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[wxWidgets.git] / include / wx / msw / wave.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wave.h
3 // Purpose: wxWave class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef __WAVEH__
13 #define __WAVEH__
14
15 #ifdef __GNUG__
16 #pragma interface "wave.h"
17 #endif
18
19 #include <wx/object.h>
20
21 class wxWave : public wxObject
22 {
23 public:
24 wxWave(void);
25 wxWave(const wxString& fileName, bool isResource = FALSE);
26 ~wxWave(void);
27
28 public:
29 bool Create(const wxString& sFileName, bool isResource = FALSE);
30 bool IsOk(void) const { return (m_waveData ? TRUE : FALSE); };
31 bool Play(bool async = TRUE, bool looped = FALSE) const;
32
33 protected:
34 bool Free(void);
35
36 private:
37 byte* m_waveData;
38 int m_waveLength;
39 bool m_isResource;
40 };
41
42 #endif
43