1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 #if defined(__GNUG__) && !defined(__APPLE__)
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp
;
26 typedef wxApp
* (*wxAppInitializerFunction
)();
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
31 typedef wxObject
* (*wxAppInitializerFunction
)();
34 class WXDLLEXPORT wxCmdLineParser
;
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
40 #include "wx/event.h" // for the base class
43 #include "wx/window.h" // for wxTopLevelWindows
46 #if WXWIN_COMPATIBILITY_2_2
52 class WXDLLEXPORT wxLog
;
53 class WXDLLEXPORT wxMessageOutput
;
55 // ----------------------------------------------------------------------------
57 // ----------------------------------------------------------------------------
59 static const int wxPRINT_WINDOWS
= 1;
60 static const int wxPRINT_POSTSCRIPT
= 2;
62 // ----------------------------------------------------------------------------
63 // support for framebuffer ports
64 // ----------------------------------------------------------------------------
67 // VS: Fullscreen/framebuffer application needs to choose display mode prior
68 // to wxWindows initialization. This class holds information about display
69 // mode. It is used by wxApp::Set/GetDisplayMode.
70 class WXDLLEXPORT wxDisplayModeInfo
73 wxDisplayModeInfo() : m_ok(FALSE
) {}
74 wxDisplayModeInfo(unsigned width
, unsigned height
, unsigned depth
)
75 : m_width(width
), m_height(height
), m_depth(depth
), m_ok(TRUE
) {}
77 unsigned GetWidth() const { return m_width
; }
78 unsigned GetHeight() const { return m_height
; }
79 unsigned GetDepth() const { return m_depth
; }
80 bool IsOk() const { return m_ok
; }
83 unsigned m_width
, m_height
, m_depth
;
88 // ----------------------------------------------------------------------------
89 // the common part of wxApp implementations for all platforms
90 // ----------------------------------------------------------------------------
92 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
94 DECLARE_NO_COPY_CLASS(wxAppBase
)
100 // the virtual functions which may/must be overridden in the derived class
101 // -----------------------------------------------------------------------
103 // called during the program initialization, returning FALSE from here
104 // prevents the program from continuing - it's a good place to create
105 // the top level program window and return TRUE.
107 // Override: always in GUI application, rarely in console ones.
108 virtual bool OnInit();
111 // a platform-dependent version of OnInit(): the code here is likely to
112 // depend on the toolkit. default version does nothing.
115 virtual bool OnInitGui();
118 // called to start program execution - the default version just enters
119 // the main GUI loop in which events are received and processed until
120 // the last window is not deleted (if GetExitOnFrameDelete) or
121 // ExitMainLoop() is called. In console mode programs, the execution
122 // of the program really starts here
124 // Override: rarely in GUI applications, always in console ones.
128 virtual int OnRun() = 0;
131 // called after the main loop termination. This is a good place for
132 // cleaning up (it may be too late in dtor) and is also useful if you
133 // want to return some non-default exit code - this is just the return
134 // value of this method.
137 virtual int OnExit();
139 // called when a fatal exception occurs, this function should take care
140 // not to do anything which might provoke a nested exception! It may be
141 // overridden if you wish to react somehow in non-default way (core
142 // dump under Unix, application crash under Windows) to fatal program
143 // errors, however extreme care should be taken if you don't want this
144 // function to crash.
147 virtual void OnFatalException() { }
149 // the worker functions - usually not used directly by the user code
150 // -----------------------------------------------------------------
153 // execute the main GUI loop, the function returns when the loop ends
154 virtual int MainLoop() = 0;
156 // exit the main GUI loop during the next iteration (i.e. it does not
157 // stop the program immediately!)
158 virtual void ExitMainLoop() = 0;
160 // returns TRUE if the program is initialized
161 virtual bool Initialized() = 0;
163 // returns TRUE if there are unprocessed events in the event queue
164 virtual bool Pending() = 0;
166 // process the first event in the event queue (blocks until an event
167 // apperas if there are none currently)
168 virtual void Dispatch() = 0;
170 // process all currently pending events right now
172 // it is an error to call Yield() recursively unless the value of
173 // onlyIfNeeded is TRUE
175 // WARNING: this function is dangerous as it can lead to unexpected
176 // reentrancies (i.e. when called from an event handler it
177 // may result in calling the same event handler again), use
178 // with _extreme_ care or, better, don't use at all!
