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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.h
3 // Purpose: interface of wxRegionIterator
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 Types of results returned from a call to wxRegion::Contains().
11 */
12 enum wxRegionContain
13 {
14 /** The specified value is not contained within this region. */
15 wxOutRegion = 0,
16
17 /**
18 The specified value is partially contained within this region.
19
20 On Windows, this result is not supported. ::wxInRegion will be returned
21 instead.
22 */
23 wxPartRegion = 1,
24
25 /**
26 The specified value is fully contained within this region.
27
28 On Windows, this result will be returned even if only part of the specified
29 value is contained in this region.
30 */
31 wxInRegion = 2
32 };
33
34 /**
35 @class wxRegionIterator
36
37 This class is used to iterate through the rectangles in a region,
38 typically when examining the damaged regions of a window within an OnPaint call.
39
40 To use it, construct an iterator object on the stack and loop through the
41 regions, testing the object and incrementing the iterator at the end of the
42 loop.
43
44 See wxPaintEvent for an example of use.
45
46 @library{wxcore}
47 @category{gdi}
48
49 @stdobjects
50 ::wxNullRegion
51
52 @see wxPaintEvent
53 */
54 class wxRegionIterator : public wxObject
55 {
56 public:
57 /**
58 Default constructor.
59 */
60 wxRegionIterator();
61 /**
62 Creates an iterator object given a region.
63 */
64 wxRegionIterator(const wxRegion& region);
65
66 /**
67 An alias for GetHeight().
68 */
69 wxCoord GetH() const;
70
71 /**
72 Returns the height value for the current region.
73 */
74 wxCoord GetHeight() const;
75
76 /**
77 Returns the current rectangle.
78 */
79 wxRect GetRect() const;
80
81 /**
82 An alias for GetWidth().
83 */
84 wxCoord GetW() const;
85
86 /**
87 Returns the width value for the current region.
88 */
89 wxCoord GetWidth() const;
90
91 /**
92 Returns the x value for the current region.
93 */
94 wxCoord GetX() const;
95
96 /**
97 Returns the y value for the current region.
98 */
99 wxCoord GetY() const;
100
101 /**
102 Returns @true if there are still some rectangles; otherwise returns @false.
103 */
104 bool HaveRects() const;
105
106 /**
107 Resets the iterator to the beginning of the rectangles.
108 */
109 void Reset();
110
111 /**
112 Resets the iterator to the given region.
113 */
114 void Reset(const wxRegion& region);
115
116 /**
117 Increment operator. Increments the iterator to the next region.
118
119 @beginWxPythonOnly
120 A wxPython alias for this operator is called Next.
121 @endWxPythonOnly
122 */
123 wxRegionIterator& operator ++();
124
125 /**
126 Returns @true if there are still some rectangles; otherwise returns @false.
127
128 You can use this to test the iterator object as if it were of type @c bool.
129 */
130 operator bool() const;
131 };
132
133
134
135 /**
136 @class wxRegion
137
138 A wxRegion represents a simple or complex region on a device context or window.
139
140 This class uses @ref overview_refcount "reference counting and copy-on-write"
141 internally so that assignments between two instances of this class are very
142 cheap. You can therefore use actual objects instead of pointers without
143 efficiency problems. If an instance of this class is changed it will create
144 its own data internally so that other instances, which previously shared the
145 data using the reference counting, are not affected.
146
147 @stdobjects
148 - ::wxNullRegion
149
150 @library{wxcore}
151 @category{data,gdi}
152
153 @see wxRegionIterator
154 */
155 class wxRegion : public wxGDIObject
156 {
157 public:
158 /**
159 Default constructor.
160
161 This constructor creates an invalid, or null, object, i.e. calling
162 IsOk() on it returns @false and IsEmpty() returns @true.
163 */
164 wxRegion();
165 /**
166 Constructs a rectangular region with the given position and size.
167 */
168 wxRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
169 /**
170 Constructs a rectangular region from the top left point and the bottom right
171 point.
172 */
173 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
174 /**
175 Constructs a rectangular region a wxRect object.
176 */
177 wxRegion(const wxRect& rect);
178 /**
179 Copy constructor, uses @ref overview_refcount.
180 */
181 wxRegion(const wxRegion& region);
182 /**
183 Constructs a region corresponding to the polygon made of @a n points
184 in the provided array.
185 @a fillStyle parameter may have values @c wxWINDING_RULE or @c wxODDEVEN_RULE.
