDbgFlag() without any
302 ifdefs.
303
304 This works quite well: at the end of the program, all leaked blocks with their
305 malloc count are shown. This number (malloc count) can be used to determine
306 where exactly the object was allocated: for this it&#39;s enough to set the variable
307 _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
308 a breakpoint will be triggered when the block with this number is allocated.
309
310 For simple situations it works like a charm. For something more complicated
311 like reading uninitialized memory a specialized tool is probably better...
312
313 Regards,
314 VZ
315 </pre>
316
317 <P>
318
319 <H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
320
321 This can happen if you have a child window intercepting EVT_CHAR events and swallowing
322 all keyboard input. You should ensure that event.Skip() is called for all input that
323 isn&#39;used by the event handler.
324
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