179 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
181 // this virtual function is called in the GUI mode when the application
182 // becomes idle and normally just sends wxIdleEvent to all interested
185 // it should return TRUE if more idle events are needed, FALSE if not
186 virtual bool ProcessIdle() = 0;
189 // application info: name, description, vendor
190 // -------------------------------------------
192 // NB: all these should be set by the application itself, there are no
193 // reasonable default except for the application name which is taken to
196 // set/get the application name
197 wxString
GetAppName() const
204 void SetAppName(const wxString
& name
) { m_appName
= name
; }
206 // set/get the app class name
207 wxString
GetClassName() const { return m_className
; }
208 void SetClassName(const wxString
& name
) { m_className
= name
; }
210 // set/get the vendor name
211 const wxString
& GetVendorName() const { return m_vendorName
; }
212 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
215 // top level window functions
216 // --------------------------
218 // return TRUE if our app has focus
219 virtual bool IsActive() const { return m_isActive
; }
221 // set the "main" top level window
222 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
224 // return the "main" top level window (if it hadn't been set previously
225 // with SetTopWindow(), will return just some top level window and, if
226 // there are none, will return NULL)
227 virtual wxWindow
*GetTopWindow() const
231 else if (wxTopLevelWindows
.GetCount() > 0)
232 return wxTopLevelWindows
.GetFirst()->GetData();
234 return (wxWindow
*)NULL
;
237 // control the exit behaviour: by default, the program will exit the
238 // main loop (and so, usually, terminate) when the last top-level
239 // program window is deleted. Beware that if you disable this behaviour
240 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
241 // ExitMainLoop() explicitly from somewhere.
242 void SetExitOnFrameDelete(bool flag
)
243 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
244 bool GetExitOnFrameDelete() const
245 { return m_exitOnFrameDelete
== Yes
; }
249 // cmd line parsing stuff
250 // ----------------------
252 // all of these methods may be overridden in the derived class to
253 // customize the command line parsing (by default only a few standard
254 // options are handled)
256 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
259 #if wxUSE_CMDLINE_PARSER
260 // this one is called from OnInit() to add all supported options
261 // to the given parser
262 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
264 // called after successfully parsing the command line, return TRUE
265 // to continue and FALSE to exit
266 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
268 // called if "--help" option was specified, return TRUE to continue
270 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
272 // called if incorrect command line options were given, return
273 // FALSE to abort and TRUE to continue
274 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
275 #endif // wxUSE_CMDLINE_PARSER
277 // miscellaneous customization functions
278 // -------------------------------------
281 // override this function to create default log target of arbitrary
282 // user-defined class (default implementation creates a wxLogGui
283 // object) - this log object is used by default by all wxLogXXX()
285 virtual wxLog
*CreateLogTarget();
288 // similar to CreateLogTarget() but for the global wxMessageOutput
290 virtual wxMessageOutput
*CreateMessageOutput();
294 #if WXWIN_COMPATIBILITY_2_2
295 // get the standard icon used by wxWin dialogs - this allows the user
296 // to customize the standard dialogs. The 'which' parameter is one of
298 virtual wxIcon
GetStdIcon(int WXUNUSED(which
)) const { return wxNullIcon
; }
301 // Get display mode that is used use. This is only used in framebuffer wxWin ports
303 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
304 // Set display mode to use. This is only used in framebuffer wxWin ports
305 // (such as wxMGL). This method should be called from wxApp:OnInitGui
306 virtual bool SetDisplayMode(const wxDisplayModeInfo
& WXUNUSED(info
)) { return TRUE
; }
308 // set use of best visual flag (see below)
309 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
310 bool GetUseBestVisual() const { return m_useBestVisual
; }
312 // set/get printing mode: see wxPRINT_XXX constants.