186 */
187 wxRegion(size_t n, const wxPoint* points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
188 /**
189 Constructs a region using a bitmap. See Union() for more details.
190 */
191 wxRegion(const wxBitmap& bmp);
192 /**
193 Constructs a region using the non-transparent pixels of a bitmap. See
194 Union() for more details.
195 */
196 wxRegion(const wxBitmap& bmp, const wxColour& transColour,
197 int tolerance = 0);
198
199 /**
200 Destructor.
201 See @ref overview_refcount_destruct "reference-counted object destruction" for
202 more info.
203 */
204 virtual ~wxRegion();
205
206 /**
207 Clears the current region.
208
209 The object becomes invalid, or null, after being cleared.
210 */
211 virtual void Clear();
212
213 /**
214 Returns a value indicating whether the given point is contained within the region.
215
216 This method always returns @c wxOutRegion for an invalid region but
217 may, nevertheless, be safely called in this case.
218
219 @return The return value is one of @c wxOutRegion and @c wxInRegion.
220 */
221 wxRegionContain Contains(wxCoord x, wxCoord y) const;
222 /**
223 Returns a value indicating whether the given point is contained within the region.
224
225 This method always returns @c wxOutRegion for an invalid region but
226 may, nevertheless, be safely called in this case.
227
228 @return The return value is one of @c wxOutRegion and @c wxInRegion.
229 */
230 wxRegionContain Contains(const wxPoint& pt) const;
231 /**
232 Returns a value indicating whether the given rectangle is contained within the
233 region.
234
235 This method always returns @c wxOutRegion for an invalid region but
236 may, nevertheless, be safely called in this case.
237
238 @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
239
240 @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
241 ::wxInRegion then indicates that all or some part of the region is
242 contained in this region.
243 */
244 wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord width, wxCoord height) const;
245 /**
246 Returns a value indicating whether the given rectangle is contained within the
247 region.
248
249 This method always returns @c wxOutRegion for an invalid region but
250 may, nevertheless, be safely called in this case.
251
252 @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
253
254 @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
255 ::wxInRegion then indicates that all or some part of the region is
256 contained in this region.
257 */
258 wxRegionContain Contains(const wxRect& rect) const;
259
260 /**
261 Convert the region to a black and white bitmap with the white pixels
262 being inside the region.
263
264 This method can't be used for invalid region.
265 */
266 wxBitmap ConvertToBitmap() const;
267
268 //@{
269 /**
270 Returns the outer bounds of the region.
271
272 This method returns 0-sized bounding box for invalid regions.
273 */
274 void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
275 wxCoord& height) const;
276 wxRect GetBox() const;
277 //@}
278
279 /**
280 Finds the intersection of this region and another, rectangular region,
281 specified using position and size.
282
283 This method always fails, i.e. returns @false, if this region is
284 invalid but may nevertheless be safely used even in this case.
285
286 @return @true if successful, @false otherwise.
287
288 @remarks Creates the intersection of the two regions, that is, the parts
289 which are in both regions. The result is stored in this
290 region.
291 */
292 bool Intersect(wxCoord x, wxCoord y, wxCoord width,
293 wxCoord height);
294 /**
295 Finds the intersection of this region and another, rectangular region.
296
297 This method always fails, i.e. returns @false, if this region is
298 invalid but may nevertheless be safely used even in this case.
299
300 @return @true if successful, @false otherwise.
301
302 @remarks Creates the intersection of the two regions, that is, the parts
303 which are in both regions. The result is stored in this
304 region.
305 */
306 bool Intersect(const wxRect& rect);
307 /**
308 Finds the intersection of this region and another region.
309
310 This method always fails, i.e. returns @false, if this region is
311 invalid but may nevertheless be safely used even in this case.
312
313 @return @true if successful, @false otherwise.
314
315 @remarks Creates the intersection of the two regions, that is, the parts
316 which are in both regions. The result is stored in this
317 region.
318 */
319 bool Intersect(const wxRegion& region);
320
321 /**
322 Returns @true if the region is empty, @false otherwise.
323
324 Always returns @true if the region is invalid.
325 */
326 virtual bool IsEmpty() const;
327
328 /**
329 Returns @true if the region is equal to, i.e. covers the same area as,
330 another one.
331
332 If both this region and @a region are both invalid, they are considered
333 to be equal.
334 */
335 bool IsEqual(const wxRegion& region) const;
336
337 //@{
338 /**
339 Moves the region by the specified offsets in horizontal and vertical
340 directions.
341
342 This method can't be called if the region is invalid as it doesn't make
343 sense to offset it then. Attempts to do it will result in assert
344 failure.
345
346 @return @true if successful, @false otherwise (the region is unchanged
347 then).
