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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.cpp
3 // Purpose: wxThread Implementation
4 // Author: Original from Wolfram Gloger/Guilhem Lavaux
5 // Modified by: Vadim Zeitlin to make it work :-)
6 // Created: 04/22/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
9 // Vadim Zeitlin (1999)
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifdef __GNUG__
14 #pragma implementation "thread.h"
15 #endif
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #if defined(__BORLANDC__)
25 #pragma hdrstop
26 #endif
27
28 #ifndef WX_PRECOMP
29 #include "wx/wx.h"
30 #endif
31
32 #if wxUSE_THREADS
33
34 #include "wx/msw/private.h"
35
36 #include "wx/module.h"
37 #include "wx/thread.h"
38
39 // must have this symbol defined to get _beginthread/_endthread declarations
40 #ifndef _MT
41 #define _MT
42 #endif
43
44 #ifdef __VISUALC__
45 #include <process.h>
46 #endif
47
48 // ----------------------------------------------------------------------------
49 // constants
50 // ----------------------------------------------------------------------------
51
52 // the possible states of the thread ("=>" shows all possible transitions from
53 // this state)
54 enum wxThreadState
55 {
56 STATE_NEW, // didn't start execution yet (=> RUNNING)
57 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
58 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
59 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
60 STATE_EXITED // thread is terminating
61 };
62
63 // ----------------------------------------------------------------------------
64 // this module globals
65 // ----------------------------------------------------------------------------
66
67 // TLS index of the slot where we store the pointer to the current thread
68 static DWORD gs_tlsThisThread = 0xFFFFFFFF;
69
70 // id of the main thread - the one which can call GUI functions without first
71 // calling wxMutexGuiEnter()
72 static DWORD gs_idMainThread = 0;
73
74 // if it's FALSE, some secondary thread is holding the GUI lock
75 static bool gs_bGuiOwnedByMainThread = TRUE;
76
77 // critical section which controls access to all GUI functions: any secondary
78 // thread (i.e. except the main one) must enter this crit section before doing
79 // any GUI calls
80 static wxCriticalSection *gs_critsectGui = NULL;
81
82 // critical section which protects gs_nWaitingForGui variable
83 static wxCriticalSection *gs_critsectWaitingForGui = NULL;
84
85 // number of threads waiting for GUI in wxMutexGuiEnter()
86 static size_t gs_nWaitingForGui = 0;
87
88 // are we waiting for a thread termination?
89 static bool gs_waitingForThread = FALSE;
90
91 // ============================================================================
92 // Windows implementation of thread classes
93 // ============================================================================
94
95 // ----------------------------------------------------------------------------
96 // wxMutex implementation
97 // ----------------------------------------------------------------------------
98
99 class wxMutexInternal
100 {
101 public:
102 HANDLE p_mutex;
103 };
104
105 wxMutex::wxMutex()
106 {
107 m_internal = new wxMutexInternal;
108 m_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
109 if ( !m_internal->p_mutex )
110 {
111 wxLogSysError(_("Can not create mutex."));
112 }
113
114 m_locked = 0;
115 }
116
117 wxMutex::~wxMutex()
118 {
119 if (m_locked > 0)
120 wxLogDebug(wxT("Warning: freeing a locked mutex (%d locks)."), m_locked);
121 CloseHandle(m_internal->p_mutex);
122 }
123
124 wxMutexError wxMutex::Lock()
125 {
126 DWORD ret;
127
128 ret = WaitForSingleObject(m_internal->p_mutex, INFINITE);
129 switch ( ret )
130 {
131 case WAIT_ABANDONED:
132 return wxMUTEX_BUSY;
133
134 case WAIT_OBJECT_0:
135 // ok
136 break;
137
138 case WAIT_FAILED:
139 wxLogSysError(_("Couldn't acquire a mutex lock"));
140 return wxMUTEX_MISC_ERROR;
141
142 case WAIT_TIMEOUT:
143 default:
144 wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
145 }
146
147 m_locked++;
148 return wxMUTEX_NO_ERROR;
149 }
150
151 wxMutexError wxMutex::TryLock()
152 {
153 DWORD ret;
154
155 ret = WaitForSingleObject(m_internal->p_mutex, 0);
156 if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
157 return wxMUTEX_BUSY;
158
159 m_locked++;
160 return wxMUTEX_NO_ERROR;
161 }
162
