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1. Added m_count and maintain its value in InsertItem, RemoveItem
[wxWidgets.git] / include / wx / mac / bmpbuttn.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: bmpbuttn.h
3 // Purpose: wxBitmapButton class
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_BMPBUTTN_H_
13 #define _WX_BMPBUTTN_H_
14
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 #pragma interface "bmpbuttn.h"
17 #endif
18
19 #include "wx/button.h"
20
21 WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
22
23 #define wxDEFAULT_BUTTON_MARGIN 4
24
25 class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
26 {
27 DECLARE_DYNAMIC_CLASS(wxBitmapButton)
28
29 public:
30 wxBitmapButton()
31 {
32 SetMargins(wxDEFAULT_BUTTON_MARGIN, wxDEFAULT_BUTTON_MARGIN);
33 }
34
35 wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
36 const wxPoint& pos = wxDefaultPosition,
37 const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
38 const wxValidator& validator = wxDefaultValidator,
39 const wxString& name = wxButtonNameStr)
40 {
41 Create(parent, id, bitmap, pos, size, style, validator, name);
42 }
43
44 bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
45 const wxPoint& pos = wxDefaultPosition,
46 const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
47 const wxValidator& validator = wxDefaultValidator,
48 const wxString& name = wxButtonNameStr);
49
50 virtual void SetBitmapLabel(const wxBitmap& bitmap);
51
52 /*
53 // TODO: Implementation
54 virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
55 virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel );
56 virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel );
57 virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg );
58 */
59 };
60
61 #endif
62 // _WX_BMPBUTTN_H_