348 */
349 bool Offset(wxCoord x, wxCoord y);
350 bool Offset(const wxPoint& pt);
351 //@}
352
353 /**
354 Subtracts a rectangular region from this region.
355
356 This method always fails, i.e. returns @false, if this region is
357 invalid but may nevertheless be safely used even in this case.
358
359 @return @true if successful, @false otherwise.
360
361 @remarks This operation combines the parts of 'this' region that are not
362 part of the second region. The result is stored in this
363 region.
364 */
365 bool Subtract(const wxRect& rect);
366 /**
367 Subtracts a region from this region.
368
369 This method always fails, i.e. returns @false, if this region is
370 invalid but may nevertheless be safely used even in this case.
371
372 @return @true if successful, @false otherwise.
373
374 @remarks This operation combines the parts of 'this' region that are not
375 part of the second region. The result is stored in this
376 region.
377 */
378 bool Subtract(const wxRegion& region);
379
380 /**
381 Finds the union of this region and another, rectangular region, specified using
382 position and size.
383
384 This method can be used even if this region is invalid and has the
385 natural behaviour in this case, i.e. makes this region equal to the
386 given rectangle.
387
388 @return @true if successful, @false otherwise.
389
390 @remarks This operation creates a region that combines all of this region
391 and the second region. The result is stored in this
392 region.
393 */
394 bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
395 /**
396 Finds the union of this region and another, rectangular region.
397
398 This method can be used even if this region is invalid and has the
399 natural behaviour in this case, i.e. makes this region equal to the
400 given rectangle.
401
402 @return @true if successful, @false otherwise.
403
404 @remarks This operation creates a region that combines all of this region
405 and the second region. The result is stored in this
406 region.
407 */
408 bool Union(const wxRect& rect);
409 /**
410 Finds the union of this region and another region.
411
412 This method can be used even if this region is invalid and has the
413 natural behaviour in this case, i.e. makes this region equal to the
414 given @a region.
415
416 @return @true if successful, @false otherwise.
417
418 @remarks This operation creates a region that combines all of this region
419 and the second region. The result is stored in this
420 region.
421 */
422 bool Union(const wxRegion& region);
423 /**
424 Finds the union of this region and the non-transparent pixels of a
425 bitmap. The bitmap's mask is used to determine transparency. If the
426 bitmap doesn't have a mask, the bitmap's full dimensions are used.
427
428 @return @true if successful, @false otherwise.
429
430 @remarks This operation creates a region that combines all of this region
431 and the second region. The result is stored in this
432 region.
433 */
434 bool Union(const wxBitmap& bmp);
435 /**
436 Finds the union of this region and the non-transparent pixels of a
437 bitmap. Colour to be treated as transparent is specified in the
438 @a transColour argument, along with an optional colour tolerance value.
439
440 @return @true if successful, @false otherwise.
441
442 @remarks This operation creates a region that combines all of this region
443 and the second region. The result is stored in this
444 region.
445 */
446 bool Union(const wxBitmap& bmp, const wxColour& transColour,
447 int tolerance = 0);
448
449 /**
450 Finds the Xor of this region and another, rectangular region, specified using
451 position and size.
452
453 This method can be used even if this region is invalid and has the
454 natural behaviour in this case, i.e. makes this region equal to the
455 given rectangle.
456
457 @return @true if successful, @false otherwise.
458
459 @remarks This operation creates a region that combines all of this region
460 and the second region, except for any overlapping
461 areas. The result is stored in this region.
462 */
463 bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
464 /**
465 Finds the Xor of this region and another, rectangular region.
466
467 This method can be used even if this region is invalid and has the
468 natural behaviour in this case, i.e. makes this region equal to the
469 given rectangle.
470
471 @return @true if successful, @false otherwise.
472
473 @remarks This operation creates a region that combines all of this region
474 and the second region, except for any overlapping
475 areas. The result is stored in this region.
476 */
477 bool Xor(const wxRect& rect);
478 /**
479 Finds the Xor of this region and another region.
480
481 This method can be used even if this region is invalid and has the
482 natural behaviour in this case, i.e. makes this region equal to the
483 given @a region.
484
485 @return @true if successful, @false otherwise.
486
487 @remarks This operation creates a region that combines all of this region
488 and the second region, except for any overlapping
489 areas. The result is stored in this region.
490 */
491 bool Xor(const wxRegion& region);
492
493 /**
494 Assignment operator, using @ref overview_refcount.
495 */
496 wxRegion& operator=(const wxRegion& region);
497 };
498
499 /**
500 An empty region.
501 */
502 wxRegion wxNullRegion;