163 wxMutexError wxMutex::Unlock()
164 {
165 if (m_locked > 0)
166 m_locked--;
167
168 BOOL ret = ReleaseMutex(m_internal->p_mutex);
169 if ( ret == 0 )
170 {
171 wxLogSysError(_("Couldn't release a mutex"));
172 return wxMUTEX_MISC_ERROR;
173 }
174
175 return wxMUTEX_NO_ERROR;
176 }
177
178 // ----------------------------------------------------------------------------
179 // wxCondition implementation
180 // ----------------------------------------------------------------------------
181
182 class wxConditionInternal
183 {
184 public:
185 wxConditionInternal()
186 {
187 event = ::CreateEvent(
188 NULL, // default secutiry
189 FALSE, // not manual reset
190 FALSE, // nonsignaled initially
191 NULL // nameless event
192 );
193 if ( !event )
194 {
195 wxLogSysError(_("Can not create event object."));
196 }
197 waiters = 0;
198 }
199
200 bool Wait(DWORD timeout)
201 {
202 waiters++;
203
204 // FIXME this should be MsgWaitForMultipleObjects() as well probably
205 DWORD rc = ::WaitForSingleObject(event, timeout);
206
207 waiters--;
208
209 return rc != WAIT_TIMEOUT;
210 }
211
212 ~wxConditionInternal()
213 {
214 if ( event )
215 {
216 if ( !::CloseHandle(event) )
217 {
218 wxLogLastError("CloseHandle(event)");
219 }
220 }
221 }
222
223 HANDLE event;
224 int waiters;
225 };
226
227 wxCondition::wxCondition()
228 {
229 m_internal = new wxConditionInternal;
230 }
231
232 wxCondition::~wxCondition()
233 {
234 delete m_internal;
235 }
236
237 void wxCondition::Wait()
238 {
239 (void)m_internal->Wait(INFINITE);
240 }
241
242 bool wxCondition::Wait(unsigned long sec,
243 unsigned long nsec)
244 {
245 return m_internal->Wait(sec*1000 + nsec/1000000);
246 }
247
248 void wxCondition::Signal()
249 {
250 // set the event to signaled: if a thread is already waiting on it, it will
251 // be woken up, otherwise the event will remain in the signaled state until
252 // someone waits on it. In any case, the system will return it to a non
253 // signalled state afterwards. If multiple threads are waiting, only one
254 // will be woken up.
255 if ( !::SetEvent(m_internal->event) )
256 {
257 wxLogLastError("SetEvent");
258 }
259 }
260
261 void wxCondition::Broadcast()
262 {
263 // this works because all these threads are already waiting and so each
264 // SetEvent() inside Signal() is really a PulseEvent() because the event
265 // state is immediately returned to non-signaled
266 for ( int i = 0; i < m_internal->waiters; i++ )
267 {
268 Signal();
269 }
270 }
271
272 // ----------------------------------------------------------------------------
273 // wxCriticalSection implementation
274 // ----------------------------------------------------------------------------
275
276 wxCriticalSection::wxCriticalSection()
277 {
278 wxASSERT_MSG( sizeof(CRITICAL_SECTION) <= sizeof(m_buffer),
279 _T("must increase buffer size in wx/thread.h") );
280
281 ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
282 }
283
284 wxCriticalSection::~wxCriticalSection()
285 {
286 ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
287 }
288
289 void wxCriticalSection::Enter()
290 {
291 ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
292 }
293
294 void wxCriticalSection::Leave()
295 {
296 ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
297 }
298
299 // ----------------------------------------------------------------------------
300 // wxThread implementation
301 // ----------------------------------------------------------------------------
302
303 // wxThreadInternal class
304 // ----------------------
305
306 class wxThreadInternal
307 {
308 public:
309 wxThreadInternal()
310 {
311 m_hThread = 0;
312 m_state = STATE_NEW;
313 m_priority = WXTHREAD_DEFAULT_PRIORITY;
314 }
315
316 ~wxThreadInternal()
317 {
318 Free();
319 }
320
321 void Free()
322 {
323 if ( m_hThread )
324 {
325 if ( !::CloseHandle(m_hThread) )
326 {
327 wxLogLastError("CloseHandle(thread)");
328 }
329
330 m_hThread = 0;
331 }
332 }
333
334 // create a new (suspended) thread (for the given thread object)
335 bool Create(wxThread *thread);
336
337 // suspend/resume/terminate
338 bool Suspend();
339 bool Resume();
340 void Cancel() { m_state = STATE_CANCELED; }
341
342 // thread state
343 void SetState(wxThreadState state) { m_state = state; }
344 wxThreadState GetState() const { return m_state; }
345
346 // thread priority
347 void SetPriority(unsigned int priority);