314 // default behaviour is the normal one for Unix: always use PostScript
316 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
317 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
319 // called by toolkit-specific code to set the app status: active (we have
320 // focus) or not and also the last window which had focus before we were
322 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
325 // this method allows to filter all the events processed by the program, so
326 // you should try to return quickly from it to avoid slowing down the
327 // program to the crawl
329 // return value should be -1 to continue with the normal event processing,
330 // or TRUE or FALSE to stop further processing and pretend that the event
331 // had been already processed or won't be processed at all, respectively
332 virtual int FilterEvent(wxEvent
& event
);
337 // this function is called when an assert failure occurs, the base class
338 // version does the normal processing (i.e. shows the usual assert failure
341 // the arguments are the place where the assert occured, the text of the
342 // assert itself and the user-specified message
344 virtual void OnAssert(const wxChar
*file
,
348 #endif // __WXDEBUG__
350 // check that the wxBuildOptions object (constructed in the application
351 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
352 // options of the library and abort if it doesn't
353 static bool CheckBuildOptions(const wxBuildOptions
& buildOptions
);
355 // deprecated functions, please updae your code to not use them!
356 // -------------------------------------------------------------
358 #if WXWIN_COMPATIBILITY_2_2
359 // used by obsolete wxDebugMsg only
360 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
361 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
363 // TRUE if the application wants to get debug output
364 bool m_wantDebugOutput
;
365 #endif // WXWIN_COMPATIBILITY_2_2
367 // implementation only from now on
368 // -------------------------------
370 // helpers for dynamic wxApp construction
371 static void SetInitializerFunction(wxAppInitializerFunction fn
)
372 { m_appInitFn
= fn
; }
373 static wxAppInitializerFunction
GetInitializerFunction()
374 { return m_appInitFn
; }
376 // process all events in the wxPendingEvents list
377 virtual void ProcessPendingEvents();
379 // access to the command line arguments
384 // function used for dynamic wxApp creation
385 static wxAppInitializerFunction m_appInitFn
;
387 // application info (must be set from the user code)
388 wxString m_vendorName
, // vendor name (ACME Inc)
389 m_appName
, // app name
390 m_className
; // class name
393 // the main top level window - may be NULL
394 wxWindow
*m_topWindow
;
396 // if Yes, exit the main loop when the last top level window is deleted, if
397 // No don't do it and if Later -- only do it once we reach our OnRun()
399 // the explanation for using this strange scheme is given in appcmn.cpp
405 } m_exitOnFrameDelete
;
407 // TRUE if the apps whats to use the best visual on systems where
408 // more than one are available (Sun, SGI, XFree86 4.0 ?)
409 bool m_useBestVisual
;
411 // does any of our windows has focus?
416 // ----------------------------------------------------------------------------
417 // now include the declaration of the real class
418 // ----------------------------------------------------------------------------
421 #if defined(__WXMSW__)
422 #include "wx/msw/app.h"
423 #elif defined(__WXMOTIF__)
424 #include "wx/motif/app.h"
425 #elif defined(__WXMGL__)
426 #include "wx/mgl/app.h"
427 #elif defined(__WXGTK__)
428 #include "wx/gtk/app.h"
429 #elif defined(__WXX11__)
430 #include "wx/x11/app.h"
431 #elif defined(__WXMAC__)
432 #include "wx/mac/app.h"
433 #elif defined(__WXPM__)
434 #include "wx/os2/app.h"
435 #elif defined(__WXSTUBS__)
436 #include "wx/stubs/app.h"
439 // can't use typedef because wxApp forward declared as a class
440 class WXDLLEXPORT wxApp
: public wxAppBase
445 // ----------------------------------------------------------------------------
447 // ----------------------------------------------------------------------------
449 // the one and only application object - use of wxTheApp in application code
450 // is discouraged, consider using DECLARE_APP() after which you may call
451 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
453 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
455 // ----------------------------------------------------------------------------