348 unsigned int GetPriority() const { return m_priority; }
349
350 // thread handle and id
351 HANDLE GetHandle() const { return m_hThread; }
352 DWORD GetId() const { return m_tid; }
353
354 // thread function
355 static DWORD WinThreadStart(wxThread *thread);
356
357 private:
358 HANDLE m_hThread; // handle of the thread
359 wxThreadState m_state; // state, see wxThreadState enum
360 unsigned int m_priority; // thread priority in "wx" units
361 DWORD m_tid; // thread id
362 };
363
364 DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
365 {
366 // first of all, check whether we hadn't been cancelled already
367 if ( thread->m_internal->GetState() == STATE_EXITED )
368 {
369 return (DWORD)-1;
370 }
371
372 // store the thread object in the TLS
373 if ( !::TlsSetValue(gs_tlsThisThread, thread) )
374 {
375 wxLogSysError(_("Can not start thread: error writing TLS."));
376
377 return (DWORD)-1;
378 }
379
380 DWORD rc = (DWORD)thread->Entry();
381
382 // enter m_critsect before changing the thread state
383 thread->m_critsect.Enter();
384 bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
385 thread->m_internal->SetState(STATE_EXITED);
386 thread->m_critsect.Leave();
387
388 thread->OnExit();
389
390 // if the thread was cancelled (from Delete()), then it the handle is still
391 // needed there
392 if ( thread->IsDetached() && !wasCancelled )
393 {
394 // auto delete
395 delete thread;
396 }
397 //else: the joinable threads handle will be closed when Wait() is done
398
399 return rc;
400 }
401
402 void wxThreadInternal::SetPriority(unsigned int priority)
403 {
404 m_priority = priority;
405
406 // translate wxWindows priority to the Windows one
407 int win_priority;
408 if (m_priority <= 20)
409 win_priority = THREAD_PRIORITY_LOWEST;
410 else if (m_priority <= 40)
411 win_priority = THREAD_PRIORITY_BELOW_NORMAL;
412 else if (m_priority <= 60)
413 win_priority = THREAD_PRIORITY_NORMAL;
414 else if (m_priority <= 80)
415 win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
416 else if (m_priority <= 100)
417 win_priority = THREAD_PRIORITY_HIGHEST;
418 else
419 {
420 wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
421 win_priority = THREAD_PRIORITY_NORMAL;
422 }
423
424 if ( !::SetThreadPriority(m_hThread, win_priority) )
425 {
426 wxLogSysError(_("Can't set thread priority"));
427 }
428 }
429
430 bool wxThreadInternal::Create(wxThread *thread)
431 {
432 // for compilers which have it, we should use C RTL function for thread
433 // creation instead of Win32 API one because otherwise we will have memory
434 // leaks if the thread uses C RTL (and most threads do)
435 #ifdef __VISUALC__
436 typedef unsigned (__stdcall *RtlThreadStart)(void *);
437
438 m_hThread = (HANDLE)_beginthreadex(NULL, 0,
439 (RtlThreadStart)
440 wxThreadInternal::WinThreadStart,
441 thread, CREATE_SUSPENDED,
442 (unsigned int *)&m_tid);
443 #else // !VC++
444 m_hThread = ::CreateThread
445 (
446 NULL, // default security
447 0, // default stack size
448 (LPTHREAD_START_ROUTINE) // thread entry point
449 wxThreadInternal::WinThreadStart, //
450 (LPVOID)thread, // parameter
451 CREATE_SUSPENDED, // flags
452 &m_tid // [out] thread id
453 );
454 #endif // VC++/!VC++
455
456 if ( m_hThread == NULL )
457 {
458 wxLogSysError(_("Can't create thread"));
459
460 return FALSE;
461 }
462
463 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
464 {
465 SetPriority(m_priority);
466 }
467
468 return TRUE;
469 }
470
471 bool wxThreadInternal::Suspend()
472 {
473 DWORD nSuspendCount = ::SuspendThread(m_hThread);
474 if ( nSuspendCount == (DWORD)-1 )
475 {
476 wxLogSysError(_("Can not suspend thread %x"), m_hThread);
477
478 return FALSE;
479 }
480
481 m_state = STATE_PAUSED;
482
483 return TRUE;
484 }
485
486 bool wxThreadInternal::Resume()
487 {
488 DWORD nSuspendCount = ::ResumeThread(m_hThread);
489 if ( nSuspendCount == (DWORD)-1 )
490 {
491 wxLogSysError(_("Can not resume thread %x"), m_hThread);
492
493 return FALSE;
494 }
495
496 m_state = STATE_RUNNING;
497
498 return TRUE;
499 }
500
501 // static functions
502 // ----------------
503
504 wxThread *wxThread::This()
505 {
506 wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
507
508 // be careful, 0 may be a valid return value as well
509 if ( !thread && (::GetLastError() != NO_ERROR) )
510 {
511 wxLogSysError(_("Couldn't get the current thread pointer"));
512
513 // return NULL...
514 }
515
516 return thread;
517 }
518
519 bool wxThread::IsMain()
520 {
521 return ::GetCurrentThreadId() == gs_idMainThread;
522 }
523
524 void wxThread::Yield()
525 {
526 // 0 argument to Sleep() is special and means to just give away the rest of
527 // our timeslice
528 ::Sleep(0);
529 }
530
531 void wxThread::Sleep(unsigned long milliseconds)
532 {
533 ::Sleep(milliseconds);
534 }
535
536 int wxThread::GetCPUCount()
537 {
538 SYSTEM_INFO si;
539 GetSystemInfo(&si);
540
541 return si.dwNumberOfProcessors;
542 }
543
544 bool wxThread::SetConcurrency(size_t level)
545 {
546 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
547
548 // ok only for the default one
549 if ( level == 0 )
550 return 0;
551
552 // get system affinity mask first
553 HANDLE hProcess = ::GetCurrentProcess();
554 DWORD dwProcMask, dwSysMask;
555 if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
556 {
557 wxLogLastError(_T("GetProcessAffinityMask"));
558
559 return FALSE;
560 }
561
562 // how many CPUs have we got?
563 if ( dwSysMask == 1 )
564 {
565 // don't bother with all this complicated stuff - on a single
566 // processor system it doesn't make much sense anyhow
567 return level == 1;
568 }
569
570 // calculate the process mask: it's a bit vector with one bit per
571 // processor; we want to schedule the process to run on first level
572 // CPUs
573 DWORD bit = 1;
574 while ( bit )
575 {
576 if ( dwSysMask & bit )
577 {
578 // ok, we can set this bit
579 dwProcMask |= bit;
580
581 // another process added
582 if ( !--level )
583 {
584 // and that's enough
585 break;
586 }
587 }
588
589 // next bit
590 bit <<= 1;
591 }
592
593 // could we set all bits?
594 if ( level != 0 )
595 {
596 wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
597
598 return FALSE;
599 }
600
601 // set it: we can't link to SetProcessAffinityMask() because it doesn't
602 // exist in Win9x, use RT binding instead
603
604 typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
605
606 // can use static var because we're always in the main thread here
607 static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
608
609 if ( !pfnSetProcessAffinityMask )
610 {
611 HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
612 if ( hModKernel )
613 {
614 pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
615 ::GetProcAddress(hModKernel, _T("SetProcessAffinityMask"));
616 }
617
618 // we've discovered a MT version of Win9x!