457 // ----------------------------------------------------------------------------
459 // event loop related functions only work in GUI programs
460 // ------------------------------------------------------
462 // Force an exit from main loop
463 extern void WXDLLEXPORT
wxExit();
465 // Yield to other apps/messages
466 extern bool WXDLLEXPORT
wxYield();
468 // Yield to other apps/messages
469 extern void WXDLLEXPORT
wxWakeUpIdle();
471 // Post a message to the given eventhandler which will be processed during the
472 // next event loop iteration
473 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
475 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
478 dest
->AddPendingEvent(event
);
480 dest
->ProcessEvent(event
);
484 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
485 // and call these functions instead at the program startup and termination
486 // -------------------------------------------------------------------------
490 // initialize the library (may be called as many times as needed, but each
491 // call to wxInitialize() must be matched by wxUninitialize())
492 extern bool WXDLLEXPORT
wxInitialize();
494 // clean up - the library can't be used any more after the last call to
496 extern void WXDLLEXPORT
wxUninitialize();
498 // create an object of this class on stack to initialize/cleanup thel ibrary
500 class WXDLLEXPORT wxInitializer
503 // initialize the library
504 wxInitializer() { m_ok
= wxInitialize(); }
506 // has the initialization been successful? (explicit test)
507 bool IsOk() const { return m_ok
; }
509 // has the initialization been successful? (implicit test)
510 operator bool() const { return m_ok
; }
512 // dtor only does clean up if we initialized the library properly
513 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
521 // ----------------------------------------------------------------------------
522 // macros for dynamic creation of the application object
523 // ----------------------------------------------------------------------------
525 // Having a global instance of this class allows wxApp to be aware of the app
526 // creator function. wxApp can then call this function to create a new app
527 // object. Convoluted, but necessary.
529 class WXDLLEXPORT wxAppInitializer
532 wxAppInitializer(wxAppInitializerFunction fn
)
533 { wxApp::SetInitializerFunction(fn
); }
536 // Here's a macro you can use if your compiler really, really wants main() to
537 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
540 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
541 #define IMPLEMENT_WXWIN_MAIN \
542 extern int wxEntry( int argc, char *argv[] ); \
543 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
544 #elif defined(__WXMAC__) && defined(__UNIX__)
545 // wxMac seems to have a specific wxEntry prototype
546 #define IMPLEMENT_WXWIN_MAIN \
547 extern int wxEntry( int argc, char *argv[], bool enterLoop = TRUE ); \
548 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
549 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
550 // NT defines APIENTRY, 3.x not
551 #if !defined(WXAPIENTRY)
552 #define WXAPIENTRY WXFAR wxSTDCALL
556 #include "wx/msw/winundef.h"
558 #define IMPLEMENT_WXWIN_MAIN \
559 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
560 HINSTANCE hPrevInstance,\
561 LPSTR m_lpCmdLine, int nCmdShow)\
563 return wxEntry((WXHINSTANCE) hInstance,\
564 (WXHINSTANCE) hPrevInstance,\
565 m_lpCmdLine, nCmdShow);\
568 #define IMPLEMENT_WXWIN_MAIN
571 #ifdef __WXUNIVERSAL__
572 #include "wx/univ/theme.h"
574 #define IMPLEMENT_WX_THEME_SUPPORT \
575 WX_USE_THEME(win32); \
578 #define IMPLEMENT_WX_THEME_SUPPORT
581 // Use this macro if you want to define your own main() or WinMain() function
582 // and call wxEntry() from there.
583 #define IMPLEMENT_APP_NO_MAIN(appname) \
584 wxApp *wxCreateApp() \
586 wxApp::CheckBuildOptions(wxBuildOptions()); \
587 return new appname; \
589 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
590 appname& wxGetApp() { return *(appname *)wxTheApp; }
592 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
593 // wxUniversal builds
594 #define IMPLEMENT_APP_NO_THEMES(appname) \
595 IMPLEMENT_APP_NO_MAIN(appname) \
598 // Use this macro exactly once, the argument is the name of the wxApp-derived
599 // class which is the class of your application.
600 #define IMPLEMENT_APP(appname) \
601 IMPLEMENT_APP_NO_THEMES(appname) \
602 IMPLEMENT_WX_THEME_SUPPORT
604 // this macro can be used multiple times and just allows you to use wxGetApp()
606 #define DECLARE_APP(appname) extern appname& wxGetApp();