619 wxASSERT_MSG( pfnSetProcessAffinityMask,
620 _T("this system has several CPUs but no "
621 "SetProcessAffinityMask function?") );
622 }
623
624 if ( !pfnSetProcessAffinityMask )
625 {
626 // msg given above - do it only once
627 return FALSE;
628 }
629
630 if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
631 {
632 wxLogLastError(_T("SetProcessAffinityMask"));
633
634 return FALSE;
635 }
636
637 return TRUE;
638 }
639
640 // ctor and dtor
641 // -------------
642
643 wxThread::wxThread(wxThreadKind kind)
644 {
645 m_internal = new wxThreadInternal();
646
647 m_isDetached = kind == wxTHREAD_DETACHED;
648 }
649
650 wxThread::~wxThread()
651 {
652 delete m_internal;
653 }
654
655 // create/start thread
656 // -------------------
657
658 wxThreadError wxThread::Create()
659 {
660 wxCriticalSectionLocker lock(m_critsect);
661
662 if ( !m_internal->Create(this) )
663 return wxTHREAD_NO_RESOURCE;
664
665 return wxTHREAD_NO_ERROR;
666 }
667
668 wxThreadError wxThread::Run()
669 {
670 wxCriticalSectionLocker lock(m_critsect);
671
672 if ( m_internal->GetState() != STATE_NEW )
673 {
674 // actually, it may be almost any state at all, not only STATE_RUNNING
675 return wxTHREAD_RUNNING;
676 }
677
678 // the thread has just been created and is still suspended - let it run
679 return Resume();
680 }
681
682 // suspend/resume thread
683 // ---------------------
684
685 wxThreadError wxThread::Pause()
686 {
687 wxCriticalSectionLocker lock(m_critsect);
688
689 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
690 }
691
692 wxThreadError wxThread::Resume()
693 {
694 wxCriticalSectionLocker lock(m_critsect);
695
696 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
697 }
698
699 // stopping thread
700 // ---------------
701
702 wxThread::ExitCode wxThread::Wait()
703 {
704 // although under Windows we can wait for any thread, it's an error to
705 // wait for a detached one in wxWin API
706 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
707 _T("can't wait for detached thread") );
708
709 ExitCode rc = (ExitCode)-1;
710
711 (void)Delete(&rc);
712
713 m_internal->Free();
714
715 return rc;
716 }
717
718 wxThreadError wxThread::Delete(ExitCode *pRc)
719 {
720 ExitCode rc = 0;
721
722 // Delete() is always safe to call, so consider all possible states
723
724 // has the thread started to run?
725 bool shouldResume = FALSE;
726
727 {
728 wxCriticalSectionLocker lock(m_critsect);
729
730 if ( m_internal->GetState() == STATE_NEW )
731 {
732 // WinThreadStart() will see it and terminate immediately
733 m_internal->SetState(STATE_EXITED);
734
735 shouldResume = TRUE;
736 }
737 }
738
739 // is the thread paused?
740 if ( shouldResume || IsPaused() )
741 Resume();
742
743 HANDLE hThread = m_internal->GetHandle();
744
745 // does is still run?
746 if ( IsRunning() )
747 {
748 if ( IsMain() )
749 {
750 // set flag for wxIsWaitingForThread()
751 gs_waitingForThread = TRUE;
752
753 #if wxUSE_GUI
754 wxBeginBusyCursor();
755 #endif // wxUSE_GUI
756 }
757
758 // ask the thread to terminate
759 {
760 wxCriticalSectionLocker lock(m_critsect);
761
762 m_internal->Cancel();
763 }
764
765 #if wxUSE_GUI
766 // we can't just wait for the thread to terminate because it might be
767 // calling some GUI functions and so it will never terminate before we
768 // process the Windows messages that result from these functions
769 DWORD result;
770 do
771 {
772 result = ::MsgWaitForMultipleObjects
773 (
774 1, // number of objects to wait for
775 &hThread, // the objects
776 FALSE, // don't wait for all objects
777 INFINITE, // no timeout
778 QS_ALLEVENTS // return as soon as there are any events
779 );
780
781 switch ( result )
782 {
783 case 0xFFFFFFFF:
784 // error
785 wxLogSysError(_("Can not wait for thread termination"));
786 Kill();
787 return wxTHREAD_KILLED;
788
789 case WAIT_OBJECT_0:
790 // thread we're waiting for terminated
791 break;
792
793 case WAIT_OBJECT_0 + 1:
794 // new message arrived, process it
795 if ( !wxTheApp->DoMessage() )
796 {
797 // WM_QUIT received: kill the thread
798 Kill();
799
800 return wxTHREAD_KILLED;
801 }
802
803 if ( IsMain() )
804 {
805 // give the thread we're waiting for chance to exit
806 // from the GUI call it might have been in
807 if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
808 {
809 wxMutexGuiLeave();
810 }
811 }
812
813 break;
814
815 default:
816 wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
817 }
818 } while ( result != WAIT_OBJECT_0 );
819 #else // !wxUSE_GUI
820 // simply wait for the thread to terminate
821 //
822 // OTOH, even console apps create windows (in wxExecute, for WinSock
823 // &c), so may be use MsgWaitForMultipleObject() too here?
824 if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
825 {
826 wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
827 }
828 #endif // wxUSE_GUI/!wxUSE_GUI
829
830 if ( IsMain() )
831 {
832 gs_waitingForThread = FALSE;
833
834 #if wxUSE_GUI
835 wxEndBusyCursor();
836 #endif // wxUSE_GUI
837 }
838 }
839
840 if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
841 {
842 wxLogLastError("GetExitCodeThread");
843
844 rc = (ExitCode)-1;
845 }
846
847 if ( IsDetached() )
848 {
849 // if the thread exits normally, this is done in WinThreadStart, but in
850 // this case it would have been too early because
851 // MsgWaitForMultipleObject() would fail if the therad handle was
852 // closed while we were waiting on it, so we must do it here
853 delete this;
854 }
855
856 wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
857 wxT("thread must be already terminated.") );
858
859 if ( pRc )
860 *pRc = rc;
861
862 return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
863 }
864
865 wxThreadError wxThread::Kill()
866 {
867 if ( !IsRunning() )
868 return wxTHREAD_NOT_RUNNING;
869
870 if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
871 {
872 wxLogSysError(_("Couldn't terminate thread"));
873
874 return wxTHREAD_MISC_ERROR;
875 }
876
877 m_internal->Free();
878
879 if ( IsDetached() )
880 {
881 delete this;
882 }
883
884 return wxTHREAD_NO_ERROR;
885 }
886
887 void wxThread::Exit(ExitCode status)
888 {
889 m_internal->Free();
890
891 if ( IsDetached() )
892 {
893 delete this;
894 }
895
896 #ifdef __VISUALC__
897 _endthreadex((unsigned)status);
898 #else // !VC++
899 ::ExitThread((DWORD)status);
900 #endif // VC++/!VC++
901
902 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
903 }
904
905 // priority setting
906 // ----------------
907
908 void wxThread::SetPriority(unsigned int prio)
909 {
910 wxCriticalSectionLocker lock(m_critsect);
911
912 m_internal->SetPriority(prio);
913 }
914
915 unsigned int wxThread::GetPriority() const
916 {
917 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
918
919 return m_internal->GetPriority();
920 }
921
922 unsigned long wxThread::GetId() const
923 {
924 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
925
926 return (unsigned long)m_internal->GetId();
927 }
928
929 bool wxThread::IsRunning() const
930 {
931 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
932
933 return m_internal->GetState() == STATE_RUNNING;
934 }
935
936 bool wxThread::IsAlive() const
937 {
938 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
939
940 return (m_internal->GetState() == STATE_RUNNING) ||
941 (m_internal->GetState() == STATE_PAUSED);
942 }
943
944 bool wxThread::IsPaused() const
945 {
946 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
947
948 return m_internal->GetState() == STATE_PAUSED;
949 }
950
951 bool wxThread::TestDestroy()
952 {
953 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
954
955 return m_internal->GetState() == STATE_CANCELED;
956 }
957
958 // ----------------------------------------------------------------------------
959 // Automatic initialization for thread module
960 // ----------------------------------------------------------------------------
961
962 class wxThreadModule : public wxModule
963 {
964 public:
965 virtual bool OnInit();
966 virtual void OnExit();
967
968 private:
969 DECLARE_DYNAMIC_CLASS(wxThreadModule)
970 };
971
972 IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
973
974 bool wxThreadModule::OnInit()
975 {
976 // allocate TLS index for storing the pointer to the current thread
977 gs_tlsThisThread = ::TlsAlloc();
978 if ( gs_tlsThisThread == 0xFFFFFFFF )
979 {
980 // in normal circumstances it will only happen if all other
981 // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
982 // words, this should never happen
983 wxLogSysError(_("Thread module initialization failed: "
984 "impossible to allocate index in thread "
985 "local storage"));
986
987 return FALSE;
988 }
989
990 // main thread doesn't have associated wxThread object, so store 0 in the
991 // TLS instead
992 if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
993 {
994 ::TlsFree(gs_tlsThisThread);
995 gs_tlsThisThread = 0xFFFFFFFF;
996
997 wxLogSysError(_("Thread module initialization failed: "
998 "can not store value in thread local storage"));
999
1000 return FALSE;
1001 }
1002
1003 gs_critsectWaitingForGui = new wxCriticalSection();
1004
1005 gs_critsectGui = new wxCriticalSection();
1006 gs_critsectGui->Enter();
1007
1008 // no error return for GetCurrentThreadId()
1009 gs_idMainThread = ::GetCurrentThreadId();
1010
1011 return TRUE;
1012 }
1013
1014 void wxThreadModule::OnExit()
1015 {
1016 if ( !::TlsFree(gs_tlsThisThread) )
1017 {
1018 wxLogLastError("TlsFree failed.");
1019 }
1020
1021 if ( gs_critsectGui )
1022 {
1023 gs_critsectGui->Leave();
1024 delete gs_critsectGui;
1025 gs_critsectGui = NULL;
1026 }
1027
1028 delete gs_critsectWaitingForGui;
1029 gs_critsectWaitingForGui = NULL;
1030 }
1031
1032 // ----------------------------------------------------------------------------
1033 // under Windows, these functions are implemented using a critical section and
1034 // not a mutex, so the names are a bit confusing
1035 // ----------------------------------------------------------------------------
1036
1037 void WXDLLEXPORT wxMutexGuiEnter()
1038 {
1039 // this would dead lock everything...
1040 wxASSERT_MSG( !wxThread::IsMain(),
1041 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
1042
1043 // the order in which we enter the critical sections here is crucial!!
1044
1045 // set the flag telling to the main thread that we want to do some GUI
1046 {
1047 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1048
1049 gs_nWaitingForGui++;
1050 }
1051
1052 wxWakeUpMainThread();
1053
1054 // now we may block here because the main thread will soon let us in
1055 // (during the next iteration of OnIdle())
1056 gs_critsectGui->Enter();
1057 }
1058
1059 void WXDLLEXPORT wxMutexGuiLeave()
1060 {
1061 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1062
1063 if ( wxThread::IsMain() )
1064 {
1065 gs_bGuiOwnedByMainThread = FALSE;
1066 }
1067 else
1068 {
1069 // decrement the number of waiters now
1070 wxASSERT_MSG( gs_nWaitingForGui > 0,
1071 wxT("calling wxMutexGuiLeave() without entering it first?") );
1072
1073 gs_nWaitingForGui--;
1074
1075 wxWakeUpMainThread();
1076 }
1077
1078 gs_critsectGui->Leave();
1079 }
1080
1081 void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
1082 {
1083 wxASSERT_MSG( wxThread::IsMain(),
1084 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
1085
1086 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1087
1088 if ( gs_nWaitingForGui == 0 )
1089 {
1090 // no threads are waiting for GUI - so we may acquire the lock without
1091 // any danger (but only if we don't already have it)
1092 if ( !wxGuiOwnedByMainThread() )
1093 {
1094 gs_critsectGui->Enter();
1095
1096 gs_bGuiOwnedByMainThread = TRUE;
1097 }
1098 //else: already have it, nothing to do
1099 }
1100 else
1101 {
1102 // some threads are waiting, release the GUI lock if we have it
1103 if ( wxGuiOwnedByMainThread() )
1104 {
1105 wxMutexGuiLeave();
1106 }
1107 //else: some other worker thread is doing GUI
1108 }
1109 }
1110
1111 bool WXDLLEXPORT wxGuiOwnedByMainThread()
1112 {
1113 return gs_bGuiOwnedByMainThread;
1114 }
1115
1116 // wake up the main thread if it's in ::GetMessage()
1117 void WXDLLEXPORT wxWakeUpMainThread()
1118 {
1119 // sending any message would do - hopefully WM_NULL is harmless enough
1120 if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
1121 {
1122 // should never happen
1123 wxLogLastError("PostThreadMessage(WM_NULL)");
1124 }
1125 }
1126
1127 bool WXDLLEXPORT wxIsWaitingForThread()
1128 {
1129 return gs_waitingForThread;
1130 }
1131
1132 #endif // wxUSE_THREADS